Zymos is an Infested pistol that releases explosive spores. On headshots, the spores burrow into the target, stunning and dealing continuous damage before exploding to release 6 additional spores that seek nearby enemies.
Characteristics[edit | edit source]
This weapon deals primarily Puncture damage.
Advantages:
- High
Puncture and good
Impact damage – effective against armor and shields.
- Above average critical multiplier.
- Very high status chance.
- Shots have a guaranteed
Impact proc.
- Shots explode in a 3.3 meter radius upon impact with a surface or enemy, inflicting
Toxin damage.
- Innate
Toxin damage – effective against Flesh and bypasses Shielded and Proto Shields.
- Headshots stun targets for 1 second and deals continuous damage before exploding for 953
Toxin damage and knocking down the initial target, then scattering 6 spores that home-in on nearby enemies, dealing 26 damage and a guaranteed
Impact proc on contact in addition to 333
Toxin damage in a radius each.
- Innate
- Can benefit from
Fulmination (
Primed).
- Innate
and
polarities.
Disadvantages:
- No
Slash damage – less effective against health.
- Explosion has innate
Toxin damage – less effective against Machinery, Robotics, and Fossilized.
- Very low critical chance.
- Very low fire rate.
- Very slow reload speed.
- All projectiles have travel time.
- Explosions inflict self-stagger.
- Explosion has linear damage falloff from 100% to 70% from central impact.
- Headshot explosion delay allows enemies to move out of the explosion range.
- Extremely low ammo capacity; requires just 3 reloads to fully deplete all ammo reserves.
Acquisition[edit | edit source]
Zymos is acquired by reaching the Rank of Stranger with the Entrati. Father sells the main blueprint for 2,000 and component blueprints for
1,000; a total of
4,000 is needed for all parts. The main blueprint is also offered as a rank-up reward.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
Time: 12 hrs | ||
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Barrel ⢠![]() | |||||
![]() 20,000 |
![]() 20 |
![]() 5 |
![]() 8 |
![]() 4 |
Time: 12 hrs |
Rush: ![]() | |||||
Receiver ⢠![]() | |||||
![]() 20,000 |
![]() 30 |
![]() 5 |
![]() 8 |
![]() 5 |
Time: 12 hrs |
Rush: ![]() |
Notes[edit | edit source]
- One barrel blueprint is required to reach the Rank of Clearance: Agnesis with the Necraloid.
- Initial 953
Toxin damage explosion will almost always be affected by headshot and headcrit bonuses, receiving double damage in addition to double critical multiplier.
- Secondary projectiles from the initial explosion are affected differently by mods and buffing effects.
- Damage from mods like Hornet Strike and Magnum Force apply to the 26 contact damage, but do not apply to the 333
Toxin explosion.
- Elemental mods apply normally.
- Faction Damage applies normally.
- Multishot increases the number of initial projectiles, but not the 6 spores that are released from each explosion.
- Critical Chance and Critical Damage bonuses are applied twice.
- Flat Critical Chance Bonuses are applied twice. Once multiplied by modded critical chance, and again added last.
- Critical Chance = 5% × ((1 + Modded Crit Chance) + Flat Crit Chance) × (1 + Modded Crit Chance) + Flat Crit Chance
- Critical Damage = 2.3 × (1 + Modded Crit Damage)2
- For example, with
Cat's Eye,
Pistol Gambit and
Target Cracker, the secondary projectiles have:
- Shooting the initial projectile through
Volt's
Electric Shield or
Mutalist Quanta's Orbs will not affect the secondary projectiles.
- Damage from mods like Hornet Strike and Magnum Force apply to the 26 contact damage, but do not apply to the 333
Tips[edit | edit source]
Trick Mag in the Exilus slot will make up for the low maximum ammo.
- Due to the nature of critical scaling, Critical mods are optimal despite the 5% base crit chance, and flat Critical Chance bonuses from
Harrow's
Covenant, Adarza Kavat's
Cat's Eye, and
Arcane Avenger are further multiplied by modded critical chance.
Trivia[edit | edit source]
- The Zymos was first seen and wielded by the Zealot Proselytizer in the third episode of Nightwave: Series 2 ā The Emissary.
Media[edit | edit source]
See Also[edit | edit source]
Keratinos, the melee counterpart to this weapon.
Patch History[edit | edit source]
- Fixed missing Blueprint locations for the Zymos when viewing in the Market.
- Fixed Zymos seeking swarms not being able to critically hit.
- Fixed Zymos not spitting out the homing spore projectiles after the headshot explosion triggers for Clients.
- Decreased projectile spread of Multishot projectiles
- Increased projectile speed from 59 to 79
- Decreasing spread from Multishot and increasing the projectile speed makes landing headshots with all the projectiles a bit easier.
- Clip size increased from 9 to 17.
- Ammo pool increased from 27 to 51.
- Introduced.
Languages:
Community content is available under CC-BY-SA unless otherwise noted.