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WARFRAME Wiki
(After recording some testing with reloads, I've confirmed it's 1 second faster with empty magazine. Not 2.)
(Adding categories)
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{{PrimeAccess}}
 
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
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<!--Utility-->
 
<!--Utility-->
 
|ammo type =
 
|ammo type =
|flight speed =
+
|flight speed = ~30
 
|range =
 
|range =
 
|noise level =Silent
 
|noise level =Silent
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{{Codex|Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.}}
 
{{Codex|Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.}}
   
The '''Zhuge Prime''' is a [[prime]]d variant of the {{Weapon|Zhuge}} [[Tenno]] automatic crossbow, with higher [[critical chance]], [[fire rate]], magazine size, and altered damage that favors {{Icon|Proc|Slash|Text}}. To compensate for its decrease in total damage, [[status chance]], and [[reload speed]], the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside {{WF|Wukong Prime}} and {{Weapon|Ninkondi Prime}}.
+
The '''Zhuge Prime''' is a [[prime]]d variant of the {{Weapon|Zhuge}} [[Tenno]] automatic crossbow, with higher [[critical chance]], [[fire rate]], magazine size, and altered damage that favors {{Icon|Proc|Slash|Text}}, but with less reserve ammo. To compensate for its decrease in total damage, [[status chance]], and [[reload speed]], the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside {{WF|Wukong Prime}} and {{Weapon|Ninkondi Prime}}.
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage.
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This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
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*[[Noise Level|Silent]].
 
*[[Noise Level|Silent]].
 
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
 
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
*Bolts explode in a '''3''' meter radius after '''1''' second on impacting a surface or enemy.
+
*Bolts explode in a '''2.2''' meter radius after '''0.6''' seconds on impacting a surface or enemy.
 
**Explosion delay reduces likelihood of inflicting self-damage.
 
**Explosion delay reduces likelihood of inflicting self-damage.
 
*Reloads '''1''' second faster from a fully depleted magazine.
 
*Reloads '''1''' second faster from a fully depleted magazine.
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|text}} damage &ndash; less effective against [[shield]]s.
 
*Low {{Icon|Proc|Impact|text}} damage &ndash; less effective against [[shield]]s.
*Damage is split between the bolt and the explosion, requiring direct hits to maximize damage output.
 
 
*Very low base [[reload speed]].
 
*Very low base [[reload speed]].
 
*Projectiles have travel time.
 
*Projectiles have travel time.
 
*Explosion inflicts self-damage.
 
*Explosion inflicts self-damage.
 
**Cannot use the {{M|Cautious Shot}} mod.
 
**Cannot use the {{M|Cautious Shot}} mod.
*Explosion delay allows enemies to move out of explosion range.
+
*Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.
   
 
{{WeaponComparison|Zhuge}}
 
{{WeaponComparison|Zhuge}}
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==Notes==
 
==Notes==
 
*Can be used in bow-only [[Sortie]] missions.
 
*Can be used in bow-only [[Sortie]] missions.
*Reload time is reduced to '''1''' seconds when the magazine is empty.
+
*Reload time is reduced to '''2''' seconds when the magazine is empty.
 
*Despite being capable of using the {{M|Thunderbolt}} mod, it has no effect due to the weapon's innate explosion.
 
*Despite being capable of using the {{M|Thunderbolt}} mod, it has no effect due to the weapon's innate explosion.
 
*Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
 
*Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
*[[Punch Through]] affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than whenever the bolt punches through an enemy or object.
+
*[[Punch Through]] affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than where the bolt penetrates an enemy or object.
   
 
==Bugs==
 
==Bugs==
 
*The arsenal screen erroneously lists the weapon's [[Noise Level]] as "Alarming."
 
*The arsenal screen erroneously lists the weapon's [[Noise Level]] as "Alarming."
*Zhuge Prime has 270 reserve ammo, half of normal Zhuge's 540.
 
