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+ | {{UpdateMe|Include blocking angle and follow through stats}} |
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− | {{Quote|You have dreamed of your perfect blade! Well, dream no longer! It resides in this place between yourself and Hok, master craftsman, waiting to be born!|[[Hok]]}}[[File:ZawWall.png|thumb|300px]] |
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+ | {{Infobox |
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+ | |Box title = Zaw |
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+ | |image = ZawWall.png |
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+ | |caption = |
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+ | }} |
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+ | {{Quote|You have dreamed of your perfect blade! Well, dream no longer! It resides in this place between yourself and Hok, master craftsman, waiting to be born!|[[Hok]]}} |
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+ | <section begin=intro /> |
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'''Zaws''' are [[:Category:Modular Weapons|modular]] [[Melee|melee]] [[Weapon|weapons]] created and assembled at [[Hok]]'s Anvil in [[Cetus]]. Unlike traditional weapons, Zaws utilize a modular components system with interchangeable parts when crafting. Different parts grant different stats and abilities when used in crafting a Zaw, and players are able to mix and match different combinations of parts, resulting in a much wider variety of base stat customization for the weapons. Players are also free to give Zaws a name of their choice to further enhance customization. |
'''Zaws''' are [[:Category:Modular Weapons|modular]] [[Melee|melee]] [[Weapon|weapons]] created and assembled at [[Hok]]'s Anvil in [[Cetus]]. Unlike traditional weapons, Zaws utilize a modular components system with interchangeable parts when crafting. Different parts grant different stats and abilities when used in crafting a Zaw, and players are able to mix and match different combinations of parts, resulting in a much wider variety of base stat customization for the weapons. Players are also free to give Zaws a name of their choice to further enhance customization. |
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+ | <section end=intro /> |
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− | {{clr}} |
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<div class="tabbertab"><tabber>Components = |
<div class="tabbertab"><tabber>Components = |
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A Zaw consists of three different components, the '''Strike''', the '''Grip''', and the '''Link'''. Each component is centered around a particular aspect of the weapon, and these components can each have various parts to choose from, which changes the type of functionality that the component provides. |
A Zaw consists of three different components, the '''Strike''', the '''Grip''', and the '''Link'''. Each component is centered around a particular aspect of the weapon, and these components can each have various parts to choose from, which changes the type of functionality that the component provides. |
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'''Strikes''' are the head of the weapon, which determines the weapon's damage distribution, critical chance, critical damage and status; while also altering the final base speed of the Zaw. These are the components that earn [[Mastery Rank]] points for the weapon. It also determines what picture is shown in the arsenal. Each Strike can give two types of weapon depending on the '''Grip''' used (one-handed or two-handed). Weapon type determines the polarity of the [[Stance]] slot. |
'''Strikes''' are the head of the weapon, which determines the weapon's damage distribution, critical chance, critical damage and status; while also altering the final base speed of the Zaw. These are the components that earn [[Mastery Rank]] points for the weapon. It also determines what picture is shown in the arsenal. Each Strike can give two types of weapon depending on the '''Grip''' used (one-handed or two-handed). Weapon type determines the polarity of the [[Stance]] slot. |
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− | {|class=" |
+ | {|class="wikitable sortable" |
|- |
|- |
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!Strike |
!Strike |
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− | !width=" |
+ | !width="15%" |Type 1H & Range |
+ | !width="17%" |Type 2H & Range |
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!Damage |
!Damage |
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− | !{{ |
+ | !{{D|Impact}} |
− | !{{ |
+ | !{{D|Puncture}} |
− | !{{ |
+ | !{{D|Slash}} |
− | !{{ |
+ | !{{D|Viral}} |
!Speed |
!Speed |
||
− | ! |
+ | !Crit Chance |
+ | !Crit Multi |
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− | !{{text||CM|hover=Critical Multiplier}} |
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!Status |
!Status |
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|- |
|- |
||
|'''[[Balla]]''' |
|'''[[Balla]]''' |
||
− | |Dagger ({{ |
+ | |Dagger ({{Pol|Madurai}}) 1.7m |
+ | |Staff ({{Pol|Madurai}}) 3.0m |
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− | |'''68.0''' |
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+ | |'''224.0''' |
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− | |3.4 |
||
− | | |
+ | |11.2 |
− | | |
+ | |134.4 |
+ | |78.4 |
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| - |
| - |
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| +0.083 |
| +0.083 |
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|- |
|- |
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|'''[[Cyath]]''' |
|'''[[Cyath]]''' |
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− | |Machete ({{ |
+ | |Machete ({{Pol|Zenurik}}) 2.6m |
+ | |Polearm ({{Pol|Naramon}}) 3.0m |
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− | |'''72.0''' |
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+ | |'''230.0''' |
