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夜靈平野是一個廣闊的,開放式的地形,它位於地球。一個古代戰場座落在一座Orokin堡壘的陰影之下,遠古之戰時期Orokin曾和一隻龐大的Sentient在此交戰。如今Grineer在此設立了很多前哨和基地用以研究此地的廢墟,並在這片土地上觀測和巡邏,尋找任何會對他們的行動產生威脅的東西。
該地形在2017年10月12日,Update 22.0 (2017-10-12)版本中引入。
概況[]

夜靈平野地圖
夜靈平野總面積約有5平方公里(2.25km x 2.25km)[1],由各種各樣的曠野,山丘和水體組成,氣候溫和。與其他任務節點不同的是,夜靈平野不是由地圖板塊生成,而是一個廣闊的靜態地圖,有著很多獨特的特點。
每一個希圖斯服務器可以容納最多50名玩家在城鎮中活動,玩家只能以2-4人小隊或單人任務的形式進入夜靈平野。每個隊伍的地圖有其各自獨立的任務,不同隊伍的任務不能相互共享。
夜靈平野可以在星圖上通過兩個不同的任務節點進入。第一個節點是希圖斯,玩家將在城鎮旁的湖邊降落。第二個節點是夜靈平野,玩家將直接出生在連接希圖斯和夜靈平野的大門前。這兩個節點在玩家完成Vor的戰利品之後就會自動解鎖,並且沒有段位限制。
不論是從希圖斯進入平野還是直接從星圖進入平野都會創造新的平野任務進程,並且會經歷一系列準備程序如生成資源和礦脈,同時也會給玩家隨機分配一個挑戰任務。玩家的進度只會在返回希圖斯並且出現傳統的任務結束界面時才會保存。
當玩家進行下列動作時遊戲會結算(但不一定會退出任務):
- 返回希圖斯
- 在ESC菜單返回登陸艇
- 在完成賞金任務和侵襲任務後玩家的獎勵會直接結算
- 捕魚、採礦及使用道具等都會導致結算
希圖斯[]
- 主條目: 希圖斯

希圖斯是由Ostron人圍繞古代Orokin堡壘建立的聚居地,他們從堡壘上拆卸並且獲取多種多樣有用的部件,並在夜羽的協助下抵擋Grineer的攻擊。這座城鎮是夜靈平野的中央樞紐,在此玩家可以和許多不同的NPC交互來從商店購買物品或者接受夜靈平野上的賞金任務。
剛抵達希圖斯時,玩家會降落在城鎮外圍湖邊的著陸點上,並且可以一路沿著湖岸通過三個入口之一到達城鎮中心。從那裡,玩家可以離開希圖斯,通過一扇位於城鎮外牆的Orokin大門來到一個大廳,並通過另一扇大門抵達它後方的夜靈平野。這個大廳起到了加載界面的作用,在加載結束之前玩家無法從另一面出去。
特色[]
Archwing[]
平野中通過使用Archwing可以獲得極高的機動性,Tenno可以用它在不同目的地或任務目標之間快速移動,同時也可以與地面和空中的敵人戰鬥。玩家可以使用所有的Archwing技能,但是使用的武器是普通的地面武器,而不是Arch槍械和Arch近戰武器。玩家可以通過施展近戰攻擊(默認鍵位E)或者返回希圖斯大門來退出Archwing模式。此外,玩家還會被高衝擊傷害強行擊出Archwing模式,比如Grineer的地對空追踪導彈。
與專門的Archwing地圖板塊不同,玩家需要使用在物品欄中裝備的Archwing發射器呼叫Archwing,這會將Archwing放置在地面上,玩家觸碰它就能裝備Archwing。被呼叫的Archwing可以被小隊任意一個人撿起,因此只要有一個人裝備了Archwing發射器,全隊人就都能使用Archwing。
在鑄造Archwing發射器之前玩家必須在鑄造廠上安裝Archwing發射器模塊。 Archwing發射器模塊可以從氏族道場的Tenno實驗室研究獲得,或者在商店以175購得。
日夜循環[]
夜靈平野的日夜交替不同於地球的其他任務,其他任務的晝夜是由在進入任務時的時間決定,在整個任務中不會變化,而夜靈平野則具有真實時間循環,地圖會隨著時間推移發生晝夜的無縫交替。夜靈平野上白天時長100分鐘,夜晚時長50分鐘。在一個隨機給定的時間,所有玩家在夜靈平野中正在經歷的時間都是相同的。