   
 
{{SkinGallery}}
 
{{SkinGallery}}
   
 
==Media==
 
==Media==
  +
<gallery type="slideshow" position="center" widths="600">
 
sean-bigham-sb-orokin-zhuge-prime-006.jpg
 
sean-bigham-sb-orokin-crossbow-002.jpg
  +
</gallery>
 
<gallery widths="300" position="center" columns="2">
 
<gallery widths="300" position="center" columns="2">
 
Warframe Zhuge Prime & Ninkondi Prime - A Couple Forma Later thesnapshot
 
Warframe Zhuge Prime & Ninkondi Prime - A Couple Forma Later thesnapshot
 
Warframe VAUBAN & ZHUGE PRIME'S DEVASTATING COMBO!
 
Warframe VAUBAN & ZHUGE PRIME'S DEVASTATING COMBO!
  +
Warframe - All Prime Primaries - Weapon Animations & Sounds (2013 - 2019)
sean-bigham-sb-orokin-zhuge-prime-006.jpg
 
sean-bigham-sb-orokin-crossbow-002.jpg
 
 
</gallery>
 
</gallery>
  +
  +
[[File:Warframe - All Prime Primaries - Weapon Animations & Sounds (2013 - 2019)|thumb|center|300 px]]
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.8}}
  +
;October 2019 Riven Disposition Change
  +
*Zhuge: 1.25->1.15
  +
 
{{ver|25.3}}
 
{{ver|25.3}}
 
*Introduced.
 
*Introduced.
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{{Ver/Lu|25.3}}
 
{{Ver/Lu|25.3}}
   
==See also==
+
==See Also==
 
*{{Weapon|Zhuge}}, the normal counterpart.
 
*{{Weapon|Zhuge}}, the normal counterpart.
   
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[[Category:Prime Weapons]]
 
[[Category:Prime Weapons]]
 
[[Category:Update 25]]
 
[[Category:Update 25]]
  +
[[Category:Self Damage Weapons]]

Revision as of 17:04, 7 February 2020

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Zhuge Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.

The Zhuge Prime is a primed variant of the Zhuge Zhuge Tenno automatic crossbow, with higher critical chance, fire rate, magazine size, and altered damage that favors Script error: The function "Proc" does not exist., but with less reserve ammo. To compensate for its decrease in total damage, status chance, and reload speed, the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside Wukong PrimeIcon272 Wukong Prime and NinkondiPrime Ninkondi Prime.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Second highest base damage of all fully automatic weapons, behind Zhuge Zhuge/Panthera Panthera.
    • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Very high critical chance and status chance.
  • High base accuracy.
  • Very ammo efficient.
    • High ammo reserve for its magazine size.
    • Uses rifle ammo pickups instead of the scarcer sniper ammo pickups.
  • Silent.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Bolts explode in a 2.2 meter radius after 0.6 seconds on impacting a surface or enemy.
    • Explosion delay reduces likelihood of inflicting self-damage.
  • Reloads 1 second faster from a fully depleted magazine.
  • Innate three Script error: The function "Pol" does not exist. polarities.
  • Counts as a bow in regards to fire rate mods, doubling the fire rate bonus.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against shields.
  • Very low base reload speed.
  • Projectiles have travel time.
  • Explosion inflicts self-damage.
  • Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.

Comparisons:

Lotusiconsmall
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Notes

  • Can be used in bow-only Sortie missions.
  • Reload time is reduced to 2 seconds when the magazine is empty.
  • Despite being capable of using the Mod TT 20px Thunderbolt mod, it has no effect due to the weapon's innate explosion.
  • Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
  • Punch Through affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than where the bolt penetrates an enemy or object.

Bugs

  • The arsenal screen erroneously lists the weapon's Noise Level as "Alarming."

Zhuge Prime Skins

Edit

Media

Warframe_-_All_Prime_Primaries_-_Weapon_Animations_&_Sounds_(2013_-_2019)

Warframe - All Prime Primaries - Weapon Animations & Sounds (2013 - 2019)

Patch History

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Zhuge: 1.25->1.15

Update 25.3 (2019-07-06)

  • Introduced.

Last updated: Update 25.3 (2019-07-06)

See Also

  • Zhuge Zhuge, the normal counterpart.