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− | |14.4 |
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− | | |
+ | |46.0 |
− | | |
+ | |11.5 |
+ | |172.5 |
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| - |
| - |
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| +0.000 |
| +0.000 |
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|- |
|- |
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|'''[[Dehtat]]''' |
|'''[[Dehtat]]''' |
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− | |Rapier ({{ |
+ | |Rapier ({{Pol|Naramon}}) 2.5m |
+ | |Polearm ({{Pol|Naramon}}) 3.0m |
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− | |'''68.0''' |
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+ | |'''224.0''' |
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− | |6.8 |
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− | | |
+ | |22.4 |
− | | |
+ | |112.0 |
+ | |89.6 |
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| - |
| - |
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| +0.083 |
| +0.083 |
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|- |
|- |
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|'''[[Dokrahm]]''' |
|'''[[Dokrahm]]''' |
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− | |Scythe ({{ |
+ | |Scythe ({{Pol|Zenurik}}) 1.7m |
+ | |Heavy Blade ({{Pol|Madurai}}) 3.0m |
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− | |'''68.0''' |
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+ | |'''309''' |
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− | |10.2 |
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− | | |
+ | |46.4 |
− | | |
+ | |108.1 |
+ | |154.5 |
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| - |
| - |
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| +0.083 |
| +0.083 |
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|- |
|- |
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|'''[[Kronsh]]''' |
|'''[[Kronsh]]''' |
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− | |Machete ({{ |
+ | |Machete ({{Pol|Zenurik}}) 2.6m |
+ | |Polearm ({{Pol|Naramon}}) 3.0m |
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− | |'''86.0''' |
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+ | |'''234.0''' |
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− | |60.2 |
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+ | |163.8 |
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| - |
| - |
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− | | |
+ | |70.2 |
| - |
| - |
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| -0.067 |
| -0.067 |
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|- |
|- |
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|'''[[Mewan]]''' |
|'''[[Mewan]]''' |
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− | |Sword ({{ |
+ | |Sword ({{Pol|Madurai}}) 2.5m |
+ | |Polearm ({{Pol|Naramon}}) 3.0m |
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− | |'''86.0''' |
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+ | |'''224.0''' |
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− | |21.5 |
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− | | |
+ | |56.0 |
− | | |
+ | |78.4 |
+ | |89.6 |
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| - |
| - |
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| -0.067 |
| -0.067 |
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|- |
|- |
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|'''[[Ooltha]]''' |
|'''[[Ooltha]]''' |
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− | |Sword ({{ |
+ | |Sword ({{Pol|Madurai}}) 2.5m |
+ | |Staff ({{Pol|Madurai}}) 3.0m |
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− | |'''72.0''' |
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+ | |'''224.0''' |
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− | |7.2 |
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− | | |
+ | |22.4 |
− | | |
+ | |89.6 |
+ | |112.0 |
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| - |
| - |
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| +0.000 |
| +0.000 |
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|- |
|- |
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|'''[[Rabvee]]''' |
|'''[[Rabvee]]''' |
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− | |Machete ({{ |
+ | |Machete ({{Pol|Zenurik}}) 2.6m |
+ | |Hammer ({{Pol|Madurai}}) 3.0m |
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− | |'''86.0''' |
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+ | |'''234.0''' |
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− | |51.6 |
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− | | |
+ | |140.4 |
− | | |
+ | |11.7 |
+ | |81.9 |
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| - |
| - |
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| -0.067 |
| -0.067 |
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|- |
|- |
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|'''[[Sepfahn]]''' |
|'''[[Sepfahn]]''' |
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− | |Nikana ({{ |
+ | |Nikana ({{Pol|Madurai}}) 2.5m |
+ | |Staff ({{Pol|Madurai}}) 3.0m |
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− | |'''72.0''' |
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+ | |'''226.0''' |
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− | |7.2 |
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− | | |
+ | |22.6 |
− | | |
+ | |56.5 |
+ | |146.9 |
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| - |
| - |
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| +0.000 |
| +0.000 |
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|- |
|- |
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|'''[[Plague Keewar]]''' |
|'''[[Plague Keewar]]''' |
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− | | |
+ | |Scythe ({{Pol|Zenurik}}) 1.7m |
+ | |Staff ({{Pol|Madurai}}) 3.0m |
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− | |'''79.0''' |
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+ | |'''306''' |