玩家在平野上的遇到的敵人類型由時間決定,同時時間也影響地圖的難度等級。白天的平原更傾向於新手玩家,而夜晚會出現很多高難度Sentient敵人,所以夜間更適合有經驗的玩家探險。
動態天氣[]
有時,夜靈平野可能會下雨,雨的大小可能從綿綿細雨到雷陣雨不等。在下雨天氣,平野上的Grineer敵人的視野會降低,而且水體中生成魚的機率也會增加。
夜靈平野上的其他天氣效果包括不同強度的風,可以影響諸如樹、草甚至是披飾等物品。
魚叉捕魚[]
- 主條目: 捕魚
夜靈平野擁有大量水體,在這些水體中棲息著多種多樣的水生生物。玩家可以加入捕魚的行列,用魚叉捕捉魚類和甲殼綱生物,這些獵物能用來在漁夫Hai-Luk處換取Ostron聲望或製成各種各樣用以製作Ostron物品的資源。
採礦[]
- 主條目: 採礦
另一種獲取資源的方式是採礦。玩家能夠在夜靈平野廣泛分佈的裸露岩石上找到礦脈,礦脈會發出各種顏色的醒目的光。採礦需要特定的採礦工具進行。礦石和寶石是鑄造諸多物品所需的材料,未經切割的寶石也可以在老者Suumbaat處換取Ostron聲望
打獵[]
夜靈平野上有許多的野生動物四處遊蕩,比如禿鷹。這些生物可以被擊殺並且會掉落獨特的資源。
賞金[]
- 主條目: 賞金
賞金是一類隨機生成的任務,玩家需要完成一系列短小的任務。每完成一個任務階段,玩家會隨機獲得獎勵池中的一個獎勵。
侵襲[]
- 主條目: 侵襲
侵襲是在平野中偶爾出現的可選任務,完成任務後會給予一個隨機獎勵。與賞金不同,侵襲任務只會在平野的白天出現。
洞穴[]

洞穴迷宮
夜靈平野中有很多玩家可以進入的洞穴,裡面可能會有諸如礦物或者資料庫物件等物品。大部分山洞是小的空間,可能會有多個出口,玩家可以穿梭其中。
但是平野上的特定的一些洞穴會有一個關閉的Grineer門,是洞穴的唯一進出口。大部分這類山洞只有在遊戲的侵襲任務或賞金的一個階段在山洞中進行的時候才會開放這些洞穴,這時門的標誌會變為綠色,表示山洞已經開放。與小山洞不同,這些洞穴內部會很複雜,空間也很大,甚至會向平野邊界之外的室外空間開口。這些大型洞穴中,只有間歇泉旁的洞穴無需侵襲或賞金激活,可任意進出。
玩家已經發現的洞穴會以白色得帶鋸齒的三角形標記在地圖上永久標出。
敵人[]
Grineer[]
夜靈平野白天遇到的主要敵人勢力是Grineer,由特殊的巨牙部隊組成,以巡邏小隊或平原上設立的的諸多前哨站和火力基地中的駐軍的形式出現。 Grineer火力基地配備有各種各樣的防禦工事,包括炮座壁壘和重型自動防禦砲塔。為了增加火力,這些軍事基地還可以使用迫擊砲發射高拋砲彈對遠距離的敵人進行打擊。這些Grineer敵人的獨特之處在於他們的卓越者單位可以擁有惡毒和衝擊版本,而它們之前分別是Infested和[ [Corpus]]陣營獨有的。他們還會使用星系中其他Grineer敵人都不使用的冰凍和火焰手雷。
Grineer敵人能以不同的方式在平野中出現,包括從巨牙博格運輸艇中空降或者通過軌道空投艙降落。他們也可以由裝備有提供近距離空中支援的旋轉砲台的巨牙博寇運兵艇部署。平野中所有的空中運輸艇都可被攻擊,並且可以在它們部署它們運載的部隊之前被摧毀。如果一個足夠大的巡邏隊被捲入戰鬥中,Grineer單位就會部署巨牙追踪者無人機來標記支援地點,之後支援部隊就會在前述地點進入戰場。無人機會持續呼叫額外的支援,除非它們被摧毀。
最後,Grineer還能用空中單位比如輕型艇和歐格瑪來巡查平野並從空中攻擊玩家。當輕型艇被擊毀時,輕型艇飛行員會從中墜落。玩家也可以在靠近Grineer營地的地方發現停靠的輕型艇,如果玩家偷偷/趕在飛行員之前登上輕型艇就可以駕駛它們。
