武器类型 Primary
武器种类 Shotgun
射击模式 Duplex-Auto
射击速率 2.0 发/秒
弹片数量 4 弹片/发
精准度 9.1
弹夹容量 2 发/弹夹
上弹时间 1.8 秒
物理伤害 200.0
Impact w冲击 20.0
Puncture w穿刺 20.0
Slash w切割 160.0
暴击倍率 2.0x
触发几率 25.0%
极性 None
发布时间 Update 11.0
The double-barreled Tigris shotgun fires two bursts in rapid succession, easily taking down the toughest prey.

The Tigris is a Tenno double-barrel shotgun, shown in the Update 11 highlight video. This weapon has a unique firing mechanism, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. Tapping the attack button once will fire both in rapid succession, thus making this weapon flexible against heavy and light enemies.

耗時: 24 hrs
加速: Platinum64 25
MarketIcon Market售價:Platinum64150 Blueprint2 Blueprints售價:Credits6440,000


這個武器主要造成Slash b Slash 傷害。


  • Highest damage of all shotguns, barring the Drakgoon's charge attack.
  • High Slash damage; effective against Flesh or Infested. 
  • High accuracy/low spread.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents.
  • Efficient ammunition economy.
  • Good status chance (relative to pellet amount).


  • Low Impact b Impact and Puncture b Puncture damage; reduced power against shielded and/or armored enemies.
  • Low pellet count.
    • Can be an advantage against single targets or small groups using the higher damage per pellet. 
  • Innefficient against groups unless using Seeking Force.
  • Slower DPS potential due to small clip size and need to reload often, only being increased by Tactical Pump.
  • Damage falloff over distance (inherent of all shotguns).
  • Very low critical chance. 

Weapon Loadouts编辑

主条目: Category:Tigris Build

See the user build section for builds using this weapon.


  • Using the Tigris requires a very different mindset from other shotguns; whereas the other shotguns all allow quick follow-ups, the double-barrel Tigris has to pick and choose its shots more carefully. Similarly, the Tigris is not a DPS machine, instead focusing entirely on burst damage. Bear this in mind when using it and it quickly will become a valuable asset.
  • Whilst the Tigris normally fires both shots in rapid succession, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. This can be used to manage and place shots more efficiently.
  • Reloading can be used to cancel firing the second shot.
  • Performing actions that would normally cancel charge attacks (ex. rolling, ledge grabs etc.) when the first shot has been expended will lock the second shot in place, preventing it from firing when the attack button is released; the shot will only be triggered upon tapping the attack button again. This can be used to conserve the second shot without constantly holding down the attack button.
  • Due to the weapon's low clip size and tight spread, consider using Seeking Force in order to deal with large groups more effectively.
  • The Tigris' high base damage makes it effective against lightly armored/shielded enemies such as the Infested. When fighting heavily armored/shielded enemies, consider using Corrosive b Corrosive and Magnetic b Magnetic respectively to take advantage of the the Tigris' high status chance.
  • Whilst the Tigris is powerful and very accurate, its low pellet count means that even one projectile missing can significantly reduce the firepower of its shots. Hell's Chamber is absolutely essential for maximizing the Tigris' firepower.
  • As the Tigris has extremely low ammo capacity, upgrades such as Ammo Stock at Rank 5 (+60%) will have little effect, though combining it with Burdened Magazine at Rank 2 (+30% Capacity, -9% Reload), for a +90% magazine capacity combined total, will raise capacity to 4. Any more of either mod will be wasted unless combined with each other.
    • When having 3 shells per clip however, the first 2 will fire normally but there will be a short delay before the extra one can be fired. This delay can be decreased by Shotgun Spazz, although this will have no effect to the already very fast burst of the first 2 shots. 
    • With a clip size of 4, you can fire 2 bursts, with a short delay between them. 


  • Even if one only shot one round, the reload animation is shown to eject two rounds, but will still draw one round from the ammo pool.
  • The Tigris received an increase of 29% base damage at Update 11.3.0, boosting its damage well above even the Strun Wraith.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 5 impact, 5 puncture, and 40 slash.


  • The Tigris is a break-action shotgun, which the barrels can be hinged, and rotated perpendicular to the bore axis to expose the breech and allow loading and unloading of rounds.
  • The Tigris was first seen on a concept art sheet along with the Soma and Vectis. Though it was one of the most popular of the three concepts, it was the last to be completed.
  • Tigris is Hungarian for "tiger".
  • The weapon's buff on Update 11.3.0 was suggested comically by Scott from Digital Extremes, claiming:
Damage and range buff for Tigris - 35-45 per pellet, firing mechanic has pretty hard draw back. - so this thing needs to hit like a truck!
  • This is technically the first shotgun to have a burst-fire feature.
  • Up until Update, Specters wielding this weapon used it as a fully automatic weapon without the need to reload, resulting in incredible mid-range firepower.


  • When reloading the Tigris with 1 shell in the clip, its user will be forced into an awkward reloading animation after its actual reload. This is purely visual.
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