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− | |22.0 |
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− | | |
+ | |88.0 |
− | | |
+ | |57.0 |
− | | |
+ | |91.0 |
+ | |70.0 |
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| -0.033 |
| -0.033 |
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|18% |
|18% |
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|- |
|- |
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|'''[[Plague Kripath]]''' |
|'''[[Plague Kripath]]''' |
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− | | |
+ | |Rapier ({{Pol|Naramon}}) 2.5m |
+ | |Polearm ({{Pol|Naramon}}) 3.0m |
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− | |'''70.0''' |
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− | | |
+ | |'''213.0''' |
− | | |
+ | |30.0 |
− | | |
+ | |70.0 |
− | | |
+ | |49.0 |
+ | |64.0 |
||
| +0.033 |
| +0.033 |
||
|22% |
|22% |
||
|2.2x |
|2.2x |
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|18% |
|18% |
||
+ | |- |
||
+ | |colspan=12|''Damage, Status Chance, Critical Chance and Critical Multipler include Gilding bonuses'' |
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|} |
|} |
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− | <gallery |
+ | <gallery captionposition="below" captionalign="center" position="center" spacing="small" bordersize="none"> |
− | ZawStrikeBalla.png|'''[[Balla]]'''<br>Dagger / Staff<br>{{ |
+ | ZawStrikeBalla.png|'''[[Balla]]'''<br>Dagger / Staff<br>{{D|Puncture}}|link=Balla |
− | ZawStrikeCyath.png|'''[[Cyath]]'''<br>Machete / Polearm<br>{{ |
+ | ZawStrikeCyath.png|'''[[Cyath]]'''<br>Machete / Polearm<br>{{D|Slash}}|link=Cyath |
− | ZawStrikeDehtat.png|'''[[Dehtat]]'''<br>Rapier / Polearm<br>{{ |
+ | ZawStrikeDehtat.png|'''[[Dehtat]]'''<br>Rapier / Polearm<br>{{D|Puncture}}|link=Dehtat |
− | ZawStrikeDokrahm.png|'''[[Dokrahm]]'''<br>Scythe / Heavy Blade<br>{{ |
+ | ZawStrikeDokrahm.png|'''[[Dokrahm]]'''<br>Scythe / Heavy Blade<br>{{D|Slash}}|link=Dokrahm |
− | ZawStrikeKronsh.png|'''[[Kronsh]]'''<br>Machete / Polearm<br>{{ |
+ | ZawStrikeKronsh.png|'''[[Kronsh]]'''<br>Machete / Polearm<br>{{D|Impact}}|link=Kronsh |
− | ZawStrikeMewan.png|'''[[Mewan]]'''<br>Sword / Polearm<br>{{ |
+ | ZawStrikeMewan.png|'''[[Mewan]]'''<br>Sword / Polearm<br>{{D|Slash}}|link=Mewan |
− | ZawStrikeOoltha.png|'''[[Ooltha]]'''<br>Sword / Staff<br>{{ |
+ | ZawStrikeOoltha.png|'''[[Ooltha]]'''<br>Sword / Staff<br>{{D|Slash}}|link=Ooltha |
− | ZawStrikeRabvee.png|'''[[Rabvee]]'''<br>Machete / Hammer<br>{{ |
+ | ZawStrikeRabvee.png|'''[[Rabvee]]'''<br>Machete / Hammer<br>{{D|Impact}}|link=Rabvee |
− | ZawStrikeSepfahn.png|'''[[Sepfahn]]'''<br>Nikana / Staff<br>{{ |
+ | ZawStrikeSepfahn.png|'''[[Sepfahn]]'''<br>Nikana / Staff<br>{{D|Slash}}|link=Sepfahn |
− | PlagueKeewar.png|'''[[Plague Keewar]]'''<br>Scythe / Staff<br>{{ |
+ | PlagueKeewar.png|'''[[Plague Keewar]]'''<br>Scythe / Staff<br>{{D|Viral}}<br>''Available from [[Operation: Plague Star]]''|link=Plague Keewar |
− | PlagueKripath.png|'''[[Plague Kripath]]'''<br>Rapier / Polearm<br>{{ |
+ | PlagueKripath.png|'''[[Plague Kripath]]'''<br>Rapier / Polearm<br>{{D|Viral}}<br>''Available from [[Operation: Plague Star]]''|link=Plague Kripath |
</gallery> |
</gallery> |
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'''Grips''' refer to the weapon's handle, which will determine the weapon's base attack speed, overall base damage (damage distribution will retain the ratio from the '''Strike''') and the type of weapon that will be built (one-handed or two-handed). |
'''Grips''' refer to the weapon's handle, which will determine the weapon's base attack speed, overall base damage (damage distribution will retain the ratio from the '''Strike''') and the type of weapon that will be built (one-handed or two-handed). |
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− | {|class=" |
+ | {|class="wikitable sortable" |
|- |
|- |
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!Grip |
!Grip |
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|} |
|} |
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− | <gallery |
+ | <gallery captionposition="below" captionalign="center" position="center" spacing="small" bordersize="none"> |
ZawGripJayap.png|'''[[Jayap]]'''<br>- Damage<br>+ Speed|link=Jayap |
ZawGripJayap.png|'''[[Jayap]]'''<br>- Damage<br>+ Speed|link=Jayap |
||
ZawGripKorb.png|'''[[Korb]]'''<br>+++ Damage<br>--- Speed|link=Korb |
ZawGripKorb.png|'''[[Korb]]'''<br>+++ Damage<br>--- Speed|link=Korb |
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'''Links''' are the various weights and decorations attached to the hilt of the weapon's handle, which grant a variety of stat bonuses to the weapon with corresponding penalties. |
'''Links''' are the various weights and decorations attached to the hilt of the weapon's handle, which grant a variety of stat bonuses to the weapon with corresponding penalties. |
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− | {|class=" |
+ | {|class="wikitable sortable" |
|- |
|- |
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!Link |
!Link |
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|} |
|} |
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− | <gallery |
+ | <gallery captionposition="below" captionalign="center" position="center" spacing="small" bordersize="none"> |
ZawLinkRuhang.png|'''[[Ruhang]]'''<br>+ Damage<br>- Speed|link=Ruhang |
ZawLinkRuhang.png|'''[[Ruhang]]'''<br>+ Damage<br>- Speed|link=Ruhang |
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ZawLinkJai.png|'''[[Jai]]'''<br>- Damage<br>+ Speed|link=Jai |
ZawLinkJai.png|'''[[Jai]]'''<br>- Damage<br>+ Speed|link=Jai |
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|-|Crafting = |
|-|Crafting = |
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+ | ===Forging=== |
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[[File:ZawForging.png|thumb|300px|The Zaw Forging screen at Hok's Anvil.]] |
[[File:ZawForging.png|thumb|300px|The Zaw Forging screen at Hok's Anvil.]] |
||
