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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name =
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|name = <!--
 
<!--
 
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
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<!--Statistics-->
 
<!--Statistics-->
|image =
+
|trigger = <!--Utility-->
|mastery level =
+
|flight speed = ~30
|slot =
+
|noise level = Silent
|type =
+
|max ammo = 270
|trigger =
+
|disposition = <!--Normal Attacks-->
  +
|normal ammo cost = <!--Charge Attacks-->
  +
|charge ammo cost = <!--Area Attacks-->
  +
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea falloff = <!--Secondary Attacks-->
  +
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
  +
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw charge time = <!--Other Melee Attacks-->
  +
|slide attack = <!--Miscellaneous-->
  +
|channel damage =
  +
|charge element =
  +
|charge status chance =
  +
|area element =
  +
}}
  +
{{Codex|Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.}}
   
<!--Utility-->
+
The '''Zhuge Prime''' is a [[prime]]d variant of the {{Weapon|Zhuge}} [[Tenno]] automatic crossbow, with higher [[critical chance]], [[fire rate]], magazine size, and altered damage that favors {{Icon|Proc|Slash|Text}}, but with less reserve ammo. To compensate for its decrease in total damage, [[status chance]], and [[reload speed]], the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside {{WF|Wukong Prime}} and {{Weapon|Ninkondi Prime}}.
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
The '''Zhuge Prime''' is a [[prime]]d variant of the {{Weapon|Zhuge}} [[Tenno]] automatic crossbow, with higher [[critical chance]], [[fire rate]], magazine size, and altered damage that favors {{Icon|Proc|Slash|Text}}, but has lower [[status chance]] and [[reload speed]]. Bolts fired by the Zhuge Prime also explode shortly after impact.
 
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage.
+
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
   
'''Advantages'''
+
'''Advantages:'''
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
+
*Second highest base damage of all fully automatic weapons, behind {{Weapon|Zhuge}}/{{Weapon|Panthera}}.
  +
**High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
 
*Very high [[critical chance]] and [[status chance]].
 
*Very high [[critical chance]] and [[status chance]].
**Can reach 100% status chance with {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, and {{M|Malignant Force}}.
 
 
*High base [[accuracy]].
 
*High base [[accuracy]].
 
*Very ammo efficient.
 
*Very ammo efficient.
 
**High ammo reserve for its magazine size.
 
**High ammo reserve for its magazine size.
 
**Uses rifle ammo pickups instead of the scarcer sniper ammo pickups.
 
**Uses rifle ammo pickups instead of the scarcer sniper ammo pickups.
  +
*[[Noise Level|Silent]].
 
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
 
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
*Bolts explode in a '''?''' meter radius after '''?''' seconds on impacting a surface or enemy.
+
*Bolts explode in a '''2.6''' meter radius after '''0.6''' seconds on impacting a surface or enemy.
  +
**Explosion delay reduces likelihood of inflicting self-damage.
  +
*Reloads '''1''' second faster from a fully depleted magazine.
 
*Innate three {{Icon|Pol|V}} polarities.
 
*Innate three {{Icon|Pol|V}} polarities.
*Can use the bow-exclusive {{M|Thunderbolt}} mod.
+
*Can benefit from {{M|Firestorm}}, {{M|Amalgam Furax Body Count}}, and {{M|Cautious Shot}}.
 
*Counts as a bow in regards to [[fire rate]] mods, doubling the fire rate bonus.
 
*Counts as a bow in regards to [[fire rate]] mods, doubling the fire rate bonus.
   
'''Disadvantages'''
+
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|text}} damage &ndash; less effective against [[shield]]s.
 
*Low {{Icon|Proc|Impact|text}} damage &ndash; less effective against [[shield]]s.
*Very low [[reload speed]].
+
*Very low base [[reload speed]].
 
*Projectiles have travel time.
 
*Projectiles have travel time.
*Explosion inflicts self-damage.
+
*Explosion inflicts [[Stagger|self-stagger]].
  +
*Explosion has linear damage falloff from 100% to 70% from central impact.
  +
*Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.
   
 
{{WeaponComparison|Zhuge}}
 
{{WeaponComparison|Zhuge}}
Line 46: Line 46:
   
 
==Notes==
 
==Notes==
*Can be used on bow-only [[Sortie]] missions.
+
*Can be used in bow-only [[Sortie]] missions.
  +
*Reload time is reduced to '''2''' seconds when the magazine is empty.
  +
*Despite being capable of using the {{M|Thunderbolt}} mod, it has no effect due to the weapon's innate explosion.
  +
*Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
  +
*[[Punch Through]] affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than where the bolt penetrates an enemy or object.
   
==Tips==
+
==Bugs==
  +
*The arsenal screen erroneously lists the weapon's [[Noise Level]] as "Alarming."
   
