See the user build section for builds using this weapon.
The projectile creates a toxin cloud on whatever surface it hits, this is purely cosmetic and does no additional damage, staying for less than a second.
Seeker (punch through) does not affect the Embolist since it can already puncture up to its maximum range.
Holding down the fire button while using Shade will cloak you if enemies are nearby, letting you potentially deal high damage without retaliation.
Although stated as being fixed, enemies can still occasionally be dealt extra damage while ragdolled.
Can convert into a single target, infinite range weapon with Volt's Electric Shield, however there is a bug where you can injure yourself while doing this and you can potentially kill yourself very quickly.
Vortex is the most effective way to use the Embolist to get rid of enemies, as it will hit the entire group at once.
Be sure to convert the Toxin damage to another type when fighting Infested or Robotics as the damage will be reduced on these enemies.
As the Embolist is primarily a close range weapon that benefits from area of effect, Magnum Force can be beneficial in increasing both its damage and its spread.
An embolism refers to the lodging of an embolus, such as a blood clot or gas bubble. It can cause a circulatory blockage which affects a different part of the body away from the actual site of the blockage.
The visual effect of the Embolist resembles the special attack of the Nauseous Crawler, indicating that this weapon may be a part of said Infested or derived from it. However, apart from the similar attack appearance there are no shared properties.
The 'tail' on this weapon moves.
Has the highest mastery level requirement in-game at mastery level 8. Before Update 10 the highest Mastery level needed to make a weapon was 7.
When reloading, the Embolist appears to use the animations (and sound) associated with the Grakata or Ignis.