巨牙還有一種名為屍鬼的嚴重畸形Grineer單位,他們通常埋伏在地底下並在敵人經過時掘出地面,發洩他們的野獸本能,狂野地攻擊任何一個進入他們視線的敵人。當他們被殺死後,他們的血液會揮發成帶有腳本錯誤:函數 "Proc" 不存在。 腳本錯誤:函數 "Proc" 不存在。效果的毒霧,使敵人更容易被屍鬼擊殺。
在夜晚,Grineer會退回安全的前哨站中,此時玩家在野外遇到的Grineer單位會減少,但同時也會增加夜晚突襲基地的難度。 夜靈誘餌會被部署在基地周圍。 Grineer與Sentient是敵對關係,如果相遇他們就會發動攻擊,即使是面對巨大的兆力使也不例外。
Sentient[]
在遠古戰爭期間,平野上發生了一場Orokin和Sentient之間的大戰。 Sentient被擊敗了,它們的碎片灑滿了整個區域,造成了幽靈一般的魅影Sentient,即夜靈的出現。它們在白天時間不會出現,只會在夜晚出現,增加夜晚在平野上探險的難度。
夜間主要的Sentient威脅是夜靈兆力使,一種擁有強大武器和堅固的防禦的巨型Sentient。擊敗兆力使絕非易事,需要集中指揮官和他們的戰甲的火力才能完成。推薦以4人小隊的形式進行這場戰鬥,單人擊敗夜靈Boss是有可能的,但是會極其困難。玩家們還可以挑戰更為強大的兆力使變體:夜靈巨力使和夜靈水力使。在夜晚的平野上游蕩的還有小型的Sentient敵人夜靈轟擊使。當轟擊使被削減至0生命值時它就會褪去自己的外甲,變成發光的幽靈模式,此時它的生命值會變得免疫一切武器傷害,但是用指揮官的虛空能力能夠殺死它們。在轟擊使的外甲被摧毀後,夜靈誘餌就會吸收轟擊使,這樣就可以不使用指揮官消滅它們。
在戛拉托特湖前有一處夜靈聖所,當玩家將他們閃光或光輝的夜靈碎片放置在聖所上後,就可以召喚出強大的夜靈巨力使以及夜靈水力使。
其他特點[]
彈藥補給處[]

彈藥補給處
平野上得數個Grineer前哨站會有彈藥補給處,它們外觀為綠色的容器,前方有一個全息顯示屏,上方有一個彈藥形狀的全息投影。與這些彈藥補給處互動(默認鍵位X)會讓它們掉落所有武器類型的彈藥,玩家就可以拾取它們。彈藥補給有3分20秒冷卻時間,在冷卻時間內,彈藥補給無法再次激活。在冷卻時間期間,前方的全息顯示屏會顯示剩餘冷卻時間,上方的全息投影會由綠色變為紅色。
重甲金庫[]

重甲金庫
Grineer前哨站和基地中會出現重甲金庫,它們是安裝了一個控制台,車體上部橙色下部綠色的運輸車。它們可以通過與控制台交互(默認鍵位X)來打開,其中會有少量資源,有時還會有一個儲存容器可以打破獲得更多掉落。重甲金庫也是偷取資源侵襲任務的目標。
控制塔[]
平野中的一些Grineer前哨站中有綠色的通訊塔,上面有控制台,近處的Grineer可以通過激活這些控制台來呼叫增援。玩家可以駭入這些控制台來復位它們,同時也會使此前哨站內的砲台停止攻擊。
充能水域[]
夜晚時,平野上的水體會被Sentient能量所充能,任何接觸它們的單位都會受到腳本錯誤:函數 "Proc" 不存在。異常狀態的影響,暫時減少護盾,並吸取100點能量。
間歇泉[]
通往希圖斯的門附近的一個小湖中央有一個小島,上面有一個間歇泉。當有單位踏在上面的時候間歇泉就會噴射出一股強氣流,將它們射向天空。
千年靈魚[]
- 主條目: 千年靈魚
千年魚雕像是散佈在平野各地的小玻璃雕像。掃描這些雕像會在資料庫中開啟新的頁面,玩家可以了解有關希圖斯和平野的劇情的更多信息。
附註[]
在希圖斯開啟軍械庫
- 在希圖斯的任何地方都可以通過主菜單來訪問軍械庫。具體步驟為:按Esc,依次選擇“配備…”、“軍械庫”。這個功能讓玩家在希圖斯就可調整裝備,而不用回到 軌道飛行器中。
參考資料[]
更新歷史[]
Advanced Plains Map Changes for Controller Interactions:
- Right analog stick now controls Map zoom.
