Update 是遊戲中偶爾推出的補丁、附加功能或者是刪除資訊和/或功能。
以下更新是針對 WARFRAME 33 版本:

Update 33 | |
Duviri悖論 | U33.0 • H33.0.1 • H33.0.2 |
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版本歷史 Expand AllCollapse All | |
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封閉測試 | 1 • 2 • 3 • 4 • 5 • 6 |
公開測試 | 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 |
Hotfix 33.0.2
April 27, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.2
Changes:
- The Sun & Moon’s Power Strike ability can now receive custom colors.
- Made adjustments to the Aetigo Kaithes hooves to make them look smoother.
- Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment.
- Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.
The Duviri Paradox Quest Fixes:
- Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.
- Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped.
- Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.
- Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
- However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion.
- Fixed certain camera transitions snapping to and for characters instead of smoothly zooming in and out.
- Fixed The Circuit not advancing past Stage 4 in both the Normal and Steel Path versions of the Circuit.
- We originally PSA’d this issue in the Warframe Forums here: https://forums.warframe.com/topic/1346478-psa-the-circuit-stage-4-progression-issues/
- Fixed a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.
- Fixed a crash related to the Drifter’s Guiding Hand ability.
- Fixed a crash related to players leaving Duviri back to their Orbiter during a Host Migration.
- Fixed issues with Host Migrations when entering the Undercroft.
- Fixed completing any side objective in The Duviri Experience defeating a Dax enemy patrol forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress.
- Fixed experiencing a progression stop when attempting to play Komi in The Duviri Experience.
- Fixed entering the Undercroft as a unarmed Excalibur Warframe if the following occurred:
- A Client selects the countdown for the Circuit to start and the Host has not selected anything for their loadout.
- A Host invites a Client and goes through the portal and the Client has accepted the invite but not yet loaded into the session.
- Fixed the Aetigo Kaithe missing its Emissive details.
- If you have the Aetigo Kaithe Pedigree equipped, you’ll want to re-fashion frame your Kaithe to make use of their new and improved color channel!
- Fixed alignment issues on the arm mesh for the Wisp Somnium Skin.
- Fixed offset issues with the Sigma Series Shoulder Plate when equipped on the Wisp Somnium Skin.
- Fixed various script errors in the Steel Path Circuit.
- The Steel Path Circuit had issues with level loading that was causing various Script Errors, which in turn caused performance issues relative to the normal Circuit. This fix will significantly improve the performance of the Steel Path Circuit.
- Fixed some visual VFX from the Drifter’s Guiding Hand ability.
- Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave.
- Fixed the Drifter Melee weapons not indicating how to earn them in-game when viewing in the in-game Market.
- Fixed the Dax Arcus’ arrow VFX remaining in the air if they are killed right as they fire their arrow.
- Fixed the regular Bronco not having a Default Mod Config in Teshin’s Cave.
- Fixed Tubular Bells (Enigma in Duviri) having broken VFX.
- Fixed owned items not appearing in the in-game Market if they can be repurchased.
- Fixed Kahl missing all of his helmets in his customization menu.
- Fixed Yareli being unable to cast abilities while riding Merulina and using a controller. As reported here: https://forums.warframe.com/topic/1346524-unable-to-cast-yarelis-abilities-with-the-ability-menu/?ct=1682599888
- Fixed some offset issues with the Bishamo Lark Armor set.
- Made fixes towards script errors when solving Enigmas.
- Made fixes towards script errors related to Undercroft Portals.
- Fixed a few script errors related to Tamm herding.
- Fixed script error related to picking up Shrine Fragments.
- Fixed script error related to the final step of cleansing in Conservation.
- Fixed script error related to the Mirror Portal puzzle in Duviri.
- Fixed script error related to a successful open of a Hidden Chest.
- Fixed script error that resulted from failing the Duviri Hacking Puzzle minigame.
- Fixed script error related to your Squad UI when transitioning between levels.
REMINDER: The launch of The Duviri Paradox set the Enhanced Graphics Engine as the new default on PC (as announced in PSA and patch notes). There are many in-game Video settings that can be adjusted to tweak performance to your machine's needs.
Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix.
- (FIXED) The following Host Migration issues:
- Fixed Crash related to players leaving Duviri back to their Orbiter during a Host Migration.