Before players can craft a Zaw, they must first purchase the blueprints for the parts they desire from Hok's Anvil, which is available for [[Standing]], after which these parts must then be constructed at the [[Foundry]]. |
Before players can craft a Zaw, they must first purchase the blueprints for the parts they desire from Hok's Anvil, which is available for [[Standing]], after which these parts must then be constructed at the [[Foundry]]. |
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Once the component parts have been crafted, players must return to Hok's Anvil and select the '''Forge a Zaw''' option. Here, players must choose the crafted components they have available to form the weapon. Once a Strike, Grip and Link are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the '''Build Weapon''' action, which will instantly craft the weapon for {{cc|4,000}}. Players can also use the Forge screen to preview builds of Zaw components they do not yet own. |
Once the component parts have been crafted, players must return to Hok's Anvil and select the '''Forge a Zaw''' option. Here, players must choose the crafted components they have available to form the weapon. Once a Strike, Grip and Link are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the '''Build Weapon''' action, which will instantly craft the weapon for {{cc|4,000}}. Players can also use the Forge screen to preview builds of Zaw components they do not yet own. |
||
− | A newly built Zaw cannot be renamed, customized, [[Polarization|Polarized |
+ | A newly built Zaw cannot be renamed, customized, [[Polarization|Polarized]], equipped with a [[Focus Lens]], have [[Arcane Enhancements#Exodia Arcanes|Exodia Arcanes]] installed, or earn Mastery Rank experience. However, they can be equipped with an [[Orokin Catalyst]]. |
Once built, a Zaw cannot be disasssembled to return its components parts. |
Once built, a Zaw cannot be disasssembled to return its components parts. |
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===Zaw Combos=== |
===Zaw Combos=== |
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While any Strike can be combined with any Grip, the type of weapon that results is dependent upon the exact type of parts that are used, and certain weapon types are limited to certain combinations of parts. Links do not affect the weapon type created, and can be freely used on any Grip and Strike combination. |
While any Strike can be combined with any Grip, the type of weapon that results is dependent upon the exact type of parts that are used, and certain weapon types are limited to certain combinations of parts. Links do not affect the weapon type created, and can be freely used on any Grip and Strike combination. |
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− | |||
− | All two-handed Zaws get an additional damage bonus after adding all parts together (including the gilding bonus, if applicable): |
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− | *+18% for [[:Category:Polearm|polearms]] and [[:Category:Staff|staves]]. |
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− | *+70% for [[:Category:Hammer|hammers]] and [[:Category:Heavy Blade|heavy blades]]. |
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{| class="wikitable" style="width:100%;text-align:center;" |
{| class="wikitable" style="width:100%;text-align:center;" |
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===Gilding=== |
===Gilding=== |
||
[[File:GildingComparison.png|thumb|250px|A freshly-built Zaw (above), and a Gilded Zaw (below).]] |
[[File:GildingComparison.png|thumb|250px|A freshly-built Zaw (above), and a Gilded Zaw (below).]] |
||
− | In order to fully unlock all of a Zaw's features, players must '''gild''' their weapon. To gild a weapon, players must have a reputation rank of at least '''Trusted''' with the [[Ostron]]s, and the desired Zaw must first be leveled up to Rank 30. Afterwards, players must return to Hok's Anvil and select the ''Gild'' |
+ | In order to fully unlock all of a Zaw's features, players must '''gild''' their weapon. To gild a weapon, players must have a reputation rank of at least '''Trusted''' with the [[Ostron]]s, and the desired Zaw must first be leveled up to Rank 30. Afterwards, players must return to Hok's Anvil and select the ''Gild'' option under ''Other services'', which will cost 2 [[Cetus Wisp]]s and {{sc|5,000}}. Upon gilding the weapon, players will be asked to first add a [[Polarity]] to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0. |
− | A Gilded Zaw will have all of the functionality available to other weapons, and it will have enhanced stats over the newly-built version of the Zaw - It gains +10% [[critical chance]], +0.6x Critical Multiplier, +10% Status Chance, and +12 base damage, which is spread proportionally between the weapons base damage types. |
+ | A Gilded Zaw will have all of the functionality available to other weapons, and it will have enhanced stats over the newly-built version of the Zaw - It gains +10% [[critical chance]], +0.6x Critical Multiplier, +10% Status Chance, and +12 base damage, which is spread proportionally between the weapons base damage types. You will only be able to earn Mastery Rank points once you Gild your Zaw. |
Visually, the Gilded Zaw will have a modified appearance over a newly-built one, namely having all rust traces removed, the Strike being smoother and glossier, the orange Links becoming gold, and finally the blade having Ostron characters written on it. |
Visually, the Gilded Zaw will have a modified appearance over a newly-built one, namely having all rust traces removed, the Strike being smoother and glossier, the orange Links becoming gold, and finally the blade having Ostron characters written on it. |
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Gilded Zaws can be further improved through the installation of [[Arcane Enhancements#Exodia Arcanes|Exodia Arcanes]], that grant special conditional abilities to the Zaw. These can be bought from Hok's Anvil once a player has achieved the rank of '''Kin''' with the [[Ostron]]s. |