- Left analog stick now controls Map pan.
Changes:
- Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
Hotfix 22.13.3 (2018-02-21) Advanced Plains Map Changes for Controller Interactions:
- Map can now be panned halfway off screen
- When opening Advanced Map, the player position will be centered on the screen
- The controller reticle will no longer be movable, instead the right analog stick will pan the Map around
- Left analog stick now controls Map zoom
- Panning leeway will now scale with zoom level (so the Map can't be dragged far beyond the panning limit when zoomed in too much)
Hotfix 22.13.2 (2018-02-16)
- Reduced controller cursor speed in Advanced Plains Map by half.
Hotfix 22.13.1 (2018-02-15)
- Changed the Advanced Plains Map to use the bound map key binding to close the Map instead of it being fixed to "M".
- Removed the Advanced Plains Map hint when opening the Map in Caves.
- Improved spawning points of Dargyns to alleviate reported issues of Dargyns spawning on top of eachother or in geometry.
Update 22.13 (2018-02-15)
New Advanced Plains Map!
- Hold M (default) to open Advanced Map.
- Right clicking (default) on the Advanced Map places a Waypoint.
- Use the mouse wheel to zoom in and out.
- Left click and drag to move the Advanced Map around.
- Areas/Regions have now been named! (also appears on the normal Plains Map).
Hotfix 22.12.5 (2018-02-13)
- Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.
Update 22.12 (2018-02-09)
DRIVE THE DARGYN
Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!
THE GANTULYST AND THE HYDROLYST
“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”
Until meeting its fate in a climactic battle.
“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”
These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.
Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.
Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?
GANTULYST
Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.
HYDROLYST
The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.
TERALYST MATCHMAKING BOUNTY
You now have options to matchmake for Eidolon Hunts!
Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it.
Additions:
- Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
Hotfix 22.8.2 (2018-01-04)
- Made improvements towards correctly loading into the same Cetus Instance with your squad. This was resulting in perpetually attempting to load into the Plains upon which the doors never opened.
Update 22.6 (2017-12-07)
Dynamic Weather in the Plains of Eidolon!
- The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.
- Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.
Update 22.4 (2017-11-23)
Changes:
- Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances.
- Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it’s way to the Boil in Operation: Plague Star.
Fixes:
- Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.
- Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
- Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
- Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
- Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
Update 22.3 (2017-11-15)
Additions:
- Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
Changes:
- Removed the ability to be in Sky Archwing in certain Caves in the Plains.
- You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
Fixes:
- Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
- Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
- Fixed the Cetus gates sometimes remaining opening while in the Plains.
- Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
- Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
- Fixed Grineer drop pod sounds not playing for Clients in the Plains.
Hotfix 22.2.5 (2017-11-11)
Changes:
- Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
- Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
- Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
- Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains.
- Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
Fixes:
- Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
- Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
- Fixed various Grineer machinery in the Plains not having sound.
Update 22.2 (2017-11-01)
Cetus/Plains Changes:
- Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
- Added Circuits to Turret drop tables.
- Added Circuits, Rubedo and Ferrite to Dropship drop tables.
Update 22.0 (2017-10-12)
- Introduced