- Fixed issues with Host Migrations when entering the Undercroft.
- Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again.
- Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri.
- Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract.
- Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants.
- Spiral objectives not progressing after completing certain requirements.
- Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
- Rune Marrow is not affected by Resource Boosters.
- Clients sometimes see other players' Drifters without bodies after loading.
- Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
- Lighting issues for Fish when Maw Feeding in multiplayer sessions.
- Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave.
- Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave.
- Toggling Crouch prevents Kaithes from Sprinting.
- Certain items in Acrithis' store do not have dioramas.
- The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
Hotfix 33.0.1
April 27, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.1
Our first hotfix post-launch of The Duviri Paradox is here! It has been surreal for us to watch you all get to experience it for the first time - but our work continues. Expect more hotfixes to come as we address your bug reports and feedback.
If you’d like to share your constructive feedback and bug reports, you can do so in our dedicated The Duviri Paradox Subforum: https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/
The Duviri Paradox Quest Changes
- Temporarily removed Kaithe Racing from The Duviri Paradox Quest and The Duviri Experience - replaced the Kaithe Racing Quest stages with Hidden Chest encounters.
- We love our Kaithes! But we are currently battling some Quest and Duviri Experience progression stopping issues related to Kaithe races. So we are temporarily removing it to review and fix the issues. The team is aiming to add it back before the weekend hits! Yeehaw.
- Changed the hint text in the Quest to “Defeated the Chest’s Guardian” to “Open Chest and Defeat its Guardian” to better guide players on what to do during that stage.
- Added more helpful transmissions to guide you through the Orowyrm fight.
The Duviri Paradox Quest Fixes:
- Fixed very old accounts not receiving The Duviri Paradox Quest on login.
- Fixed progstop where Kaithe would not spawn next to player after reviving during the “The Covetous Courtier” stage of the Quest.
- Fixed players that complete The Duviri Paradox Quest immediately after the Vor’s Prize Quest being unable to customize their Drifter in the Dormizone.
- Fixed jump-scare worthy camera placement on Drifter after falling off bridge with Kaithe during “Find a Way Across the Bridge” stage in Quest.
- Fixed Hidden Chest markers not clearing after the “The Prince of Fire” Stage of the Quest.
- Fixed Drifter’s Guiding Hand ability leading players away from the intended location during the “Let The Hand Guide Your Escape” hint at the start of the Quest.
- Fixed double waypoints appearing for Hidden Chests after failing the hacking puzzle in the Quest.
- Fixed reaching the waypoint during the Kaithe tutorial not triggering properly to continue onto the next stage.
- Fixed Dax combat tutorial not counting the second kill.
- Fixed background music sometimes playing under Teshin’s transmissions in the Quest.
- Fixed Dax enemies attempting to jump across the broken bridge to pursue you at the start of the Quest.
- Fixed portal to return to Teshin’s Cave disappearing if player dies after collecting Paradox piece.
- Fixed crash after aborting at the start of the Quest.
- Fixed script error during the first stage of the Quest.
- Fixed script error during “The Covetous Courtier” stage of the Quest.
- Fixed script error during the “The Prince of Fire” stage of the Quest.
- Fixed a rare crash during The Duviri Paradox Quest.
- Fixed general script error in the Undercroft and upon aborting Undercroft stages of the Quest.
- Fixed script error in the closing cinematic of the Quest.
- Fixed script error after the Orowyrm appears for the first time in the Quest.
- Fixed script error during a specific Teshin sequence in the Quest.
- Fixed script error during combat tutorial against Dax at the start of the Quest.
Duviri Experience Changes:
- Made several improvements to the Drifter animations during the Orowyrm fight:
- Polished the Drifter’s landing animation when hopping to the last node on the Orowyrm.
- Updated the Drifter to Orowyrm transition with brand new VFX and SFX - it is much more epic now!
- Reduced the window of time that Dax enemies can be stunlocked after perfect parrying.
Duviri Experience Fixes:
- Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal).
- Fixed white screen and progstop when a player is dead while loading into the Orowyrm arena.
- Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly.
- Their selected Decrees would be restored, but not their stacks - which was causing further issues with the formerly stacked Decrees if they were popped up again as an option.
- Fixed Kaithe having orientation issues after using Herd Travel to jump to other players on the map.
