The heavy two-handed sword known as Gram requires great strength to wield, but is notorious for its splitting power. Can hit multiple targets with each strike.
Gram is a heavy melee weapon like the Fragor, Amphis, Orthos, or Scindo, but with less range.
This weapon can be sold for
This weapon deals primarily
Each attack (including ground finisher) can connect with multiple enemies (3).
Fast attack speed for a heavy weapon.
Swings attack very wide arcs (like Scindo).
Jump ground-pound attack knocks enemies down in a relatively large area.
Shakes allies' screens less than other heavy melee weapons.
Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
Long range in second and third normal attacks, making it possible to attack through walls.
Stance slot has polarity, matches Rending Crane stance.
When swinging you will be reduced to a walking pace (like all heavy melee weapons except for Galatine).
Very slow and awkward aerial attack with the hitbox starting in the later half of the animation. In addition, it is very hard to transition the air attack into a jump attack as the jump attack will start during the first part of the animation where the sword has yet to be swung.
See the user build section for builds using this weapon.
With maximum Reach normal attacks can have a range of 3.2 meters. When striking horizontally reach mod won't apply. (It could be intended since it hasn't been fixed for a long time).
Uses Rending Crane and Cleaving Whirlwind Stances.
This sword was named after the sword of Sigurd (sometimes known as Siegfried) from Norse Mythology.
The wheel by the Gram's guard spins during attacks, making the Gram one of the few non-static melee weapon models ingame.
Prior to Update 11, the Gram was visually an enlarged Plasma Sword.