Specializes in 腳本錯誤:函數 "Proc" 不存在。 damage, making it effective against Robotic and Machinery-enemies. Electricity is a versatile damage type, combining for 腳本錯誤:函數 "Proc" 不存在。, 腳本錯誤:函數 "Proc" 不存在。 and 腳本錯誤:函數 "Proc" 不存在。.
Adding a rank 2 Wildfire will give you two extra bullets, a rank 4 Magazine Warp will give you three. Combine both for a total of 15 bullets in the magazine.
It works well with a Loki or Nova on the edge of an open air map.
All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
The low total ammo and ammo drop chance for sniper rifles can be alleviated in a few ways:
Using the Sniper Ammo Mutation mod will make all ammo pickups give between 5 and 10 sniper rounds at max rank, depending on pickup type.
Using the Sniper Scavenger aura will make sniper ammo pickups give 25 rounds at max rank, instead of the usual 10 rounds.
Alternatively, Team Ammo Restores can be used as needed.
Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
As of Update 11.3.0, Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.
Trivia[]
The Lanka uses the Snipetron model and skin.
Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
The Lanka is either a railgun or a coilgun. Two different real life weapon types that work using magnetism.