- Fixed being able to teleport to Materliths (Riding Rank 4 Intrinsic) while controlling the Orowyrm.
- Fixed certain Glyph Enigmas not showing Glyphs after shooting at discs (particularly when spawned next to towns in Duviri).
- Fixed Drifter bleedout/revive status missing in HUD.
- Fixed Exalted Weapons in Teshin’s Cave not using the same Mod Config as the chosen Warframe and instead using the Default Mod Config.
- Exalted Weapons use the builds in your selected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods should you go that route instead).
- Fixed spot-load hitch when taking control of the Orowyrm in the final stage of the Spiral.
- Fixed Clients being stuck as Drifter (and being unable to Transference back to Warframe) in the Undercroft after losing connection to the session.
- Fixed using Protea’s Temporal Anchor right after entering the Undercroft rewinding you back into the waiting area - causing you to be unable to leave or rejoin the Undercroft mission.
- Fixed having the “Melee with fire weapon input” toggle ON preventing Drifter from being able to perform Quick Shots while in Duviri.
- Fixed the Emergence Savior Arcane causing Clients in the Undercroft to be invincible.
- Fixed being unable to purchase from Acrithis in her Duviri locations using resources you collected during that session.
- Fixed “Unowned” tag appearing in the Default Mod Configs in Teshin’s Cave when you own the Warframe and all of the Mods in the Default Config.
- It should only appear when you don’t own one or more of the Mods listed.
- Fixed hint marker for Hidden Chests disappearing during combat.
- Fixed issue where respawn animations would get canceled in Duviri when Transferring between Warframe and Drifter (using Transference Sync from Rank 3 Combat Drifter Intrinsic).
- Fixed Dax enemies not following their patrol paths and wandering off.
- Fixed the radius of the Dax enemies’ AOE attack during Envy Spiral not making contact when it looked like it should.
- Fixed Orowyrm beam attack not being colored properly to match the active Spiral.
- Fixed Orowyrm playing a repeated animation during the cinematic in the second phase of the fight.
- Fixed Enigma activation VFX clipping through geometry and giving away the solutions from a distance.
- Fixed Clients seeing their Kaithe’s tail doubled in the loading screen sequences.
- Fixed Void Flood Ruptures in the Undercroft missing VFX when depositing Vitoplast.
- Fixed straw in the barns around Duviri being unlit and pitch black.
- Fixed extra large minimap markers for “Purge Limnus” encounters in the Duviri Landscape.
- Fixed script error when selecting a Warframe in Teshin’s Cave.
- Fixed script error if Host Migrating while tethering to the Orowyrm.
- Fixed script error when attempting to speak to citizens around Duviri.
- Fixed script error caused by Last Gasp while fighting Orowyrm.
- Fixed script error related to Ghost Mirror encounters.
- Fixed script error with the Dax Equitem interacting with Dax Heralds.
- Fixed script error with Sirocco’s charged shot.
General Changes:
- Individual Kaithe customizations are now exclusively available to purchase from Teshin’s Cave. Kaithe Bundles are still available in the in-game Market!
- Made several fixes and updates to Incarnon Genesis weapon sound SFX.
- Adjusted the gain and pitch of the Sun & Moon melee weapon’s sound SFX.
General Fixes:
- Hotdropped earlier today:
- Fixed being unable to start The Circuit because Reward Path choices were not saving.
- Fixed unintended release of the Operator Keeler Hood.
- Nora Night may have some future plans for this… but for the time being we will be running a script to remove the Hood from player accounts and refund the Platinum used! We will update this thread when the script has started/ended.
- The Operator Keeler Hood script has run and finished to refund Platinum to those who purchased it.
- Nora Night may have some future plans for this… but for the time being we will be running a script to remove the Hood from player accounts and refund the Platinum used! We will update this thread when the script has started/ended.
- Fixed Azothane’s special shockwave attack (blocking + Melee Strike) not contributing to combo counter (when equipped on Warframe).
- Fixed being able to equip Guandao Riven Mods onto the Edun - Edun should only be using its own Rivens as intended.
- Fixed an extremely loud sound SFX occurring when the Assassin's Rush Decree buff is triggered on enemy kill.
- Fixed crash when attempting to access Inventory after just completing The Duviri Paradox Quest as a brand new player.
