FANDOM


Magnetic b Magnetic Damage is created when combining Cold Damage with Electric Damage, and inflicts extra damage against Shields and Proto Shields.

When this damage type procs, the target's current shields and maximum shield capacity will be reduced by 75% over a duration of 4 seconds. After the effect expires, the target's shields and maximum shield capacity will be restored. Should multiple Magnetic status effects occur while one is already active, the duration will be extended, and the target's shields will be permanently reduced when the effect expires. Affected Tenno suffer additional effects: their HUDs will be disrupted, and 100% of their energy will be drained.

Example 1: (1 proc, 100 Magnetic damage)

Target's original shields: 1000/1000

Shields with Magnetic status: 825/1000206/250

Shields after Magnetic status: 825/1000

Example 2: (2 procs, 100 Magnetic damage each)

Target's original shields: 1000/1000

Shields with Magnetic status: 825/1000206/250

Proc during Magnetic status: 31/250

Shields after Magnetic status: 31/1000

Innate Magnetic Weapons编辑

Enemies with Magnetic Attacks编辑

Misc. Magnetic Items编辑

Type Effectiveness编辑

Damage Type Cloned Flesh Ferrite Alloy Machinery Status Effect
Magnetic b Magnetic Cold b Cold + Electricity b Electricity -50% Shield Reduction

Damage Type Flesh Shield Proto Shield Robotic Status Effect
Magnetic b Magnetic Cold b Cold + Electricity b Electricity +75% +75% Shield Reduction

Damage Type Infested Flesh Fossilized Sinew Status Effect
Magnetic b Magnetic Cold b Cold + Electricity b Electricity Shield Reduction

Media编辑

  • 2013-11-25 00005.jpg

    The visual effect of Magnetic as shown, it combines electric and ice visual effects, creating azure vapor and sedimentation.




除了特别提示,社区内容遵循CC-BY-SA 授权许可。