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Corrupt Charge increases Channeling damage while reducing Channeling efficiency of melee weapons by 25% and -10% per rank, at a maximum of 100% and -40% at rank 3, respectively.

Stats[]

Rank Channeling Damage Channeling Efficiency Cost Conclave
0 +25% -10% 4 C5
1 +50% -20% 5 C5
2 +75% -30% 6 C8
3 +100% -40% 7 C10

Notes[]

  • Channeling increases a weapon's melee damage by +50%. Corrupt Charge increases Channeling's damage based off this value, thus at max rank it increases Channeled melee damage to +100%.
    • This can be combined with Killing Blow for +220% Channeling damage, or a total damage increase of +160% while Channeling.
  • A -40% decrease in Channeling Efficiency translates to an additional 2 Energy per hit while channeling. Without Channeling Efficiency mods, using Corrupt Charge increases Channeling cost to 7 Energy per hit.

Trivia[]

  • When this mod was released, only a fully ranked version could be acquired. It was patched in Update 10.3.1.
  • As of Update 13, this is the only Corrupted mod that does not feature any sort of Prime equipment on its portrait.
  • Corrupt Charge was the first Corrupted mod that can be obtained outside of Orokin Vaults.
  • Unlike most mods, the picture shows an Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout.  The other examples are Life StrikeSecond Wind , True Punishment , Enduring Strike , Warrior's Grip and Quickening, all of which are channeling mods.

Media[]

See also[]

  • Focus Energy
  • Reflex Coil
  • Killing Blow
  • Mods

模板:Channelingnav

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