- Fixed the Feldune Drifter Hood missing the hood open/close toggle functionality.
- Fixed being unable to deploy Extractors to Zariman nodes.
- Fixed issues with the Drifter facial hair clipping into their faces and appearing patchy.
- Fixed Drifter hair not appearing during the Vor’s Prize Quest while the Ascaris Negator is equipped.
- Fixed being able to Donate the Watchful Paragrimm Decoration to Dojo.
- Seeing as this is a one-time purchase from Acrithis, we want to prevent accidental donations from occurring.
- Fixed soft-lock when contributing Dojo Research to the Greedy Milk K-Drive Scrawl in the Vent Kids Bash Lab.
- Fixed Clients not hearing or seeing the Host’s Cinta’s SFX/VFX.
- Fixed the new Duviri Captura Scenes missing their descriptions.
- Fixed several [PH] tags in Incarnon Genesis Evolution descriptions.
- Fixed the “Operator Feldune Waistband” being incorrectly named as “Gear”.
- Fixed Drifter Facial Hair descriptions using PH text.
- Fixed several armor pieces having offset issues when equipped on the Baruuk Doan Skin, Drifter Loneryder Suit, Limbo Voidshell Skin, Wisp Somnium Skin and Bishamo Sets.
- Fixed the Shell Compression Mod having an unintentionally high drop rate in The Circuit tiers.
- Fixed being unable to chat-link the new Duviri Captura Scenes.
- Fixed Drifter ability UI overlapping with “Transference Ready” pop-up for Transference Sync (Rank 3 Combat Drifter Intrinsic) while using controller.
- Fixed controller virtual cursor snapping to loadout UI elements instead of the “Solo” Matchmaking option while using the D-Pad to navigate the dropdown. As reported here: https://forums.warframe.com/topic/1286215-incorrect-d-pad-behavior-in-navigation/
REMINDER: The launch of The Duviri Paradox set the Enhanced Graphics Engine as the new default on PC (as announced in PSA and patch notes). There are many in-game Video settings that can be adjusted to tweak performance to your machine's needs.
Known Issues:
Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix.
- (FIXED) Dying as the Client in Undercroft results in a white screen and revival.
- (FIXED) Duviri Void Flood Ruptures are missing their VFX.
- (FIXED) Using Protea‘s Temporal Anchor Ability can rewind you back into the Undercroft lobby where you cannot escape.
- (FIXED) Feldune Drifter Hood does not have hood toggle functionality.
- (FIXED) Unintentionally high drop rate for the Shell Compression Mod in The Circuit tiers.
- (FIXED) The following Host Migration issues:
- Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly.
- Their selected Decrees would be restored, but not their stacks - which was causing further issues with the formerly stacked Decrees if they were popped up again as an option.
- Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal).
- Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly.
- Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants.
- Host migration in both Duviri and the Undercroft leaving players with various issues. Spiral objectives not progressing after completing certain requirements.
- Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
- Rune Marrow is not affected by Resource Boosters.
- Clients sometimes see other players' Drifters without bodies after loading.
- Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
- Lighting issues for Fish when Maw Feeding in multiplayer sessions.
- Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave.
- Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave.
- Toggling Crouch prevents Kaithes from Sprinting.
- Certain items in Acrithis' store do not have dioramas.
- The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
Update 33.0
April 26, 2023 Forum Post - The Duviri Paradox: Update 33
THE DUVIRI PARADOX HAS ARRIVED!
Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri:
- THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercroft with rotating weekly rewards. Pick your difficulty and reward track, complete rounds to fill out the track, and claim rewards such as new Arcanes, Incarnon Genesis, or even blueprints to build an entire Warframe!
- THE DUVIRI EXPERIENCE: Duviri as it is meant to be played - the Open Landscape experience with a Spiral story, side activities, and open exploration. This game mode allows a Tenno to experience everything that Duviri has to offer.
- THE LONE STORY: A streamlined version of Duviri with only the Spiral story for Tenno looking to face the Orowyrm’s fury as fast as possible.
When exploring Duviri’s mind-bending reality, you can expect to encounter:
- SPIRALS: Duviri is at the whim of Dominus Thrax’ Spiral, with each Spiral featuring its own story, unique threats, and changing environment for the citizens of Duviri.
