Adding a rank 2 Wildfire will give you two extra bullets, a rank 4 Magazine Warp will give you three. Combine both for a total of 15 bullets in the magazine.
It works well with a Loki or Nova on the edge of an open air map.
All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
As of Update 11.3.0, Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.