FANDOM


(任務獎勵)
(Notes)
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The rewards for this mode are randomized, so a player can complete the same mission repeatedly for a different reward.
 
The rewards for this mode are randomized, so a player can complete the same mission repeatedly for a different reward.
 
 
==Challenges==
 
==Challenges==
All Nightmare Mode enemies are significantly increased in level and damage output, and in some cases are replaced with more dangerous versions. For example, instead of spawning Grineer [[Lancer]]s, the map may spawn more [[Elite Lancer]]s in their place. In Nightmare mode, lockers won't drop ammo but enemies still will. [[Environmental Hazards]] can also appear as usual.
+
All Nightmare Mode enemies are significantly increased in level and will have 3 times the damage output, and in some cases are replaced with more dangerous versions. For example, instead of spawning Grineer [[Lancer]]s, the map may spawn more [[Elite Lancer]]s in their place. [[Cipher]]s cannot be used and [[Environmental Hazards]] can also appear as usual.
   
 
Up to '''two''' of the following challenges may occur per mission, and each modifier has an equal chance of being selected:
 
Up to '''two''' of the following challenges may occur per mission, and each modifier has an equal chance of being selected:
+
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 680px; margin: 0px auto; height: 680px; float: left;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 680px; margin: 0px auto; height: 680px; float: left;"
+
|+  
 
|-
 
|-
! scope="col"|Mission Modifier
+
! scope="col" |Mission Modifier
! scope="col"|Effect
+
! scope="col" |Effect
! scope="col"|Notes
+
! scope="col" |Notes
 
|-
 
|-
 
|'''No Shields'''
 
|'''No Shields'''
 
|All player shields are reduced to zero.
 
|All player shields are reduced to zero.
 
|
 
|
*[[Shields#Overshields|Overshields]] cannot be created while this challenge is active.
+
*[[Shields#Overshields|Overshields]] cannot be created while this challenge is active, nor will any shield-affecting abilities work, including [[Valkyr]]'s Paralysis.
  +
*This modifier is '''guaranteed''' to occur in Nightmare Alerts.
  +
*This modifier is ignored if the mission type is [[Hijack]], even if it is an alert mission. No other modifier will take its place.
  +
*By virtue of having no shields, this modifier has no effect on [[Inaros]].
 
|-
 
|-
 
|'''Timer'''
 
|'''Timer'''
 
|The mission has a 5-minute timer that will fail the mission if it runs down. Killing enemies will add 5 seconds to the timer.
 
|The mission has a 5-minute timer that will fail the mission if it runs down. Killing enemies will add 5 seconds to the timer.
 
|
 
|
*Enemies dying from sources ''other than'' players (such as environmental hazards) will not contribute to the timer.
+
*Killing [[Desert Skate]]s or [[Kubrow (Feral)|Feral Kubrow]] will not contribute to the timer.
+
*Enemies dying from sources ''other than'' players (such as environmental hazards) will not contribute to the timer. [[Security Camera]]s and [[Corpus Turret]]s will contribute to the timer however.
*This modifier is ignored if the mission type is [[Defense]], [[Mobile Defense]] or [[Survival]]. No other modifier will take its place.
+
*Killing [[Desert Skate]]s will not contribute to the timer.
  +
*This modifier is ignored if the mission type is [[Defense]], [[Mobile Defense]], [[Assassination]], or [[Survival]]. No other modifier will take its place.
  +
  +
*
 
|-
 
|-
 
|'''Health Vampire'''
 
|'''Health Vampire'''
|Players will lose 1.5% of their maximum health every second, Killing enemies will recover 12.5% of their maximum health for the entire cell.
+
|Players will lose 1.5% of their maximum health every second, Killing enemies will recover 12.5% of their maximum health for the entire cell. Players cannot die from the effect.
 
|
 
|
*The explosion of [[Volatile Runner]]s will also restore health.
+
*Killing [[http://warframe.wikia.com/wiki/Volatile Runner|Volatile Runner]]s, [[http://warframe.wikia.com/wiki/Security Camera|Security Camera]]s and [[http://warframe.wikia.com/wiki/Sensor Bar|Sensor Bar]]s will also restore health.
  +
  +
* Kills from abilitys/ability-based creatures, like [[http://warframe.wikia.com/wiki/Rumblers%7CRumblers]], counts aswell.
 
|-
 
|-
 
|'''Energy Drain'''
 
|'''Energy Drain'''
 
|Players will steadily lose energy at approximately 5 points per second.
 