Gilded Zaws can be further improved through the installation of [[Arcane Enhancements#Exodia Arcanes|Exodia Arcanes]], that grant special conditional abilities to the Zaw. These can be bought from Hok's Anvil once a player has achieved the rank of '''Kin''' with the [[Ostron]]s. |
||
− | Installing an Exodia Arcane onto a Zaw will visually add energy lights on the weapon's Links. It will also |
+ | Installing an Exodia Arcane onto a Zaw will visually add energy lights on the weapon's Links. It will also prepend the "'''Arcane'''" prefix to the weapon's name on the [[Arsenal]], though the weapon's name will not have the prefix during missions. |
+ | {{clr}} |
||
− | |||
|-|Stats = |
|-|Stats = |
||
− | The tables below show the various stats that can result from different Zaw part combinations. |
||
− | {{:Zaw Stats}} |
||
+ | ===Final Stats=== |
||
− | ''Reference: [https://docs.google.com/spreadsheets/d/1oCoeJnIi1LfSZoXhRdVSP1_hTlgnt0Zdb0MsvB-zvhU/edit#gid=1066975310 Zaw Compendium Table].'' |
||
+ | Final stat values are calculated by adding values of the '''Strike''', '''Grip''', '''Link''' and the '''Gilding''' bonus if applicable.<br/> |
||
+ | For Two-Handed Zaws, the Damage value is further multiplied by a factor, listed in the table below, depending on the '''Strike'''. |
||
+ | {|class="tennotable sortable" |
||
+ | |- |
||
+ | !Type 2H |
||
+ | !Strike |
||
+ | !Damage factor |
||
+ | |- |
||
+ | |rowspan=4|Staff |
||
+ | |[[Balla]] |
||
+ | |1.00 |
||
+ | |- |
||
+ | |[[Ooltha]] |
||
+ | |1.00 |
||
+ | |- |
||
+ | |[[Sepfahn]] |
||
+ | |1.00 |
||
+ | |- |
||
+ | |[[Plague Keewar]] |
||
+ | |0.85 |
||
+ | |- |
||
+ | |rowspan=5|Polearm |
||
+ | |[[Cyath]] |
||
+ | |1.08 |
||
+ | |- |
||
+ | |[[Dehtat]] |
||
+ | |1.09 |
||
+ | |- |
||
+ | |[[Kronsh]] |
||
+ | |1.07 |
||
+ | |- |
||
+ | |[[Mewan]] |
||
+ | |1.09 |
||
+ | |- |
||
+ | |[[Plague Kripath]] |
||
+ | |1.08 |
||
+ | |- |
||
+ | |Hammer |
||
+ | |[[Rabvee]] |
||
+ | |1.08 |
||
+ | |- |
||
+ | |Heavy Blade |
||
+ | |[[Dokrahm]] |
||
+ | |0.93 |
||
+ | |} |
||
+ | |||
+ | The tables below show the various stats that can result from different Zaw part combinations after '''Gilding'''. |
||
+ | {{Transclude|Zaw Stats}} |
||
+ | <!-- ''Reference: [https://docs.google.com/spreadsheets/d/1oCoeJnIi1LfSZoXhRdVSP1_hTlgnt0Zdb0MsvB-zvhU/edit#gid=1066975310 Zaw Compendium Table].'' outdated --> |
||
</tabber></div> |
</tabber></div> |
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==Notes== |
==Notes== |
||
*Links are not always called links in the item description texts; they may be called "counterweights." |
*Links are not always called links in the item description texts; they may be called "counterweights." |
||
− | *Zaws are |
+ | *As of {{ver|26.1}}, Zaws are compatible with any [[:Category:Deluxe Skins|Deluxe Skins]]. |
*Hok also sells fully assembled Gilded Zaws on his '''Today's Special''' option for {{pc}}. The Strike, Grip and Link combinations on these weapons are randomized daily. |
*Hok also sells fully assembled Gilded Zaws on his '''Today's Special''' option for {{pc}}. The Strike, Grip and Link combinations on these weapons are randomized daily. |
||
*Zaws have to be gilded to earn [[Mastery Rank]] points, with their progression tied to the weapon's Strike alone. For example, if a player levels up a Gilded Zaw crafted with the Balla Strike to 30, any future Zaws forged using the Balla Strike will no longer provide Mastery regardless of what combination of Grips and Links they have. |
*Zaws have to be gilded to earn [[Mastery Rank]] points, with their progression tied to the weapon's Strike alone. For example, if a player levels up a Gilded Zaw crafted with the Balla Strike to 30, any future Zaws forged using the Balla Strike will no longer provide Mastery regardless of what combination of Grips and Links they have. |
||
− | **As there are eleven |
+ | **As there are eleven Strikes currently available, the maximum amount of Mastery Rank points that can be earned from Zaw crafting is '''33,000'''. |
− | *With '''11''' |
+ | *With '''11''' Strikes, '''10''' Grips, and '''16''' Links, there are currently a total of '''1760''' possible Zaw combinations available. |
*Rank 30 Zaws or Gilded Zaws can be donated to Hok's Anvil in exchange for Ostron Standing. |
*Rank 30 Zaws or Gilded Zaws can be donated to Hok's Anvil in exchange for Ostron Standing. |
||
*Zaws can equip [[Riven Mods]], with the Riven Mods generated tied to the weapon's Strike, e.g. ''Balla Exi-Gelitis''. |
*Zaws can equip [[Riven Mods]], with the Riven Mods generated tied to the weapon's Strike, e.g. ''Balla Exi-Gelitis''. |
||
*Custom names for Zaws have a ''24'' character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted. |
*Custom names for Zaws have a ''24'' character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted. |
||
**Names can also not include any profanities such as swear words. |
**Names can also not include any profanities such as swear words. |
||
− | *Applying Exodia [[Arcane Enhancement|Arcanes]] to Zaws will give their Links a visual change. Most Exodias will add a small glowing gem to the Links, while the [[Infested]] [[Exodia Epidemic]] and [[Exodia Contagion]] |
+ | *Applying Exodia [[Arcane Enhancement|Arcanes]] to Zaws will give their Links a visual change. Most Exodias will add a small glowing gem to the Links, while the [[Infested]] [[Exodia Epidemic]] and [[Exodia Contagion]] will make the Link visibly corrupted by the Infestation. This however is a purely cosmetic change. |
*Zaws inherit basic colours after gilding from the grip, though this change can only be seen with plague grips. |
*Zaws inherit basic colours after gilding from the grip, though this change can only be seen with plague grips. |
||
*Typing [Zaw] in the in-game chat and selecting the Zaw will let other players in the same chat channel see its bonuses. |
*Typing [Zaw] in the in-game chat and selecting the Zaw will let other players in the same chat channel see its bonuses. |
||
*Zaws cannot be used in [[Conclave]]. |
