Punch Through (Mechanic) is an attribute that can be added to primary and secondary firearms as well as thrown melee weapons with the use of their respective mods. Having the attribute installed allows ranged weapon damage to pass through terrain, Shield Lancer shields, corpses, and enemies.
Weapon | Name | Stat | Mod Cost | Polarity | Dropped By/In | Rarity |
---|---|---|---|---|---|---|
Rifle | Shred | 0.4 | 0.6 | 0.8 | 1.0 | 1.2 | 7 | 8 | 9 | 10 | 11 | 腳本錯誤:函數 "Pol" 不存在。 | Nightmare Mode | Rare |
Rifle | Metal Auger | 0.7 | 1.1 | 1.4 | 1.8 | 2.1 | 11 | 12 | 13 | 14 | 15 | 腳本錯誤:函數 "Pol" 不存在。 | Corpus | Rare |
Shotgun | Seeking Force | 0.7 | 1.1 | 1.4 | 1.8 | 2.1 | 11 | 12 |13 | 14 | 15 | 腳本錯誤:函數 "Pol" 不存在。 | Grineer | Rare |
Pistol | Seeker | 0.7 | 1.1 | 1.4 | 1.8 | 2.1 | 11 | 12 | 13 | 14 | 15 | 腳本錯誤:函數 "Pol" 不存在。 | Infested | Rare |
Thrown Melee | Power Throw | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 5 | 6 | 7 | 8 | 9 | 腳本錯誤:函數 "Pol" 不存在。 | Corrupted | Rare |
Value +0.1 | +0.1 | +0.2 | +0.3 | +0.4 | +0.5 | +0.6 |
---|---|---|---|---|---|---|
Humanoid | 0 | 0 | 0 | 0-1 | 1 | 1 |
Quadruped | 0 | 0 | 0 | 0 | 0 | 0 |
Value +0.2 | +0.2 | +0.4 | +0.6 | +0.8 | +1.0 | +1.2 |
Humanoid | 0 | 0 | 1 | 1 | 1-2 | 2 |
Quadruped | 0 | 0 | 0 | 0 | 0-1 | 1 |
Value +0.35 | +0.4 | +0.7 | +1.1 | +1.4 | +1.8 | +2.1 |
Humanoid | 0 | 1 | 1-2 | 2 | 2-3 | 3 |
Quadruped | 0 | 0 | 0-1 | 1 | 1 | 1-2 |
Average data, result may differ due to width variances.
Uses[]
Punch Through allows ranged weapon damage to pass through terrain, Shield Lancer shields, corpses, and enemies. A basic non-upgraded punch through mod gives a value of 0.1 punch through which is sufficient to pass through the shields of Grineer Shield Lancers. A skilled marksman would be able to estimate the location of enemies' weak spots and land a shot in those spots of covering enemies. A large enough punch through distance will allow a weapon to damage Hyena Pack through its electric shield and is useful for hitting crouching Grineer and Corpus through railings.
Punch Through distance only counts the total depth of solid material, ignoring any empty space it passes through. For example, for a listed punch through distance of 0.6 m, a weapon's damage would be able to pass through two 0.3m thick barriers or three 0.2m thick barriers in its path to the target. However, this effect is currently very inconsistent. There are also some objects and terrain that cannot be punched through at all.
Glaive's punch through mechanic, however, does not work reliably due to its bouncing mechanic. While it will punch through enemies, it will bounce off any surfaces (e.g. Shield Lancer's shield), objects or terrain.
Notes[]

Demonstrating how projectiles may be refracted when traveling through objects; their path becomes more perpendicular to the surface.
- As of Update 9.7, Punch Through works correctly on projectile weapons, although some projectiles may be refracted at odd angles after puncturing.
- This may be related to the convergence system, and projectiles may thus puncture to the left if your view side is toggled.
