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“Market forces dictate that you need to evolve or die.”
Zhuge Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Tenno artistry. Ancient craft. A weapon of surgical precision and devastating effect. Each bolt fired by Zhuge Prime explodes shortly after embedding.

The Zhuge Prime is a primed variant of the Zhuge Zhuge Tenno automatic crossbow, with higher critical chance, fire rate, magazine size, and altered damage that favors DmgSlashSmall64 Slash, but with less reserve ammo. To compensate for its decrease in total damage, status chance, and reload speed, the bolts fired by the Zhuge Prime explode shortly after impact, and reloads faster from an empty magazine. Zhuge Prime was released alongside Wukong PrimeIcon272 Wukong Prime and NinkondiPrime Ninkondi Prime.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Bolts explode in a 2.6 meter radius after 0.6 seconds on impacting a surface or enemy.
    • Explosion delay reduces likelihood of inflicting self-stagger, but allows enemies to move out of explosion range if not directly hit by one of the bolts.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Reloads 50% faster from a fully depleted magazine.
  • Can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed) and Mod TT 20px Cautious Shot.
  • Counts as a bow in regards to fire rate mods, doubling the fire rate bonus.
  • Innate three Madurai Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Second highest base damage of all fully automatic weapons, behind Zhuge Zhuge/Panthera Panthera.
  • High base accuracy.
  • Silent.
  • Arrow Impact (wiki attack index 1)
    • Above average crit chance (26.00%)
    • Above average fire rate (5.500 attacks/sec)
    • Above average status chance (30.00%)
  • Arrow Explosion (wiki attack index 2)
    • High fire rate (5.500 attacks/sec)
    • Above average status chance (30.00%)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from 100% to 70% from central impact.
  • Arrow Impact (wiki attack index 1)
    • Low reload speed (3.00 s)
    • Below average total damage (50)
    • Below average disposition (●●●●○ (1.15x))
  • Arrow Explosion (wiki attack index 2)
    • Very low active falloff slope (8.7m/%)
    • Very low maximum falloff distance (2.6 m)
    • Low reload speed (3.00 s)
    • Very low total damage (40)
    • Below average disposition (●●●●○ (1.15x))
    • Below average crit multiplier (2.00x)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Zhuge Prime's Relic Drops
String Receiver Barrel ZhugePrime Blueprint Grip
AxiRelicIntact Axi A11 Common (V)
AxiRelicIntact Axi M1 Common (V)
AxiRelicIntact Axi T5 Common (V)
LithRelicIntact Lith G3 Common (V)
LithRelicIntact Lith N5 Common (V)
MesoRelicIntact Meso W1 Common (V)
NeoRelicIntact Neo E3 Common (V)
NeoRelicIntact Neo I1 Common (V)
AxiRelicIntact Axi B3 Uncommon (V)
AxiRelicIntact Axi D1 Uncommon (V)
MesoRelicIntact Meso W2 Uncommon (V)
NeoRelicIntact Neo N14 Uncommon (V)
NeoRelicIntact Neo Z3 Rare (V)
NeoRelicIntact Neo Z5 Rare (V)
NeoRelicIntact Neo Z6 Rare (V)
NeoRelicIntact Neo Z7 Rare (V)
NeoRelicIntact Neo Z9 Rare (V)
AxiRelicIntact Axi A6 Uncommon (V)
AxiRelicIntact Axi T4 Uncommon (V)
AxiRelicIntact Axi T9 Uncommon (V)
AxiRelicIntact Axi Z1 Uncommon (V)
LithRelicIntact Lith L1 Uncommon (V)
LithRelicIntact Lith T5 Uncommon (V)
MesoRelicIntact Meso P2 Uncommon (V)
NeoRelicIntact Neo G2 Uncommon (V)
AxiRelicIntact Axi P3 Common (V)
LithRelicIntact Lith N6 Common (V)
LithRelicIntact Lith S13 Common (V)
MesoRelicIntact Meso A2 Common (V)
MesoRelicIntact Meso P3 Common (V)
MesoRelicIntact Meso R3 Common (V)
MesoRelicIntact Meso T4 Common (V)
NeoRelicIntact Neo A3 Common (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Vaultings[]

Notes[]

  • Can be used in bow-only Sortie missions.
  • Reload time is reduced to 2 seconds when the magazine is empty.
  • Despite being capable of using the Mod TT 20px Thunderbolt mod, it has no effect due to the weapon's innate explosion.
  • Enemies killed with the initial bolt are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The bolt will then create its detonation field at the point where the corpse 'lands'.
  • Punch Through affects the location of the bolt explosions. The weapon's explosions are applied at the final point of contact where the bolt ends rather than where the bolt penetrates an enemy or object.

Trivia[]

Zhuge Prime Skins

Edit

Media[]

Patch History[]

Update 32.2 (2022-11-30)

  • Fixed Zhuge Prime's bolts not exploding on kill until after the body had disappeared.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

60 Ammo per Pick Up:

  • Zhuge Prime
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Zhuge Prime: 30%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Zhuge: 1.25->1.15

Update 25.3 (2019-07-06)

  • Introduced.

Last updated: Update 25.3 (2019-07-06)

See Also[]

  • Zhuge Zhuge, the normal counterpart.
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