- DECREES: Specialized Drifter and Warframe upgrades unique to each Duviri visit. Completing activities in Duviri grants a choice between randomized upgrades, improving your chances against the challenges found in Duviri and The Undercroft.
- DRIFTER MELEE: Drifter has taken up melee weapons to fight back. Block incoming attacks to parry for a quick strike, or take Dax down hard with a Power Strike.
- THE UNDERCROFT: The Undercroft hosts familiar warriors of various origins, rewriting Duviri’s rules to allow Warframe combat.
- DRIFTER INTRINSICS: Enhance the Drifter within Duviri with permanent upgrades aimed to improve Combat, Riding, Opportunity, and Endurance.
- KAITHE: A customizable mount able to carry you above, below, and through the many islands of Duviri.
- SIDE ACTIVITIES: Duviri has significantly more to experience, including new enemies, Orowyrm boss fights, plus a wealth of side activities including Maw Feeding, Shawzin playing, Komi, with many others to find!
The Duviri Paradox update comes with far more to discover beyond the bounds of Dominus Thrax’ imagined reality. There are new Incarnon Geneses, Arcanes, and Cosmetics which can all be used across Warframe:
- INCARNON GENESES: Imbue your weapons with the power of the Void, unlocking specialized upgrades. Masters of the Steel Path Circuit can earn these to breathe new power into a pool of old favorites.
- NEW MELEE WEAPONS: Drifters and Warframes alike can use five new Melee Weapons coming with Duviri! Take down the Orowyrm to earn Pathos Clamps and use them to unlock these new Weapons and their Blueprints.
- NEW DELUXE SKINS & CUSTOMIZATIONS: Community artist concepts turned into reality, the Baruuk Doan and Wisp Somnium Collections are here! Look out for new Drifter Transference Suits, Drifter facial hair, and Visage Inks available on the Market for Platinum.
Duviri needs you, Drifter. Dominus Thrax controls the Spiral and only you can break the cycle. Each new Spiral is a chance to discover the power you hold and bring change - bring color - to Duviri. Challenge Dominus Thrax and earn your escape from this endless cycle.
The Duviri Paradox is available to every Tenno, whether they’ve been playing for 10 years or are just starting today.
It’s time to enter Duviri and break the never-ending spiral!
The Duviri Paradox is a Mainline Update, meaning that everything the team has been working on since the launch of Citrine’s Last Wish earlier this year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.
Thank you as always for your detailed bug reports and constructive feedback!
The total download size on PC is ~4.16 GB.
DEDICATED DUVIRI PARADOX SUBFORUMS
A dedicated update subforums is available for all of your feedback and bug reporting:
https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/
TABLE OF CONTENTS
We highly encourage you to read the full patch notes to learn all you can about The Duviri Paradox! But if you are looking for a specific topic, simply CTRL+F the following keywords to jump to its dedicated section (expand spoilers for full list):
- New Players, Choose Your Path
- The Duviri Paradox Quest
- Enter Duviri
- The Duviri Experience
- The Lone Story
- The Circuit
- Teshin’s Cave
- Select Loadout
- Drifter Intrinsics
- Select Drifter Melee Weapon
- Drifter Combat
- Customize Drifter
- Customize Kaithe
- Kaithe In-Game Market Packs
- The Spirals
- The Spiral Tales
- Decrees
- The Undercroft
- The Orowyrm
- Kaithe Mount
- Kaithe Controls
- Kaithe Abilities
- Side Objectives
- Maw Feeding
- Conservation
- Shawzin Playing
- Enigmas
- New Weapon: Cinta
- Hidden Chests
- Play Komi
- Kaithe Racing
- Tamm Herding
- Rescue Prisoners
- Assemble The Shrines
- Reconnect The Power Lines
- Explore The Duviri Landscape
- Map Locations
- Duviri Enemies
- Materliths
- Duviri Resources
- Duviri On The Steel Path
- The Dormizone - A Passage Unlocked
- The Lost Islands Of Duviri Fragments
- The Duviri Vendor: Acrithis
- New Arcanes
- New Gamemode: The Circuit
- The Gameplay
- Choose Your Reward Path
- Steel Path Circuit
- Incarnon Genesis
- New In-Game Market Items & Bundles
- New Dojo Room And Decorations
- New Dojo Pigments
- Bishamo Hawk & Lark Armor Sets
- New Sound Ambience System
- Enhanced Graphics Engine New Default On PC
- PC Supported Specs Change
- Additions
- Changes
- Optimizations
- Fixes
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NEW PLAYERS, CHOOSE YOUR PATH
If you are new to Warframe, welcome! Your journey starts now on a path of your choosing. Upon opening the game for the first time you will be presented with two options to get started: The Warframe Path or the Paradox Path!