|Players will steadily lose energy at approximately 5 points per second.
 
|
 
|
*The drain rate is slowed if [[Energy Siphon]] is equipped.
+
*The drain rate can be slowed if [[http://warframe.wikia.com/wiki/Energy Siphon|Energy Siphon]] is equipped.
 
|-
 
|-
 
|'''Lethal Explosive Barrels'''
 
|'''Lethal Explosive Barrels'''
|[[Explosive Barrel]]s will now deal high, if not fatal damage.
+
|[[http://warframe.wikia.com/wiki/Explosive Barrel|Explosive Barrel]]s will now deal high, if not fatal damage.
 
|
 
|
 
*Requires further testing if this is still active.
 
*Requires further testing if this is still active.
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|
 
|
 
*Requires further testing if this is still active.
 
*Requires further testing if this is still active.
  +
|-
  +
|'''Low Gravity'''
  +
|Gravity is reduced.
  +
|
  +
*Will affect player maneuvers in the air, enemies and pickups.
  +
|-
  +
|'''Death Detonation'''
  +
|Enemies upon death explode, dealing damage in a small AoE.
  +
|
  +
* Damage done by the AoE is minor, requires testing to see if the damage is percentage-based or direct.
  +
|-
  +
|'''Friendly Fire'''
  +
|
  +
|
  +
*Affects enemies.
  +
*Less consistent than rad [[proc]]s, some abilities (e.g [[World On Fire]]) do not damage teammates, and [[Mobile Defense|MD terminals]] seem to be unaffected by AoE.
  +
*Syndicate procs (e.g [[Justice]]) can damage teammates, potentially downing all teammates in range. Defense Targets do not get damaged.
 
|}
 
|}
{{clr}}
+
{{clr}}
In addition to the challenges above there is also a 50% chance of '''low gravity''' taking effect, which will affect everything including player maneuvers in the air, enemies and loot. A similar effect can be found in [[Hive Sabotage]] missions when destroying a Stabilizing [[Infested Hive]].
 
   
  +
==<nowiki/>==
 
==任務獎勵==
 
==任務獎勵==
 
{{main|:Category:Nightmare Mode Mods}}
 
{{main|:Category:Nightmare Mode Mods}}
Possible rewards on completion include:<br />
+
Possible rewards on completion include:
  +
  +
{{CustomCollapsible|View Pre-Recurring Nightmares Rewards|olddrop||}}
 
{| class="article-table sortable" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table sortable" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
|+Dual stat Mods
 
|+Dual stat Mods
 
|-
 
|-
!Mod !!Type !!掉落機率
+
!Mod !!Type !!Drop Rate
 
|-
 
|-
|[[Ice Storm|冰風暴]]
+
|[[Ice Storm]] ||Pistol ||8.431%
[[Blaze|(]][[Ice Storm]][[Blaze|)]]
 
|手槍
 
|9.484%
 
 
|-
 
|-
|[[Stunning Speed|懾人神速]]
+
|[[Stunning Speed]] ||Pistol ||8.431%
[[Blaze|(]][[Stunning Speed]][[Blaze|)]]
 
|手槍
 
|9.484%
 
 
|-
 
|-
|[[Lethal Torrent|致命洪流]]
+
|[[Lethal Torrent]] ||Pistol ||8.431%
[[Blaze|(]][[Lethal Torrent]][[Blaze|)]]
 
|手槍
 
|9.484%
 
 
|-
 
|-
|[[Hammer Shot|重錘射擊]]
+
|[[Hammer Shot]] ||Rifle ||0.671%
[[Constitution|(]][[Hammer Shot]][[Constitution|)]]
 
|Rifle
 
|1.005%
 
 
|-
 
|-
|[[Wildfire|野火]]
+
|[[Wildfire]] ||Rifle ||8.431%
[[Constitution|(]][[Wildfire]][[Constitution|)]]
 
|Rifle
 
|9.484%
 
 
|-
 
|-
|[[Shred|撕裂]]
+
|[[Shred]] ||Rifle ||8.431%
[[Constitution|(]][[Shred]][[Constitution|)]]
 
|Rifle
 
|9.484%
 
 
|-
 
|-
|[[Accelerated Blast|撕裂打擊]]
+
|[[Accelerated Blast]] ||Shotgun ||8.431%
[[Blaze|(]][[Accelerated Blast]][[Blaze|)]]
 
