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腳本錯誤:函數 "Proc" 不存在。 Magnetic Damage is created when combining Cold Damage with Electric Damage, and inflicts extra damage against Shields and Proto Shields.

When this damage type procs, the target's current shields and maximum shield capacity will be reduced by 75% over a duration of 4 seconds. After the effect expires, the target's shields and maximum shield capacity will be restored. Should multiple Magnetic status effects occur while one is already active, the duration will be extended, and the target's shields will be permanently reduced when the effect expires. Affected Tenno suffer additional effects: their HUDs will be disrupted, and 100% of their energy will be drained.

Example 1: (1 proc, 100 Magnetic damage)

Target's original shields: 1000/1000

Shields with Magnetic status: 825/1000206/250

Shields after Magnetic status: 825/1000

Example 2: (2 procs, 100 Magnetic damage each)

Target's original shields: 1000/1000

Shields with Magnetic status: 825/1000206/250

Proc during Magnetic status: 31/250

Shields after Magnetic status: 31/1000

Innate Magnetic Weapons[]

Enemies with Magnetic Attacks[]

  • Ancient Disruptor's Disrupt
  • Shock Eximus's aura. Will proc if players get too close.

Misc. Magnetic Items[]

Type Effectiveness[]

Damage Type Cloned Flesh Ferrite Alloy Machinery Status Effect
腳本錯誤:函數 "Proc" 不存在。 腳本錯誤:函數 "Proc" 不存在。 + 腳本錯誤:函數 "Proc" 不存在。 -50% Shield Reduction

Damage Type Flesh Shield Proto Shield Robotic Status Effect
腳本錯誤:函數 "Proc" 不存在。 腳本錯誤:函數 "Proc" 不存在。 + 腳本錯誤:函數 "Proc" 不存在。 +75% +75% Shield Reduction

Damage Type Infested Flesh Fossilized Sinew Status Effect
腳本錯誤:函數 "Proc" 不存在。 腳本錯誤:函數 "Proc" 不存在。 + 腳本錯誤:函數 "Proc" 不存在。 Shield Reduction

Media[]




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