Has a knockdown effect, but in a very minor, almost non-existent AoE. Requires player to be right on top of target.
If enemies are close enough to each other, the jump attack AoE can hit multiple enemies.
Can attack roughly 1.08 times per second. With a max Fury mod, attack rate increases to 2.7 times per second.
With a max Fury mod, its possible to do a spin attack every 0.3s - 0.5s.
Regular and spin attacks stagger enemies, unless target is immune to it. It's possible to continuously stagger non-immune enemies until they die (works nicely on Ancients).
It's possible to chain stun 2-4 enemies that are a bit far away from each other. This is done by either repeatedly sprinting to each of them to hit them or spin dashing to them instead.
As with all Dual melee weapons, the Dual Ethers consumes Stamina per individual swing of their left and right weapons. Since dual weapons can swing twice in rapid succession, one can drain stamina at an alarming rate faster than even stamina-heavy weapons like the Fragor. Consider using the Quick Rest mod when wielding this weapon to quickly recover Stamina, or alternatively use the Second Wind mod to instantly regain Stamina on channeling kills. Using Melee Combos that hit multiple times per attack like Swirling Tiger's Winding Claws can also offset the heavy stamina cost.