Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.

The Zhuge Prime is a primed variant of the RepeatingCrossbow Zhuge Tenno automatic crossbow, with higher critical chance, fire rate, magazine size, and altered damage that favors Slash b Slash, but with less reserve ammo. To compensate for its decrease in total damage, status chance, and reload speed, the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside Wukong PrimeIcon272 Wukong Prime and NinkondiPrime Ninkondi Prime.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A


This weapon deals primarily Puncture b Puncture damage.


  • Second highest base damage of all fully automatic weapons, behind RepeatingCrossbow Zhuge/TennoMiter Panthera.
  • Very high critical chance and status chance.
  • High base accuracy.
  • Very ammo efficient.
    • High ammo reserve for its magazine size.
    • Uses rifle ammo pickups instead of the scarcer sniper ammo pickups.
  • Silent.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Bolts explode in a 2.6 meter radius after 0.6 seconds on impacting a surface or enemy.
    • Explosion delay reduces likelihood of inflicting self-stagger.
  • Reloads 1 second faster from a fully depleted magazine.
  • Innate three Madurai Pol polarities.
  • Can benefit from Mod TT 20pxFirestorm, Mod TT 20pxAmalgam Furax Body Count, and Mod TT 20pxCautious Shot.
  • Counts as a bow in regards to fire rate mods, doubling the fire rate bonus.


  • Low Impact b Impact damage – less effective against shields.
  • Very low base reload speed.
  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 70% from central impact.
  • Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.


  • Zhuge Prime, compared to Zhuge:
    • Lower base damage (50.0 vs. 100.0)
      • Higher Impact b Impact damage (10.0 vs. 5.0)
      • Lower Puncture b Puncture damage (22.5 vs. 75.0)
      • Lower Slash b Slash damage (17.5 vs. 20.0)
    • Higher critical chance (26% vs. 20%)
    • Lower status chance (30% vs. 35%)
    • Higher fire rate (5.5 rounds/sec vs. 4.17 rounds/sec)
    • Larger magazine (30 rounds vs. 20 rounds)
    • Smaller max ammo capacity (270 rounds vs. 540 rounds)
    • Slower reload speed (3 s vs. 2.5 s)
    • Different polarities (Madurai PolMadurai PolMadurai Pol vs. Madurai Pol)
    • Higher Mastery Rank required (14 vs. 10)
    • Lower disposition (1.15 vs. 1.2)


Zhuge Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint GenericComponentPrimeLatchGrip GenericGunPrimeStockString GenericGunPrimeBarrelBarrel GenericGunPrimeReceiverReceiver
Meso P2 Uncommon
Axi T4 Uncommon
Lith L1 Uncommon (V)
Neo G2 Uncommon (V)
Axi A6 Uncommon (V)
Meso P3 Common
Neo A3 Common
Meso A2 Common (V)
Meso R3 Common (V)
Axi P3 Common (V)
Axi A11 Common
Meso W1 Common (V)
Neo I1 Common (V)
Axi M1 Common (V)
Axi T5 Common (V)
Neo Z5 Rare
Neo Z3 Rare (V)
Axi B3 Uncommon
Axi D1 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Weapon LoadoutsEdit


  • Can be used in bow-only Sortie missions.
  • Reload time is reduced to 2 seconds when the magazine is empty.
  • Despite being capable of using the Mod TT 20pxThunderbolt mod, it has no effect due to the weapon's innate explosion.
  • Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
  • Punch Through affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than where the bolt penetrates an enemy or object.

Zhuge Prime Skins


Patch HistoryEdit

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Zhuge Prime: 30%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.8

October 2019 Riven Disposition Change
  • Zhuge: 1.25->1.15

Update 25.3

  • Introduced.

Last updated: Update 25.3

See AlsoEdit

  • RepeatingCrossbow Zhuge, the normal counterpart.
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