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WARFRAME PATH
This path may feel natural to you, a warrior of curious origins and frightening power. This way lies a Warframe that you will command at once… with the marauding Grineer Empire closing in around you.
Begin as the Warframe, a weapon possessing supernatural abilities and strength. Explore the Origin System and the many mysteries that lie within it. Your journey begins with your Awakening, where you will choose a starter Warframe and Weapons to take on the many challenges ahead.
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PARADOX PATH
A road less traveled. A looping paradox that spirals ‘round the folds of time and reality to begin your story from an end. Here you are a prisoner of a twisted king, powerless, or so it seems.
Begin as the Drifter, a mysterious vagabond from a different timeline. Your journey begins with The Duviri Paradox Quest, where you will explore a place that exists outside of the bounds of the reality we know. From here you will still learn how to master the art of the Warframe, but for a different purpose.
This may seem like a big decision now, but do not fear the commitment. For in time, these paths will eventually converge. Either path will uncover new truths, skills, and more that are beneficial to your overall progress regardless of the choice you make now. In other words, all of Warframe’s content will be accessible to you one way or another in due time!
Before you are presented this decision, you will first be able to customize your game settings via a curated menu immediately upon login. Further customization options will become available as you progress in your chosen Path!
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THE DUVIRI PARADOX QUEST
Ever get that feeling you’re stuck? Spinning inside your little wheel, day in and day out. Only to find… you’re right back where you started.
The Drifter is trapped in Duviri, suspended in a never-ending cycle of life, death and rebirth for the entertainment of the Mad King, Dominus Thrax. When all hope feels lost, an unexpected arrival and the reappearance of friends both old and new may finally spell the answer to escape the Paradox.
The Duviri Paradox Quest is a solo experience and is available immediately upon login for all existing players via the Codex or the new Duviri region in your Navigation.
All players have access to this Quest, provided they are not currently committed to a restricted segment of another Quest (ex: The War Within, The New War, etc.).
Completing the Quest rewards you the following:
- Your very own Histornam Kaithe mount to use in Duviri
- The Sun & Moon Melee Weapon for Drifter
- The Sun & Moon Melee Weapon Blueprint for Warframes
- The Mountain’s Edge Dual Nikanas Stance Mod for Warframes
- Access to enter The Duviri Experience, The Lone Story, and The Circuit (read the following section to learn how to enter Duviri)
Share your feedback and bug reports on The Duviri Paradox Quest here: https://forums.warframe.com/forum/1826-the-duviri-paradox-quest/
ENTER DUVIRI
Upon completing The Duviri Paradox Quest, the following Duviri entry points become available to you:
Via the Navigation Console:
Select the Duviri Region at the top right of the screen.
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Via the Dormizone:
Any player who has completed the Duviri Paradox Quest can access the Dormizone through the Duviri Region in your Navigation. Those who have completed the Angels of the Zariman Quest can also access the Dormizone from its usual spot in the Zariman.
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Via these entry points, Duviri can be experienced in 3 different ways; The Duviri Experience, The Lone Story, and The Circuit. Each with their own unique structure and gameplay!
For players who have ventured into the Origin System, you will see some familiar systems cross over into the world of Duviri:
- Your actions in Duviri contribute to Nightwave Acts.
- If you are a player who has not completed the Vor’s Prize Quest (i.e. you have only taken the Paradox Path), you will also be able to progress in Nightwave Acts. However, you will not be able to access the Nightwave Menu until you have completed Vor’s Prize.
- You can earn Affinity on owned Warframes and Weapons used in the Undercroft.
- Standing for Pledged Syndicates can also be earned from this Affinity.
- Relevant Boosters apply to your gameplay.
- NOTE: Affinity Boosters do not impact the Drifter Intrinsics earned, as these rewards are not Affinity based.
