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Hammer the enemy with this light-bodied heavy hitter. Featuring a double-action trigger that fires hard and fast.

The Zylok is a duplex-fire, cut-down variant of the Sybaris Sybaris, boasting high DmgSlashSmall64 Slash damage and status chance at the cost of critical chance and fire rate. The weapon can fire one bullet at a time by first holding down the fire button, then releasing, allowing more precision shots and ammo conservation.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Can equip the Zylok-exclusive Mod TT 20px Eximus Advantage mod.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.

Advantages over other Secondary weapons (excluding modular weapons):

  • Good accuracy.
  • Normal Attack (wiki attack index 1)
    • Above average reload speed (1.20 s)
    • Above average total damage (140)
    • Above average ammo max (210)
    • Above average status chance (26.00%)
  • Incarnon Form (wiki attack index 2)
    • Above average reload speed (1.20 s)
    • High total damage (400)
    • Above average ammo max (210)
    • High status chance (40.00%)
  • Incarnon Form Radial Attack (wiki attack index 3)
    • High reload speed (1.20 s)
    • Above average total damage (600)
    • Above average status chance (40.00%)
    • Above average disposition (●●●●○ (1.25x))

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (8.00%)
    • Low magazine (8)
    • Very low fire rate (1.800 attacks/sec)
  • Incarnon Form (wiki attack index 2)
    • Below average magazine (8)
    • Very low fire rate (1.000 attacks/sec)
  • Incarnon Form Radial Attack (wiki attack index 3)
    • Very low active falloff slope (10.0m/%)
    • Below average maximum falloff distance (6.0 m)
    • Below average magazine (8)
    • Very low fire rate (1.000 attacks/sec)

Comparisons:

Acquisition[]

This weapon was introduced during the The Pyrus Project event. To receive the weapon, players had to complete all four tasks related to the reconstruction of the Strata Relay: contributing 30 Pyrus Essence and 5 Relay Strut Components, completing 1 Simaris Daily Synthesis Task, and defeating the Grustrag Three 3 times. The weapon comes with a free weapon slot and a pre-installed Orokin Catalyst.

Since the event has concluded on all platforms with no returns, the Zylok is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64 200,000 and OrokinDucats 500. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.

The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 6.

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Zylok Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 YaoShrub Yao Shrubs, and 100 NacreousPebble Nacreous Pebbles.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Charge a large single shot that deals Radial DmgFireSmall64 Heat Damage.
    • Incarnon Form shoots charged explosive lasers with a 0.6 second charge time, inflicts pure DmgFireSmall64 Heat damage on the explosion, and explodes in a 6 meter radius, with increased base damage, Critical Chance, and Status Chance. However direct hits no longer deals DmgSlashSmall64 Slash damage, it has significantly slower Fire Rate, and the explosion possesses linear Damage Falloff from 100% to 40% from central impact.
      • Incarnon Form trigger must be fully charged to fire.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 12 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Zylok's Incarnon Form uses a separate "magazine" with each charge producing 1 round to a maximum of 12. Once all ammunition is expended, the Zylok reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Precision's Payoff:
    • Increase Damage by +76 (Zylok) / +30 (Prime).
    • On Burst Headshots: Increase Damage by +20 (Zylok) / +20 (Prime). Stacks up to 3x.
      • Stacks are generated if both shots from holding and releasing Zylok's trigger are headshots.
      • Stacks are shown as a buff, which are lost on reload or switching to Incarnon Form.
      • Incarnon Form cannot trigger burst headshots, as it has a Charge trigger instead of Duplex.
  • Perk 2: Mauler's Magazine:
    • Increase Damage by +76 (Zylok) / +30 (Prime).
    • On Reload From Empty: Increase Critical Damage Multiplier by +1x (Zylok) / +1x (Prime). Stacks up to 2x.
      • Stacks are shown as a buff, which are lost when reloading from a partial magazine or on death.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Extended Volley:
    • Increase Magazine Capacity by +12 (Zylok) / +18 (Prime).
      • Does not apply to Incarnon Form.
  • Perk 2: Rapid Reinforcement:
    • +50% Reload Speed.
  • Perk 3: Void's Guidance:
    • Increase Accuracy and reduce Recoil by +60%.

Evolution IV[]

  • Unlock Challenge: Kill 20 enemies with 4 or more active Status Effects.
  • Perk 1: Survivor's Edge:
    • Increase Critical Chance by +20% (Zylok) / +22% (Prime).
    • Increase Status Chance by +20% (Zylok) / +16% (Prime).
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +32% (Zylok) / +30% (Prime).
  • Perk 3: Fatal Affliction:
    • +40% Direct Damage per Status Type affecting the target.

Trivia[]

  • The Zylok is the first and so far only duplex-fire weapon outside of the Tigris Tigris family of shotguns.
  • While technically duplex in nature, it does make it the third 2-shot burst fire pistol in the game, alongside the Akjagara Akjagara and Kraken Kraken.
  • The Zylok appears to have a turret magazine, as seen in the Turret gun. The experimental design was percussion-cap and had a cylinder with radial, outward facing chambers. This was quickly deemed too dangerous, since at least one chamber pointed towards the user's face, and it was possible to accidentally "chainfire" or fire all shots at once. 

Media[]

Patch History[]

Update 35.0 (2023-12-13)

  • Fixed a case where Zylok and Zylok Prime’s flipping firing animation triggered too frequently for Clients when viewed by Host.

Update 32.2 (2022-11-30)

  • Fixed the Zylok not reloading automatically when running out of ammo.

Hotfix 27.0.9 (2020-01-09)

  • Now tradable.

Update 23.10 (2018-10-12)

  • Fixed inability to equip Pistol Skins on the Zylok.

Update 23.8 (2018-09-12)

  • Fixed the Zylok’s "low clip" sound from being audible everywhere.

Hotfix 23.6.2 (2018-08-31)

  • Missed notes from last night's Hotfix for Zylok changes that were intended for its release with 23.6.0:
    • Increased Puncture damage to 16.8.
    • Increased Slash damage to 78.4.
    • Increased Impact damage to 4.8.
    • Decreased Fire Rate and increased recoil to compensate for additional damage.
    • Fixed Trigger Type in Arsenal being incorrectly listed as “Semi” instead of “Duplex”.
  • Zylok has been re-enabled in Conclave now that it has received PvP treatment.
  • Fixed issue with the Zylok that could unload the entire clip at once.

Hotfix 23.6.1 (2018-08-30)

  • Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.

Update 23.6 (2018-08-30)

  • Introduced via The Pyrus Project event.

Last updated: Hotfix 27.0.9 (2020-01-09)

See Also[]

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