FANDOM


穿透允许武器穿过物体射击,包括掩体甚至敌人(尽管不包括其他玩家。穿透往往用Mods来达到效果,虽然部分武器确实自带穿透效果。

A basic, 未升级的穿透mod拥有至少0.1米的穿透效果,这也足够穿透一名Shield Lancer的防爆盾。因此,一位有技术的神枪手能估计enemies' weak spots的位置,尽管他们在掩体中,然后不用等敌人露出掩体就射一两枪。

Mechanics

Punch Through distance only counts the total depth of solid material, ignoring any empty space it passes through. For example, for a listed Punch Through distance of 1.8 meters, a weapon's projectile would be able to pass through two 0.9 meter-thick barriers or three 0.6 meter-thick barriers in its path to the target, all while ignoring any open air it travels through.

Once the maximum Punch Through distance has been traveled, or the projectile encounters a surface too thick to penetrate, the projectile stops normally. It is important to note that there are some objects that cannot be Punched Through by any means; most terrain is too thick to penetrate and Snow Globes (be it from Frost or Arctic Eximi) block any gunfire regardless if Punch Through is present or not. This restriction also applies to Nullifier Crewman fields.

Puncture refraction

A demonstration of Punch Through interacting with a projectile weapon (in this case, an Acrid with Seeker equipped). Note how the Acrid's darts are veering off to the right of the reticle, as opposed to continuing forward.

Beginning in Update 9.7, Punch Through would now function somewhat properly with non-hitscan weapons. However, projectiles that manage to penetrate a surface will veer off to the right once they exit, and with significantly reduced velocity. Although Thrown Melee weapons can equip the Power Throw mod to get Punch Through, it will only apply to enemies; the melee weapon will still bounce off any obstacles it encounters while in flight.

Weapons

Some weapons come with an innate amount of Punch Through without any installed mods, though this statistic is not viewable in the Arsenal. Most weapons with a charged shot mechanic will add Punch Through upon full charge, while their uncharged shots may not penetrate anything. In both cases, their innate Punch Through values will stack with any mods that grant Punch Through.


Notes

  • A number of bosses actually become invulnerable when they deploy protection rather than using a physical barrier to block attacks. In those cases Punch Through will not allow damage to be dealt during these phases. The Raptor, Captain Vor and Lephantis are good examples.
  • Saryn and her teammates can burst Spores through unaffected portions of an enemy's body or burst multiple Spores simultaneously.

Punch Through Mods

Expected Enemies Penetrated

Body Units Punctured
Power Throw +0.1 +0.2 +0.3 +0.4 +0.5 +0.6
Humanoid 0 0 0 0-1 1 1
Quadruped 0 0 0 0 0 0
Shred +0.2 +0.4 +0.6 +0.8 +1.0 +1.2
Humanoid 0 0 1 1 1-2 2
Quadruped 0 0 0 0 0-1 1
Others +0.4 +0.7 +1.1 +1.4 +1.8 +2.1
Humanoid 0 1 1-2 2 2-3 3
Quadruped 0 0 0-1 1 1 1-2

Average data, result will differ due to width variances.

Media

  • Containers 1.png These two containers are 22m apart, the Latron Prime has maxed Metal Auger.
  • Containers 2.png The bullet can puncture the first, travel ~20m and still hit the second.
  • Containers 3.png This shows Punch Through only counts solid objects, not empty space.


除非特別說明,社區內容使用CC-BY-SA 授權許可。