Focus can be earned from equipped Lenses and from Thrax foes.
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THE DUVIRI EXPERIENCE
Duviri as it was intended to be played. STORY (Spiral) and SIDE OBJECTIVES together. You will be given a series of tasks through a guided story featuring the many colorful characters residing in the Paradox.
Share your feedback and bug reports on The Duviri Experience here: https://forums.warframe.com/forum/1830-the-duviri-experience/
THE LONE STORY
Just the SPIRAL’s story. Duviri devoid of all side objectives. Focus all of your attention on the story-telling as it happens in real time!
The Lone Story offers the same challenges and rewards as The Duviri Experience for completing the story stages.
Share your feedback and bug reports on The Lone Story here: https://forums.warframe.com/forum/1830-the-duviri-experience/
THE CIRCUIT
A brand new Warframe-only gamemode. Battle through an endless chain of missions in the Undercroft with rotating weekly rewards. Read the full “The Circuit” section to learn more!
Share your feedback and bug reports on The Circuit here: https://forums.warframe.com/forum/1824-the-circuit/
Each visit to Duviri via The Lone Story, The Duviri Experience, and The Circuit begins from TESHIN’S CAVE.
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TESHIN’S CAVE
Teshin’s Cave is where you make preparations for the challenges before you. Unlike other open landscapes, it is not a hub. It is just as much a part of Duviri as anything else, and acts as the true beginning to your journey within Duviri.
Here you will be able to select a LOADOUT, invest in DRIFTER INTRINSICS, select/purchase a DRIFTER MELEE WEAPON, and customize your Drifter and KAITHE.
SELECT LOADOUT
Upon entering Teshin’s Cave, you will be presented with randomized Warframe and Weapon options. These options are pulled directly from your Arsenal, and at least 1 of the options from each category (Warframe, Primary Weapon, Secondary Weapon, and Melee Weapon) will be something you do not own*.
*Unowned Warframes and Weapons will always be the base version. This means only Excalibur, not Excalibur Prime; only the Hek, not the Vaykor Hek or Kuva Hek.
Unless of course you do in fact own everything - you go getter! In a similar fashion, if you have less than 10 unowned Warframes, those Warfames have a lower chance of appearing in the Cave to prevent repeated options across each Spiral. A similar methodology is applied to Weapon selections as well.
The most powerful version (based on stats and bonus effects) of the Warframe and Weapon variants you own will be offered in Teshin’s Cave (e.g. Hildryn Prime vs. Hildryn if you own both).
At the base rank of the Drifter Opportunity Intrinsics, 3 Warframe options, one of each Weapon type (Primary, Secondary, and Melee), and an additional weapon of any type are offered. Unlocking certain Opportunity Drifter Intrinsic Ranks will increase the number of Warframe and Weapon options available to choose from. Read the “Drifter Intrinsics” section below to learn more!
Each new Spiral means a new set of randomized options become available, granting you new opportunities to take on whatever the mad king throws at you. Successfully extracting from a mission in Duviri (either by defeating the Orowyrm and using the Portal, or by selecting “Extract” in the Circuit Stage Completion Screen) will also randomize the equipment available in Teshin’s Cave on your next visit.
Teshin’s Cave provides safe ground for you to test and practice all of the equipment available - you are not bound to any of your selections until you leave the Cave via the portal to the Duviri landscape, so play around as much as you like before committing! Swapping your Warframe or using the “Configure” context action will refill its Energy.
1. Select Your Warframe:
A most important choice is to be made - select from the Warframe options available to level the battlefield with their unique strengths and abilities.
Teshin has a list of Warframes specially curated for Tenno who are Mastery Rank 3 and below. The following are intended to teach the foundations of the way of the Warframe:
- Frost
- Mirage
- Nezha
- Oberon
- Protea
- Rhino
- Saryn
- Styanax
- Wukong
- Volt
- Excalibur
- Mag
Increasing your Mastery beyond Rank 3 by exploring the Origin System, and ranking up your equipment will unlock the full list of potential Warframes that can appear in Teshin’s Cave.
You can learn about each of the Warframes available by approaching them and using the “Configure” context action. Here you see their stats and learn about their passive and abilities by hovering over each ability icon.