*Zaws cannot be used in [[Conclave]]. |
||
+ | *Changing Holster Style will have no affect on certain Zaws, such as the Oothla and Seekalla |
||
==Bugs== |
==Bugs== |
||
Line 590: | Line 656: | ||
*On the first in-game day of applying a Lens to the new Plague Strikes, the Lens will not drop convergence orbs or gain Tenno Way experience. This appears to fix itself at Daily Reset. (100,000 Daily Standing not spent on day tested.) |
*On the first in-game day of applying a Lens to the new Plague Strikes, the Lens will not drop convergence orbs or gain Tenno Way experience. This appears to fix itself at Daily Reset. (100,000 Daily Standing not spent on day tested.) |
||
*Hok's Daily Special might contain unreleased Zaw parts. |
*Hok's Daily Special might contain unreleased Zaw parts. |
||
+ | *The gems added to links by Exodia [[Arcane Enhancement|Arcanes]] unfortunately do not take on the energy or emissive colors, but are oddly tinted by the accent color. |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery widths="300" position="center" spacing="small"> |
||
+ | lucas-hug-ostronmodular1.jpg |
||
+ | lucas-hug-ostronmodular2.jpg |
||
+ | lucas-hug-ostronmodular3.jpg |
||
+ | lucas-hug-ostronmodular4.jpg |
||
+ | GemsIngame.jpg|Link 3D models |
||
+ | </gallery> |
||
==Media== |
==Media== |
||
+ | <gallery widths="300" position="center" spacing="small"> |
||
+ | </gallery> |
||
+ | |||
<div style="text-align:center; font-weight:bold;">How To's</div> |
<div style="text-align:center; font-weight:bold;">How To's</div> |
||
− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
Warframe How To Craft Your First Zaw - Plains of Eidolon |
Warframe How To Craft Your First Zaw - Plains of Eidolon |
||
Warframe - HOW TO CREATE A ZAW - All info and tips |
Warframe - HOW TO CREATE A ZAW - All info and tips |
||
+ | |||
</gallery> |
</gallery> |
||
<div style="text-align:center; font-weight:bold;">Limited Edition Zaw</div> |
<div style="text-align:center; font-weight:bold;">Limited Edition Zaw</div> |
||
− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
Warframe - ARCANE VIRAL ZAW - Legendary Limited Zaw |
Warframe - ARCANE VIRAL ZAW - Legendary Limited Zaw |
||
Warframe - PLAGUE SCYTHE - The Reach Around |
Warframe - PLAGUE SCYTHE - The Reach Around |
||
Line 612: | Line 692: | ||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
− | {{ |
+ | {{ver|30.5}} |
+ | *Players can now install an Orokin Catalyst onto ungilded Modular items |
||
+ | **Being unable to install a Reactor or Catalyst onto an ungilded modular item significantly slowed down progression on new Modular items. Players who were willing to make the investment into Modular items weren’t able to Mod them to their full capacity, which left their new gear feeling very underpowered. So we have removed that restriction! |
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+ | |||
+ | {{ver|30.3}} |
||
+ | *Fixed multiple issues with the Nikana Zaw (Sepfahn Strike): |
||
+ | **Fixed sheath disappearing after attacking for the first time in a mission. |
||
+ | **Fixed the sheath sharing it's colour channels with the blade instead of being coloured in attachments. |
||
+ | **Fixed the sheath not showing in Captura. |
||
+ | **Fixed issue when using Sepfahn strike without a skin (rotating on every holster/unholster), was previously fixed only with skin applied. |
||
+ | |||
+ | {{ver|29.5}} |
||
+ | *Fixed any holster alterations for a two-Handed Zaw in the Arsenal not being correctly applied when you leave, and reverting back to the default standard holster type. |
||
+ | |||
+ | {{ver|29}} |
||
+ | *Fixed script error resulting in loss of functionality when attempting to rename a Zaw. |
||
+ | |||
+ | {{ver|28.3.2}} |
||
+ | *Fixed a script error resulting in a loss of functionality when attempting to rename a Zaw. |
||
+ | |||
+ | {{ver|28.3}} |
||
+ | *Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm)) sticking to your hand no matter what you’re doing. |
||
+ | |||
+ | {{ver|27.4.4}} |
||
+ | *Fixed for Zaw's using weapon Skins covering the Warframe with the weapon's Elemental FX. As reported here: https://forums.warframe.com/topic/1190562-tiatnia-zaw-skin-color/ |
||
+ | |||
+ | {{ver|27.4}} |
||
+ | *Fixed clicking on chat-linked Zaws overlapping UI screens that are already open with the Zaw inventory select screen. |
||
+ | *Fixed equipping a TennoGen Skin onto a polearm Zaw removing the Sugatra placements at both ends of the polearm. |
||
+ | *Fixed incorrect Melee sounds playing when using a Gilded Polearm Zaw with a Skin. |
||
+ | *Fixed Zaws remaining in your Warframe’s hands when switching Arsenal views to your Primary/Secondary. |
||
+ | *Fixed custom holstered locations for Zaw Staves defaulting after exiting the Arsenal. |
||
+ | |||
+ | {{ver|26.1.3}} |
||
+ | *Added Lifted status to Ooltha Heavy Slam radial attack when used with a one handed Zaw. |
||
+ | *Added Lifted status to Rabvee Heavy Slam radial attack when used with a two handed Zaw. |
||
+ | |||
+ | {{ver|26.1}} |
||
+ | *We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike! |
||
+ | |||
+ | {{ver|26.0.3}} |
||
+ | ;Melee Phase 2 Changes & Fixes<nowiki>:</nowiki> |
||
+ | *Zaws now block 100% damage. |
||
+ | |||
+ | {{ver|26}} |
||
+ | ;Balla |
||
+ | ;;Dagger |
||
+ | *Damage increased from 68 to 224. |
||
+ | *Range increased from 1 to 1.7. |
||
+ | ;;Staff |
||
+ | *Damage increased from 80 to 224. |
||
+ | |||
+ | ;Ooltha |
||
+ | ;;Sword |
||
+ | *Damage increased from 72 to 224. |
||
+ | *Range increased from 1 to 2.5. |
||
+ | ;;Staff |
||
+ | *Damage increased from 85 to 224. |
||
+ | |||
+ | ;Mewam |
||
+ | ;;Sword |
||
+ | *Damage increased from 86 to 224. |
||
+ | *Range increased from 1 to 2.5. |
||
+ | ;;Polearm |
||
+ | *Damage increased from 101 to 244. |
||
+ | |||
+ | ;Cyath |
||
+ | ;;Machete |
||
+ | *Damage increased from 72 to 230. |
||
+ | *Range increased from 1 to 2.6. |
||
+ | ;;Polearm |
||
+ | *Damage increased from 101 to 248. |
||
+ | |||
+ | ;Dehtat |
||
+ | ;;Rapier |
||
+ | *Damage increased from 68 to 224. |