|霰彈槍
 
|9.484%
 
 
|-
 
|-
|[[Blaze|烈焰(Blaze)]] ||霰彈槍 ||1.005%
+
|[[Blaze]] ||Shotgun ||0.671%
 
|-
 
|-
|[[Constitution|百折不撓(Constitution)]] ||Warframe ||7.373%
+
|[[Constitution]] ||Warframe ||5.527%
 
|-
 
|-
|[[Fortitude|不屈不撓(Fortitude]] ||Warframe ||7.373%
+
|[[Fortitude]] ||Warframe ||5.527%
 
|-
 
|-
|[[Vigor|活力(Vigor)]] ||Warframe ||9.484%
+
|[[Vigor]] ||Warframe ||8.431%
 
|-
 
|-
|[[Focus Energy|聚焦能量(Focus Energy)]] ||近戰武器 ||9.484%
+
|[[Focus Energy]] ||Melee ||8.431%
 
|-
 
|-
|[[Rending Strike|撕裂打擊(Rending Strike)]] ||近戰武器 ||7.373%
+
|[[Rending Strike]] ||Melee ||5.527%
  +
|-
  +
|[[Seeking Fury]] ||Shotgun||8.431%
  +
|-
  +
|[[Animal Instinct]] ||Companions ||5.527%
  +
|-
  +
|[[Armored Agility]] ||Warframe ||0.671%
 
|}
 
|}
  +
{{CustomCollapsible/End}}
  +
{{CustomCollapsible|View Tiered Rewards Locations|droptiers||}}
   
==Notes==
+
<div class="tabbertab-borderless"><tabber>
* Nightmare [[Defense]] missions require players to finish a set amount of waves to complete the mission.
+
|-| PC =
*[[Update 9#Update 9.7|Update 9.7]] added the mod rewards from the [[Arid Fear Event]] ([[Shred]], [[Vigor]] and [[Lethal Torrent]]) in Nightmare Mode's reward pool.
+
{| class="emodtable" style="width:100%;" align="center"
  +
|+'''<small><span style="text-transform:uppercase; color:green;">Last updated: <u>{{ver|Recurring Nighmares|nn}}</u></span></small>'''
  +
|-
  +
! Difficulty !! Planets !! Rewards
  +
|-
  +
|'''Easy'''
  +
|
  +
*[[Earth]]
  +
*[[Venus]]
  +
*[[Mars]]
  +
*[[Mercury]]
  +
|
  +
*[[Ice Storm]]
  +
*[[Stunning Speed]]
  +
*[[Hammer Shot]]
  +
*[[Wildfire]]
  +
*[[Accelerated Blast]]
  +
*[[Blaze]]
  +
*[[Chilling Reload]]
  +
|-
  +
! colspan=3 |
  +
|-
  +
|'''Medium'''
  +
|
  +
*[[Phobos]]
  +
*[[Jupiter]]
  +
*[[Ceres]]
  +
*[[Saturn]]
  +
*[[Void]]
  +
*[[Europa]]
  +
|
  +
*[[Drifting Contact]]
  +
*[[Seeking Fury]]
  +
*[[Armored Agility]]
  +
*[[Shred]]
  +
*[[Rending Strike]]
  +
*[[Fortitude]]
  +
|-
  +
! colspan=3 |
  +
|-
  +
|'''Hard'''
  +
|
  +
*[[Sedna]]
  +
*[[Pluto]]
  +
*[[Lua]]
  +
*[[Neptune]]
  +
*[[Uranus]]
  +
*[[Eris]]
  +
|
  +
*[[Streamlined Form]]
  +
*[[Animal Instinct]]
  +
*[[Vigor]]
  +
*[[Lethal Torrent]]
  +
*[[Focus Energy]]
  +
*[[Constitution]]
  +
|-
  +
|}</tabber></div>
  +
{{CustomCollapsible/End}}
   
  +
==<nowiki/>==
  +
==Notes==
  +
*It is possible for a nightmare mode mission to not actually have any nightmare mode mission modifiers, but instead, a [[Death Mark]] modifier will take its place. If no mission modifier is visible at the start or apparently active during the mission, the player can be sure that a Death Mark will appear during the mission.
  +
*Certain mission types that can go indefinitely in normal missions will require players to last a set duration before they are allowed to extract or otherwise complete the mission;
  +
**Nightmare [[Defense]] missions require players to finish 10 waves to complete the mission.
  +
**Nightmare [[Survival]] missions require players to survive 10 minutes to complete the mission.
  +
**Nightmare [[Interception]] missions require players to finish two rounds to complete the mission.
  +
**Nightmare [[Excavation]] missions require players to gather at least 500 units of [[Cryotic]] to complete the mission.
 