==Trivia==
 
 
{{SkinGallery}}
 
{{SkinGallery}}
   
 
==Media==
 
==Media==
<gallery widths="320" position="center">
+
<gallery type="slideshow" position="center" widths="600">
Warframe Zhuge Prime & Ninkondi Prime - A Couple Forma Later thesnapshot
+
sean-bigham-sb-orokin-zhuge-prime-006.jpg
  +
sean-bigham-sb-orokin-crossbow-002.jpg
 
</gallery>
 
</gallery>
   
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
  +
Warframe Zhuge Prime & Ninkondi Prime - A Couple Forma Later thesnapshot
  +
Warframe VAUBAN & ZHUGE PRIME'S DEVASTATING COMBO!
  +
Warframe - All Prime Primaries - Weapon Animations & Sounds (2013 - 2019)
  +
Warframe - All Prime Weapon Reloads in 1 minute (2013 - 2019)
  +
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.2.2}}<br/>
  +
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
  +
*Zhuge Prime: 30%
  +
  +
{{ver|27.2}}
  +
;Self Damage Changes:
  +
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
  +
  +
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
  +
  +
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
  +
  +
In the original Dev Workshop, we said:<br />
  +
''As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.''
  +
  +
This is no longer accurate after continued testing. What we are doing now is:
  +
  +
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
  +
  +
''Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.''
  +
  +
{{ver|25.8}}
  +
;October 2019 Riven Disposition Change
  +
*Zhuge: 1.25->1.15
  +
 
{{ver|25.3}}
 
{{ver|25.3}}
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|25.3}}
   
+
==See Also==
==See also==
 
 
*{{Weapon|Zhuge}}, the normal counterpart.
 
*{{Weapon|Zhuge}}, the normal counterpart.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[Category:Prime Weapons]]
  +
[[Category:Update 25]]
  +
[[Category:Self Damage Weapons]]

Latest revision as of 19:19, May 3, 2020

Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.

The Zhuge Prime is a primed variant of the RepeatingCrossbow Zhuge Tenno automatic crossbow, with higher critical chance, fire rate, magazine size, and altered damage that favors Slash b Slash, but with less reserve ammo. To compensate for its decrease in total damage, status chance, and reload speed, the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside Wukong PrimeIcon272 Wukong Prime and NinkondiPrime Ninkondi Prime.

Manufacturing Requirements
Credits64
15,000
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintAxi A6 Uncommon
Axi T4 Uncommon
Lith L1 Uncommon (V)
Neo G2 Uncommon (V)
GenericGunPrimeBarrel BarrelNeo Z5 Rare
Neo Z3 Rare (V)
GenericComponentPrimeLatch GripMeso R3 Common
Neo A3 Common
Meso A2 Common (V)
Axi P3 Common (V)
GenericGunPrimeReceiver ReceiverAxi B3 Uncommon
Axi D1 Uncommon (V)
GenericGunPrimeStock StringAxi T5 Common
Meso W1 Common (V)
Neo I1 Common (V)
Axi M1 Common (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • Second highest base damage of all fully automatic weapons, behind RepeatingCrossbow Zhuge/TennoMiter Panthera.
  • Very high critical chance and status chance.
  • High base accuracy.
  • Very ammo efficient.
    • High ammo reserve for its magazine size.
    • Uses rifle ammo pickups instead of the scarcer sniper ammo pickups.
  • Silent.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Bolts explode in a 2.6 meter radius after 0.6 seconds on impacting a surface or enemy.
    • Explosion delay reduces likelihood of inflicting self-damage.
  • Reloads 1 second faster from a fully depleted magazine.
  • Innate three Madurai Pol polarities.
  • Can benefit from Mod TT 20pxFirestorm, Mod TT 20pxAmalgam Furax Body Count, and Mod TT 20pxCautious Shot.
  • Counts as a bow in regards to fire rate mods, doubling the fire rate bonus.

Disadvantages:

  • Low Impact b Impact damage – less effective against shields.
  • Very low base reload speed.
  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 70% from central impact.
  • Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.

Comparisons:

  • Zhuge Prime, compared to Zhuge:

Weapon LoadoutsEdit

NotesEdit

  • Can be used in bow-only Sortie missions.
  • Reload time is reduced to 2 seconds when the magazine is empty.
  • Despite being capable of using the Mod TT 20pxThunderbolt mod, it has no effect due to the weapon's innate explosion.
  • Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
  • Punch Through affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than where the bolt penetrates an enemy or object.

BugsEdit

  • The arsenal screen erroneously lists the weapon's Noise Level as "Alarming."

Zhuge Prime Skins

MediaEdit

Patch HistoryEdit

Hotfix 27.2.2

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Zhuge Prime: 30%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.8

October 2019 Riven Disposition Change
  • Zhuge: 1.25->1.15

Update 25.3

  • Introduced.

Last updated: Update 25.3

See AlsoEdit

  • RepeatingCrossbow Zhuge, the normal counterpart.
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