||
+ | *Range increased from 1 to 2.5. |
||
+ | ;;Polearm |
||
+ | *Damage increased from 80 to 244. |
||
+ | |||
+ | ;Kronsh |
||
+ | ;;Machete |
||
+ | *Damage increased from 86 to 234. |
||
+ | *Range increased from 1 to 2.4. |
||
+ | ;;Polearm |
||
+ | *Damage increased from 101 to 250. |
||
+ | |||
+ | ;Plague Kripath |
||
+ | ;;Rapier |
||
+ | *Damage increased from 70 to 213. |
||
+ | *Range increased from 1 to 2.5. |
||
+ | ;;Polearm |
||
+ | *Damage increased from 82 to 230. |
||
+ | |||
+ | ;Plague Keewar |
||
+ | ;;Scythe |
||
+ | *Damage increased from 79 to 309. |
||
+ | *Range increased from 1 to 1.7. |
||
+ | ;;Staff |
||
+ | *Damage increased from 93 to 262. |
||
+ | |||
+ | ;Sepfahn |
||
+ | ;;Nikana |
||
+ | *Damage increased from 72 to 226. |
||
+ | *Range increased from 1 to 2.5. |
||
+ | ;;Staff |
||
+ | *Damage increased from 85 to 226. |
||
+ | |||
+ | ;Rabvee |
||
+ | ;;Machete |
||
+ | *Damage increased from 68 to 234. |
||
+ | *Range increased from 1 to 2.4. |
||
+ | ;;Hammer |
||
+ | *Damage increased from 146 to 252. |
||
+ | |||
+ | ;Dokrahm |
||
+ | ;;Scythe |
||
+ | *Damage increased from 68 to 308. |
||
+ | *Range increased from 1 to 1.8. |
||
+ | ;;Heavy Blade |
||
+ | *Damage increased from 146 to 286. |
||
+ | |||
+ | {{ver|24.6}} |
||
;POE / CETUS ECONOMY REMASTER LITE: |
;POE / CETUS ECONOMY REMASTER LITE: |
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Line 634: | Line 836: | ||
==See Also== |
==See Also== |
||
− | *[[Kitgun]], secondary modular weapons. |
+ | *[[Kitgun]], primary and secondary modular weapons. |
*[[Amp]], Operator modular weapons. |
*[[Amp]], Operator modular weapons. |
||
*[[K-Drive]], modular vehicles. |
*[[K-Drive]], modular vehicles. |
||
− | *[[MOA (Companion)|MOA Companions]], modular |
+ | *[[MOA (Companion)|MOA Companions]], modular [[MOA]] companions. |
+ | *[[Predasite]], modular [[Kubrow]]-like companions. |
||
+ | *[[Vulpaphyla]], modular [[Kavat]]-like companions. |
||
+ | *[[Hound (Companion)]], modular [[Sisters of Parvos]] companions. |
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{{ZawNav}} |
{{ZawNav}} |
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Line 644: | Line 849: | ||
[[de:Zaw]] |
[[de:Zaw]] |
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[[es:Zaw]] |
[[es:Zaw]] |
||
+ | [[ru:Зо]] |
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+ | [[fr:Zaw]] |
||
[[Category:Update 22]] |
[[Category:Update 22]] |
||
[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 19:19, 23 June 2022
Zaws are modular melee weapons created and assembled at Hok's Anvil in Cetus. Unlike traditional weapons, Zaws utilize a modular components system with interchangeable parts when crafting. Different parts grant different stats and abilities when used in crafting a Zaw, and players are able to mix and match different combinations of parts, resulting in a much wider variety of base stat customization for the weapons. Players are also free to give Zaws a name of their choice to further enhance customization.
A Zaw consists of three different components, the Strike, the Grip, and the Link. Each component is centered around a particular aspect of the weapon, and these components can each have various parts to choose from, which changes the type of functionality that the component provides.
Strikes
Strikes are the head of the weapon, which determines the weapon's damage distribution, critical chance, critical damage and status; while also altering the final base speed of the Zaw. These are the components that earn Mastery Rank points for the weapon. It also determines what picture is shown in the arsenal. Each Strike can give two types of weapon depending on the Grip used (one-handed or two-handed). Weapon type determines the polarity of the Stance slot.
Strike | Type 1H & Range | Type 2H & Range | Damage | Impact | Puncture | Slash | Viral | Speed | Crit Chance | Crit Multi | Status |
---|---|---|---|---|---|---|---|---|---|---|---|
Balla | Dagger () 1.7m | Staff () 3.0m | 224.0 | 11.2 | 134.4 | 78.4 | - | +0.083 | 18% | 2.0x | 18% |
Cyath | Machete () 2.6m | Polearm () 3.0m | 230.0 | 46.0 | 11.5 | 172.5 | - | +0.000 | 18% | 2.0x | 18% |
Dehtat | Rapier () 2.5m | Polearm () 3.0m | 224.0 | 22.4 | 112.0 | 89.6 | - | +0.083 | 18% | 2.0x | 18% |
Dokrahm | Scythe () 1.7m | Heavy Blade () 3.0m | 309 | 46.4 | 108.1 | 154.5 | - | +0.083 | 18% | 2.0x | 18% |
Kronsh | Machete () 2.6m | Polearm () 3.0m | 234.0 | 163.8 | - | 70.2 | - | -0.067 | 18% | 2.0x | 18% |
Mewan | Sword () 2.5m | Polearm () 3.0m | 224.0 | 56.0 | 78.4 | 89.6 | - | -0.067 | 18% | 2.0x | 18% |
Ooltha | Sword () 2.5m | Staff () 3.0m | 224.0 | 22.4 | 89.6 | 112.0 | - | +0.000 | 18% | 2.0x | 18% |
Rabvee | Machete () 2.6m | Hammer () 3.0m | 234.0 | 140.4 | 11.7 | 81.9 | - | -0.067 | 18% | 2.0x | 18% |
Sepfahn | Nikana () 2.5m | Staff () 3.0m | 226.0 | 22.6 | 56.5 | 146.9 | - | +0.000 | 20% | 2.0x | 20% |
Plague Keewar | Scythe () 1.7m | Staff () 3.0m | 306 | 88.0 | 57.0 | 91.0 | 70.0 | -0.033 | 18% | 2.0x | 22% |
Plague Kripath | Rapier () 2.5m | Polearm () 3.0m | 213.0 | 30.0 | 70.0 | 49.0 | 64.0 | +0.033 | 22% | 2.2x | 18% |
Damage, Status Chance, Critical Chance and Critical Multipler include Gilding bonuses |
Grip
Grips refer to the weapon's handle, which will determine the weapon's base attack speed, overall base damage (damage distribution will retain the ratio from the Strike) and the type of weapon that will be built (one-handed or two-handed).
Grip | Type | Damage Bonus | Base Speed |
---|---|---|---|
Jayap | Two-handed | 0 | 0.917 |
Korb | One-handed | +28 | 0.783 |
Kroostra | Two-handed | +14 | 0.850 |
Kwath | One-handed | +14 | 0.850 |
Laka | One-handed | +0 | 0.917 |
Peye | One-handed | -4 | 1.000 |
Seekalla | Two-handed | -4 | 1.000 |
Shtung | Two-handed | +28 | 0.783 |
Plague Akwin | One-handed | -2 | 0.950 |
Plague Bokwin | Two-handed | +7 | 0.883 |
Links
Links are the various weights and decorations attached to the hilt of the weapon's handle, which grant a variety of stat bonuses to the weapon with corresponding penalties.
