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本頁為傷害 2.0系統的提供細節參考

Status Effect (or commonly called Proc) is an additional effect which may be triggered at random by a hit from a weapon, while Status Chance is the probability that a hit will inflict a Proc/Status Effect.

異常狀態(通常稱為觸發)是由武器攻擊所產生的隨機額外狀態,而攻擊導致產生異常狀態的概率則被稱為觸發概率

All damage types have a chance to inflict an associated status effect on a target. See the Damage 2.0 Overview Table for information on which status effects are associated with which damage types.

所有類型的傷害都有一定概率造成相應的異常狀態。關於傷害類型與異常狀態的對應關係參見傷害2.0總覽表

The chance that a proc will occur can be increased with mods such as Rifle Aptitude and also by any mods which increase the number of projectiles fired, such as Split Chamber. The likelihood that a proc will occur in a given time frame can naturally be increased by mods which increase a weapon's rate of fire.

觸發概率會被步槍才能這類直接增加觸發概率的mod影響,也會被分裂彈頭這類增加彈頭數的mod增加。此外,增加武器開火速度也會同時增加一定時間內的觸發次數。

For example, a weapon such as Ignis deals base elemental Heat b 火焰 damage. In addition to its base damage, Ignis also has a 10% status chance (base) per second of continuous fire to proc a burning status effect, which has the visible effect of setting an enemy on fire and deals additional damage over time for the duration of the effect. Warframe abilities are exceptions, as they usually have a high chance to proc or in some cases, 100% chance to inflict the status effect (e.g. Frost's Freeze ability).

舉個例子,噴火器Ignis造成元素Heat b 火焰基礎傷害。除了傷害之外,噴火器Ignis還有每秒10%的基礎概率產生一個可視的持續灼燒異常狀態,同時在效果持續時間內不斷造成額外傷害。相對於武器,戰甲的技能則比較特殊,通常技能都有非常高甚至是100%的概率觸發相應的異常狀態。(比如冰男Frost的冰浪Ice Wave技能)

Enemies also possess the ability to inflict status effects on Tenno. For example, a Grineer Scorch has a chance to inflict the burning status effect (like Ignis does) and a Toxic Ancient can proc a poison damage over time associated with Toxin b 毒素. Similarly, enemies are also able to inflict physical procs such as bleeding, which is associated with Slash b 切割 damage, directly to the player's health (ignoring shields).

敵人也擁有產生異常狀態的能力。例如,Grineer的火焰轟擊者就有概率使Tenno進入灼燒狀態(就像噴火器Ignis),而毒性遠古則會觸發毒性持續傷害。並且敵人也會導致諸如切割流血(無視護盾)的物理異常狀態。

Primary Status Effects編輯

  • Physical
    • Impact b 衝擊: 擊退(造成重心不穩,持續一秒)
    • Puncture b 穿刺: 削弱傷害輸出(降低目標的攻擊傷害30%,持續6秒)
    • Slash b 切割: 持續流血傷害(造成額外225%出血傷害,持續時間不定)
  • Elemental
    • Heat b 火焰: 持續火焰傷害,恐慌(造成額外350%基礎傷害,持續6秒)
    • Cold b 冰凍: 減速(降低移動速度、攻擊速度、射擊速度50%,持續6秒)
    • Electricity b 電擊: 連鎖電擊傷害,擊暈(對目標5m以內的敵人造成50%基礎傷害,並且擊暈)
    • Toxin b 毒素: 持續毒素傷害(造成450%基礎傷害,持續8秒以上)
  • Combined
    • Blast b 爆炸: 範圍擊倒(炸飛敵人5m)
    • Corrosive b 腐蝕: 減少護甲(永久減少25%護甲)
    • Gas b 毒氣: 範圍毒素傷害(目標與其鄰近的敵人中毒)
    • Magnetic b 電磁: 減少護盾(減少最大護盾值75%,持續4秒,消除所有能量)
    • Radiation b 輻射: 減少射擊準確度,混亂(敵人有可能攻擊其盟友)
    • Viral b 病毒: 減少最大生命值(最大生命值減少50%,持續8秒)

Calculation編輯

The "Status" stat of a weapon in the arsenal is the probability that in any shot or strike with that weapon, at least one status effect (proc) will occur. For any weapon with multiple pellets in one shot (i.e. shotguns and weapons with multishot mods), this can be calculated using the following formula, which is also the one used by the arsenal:

軍械庫中能看到的的“觸發概率”參數是武器的一次開火至少觸發一個異常狀態的概率。對於一次開火有多數彈頭的武器(即為霰彈槍或者帶了多重射擊mod的武器),可以用以下的公式計算,

Ss = 1 - ( 1 - Sp )^pc

Ss is the status chance of the shot, Sp is the status chance of each pellet, and pc is the pellet count, how many pellets are fired with one shot. Multishot mods increase the Ss by increasing pc, Status Chance mods increase the Ss by increasing Sp. pc doesn't need to be a whole (natural) number, if you have a maxed Split Chamber installed on a rifle, pc would be 1.9.

Ss指射擊觸發概率,Sp指每個彈片觸發概率,pc指彈片數量。多重射擊mod通過增加pc來增加Ss,而觸發率mod通過增加Sp來增加Ss。pc不一定是自然數,比方說滿級的分裂彈頭mod加成下,pc數值為1.9.

