With either a maxed rank Target Cracker or Hollow Point, the Nukor can achieve a critical damage multiplier of 6.4x. With both mods combined, this value goes up to 8.8x, the highest critical damage multiplier value achievable outside of red crits.
It is however ill-advised to use Hollow Point if attempting a critical damage build due to the Nukor's extremely low critical chance.
The Nukor's short range, high accuracy and cone of fire means that Magnum Force can be used to provide additional damage without severe penalty.
Due to machinery being a very small part of the Grineer arsenal, it can be more beneficial to mod with Viral to combat Grineer health, and either Cold to further target heavy Grineer Alloy armor, or Heat for more flesh targeting.
This is the first known manufactured Grineer energy weapon and the second gun to deal pure radiation damage, the first being the Detron.
Although the Seer could be seen as energy based, it actually deals physical damage and not elemental energy. The same goes for the Dera and Supra Corpus weapons which shoot energetic plasma, however actually deal physical damage as if they are simply super-heated physical material. The same could be assumed by the Seer as a result.
The Seer is also composed of Orokin technology, and not actually made by the Grineer entirely.
As a microwave beam weapon, the Nukor could be considered a maser - such devices work similar to lasers, but using lower frequency microwave radiation.
The name itself is likely a nod to 'nuking', a term used to refer to cooking/reheating food or drink using a microwave oven.
As the Nukor is being fired, its magazine will rotate and its front encasing will slowly open up. This can be assumed to be a method of cooling the weapon as it heats up during operation.
The aimed body part of the target inflates in size as the target is damaged, as demonstrated by the picture above. This also works on bosses and other Warframes in PvP.
Enemies killed by the Nukor explode in a fashion similar to Nova's Molecular Prime, however this effect is purely visual and deals no damage whatsoever.
If said enemies had been killed & Sliced in half, Nekros'sDesecrate will still treat them as two separate yet invisible corpses.
Enlargement can cause several clipping or graphical issues including parts growing too big as to make them see through in some places, or in extreme cases can make enemies glitch and stretch out into the environment after death.