武器类型 Primary
武器种类 Bow
射击模式 Charge
弹体飞行速度 70.0m/s (85.0m/s Charged)
噪音级别 0.0m (Silent)
射击速率 0.500 发/秒
精准度 16.7 (100.0 Aimed)
弹药上限 72 发
上弹时间 0.8 秒
Impact w冲击 3.5
Puncture w穿刺 64.0
Slash w切割 7.5
暴击几率 30.0%
暴击倍率 1.5x
触发几率 10.0%
物理伤害 150.0
Impact w冲击 7.5
Puncture w穿刺 120.0
Slash w切割 22.5
蓄力时间 1.0 秒/发
暴击几率 30.0%
暴击伤害 2.0%
贯通 1.0米
战力 70
发布时间 Update 7.0



耗时: 12 hrs
加速: Platinum64 45
MarketIcon Market售价:Platinum64225 Blueprint2 Blueprints售价:Credits6420,000


这把武器主要造成 Puncture b Puncture 伤害


  • 是一把完全无声的武器
  • 可以同时击中(射穿)一直线上的敌人
  • 完全蓄力时拥有相当高的伤害
  • 弓箭的专属MOD - Thunderbolt 让这把武器在对付大群敌人时拥有恐怖的杀伤力
  • 蓄力后的射击内建射穿敌人的能力
  • 瞄准时拥有非常高的准确度 Icon rmb.


  • 造成的 Impact b ImpactSlash b Slash 伤害较低.
  • 箭矢有飞行时间以及微微的抛物线轨迹
  • 较低的发射速率使这把弓较不适用于近距离的战斗
  • 使用的是狙击枪子弹,为游戏中最难收集的子弹
  • 如果不装上属性MOD,则对于拥有护盾的敌人输出相当的低,例如. Corpus.
  • 其手电筒事实上是向着弓体的方向而非准星的方向,也就是偏下的位置,使得这把弓在黑暗中使用的时候如果不蓄力的话将会较难看见瞄准的位置。

Weapon Loadouts编辑

主条目: Category:Paris Build

See the user build section for builds using this weapon.


  • Always aim for the head, bows have a special multiplier for a charged headshot.
  • Stay in cover to charge.
  • Bows are very weak at the start, and only useful if you can kill the target in one shot. Recommended to acquire only when you have Orokin Catalyst to super charge the bow right away.
  • Leading targets for horizontal and vertical headings is necessary at greater distances.
  • Charging can be cancelled without releasing the arrow using the reload R button (Press reload button while holding the left mouse).
  • All "charge weapons" (except Angstrum and Opticor) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows for more mobility to the user such as charging their weapon in cover, then run into the room and to unleash their first shot at first sight at the enemy immediately.
    • Using elevators and opening co-op doors also does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
  • Use a Team Ammo Restore instead of Arrow Mutation to gain more mod capacity, while maintaining large pools of ammunition.
  • Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.


  • Enemies will notice missed arrows but hit arrows are silent.
  • Can't be drawn while using a zipline, wall running, or sliding down a wall.
  • If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (possible bug?)


  • As of Update/Patch 7.8.0, Headshots will not be counted at the end of missions, when using the Paris.  
  • After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.


  • Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
  • The Paris is one of the only nine (the others being the Dread, CernosMiter, Ballistica, Drakgoon, Stug, Angstrum, and the Paris Prime) non-melee weapons that have two different fire types, being charged and uncharged.
  • The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.

See Also编辑

  • MK1-Paris, , the starter version of this weapon bow.
  • Paris Prime, the prime counterpart of this bow.
  • Bow: for a link to other bows and their usage.
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