When more than one status effect in different pellets of the same shot can have an effect (e.g. Corrosive procs), it is more important to know the expected value of status effects per shot instead. This value can be determined with the following formula:

當一次射擊可能觸發多種多次的效果時,觸發效果數量的期望值可以用以下公式來界定

ES = pc * Sp = pc * ( 1 - ( 1 - Ss )^(1/pc) )

Where ES is the expected ( = average ) number of status effects per shot.

ES指的是觸發效果數量的期望。

Notes編輯

  • Rate of fire is usually inversely proportional to proc chance; for example the Twin Vipers have a high rate of fire and a very low proc chance, whereas the slower-firing Ogris has a higher proc chance. Exceptions exist however, such as the Grakata.
  • 武器的開火速度和觸發率通常是呈反比例的,比如雙子蝰蛇開火速率高觸發率則很低,而開火慢的比如火箭筒Ogris則有着很高的觸發概率。當然也有例外,比如Grakata。
  • The chance that a proc caused by physical damage will occur appears to be proportional to the amount of base damage dealt by each of the three physical damage types (slash, impact, and puncture). For example, the Strun's highest physical damage type is Impact b 衝擊, thus it inflicts more knockbacks (the proc associated with impact damage) than bleeding or weakening procs associated with slash and puncture damage, respectively.
  • 物理傷害的觸發概率似乎和三種物理屬性的基本傷害值相關,比如Strun最高的傷害是衝擊傷害,因此其造成衝擊的效果比造成穿刺與切割的效果的概率高。
  • Elemental damage procs seem to have a lower chance of occurring compared to physical damage procs.
  • 比起物理觸發,元素觸發的概率更低
  • This mechanic was introduced with Damage 2.0 in Update 11 and replaced stun chance mods.
    • In Update 11.0.2, damage type icons were added and will appear beside damage ticks to indicate that a proc has been inflicted.
  • 這個機制是在U11時期DMG2.0系統中引入的,代替了原來的擊暈mod、
    • 在U11.0.2中,添加了傷害圖標並且觸發效果的時候在傷害數值旁邊會出現圖標。
  • It does not appear that increasing the physical or elemental damage of a weapon increases the duration of the associated proc (e.g. enemies won't be confused longer if radiation damage is increased.)
  • 增加物理或者元素傷害是不能增加觸發效果的持續時間的。
  • Damage-dealing status effects that proc on headshots deal 4x damage.
  • 造成傷害的觸發效果如果是爆頭的話造成4倍傷害
  • At least where Toxic is concerned, it's possible to proc lower, parent elements from combined elements. [e.g. Toxic DoT procing on a corrosive or viral weapon]. (more study is needed.)
  • 似乎單元素和其所組成的組合元素中,單元素的觸發可能變低,至少毒有這個趨勢(比如毒和腐蝕同時存在同一把武器上)
  • The status chance shown on shotguns is actually the calculated probability that at least one of the pellets will proc. For example, the Strun Wraith displays a 40% status chance, but in fact has a ~5% chance for each of its ten pellets.
    • This causes an issue where shotguns may proc less often than they should, if at all.
  • 霰彈槍的觸發率指的是至少有一個彈片觸發異常狀態的概率。比如亡魂Strun面板有40%的觸發率,但是實際上十個彈片中每個彈片都有接近5%的觸發概率。

List of mods which affect Status Chance編輯

Weapon Name Stat Power Cost Polarity Commonly Dropped By Rarity
Rifle Rifle Aptitude 2.5% | 5% | 7.5% | 10% | 12.5% | 15% 4 | 5 | 6 | 7 | 8 | 9 D Grineer Flameblade Uncommon
Rifle Malignant Force 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Rifle High Voltage 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom Reward Rare
Rifle Thermite Rounds 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Rifle Rime Rounds 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Rifle Hammer Shot 10% | 20% | 30% | 40% 6 | 7 | 8 | 9 D Nightmare Mode Rare
Shotgun Shotgun Savvy 5% | 10% | 15% | 20% | 25% | 30% 4 | 5 | 6 | 7 | 8 | 9 D Corpus Prod Crewman Uncommon
Shotgun Toxic Barrage 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Shotgun Shell Shock 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom

Reward

Rare
Shotgun Scattering Inferno 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Shotgun Frigid Blast 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Pistol Pistol Pestilence 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Pistol Jolt 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom

Reward

Rare
Pistol Scorch (Mod) 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Pistol Frostbite 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Pistol Sure Shot 2.5% | 5% | 7.5% | 10% | 12.5% | 15% 2 | 3 | 4 | 5 | 6 | 7 V Grineer Scorch Uncommon
Pistol Stunning Speed 2.5% | 5% | 7.5% | 10% 6 | 7 | 8 | 9 Bar Nightmare Mode Rare
Melee Melee Prowess 2.5% | 5% | 7.5% | 10% | 12.5% | 15% 2 | 3 | 4 | 5 | 6 | 7 D Corpus Detron Crewman Uncommon
Melee Virulent Scourge 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Corrupted Vor Rare
Melee Voltaic Strike 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Tethra's Doom

Reward

Rare
Melee Volcanic Edge 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Breeding Grounds

Reward

Rare
Melee Vicious Frost 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 V Operation Cryotic Front

Reward

Rare
Melee Enduring Strike 15% | 30% | 45% | 60% 4 | 5 | 6 | 7 Ability Dark Sector Reward Common

See also編輯

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