==Trivia==
 
==Trivia==
 
*At the time of Nightmare Mode's introduction there was a '''No Minimap''' modifier that also removed the objective indicator. This was removed in [[Update 9#Update 9.4|Update 9.4]] following player complaints
 
*At the time of Nightmare Mode's introduction there was a '''No Minimap''' modifier that also removed the objective indicator. This was removed in [[Update 9#Update 9.4|Update 9.4]] following player complaints
 
* [[Update 9#Update 9.4.0|Update 9.4]] added the No Shields modifier to the Energy Drain modifier, as well as reducing the chance of getting the combined modifier. [[Update 11#Update 11.5.4|Update 11.5.4]] simply split the modifiers altogether.
 
* [[Update 9#Update 9.4.0|Update 9.4]] added the No Shields modifier to the Energy Drain modifier, as well as reducing the chance of getting the combined modifier. [[Update 11#Update 11.5.4|Update 11.5.4]] simply split the modifiers altogether.
* Valkyr's Hysteria can easily bypass most of the hazards added. Bringing Team Energy Restores can solve the energy problem.
+
* [[Update 9#Update 9.7|Update 9.7]] added the mod rewards from the [[Arid Fear Event]] ([[Shred]], [[Vigor]] and [[Lethal Torrent]]) in Nightmare Mode's reward pool.
  +
* There seems to be an increased drop chance of [[resources]], [[Mods 2.0|mods]] and other [[pickups]]. Users report finding many more mods than usual on [[mission]]s.
   
 
==Bugs==
 
==Bugs==
 
*Host Migration will sometimes revert the mission to a normal state, removing all modifiers and resetting enemy levels to the mission's original range. Nightmare mods will still be rewarded however.
 
*Host Migration will sometimes revert the mission to a normal state, removing all modifiers and resetting enemy levels to the mission's original range. Nightmare mods will still be rewarded however.
 
*The Health Vampire and Timer modifiers will take effect as soon as the mission begins, i.e. as soon as the beginning cutscene starts.
 
*The Health Vampire and Timer modifiers will take effect as soon as the mission begins, i.e. as soon as the beginning cutscene starts.
  +
*Nightmare [[Sabotage]] missions with caches will not award a Nightmare Mod.
   
 
==Media==
 
==Media==
<gallery widths="302" position="center" columns="2">
+
<gallery widths="302" position="center" columns="2"></gallery>
Warframe Solo Nightmare Mode
 
GamesWise Warframe What is NIGHTMARE MODE?
 
Warframe How To Get Nightmare Missions
 
</gallery>
 
   
 
==See Also==
 
==See Also==
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==References==
 
==References==
{{Reflist}}
+
{{Reflist}}__NOTOC__
 
__NOTOC__
 
 
[[Category:Missions]]
 
[[Category:Missions]]
 
[[Category:Update 9]]
 
[[Category:Update 9]]

在2016年11月2日 (三) 10:26所做的修訂版本

Nightmare Mode UI

An example of a mission node in Nightmare Mode.

噩梦模式 是一些自从 Update 9 产生的随机加强版任务。 噩梦任务会在地图上显示一个白色骷髅头。 游戏会随机的在地图上任意一个星球设置噩梦模式(除了水星),前提你必须完成所在星球所有的任务。完成任务你会额外奖励一张有两个效果的 稀有的 噩梦MOD

Mechanics

To unlock Nightmare mode, one must complete all of the missions on the planet (except for Mercury, which was removed from the Nightmare Mode pool in Update 9.2). You also cannot start a Nightmare mode mission if your Mastery Rank is 0.

From Update 11 onwards you may choose whether to run the mission in Nightmare Mode or not. If some of the players in given cell do not have Nightmare Mode unlocked, only those with it unlocked should select Nightmare Mode or else the mission will start normally.

The rewards for this mode are randomized, so a player can complete the same mission repeatedly for a different reward.

Challenges

All Nightmare Mode enemies are significantly increased in level and will have 3 times the damage output, and in some cases are replaced with more dangerous versions. For example, instead of spawning Grineer Lancers, the map may spawn more Elite Lancers in their place. Ciphers cannot be used and Environmental Hazards can also appear as usual.

