Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!
THE GANTULYST AND THE HYDROLYST
“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”
Until meeting its fate in a climactic battle.
“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”
These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.
Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.
Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?
Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.
The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.
TERALYST MATCHMAKING BOUNTY
You now have options to matchmake for Eidolon Hunts!
Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it.
Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.
Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.
Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances.
Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it’s way to the Boil in Operation: Plague Star.
Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.
Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
Removed the ability to be in Sky Archwing in certain Caves in the Plains.
You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
Fixed the Cetus gates sometimes remaining opening while in the Plains.
Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
Fixed Grineer drop pod sounds not playing for Clients in the Plains.
Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains.
Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
Fixed various Grineer machinery in the Plains not having sound.