- A number of bosses actually become invulnerable when they deploy protection rather than using a physical barrier to block attacks. Punch Through will not allow damage to be dealt during these phases. Raptor and Lephantis are good examples.
- The weapon Miter, when fully charged, has immense built-in enemy punch through, potentially for the whole distance of the projectile's life.
- Arctic Eximus snow globe shields cannot be shot through, behaving similarly to Frost's version.
- You cannot punch through allies.
Tips[]
There are specific weapons and builds that benefit from Punch Through:
- Especially useful on Defense/Survival type missions where enemies frequently cluster together.
- Allows Saryn and her teammates to burst Venom Spores through unaffected portions of an enemy's body or burst multiple spores simultaneously.
- A sufficiently high ranked Metal Auger or Shred on Deth Machine Rifle will allow the Sentinel to kill enemies who are trapped behind obstacles.
伤害计算机制 | ||
---|---|---|
伤害 • 身体部位 • 护甲 • 暴击 • 多重射击 • 贯通 | ||
伤害类型 | ||
物理 | 冲击 • 穿刺 • 切割 • 终结 | |
元素 | 冰冻 • 电击 • 火焰 • 毒素 | |
组合 | 爆炸 • 腐蚀 • 毒气 • 电磁 • 辐射 • 病毒 |
遊戲機制 | |||
---|---|---|---|
貨幣 | ![]() ![]() ![]() ![]() ![]() | ||
常用 | 軍械庫 • 資料庫 • 每日獻禮 • 鑄造廠 • 商店 • 精通段位 • 午夜電波 • 軌道飛行器 • 星圖 | ||
故事 | 善惡偏向 • 碎片 • Leverian • 系列任務 | ||
派系 | Corpus • Grineer • Infested • Orokin • Sentient • 集團 • Tenno | ||
社交 | 聊天 • 氏族 • 氏族道場 • 交易 | ||
小隊 | 主機遷移 • 不活躍懲罰 • 隊伍配對 | ||
遊戲 | 經驗 • Buff & Debuff • 死亡 • 傷害 (異常狀態, 傷害類型修正, 免疫) • 地形 • 操控 • 單手操作 • 可拾取物 • 地圖板塊 • 虛空遺物 • 路徑點 | ||
任務 | 仲裁 • 九重天 • 突擊 • 戰術警報 • 鋼韌之道 • 虛空裂縫 | ||
敵人 | Bosses • 死亡標記 • 敵人行為 • 赤毒巫妖 • 威脅等級 | ||
活動 | Captura • 保育 • 釣魚 • K式懸浮板競速 • 街機遊戲 • 挖礦 | ||
潛行 | 駭入 • 噪音等級 | ||
PvP | 決鬥 • 武形秘儀 (月動球) • 戰甲快打 | ||
裝備 | Mod與賦能 | 賦能 • 融合 • MOD (裂罅) • 極化 • 轉換 | |
戰甲 | 屬性 (護甲 • 能量 • 生命 • 護盾 • 衝刺速度) • 技能 (強化 • Helminth 系統 • 被動能力 • 持續時間 • 效率 • 範圍 • 強度) | ||
武器 | 精準度 • 次要射擊 • 彈藥 • 攻擊速度 • 暴擊 • 傷害衰減 • 顯赫武器 • 射速 • 近戰 • 多重射擊 • 拋射物飛行速度 • 穿透 • 後坐力 • 裝填速度 • 射擊模式 • 瞄準 | ||
指揮官 | 增幅器 • 專精 (Madurai • Vazarin • Naramon • Unairu • Zenurik) • 晶體 | ||
其他 | Archwing • 同伴 • K式懸浮板 • 亡骸機甲 • 萬靈袖刃 • 銳捷號 | ||
技術性 | 抬頭顯示界面 • 按鍵設定 • 遊戲設置 • 壓力測試 • 文字圖示 • 掉落表 • 世界狀態 | ||
數據計算 | 敵方等級變化規律 • 最大化 • 玩家研究 |