Jump attack animation is slightly slower then normal, after hitting the ground it takes a moment for you to swing it down. However when it does, it can knock down a group of enemies in an average radius.
Has a good critical chance and good critical damage, can be worked toward crit-builds.
With Iron Phoenix stance, it will always proc Electricity status effect at Taking Flight's final hit.
The forced Electricity proc for its jump attack is a standalone element that is not affected by the element of the normal attack, ex. adding a North Wind mod to create Magnetic element will still make the jump attack deal Electricity proc.