Up to two of the following challenges may occur per mission, and each modifier has an equal chance of being selected:

  
Mission Modifier Effect Notes
No Shields All player shields are reduced to zero.
  • Overshields cannot be created while this challenge is active, nor will any shield-affecting abilities work, including Valkyr's Paralysis.
  • This modifier is guaranteed to occur in Nightmare Alerts.
  • This modifier is ignored if the mission type is Hijack, even if it is an alert mission. No other modifier will take its place.
  • By virtue of having no shields, this modifier has no effect on Inaros.
Timer The mission has a 5-minute timer that will fail the mission if it runs down. Killing enemies will add 5 seconds to the timer.
Health Vampire Players will lose 1.5% of their maximum health every second, Killing enemies will recover 12.5% of their maximum health for the entire cell. Players cannot die from the effect.
  • Kills from abilitys/ability-based creatures, like [[1]], counts aswell.
Energy Drain Players will steadily lose energy at approximately 5 points per second.
Lethal Explosive Barrels [Barrel|Explosive Barrel]s will now deal high, if not fatal damage.
  • Requires further testing if this is still active.
Longer Reload Reload times are increased by ~50%
  • Requires further testing if this is still active.
Low Gravity Gravity is reduced.
  • Will affect player maneuvers in the air, enemies and pickups.
Death Detonation Enemies upon death explode, dealing damage in a small AoE.
  • Damage done by the AoE is minor, requires testing to see if the damage is percentage-based or direct.
Friendly Fire
  • Affects enemies.
  • Less consistent than rad procs, some abilities (e.g World On Fire) do not damage teammates, and MD terminals seem to be unaffected by AoE.
  • Syndicate procs (e.g Justice) can damage teammates, potentially downing all teammates in range. Defense Targets do not get damaged.

任務獎勵

主条目: Category:Nightmare Mode Mods

Possible rewards on completion include:

View Pre-Recurring Nightmares Rewards
Dual stat Mods
Mod Type Drop Rate
Ice Storm Pistol 8.431%
Stunning Speed Pistol 8.431%
Lethal Torrent Pistol 8.431%
Hammer Shot Rifle 0.671%
Wildfire Rifle 8.431%
Shred Rifle 8.431%
Accelerated Blast Shotgun 8.431%
Blaze Shotgun 0.671%
Constitution Warframe 5.527%
Fortitude Warframe 5.527%
Vigor Warframe 8.431%
Focus Energy Melee 8.431%
Rending Strike Melee 5.527%
Seeking Fury Shotgun8.431%
Animal Instinct Companions 5.527%
Armored Agility Warframe 0.671%
View Tiered Rewards Locations

Notes

  • It is possible for a nightmare mode mission to not actually have any nightmare mode mission modifiers, but instead, a Death Mark modifier will take its place. If no mission modifier is visible at the start or apparently active during the mission, the player can be sure that a Death Mark will appear during the mission.
  • Certain mission types that can go indefinitely in normal missions will require players to last a set duration before they are allowed to extract or otherwise complete the mission;
    • Nightmare Defense missions require players to finish 10 waves to complete the mission.
    • Nightmare Survival missions require players to survive 10 minutes to complete the mission.
    • Nightmare Interception missions require players to finish two rounds to complete the mission.
    • Nightmare Excavation missions require players to gather at least 500 units of Cryotic to complete the mission.

Trivia

  • At the time of Nightmare Mode's introduction there was a No Minimap modifier that also removed the objective indicator. This was removed in Update 9.4 following player complaints
  • Update 9.4 added the No Shields modifier to the Energy Drain modifier, as well as reducing the chance of getting the combined modifier. Update 11.5.4 simply split the modifiers altogether.
  • Update 9.7 added the mod rewards from the Arid Fear Event (ShredVigor and Lethal Torrent) in Nightmare Mode's reward pool.
  • There seems to be an increased drop chance of resources, mods and other pickups. Users report finding many more mods than usual on missions.

Bugs

  • Host Migration will sometimes revert the mission to a normal state, removing all modifiers and resetting enemy levels to the mission's original range. Nightmare mods will still be rewarded however.
  • The Health Vampire and Timer modifiers will take effect as soon as the mission begins, i.e. as soon as the beginning cutscene starts.
  • Nightmare Sabotage missions with caches will not award a Nightmare Mod.

Media

See Also

References

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