See the user build section for builds using this weapon.
Track your targets constantly when burst-firing, as the recoil shifts sideways when firing.
Crowd control with burst fire can also be generally effective, and will be benefited further when using a maxed Seeker.
With enough fire rate speed, its DPS is actually bigger when fired charged compared to semi-auto firing.
Due to extremely annoying horizontal recoil you may consider using Steady Hands mod.
The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
Unlike the other magazine based charge weapons (Lanka and Ogris), there is a period between charge shots in which, if clicked too soon after a charge shot, the Ballistica will neither charge nor fire. This lowers the actual DPS of a charge build. Roughly .5-.8 seconds after firing a charge shot. Increasing the fire rate decreases this delay however.
The weapon's damage stat in the demonstration video is wrong at 10. The correct damage is 25. The weapon's critical chance stat is also wrong; it can in fact deal critical hits on normal attacks.
Gunslinger and Lethal Torrent affect the speed between bursts, not the speed of the bursts themselves. These mods also speed up the charge time when holding down the trigger.
This crossbow has very little vertical recoil on burst fire. However, it spreads sideways, usually the initial shot on center, 1 to the right, then 2 to the left.
Both the 4-burst shot and the charged shot deal 100 damage, assuming all shots connect for the former.
The charge shot only consumes 1 ammo while the burst consumes 4, making the charge shot 4 times as efficient with ammo.
Using charge shots can result in a burst shot firing less than 4 shots, if there is less than 4 ammo left in the magazine.
You can only fire the Ballistica 4 times when using normal attacks, so a reload speed mod is recommended.
Consider Ballistica as a burst-fire version of the single Bolto pistol. Although it bares a lower damage per bolt, its DPS in general is greater due to its higher rate of fire aspect. It also has a slightly larger magazine size, faster reload speed and it is the only secondary weapon that can charge fire. The downside of Ballistica is being very expensive to build and its burst fire has a greater recoil.
Normal burst-fire attacks do not seem to pin enemies to walls.
Name is likely based on the medieval siege weapon, the Ballista, due to both being related to crossbows and the similarity in the names.
It may also be a pun on ballistic, and as a propelled projectile the Ballistica may be considered a ballistic weapon.
Upon reload, the magazine will be dropped onto the ground and can be seen for a short time before disappearing.
This gun has a non-static model as the strings glow and the arms cock back as a shot is charged. Additionally the arms fold in when the Ballistica is holstered and open up when it is selected, with a unique sound effect.
The Ballistica is the first secondary to utilize a charge function, and the third to utilize burst-fire.
It is so far the only weapon of any class to combine both.
Although not entirely similar to bow weapons, due to the fact it uses pistol ammo and has a burst fire mode, it is similar to the Paris and Dread bows as they are capable of firing both charged and uncharged shots. The bows, however, are silent, whereas the Ballistica has reduced-awareness properties.
In the game, it is stated that normal attacks have no critical chance, however, these stats are not correct. It has been verified through testing.
It would seem that the Ballistica does not retract its bows whenever its wielder performs a melee strike, as the Ballistica is forced on its holster. This is considered a bug as holstering the weapon usually retracts itself when switching.
The Ballistica will open and retract in a split second while selecting customization options on Warframes and weapons, such as selecting an alternate helmet.