Mark your targets and then unleash a barrage of bullets, the Buzlok's homing rounds always find the enemy.
The Buzlok is a Grineer rifle that has homing capabilities. Firing while zoomed causes the weapon to fire a glowing projectile, or a tracer round, that sticks to its target, making all subsequent unzoomed shots home in on the marked target.
Once a target (or object) is selected with tracking beacon, the weapon will fire on that enemy or object until the beacon disappears or the enemy is killed, making it difficult to use against multiple targets.
Inaccurate at range without using homing function.
Normal fire and tracking beacons have travel time.
A round fired in aim mode (holding ) aka a 'beacon' will mark a target at the cost of 10 rounds of ammunition, and is visible as a small shining point of light. This beacon deals no damage upon impact, and will remain for 20 seconds or until a new target is selected. Bullets then fired without zooming will be guided to the beacon's location.
The beacon can attach to any object, including walls, floors, and even allies.
Beacons that are attached to enemies will disappear once the target has been killed.
Beacons have projectile travel time, which may make it difficult to initially tag moving enemies at longer ranges.
Homing rounds have good maneuverability allowing them to hit targets behind cover, and even directly behind the player if angled properly and there is enough space for the bullet to maneuver. Nonetheless, they will still travel the fastest route to the target, and may thus occasionally hit walls and other obstacles.
Homing rounds will travel straight for at least the first 5 meters before they begin homing towards the beacon.
The homing rounds have a maximum deflection angle of 90 degrees from the direction of aim after being fired.
Homing rounds will punch through an enemy in the direction the rounds hit.
When used with Mirage's Hall of Mirrors, each illusory copy of the Buzlok will fire its own tracking beacon, and the homing rounds from each copy will home in only on their own tracking beacon. This effect takes place even if only one tracking beacon is active by launching one before activating Hall of Mirrors, with the 4 other copies shooting their rounds straight instead of homing.
Beacons can be stuck on walls in choke points or other narrow areas where enemies are expected to pass through, allowing for sustained fire against enemies while keeping out of sight.
Since the Buzlok can fire around corners to hit targets from complete cover, it is especially useful against Hellions, Bombards, and Napalms. They can be quickly tagged between their shots, then safely eliminated.
Metal Auger and/or Shred are most useful on the Buzlok due to their punch-through abilities, allowing the homing rounds to hit tagged enemies behind cover.
Alternatively aiming high towards the ceiling/sky will make the homing rounds take a more curved trajectory and hit the target from above, bypassing their cover.
While the Buzlok is normally ammo-efficient due to its high damage per shot, constant use of its homing function can consume ammo quickly due to the large amount of ammo needed to fire a tracking beacon. Using Rifle Ammo Mutation, Rifle Scavenger aura or Team Ammo Restores can offset the high ammo use. Alternatively, reserve the use of the tracking beacons against priority enemies like bosses and Eximus units, or when sniping enemies at long range.
The homing projectiles will do extra damage on the "weak spots" made by Banshee'sSonar ability. However, this is very difficult since the bullets only home in after having traveled a couple of meters and will often hit other parts of the enemy before hitting the weak spot. Positioning is key to get the best out of this combination.