2. Select Your Weapons:
After selecting your Warframe, the next step becomes available - choosing which Primary, Secondary, and Melee Weapons to bring into the fray.
You can view the stats of the Weapons available by approaching them and using the “Configure” context action.
Modular weapons (Zaws & Kitguns) are not eligible to appear in Teshin’s Cave, as well as Heavy Weapons (since they require Gear Wheel access to spawn in mission).
Warframe & Weapon Appearance:
Warframes and Weapons you own use the Appearance Config A from your Arsenal, while those you don’t own are set to their default. To change the appearance of the Weapons you own, simply return to the Dormizone or Orbiter and customize Appearance Config A via the Arsenal.
(TIP: You can drag Config names to change their order in both your Appearance and Upgrade menus)
In-Game Market - Teshin’s Cave Offerings:
If you wish to procure the items shown in Teshin’s Cave, there is a Duviri-specific “Teshin’s Cave Offerings” in-game Market tab that contains the Warframes and Weapons that appeared in your last visit to the Cave.
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From here you can gain instant access to these items by purchasing them with Platinum or learn about how you can earn them by exploring the Origin System!
3. Select Your Mod Configurations
A crucial element to both Warframe and Weapons alike - power upgrades! Mods are quintessential to increasing your equipment’s effectiveness against enemies.
Mod Configurations can be selected for your Warframe and Weapons by using the “Configure” context action when approaching them in Teshin’s Cave.
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Here you are able to choose from all of your existing Configs* for equipment that you own. DEFAULT MOD CONFIGS are also available and are the default option for unowned equipment. Configs with 40+ used Mod Capacity will appear first, instead of the Default Mod Config.
*Configs must have at least 1 Mod equipped to appear as an option.
Existing Mod Configs available in Teshin’s Cave mirror those from your Arsenal, but also apply the following upgrades, such as:
- Arcanes (tied to the specific Config it was equipped)
- Arcane Revives: In addition to the revives granted to Tenno who have unlocked Rank 3 (Determination) and 8 (Tenacity) of the Endurance Intrinsics, revives from Warframe Arcanes also apply to the total count usable in Duviri!
- Helminth Infused Abilities (tied to the specific Config it was assigned to)
- Helminth Invigorations (applied to all Configs)
- Archon Shards (applied to all Configs)
Default Mod Configs:
Default Mod Configs are Mod presets for each of the Warframes and Weapons that appear in Teshin’s Cave. Each and every Warframe and Weapon have their very own curated combination of Mods based on their unique traits, strengths, and weaknesses. These are meant to be mid-game builds for newer players to use, but well-equipped Tenno can use their own builds instead if they choose to.
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Warframes have 6 guaranteed Ability and Survivability Mods (Flow, Continuity, Streamline, Stretch, Intensify, and Vitality) and 2 Mods based on a Warframe’s specific Health, Shield, and Armor stats (e.g. Redirection, Steel Fiber, etc.).
Weapons have 3 guaranteed base Mods (like Serration, Split Chamber, and Vigilante Armaments for Primaries, or Pressure Point, Fury and Reach for Melees), 3 Mods determined by the weapon’s stat strengths (Critical Chance/Damage, Status Effect, etc.) and 2 Mods based on Damage type (Physical and Elemental Damage).
Damage mods try to match the weapon's existing strength, so for instance the flamethrower Ignis will only get Heat Damage Mods. There are specific situations where we override certain Mods, like not equipping Flow on Hildryn or Lavos, or excluding fire rate Mods on weapons like the Tonkor or Exergis.
Unowned Warframes and weapons use Default Mods exclusively (which can be viewed by using the “Configure” button). The “Configure” button will also show you details about the Warframe, such as their stats and abilities, so that you can get familiar with them before heading out into Duviri!
You can swap between Mod Configs at any point in the Cave by simply re-approaching the pedestal where it spawned and use the “Configure” context action.
To customize the Mods in your Mod Configs of owned equipment, return to the safety of your Orbiter or Dormizone to access the Arsenal. Any and all changes applied to the Mod Configs in your Arsenal will appear in Teshin’s Cave for the Warframe and Weapons you own.
If you thrive in the unknown, you can also jump into Duviri without making any equipment selections. Doing so will simply randomize a chosen loadout for you (including their Mod Configs).
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More to be added