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Infect your foes with this spore-scattering pistol. Headshots burrow in and explode, releasing spore clouds that seek out nearby enemies.

Zymos is an Infested pistol that releases explosive spores. On headshots, the spores burrow into the target, stunning and dealing continuous damage before exploding to release 6 additional spores that seek nearby enemies.

Characteristics[]

This weapon deals primarily Puncture DamageDmgPunctureSmall64.png Puncture damage.

Advantages:

Disadvantages:

Acquisition[]

Zymos is acquired by reaching Rank 1 - Stranger with the Entrati. Father sells the main blueprint for ReputationBlackx64.png 2,000 and component blueprints for ReputationBlackx64.png 1,000; a total of ReputationBlackx64.png 4,000 is needed for all parts. The main blueprint is also offered as a rank-up reward.

Manufacturing Requirements
Credits64.png
20,000
Barrel
1
Receiver
1
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:ReputationBlackx64.png2,000
Barrel • ReputationBlackx64.png 1,000
Credits64.png
20,000
TemperedBapholite64.png
20
PurifiedHeciphron64.png
5
DendriteBlastoma64.png
8
Neurode64.png
4
Time: 12 hrs
Rush: Platinum64.png 25
Receiver • ReputationBlackx64.png 1,000
Credits64.png
20,000
AdramalAlloy64.png
30
PurifiedHeciphron64.png
5
PustulentCognitiveNodule64.png
8
Morphics64.png
5
Time: 12 hrs
Rush: Platinum64.png 25

Notes[]

  • One barrel blueprint is required to reach Rank 1 - Clearance: Agnesis with the Necraloid.
  • Initial 953 Toxin DamageDmgToxinSmall64.png Toxin damage explosion will almost always be affected by headshot and headcrit bonuses, receiving double damage in addition to double critical multiplier.
  • Secondary projectiles from the initial explosion are affected differently by mods and buffing effects.
    • Damage from mods like Hornet Strike and Magnum Force apply to the 23 contact damage, but do not apply to the 333 Toxin DamageDmgToxinSmall64.png Toxin explosion.
      • Spores randomly select targets within 20m of the host target. This range is not affected by FulminationMod TT 20px.png Fulmination.
      • Spore contact damage has a guaranteed chance to proc Impact DamageDmgImpactSmall64.png Impact on secondary targets more than 7m away from the host target, but has 0% natural status chance to proc modded elements.
    • Elemental mods apply normally.
    • Faction Damage applies normally.
    • Multishot increases the number of initial projectiles, but not the 6 spores that are released from each explosion.
    • Critical Chance and Critical Damage bonuses are applied twice.
    • Flat Critical Chance Bonuses are applied twice. Once multiplied by modded critical chance, and again added last.
      • Critical Chance = ((5% × (1 + Modded Crit Chance)) + Flat Crit Chance) × (1 + Modded Crit Chance) + Flat Crit Chance
      • Critical Damage = 2.3 × (1 + Modded Crit Damage)2
    • For example, with Cat's EyeMod TT 20px.png Cat's Eye, Pistol GambitMod TT 20px.png Pistol Gambit and Target CrackerMod TT 20px.png Target Cracker, the secondary projectiles have:
    • Shooting the initial projectile through VoltVoltIcon272.png Volt's Electric ShieldElectricShield130xDark.png Electric Shield or Mutalist QuantaInfCrpShockSwarm.png Mutalist Quanta's Orbs will not affect the secondary projectiles.

Tips[]

Bugs[]

  • In multiplayer, poor to moderate network conditions can cause spores to never appear, despite landing headshots. Spore explosions also never occur regardless of network conditions.

Trivia[]

  • The Zymos was first seen and wielded by the Zealot Proselytizer in the third episode of Nightwave: Series 2 – The Emissary.
  • Depending on the level of the enemy (except for Infested enemies), upon performing a headshot, the enemy's head with swell up with an inflating noise before the spores explode.

Media[]

See Also[]

Patch History[]

Hotfix 30.5.3 (2021-07-09)

  • Fixed Chat Links for the Zymos lacking build/acquisition hints.

Hotfix 29.2.2 (2020-10-06)

  • Fixed missing Blueprint locations for the Zymos when viewing in the Market.

Update 29.1 (2020-09-17)

  • Fixed Zymos seeking swarms not being able to critically hit.
  • Fixed Zymos not spitting out the homing spore projectiles after the headshot explosion triggers for Clients.

Hotfix 29.0.8 (2020-09-10)

  • Decreased projectile spread of Multishot projectiles
  • Increased projectile speed from 59 to 79
    • Decreasing spread from Multishot and increasing the projectile speed makes landing headshots with all the projectiles a bit easier.

Hotfix 29.0.6 (2020-09-01)

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Update 29.0 (2020-08-25)

  • Introduced.
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