Link | Speed Bonus | Critical Chance | Status Chance | Damage Bonus |
---|---|---|---|---|
Jai | +0.083 | - | - | -4 |
Ruhang | -0.067 | - | - | +14 |
Jai II | +0.167 | - | - | -8 |
Ruhang II | -0.133 | - | - | +28 |
Vargeet Jai | +0.083 | +7% | -4% | -4 |
Vargeet Ruhang | -0.067 | +7% | -4% | +14 |
Ekwana Jai | +0.083 | -4% | +7% | -4 |
Ekwana Ruhang | -0.067 | -4% | +7% | +14 |
Vargeet II Jai | +0.083 | +14% | -8% | -4 |
Vargeet II Ruhang | -0.067 | +14% | -8% | +14 |
Ekwana II Jai | +0.083 | -8% | +14% | -4 |
Ekwana II Ruhang | -0.067 | -8% | +14% | +14 |
Vargeet Jai II | +0.167 | +7% | -4% | -8 |
Vargeet Ruhang II | -0.133 | +7% | -4% | +28 |
Ekwana Jai II | +0.167 | -4% | +7% | -8 |
Ekwana Ruhang II | -0.133 | -4% | +7% | +28 |
The names of the Links are indicative of the stats they change, and the degree to which they change said stats.
- Ruhang links increase damage at the cost of attack speed.
- Jai Links increase attack speed at the cost of damage.
- Vargeet increases critical chance at the cost of status chance.
- Ekwana increases status chance at the cost of critical chance.
The premade combinations of Link types determine the bonus and penalties they provide.
- Example: The Vargeet Ruhang combines the Vargeet and Ruhang links, leading to an increase in damage and critical chance at the cost of attack speed and status chance.
Numbers in the name indicate how many of a particular link is present, showing an increase in that Link's particular stat. The number will appear after the name of the link it refers to.
- Example: The Vargeet II Ruhang has 2 Vargeet links, meaning that it offers greater critical chance bonus for a greater status chance penalty. On the other hand, the Vargeet Ruhang II has 2 Ruhang links, meaning it offers greater damage bonus for a greater speed penalty.
Forging
Before players can craft a Zaw, they must first purchase the blueprints for the parts they desire from Hok's Anvil, which is available for Standing, after which these parts must then be constructed at the Foundry.
Once the component parts have been crafted, players must return to Hok's Anvil and select the Forge a Zaw option. Here, players must choose the crafted components they have available to form the weapon. Once a Strike, Grip and Link are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the Build Weapon action, which will instantly craft the weapon for 4,000. Players can also use the Forge screen to preview builds of Zaw components they do not yet own.
A newly built Zaw cannot be renamed, customized, Polarized, equipped with a Focus Lens, have Exodia Arcanes installed, or earn Mastery Rank experience. However, they can be equipped with an Orokin Catalyst.
Once built, a Zaw cannot be disasssembled to return its components parts.
Zaw Combos
While any Strike can be combined with any Grip, the type of weapon that results is dependent upon the exact type of parts that are used, and certain weapon types are limited to certain combinations of parts. Links do not affect the weapon type created, and can be freely used on any Grip and Strike combination.
Strike/Grip | Jayap | Korb | Kroostra | Kwath | Laka | Peye | Plague Akwin | Plague Bokwin | Seekalla | Shtung |
---|---|---|---|---|---|---|---|---|---|---|
Balla | Staff | Dagger | Staff | Dagger | Dagger | Dagger | Dagger | Staff | Staff | Staff |
Cyath | Polearm | Machete | Polearm | Machete | Machete | Machete | Machete | Polearm | Polearm | Polearm |
Dehtat | Polearm | Rapier | Polearm | Rapier | Rapier | Rapier | Rapier | Polearm | Polearm | Polearm |
Dokrahm | Heavy Blade | Scythe | Heavy Blade | Scythe | Scythe | Scythe | Scythe | Heavy Blade | Heavy Blade | Heavy Blade |
Kronsh | Polearm | Machete | Polearm | Machete | Machete | Machete | Machete | Polearm | Polearm | Polearm |
Mewan | Polearm | Sword | Polearm | Sword | Sword | Sword | Sword | Polearm | Polearm | Polearm |
Ooltha | Staff | Sword | Staff | Sword | Sword | Sword | Sword | Staff | Staff | Staff |
Plague Keewar | Staff | Scythe | Staff | Scythe | Scythe | Scythe | Scythe | Staff | Staff | Staff |
Plague Kripath | Polearm | Rapier | Polearm | Rapier | Rapier | Rapier | Rapier | Polearm | Polearm | Polearm |
Rabvee | Hammer | Machete | Hammer | Machete | Machete | Machete | Machete | Hammer | Hammer | Hammer |
Sepfahn | Staff | Nikana | Staff | Nikana | Nikana | Nikana | Nikana | Staff | Staff | Staff |
Gilding
In order to fully unlock all of a Zaw's features, players must gild their weapon. To gild a weapon, players must have a reputation rank of at least Trusted with the Ostrons, and the desired Zaw must first be leveled up to Rank 30. Afterwards, players must return to Hok's Anvil and select the Gild option under Other services, which will cost 2 Cetus Wisps and 5,000. Upon gilding the weapon, players will be asked to first add a Polarity to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0.
A Gilded Zaw will have all of the functionality available to other weapons, and it will have enhanced stats over the newly-built version of the Zaw - It gains +10% critical chance, +0.6x Critical Multiplier, +10% Status Chance, and +12 base damage, which is spread proportionally between the weapons base damage types. You will only be able to earn Mastery Rank points once you Gild your Zaw.
Visually, the Gilded Zaw will have a modified appearance over a newly-built one, namely having all rust traces removed, the Strike being smoother and glossier, the orange Links becoming gold, and finally the blade having Ostron characters written on it.
Exodia Arcanes
Gilded Zaws can be further improved through the installation of Exodia Arcanes, that grant special conditional abilities to the Zaw. These can be bought from Hok's Anvil once a player has achieved the rank of Kin with the Ostrons.
Installing an Exodia Arcane onto a Zaw will visually add energy lights on the weapon's Links. It will also prepend the "Arcane" prefix to the weapon's name on the Arsenal, though the weapon's name will not have the prefix during missions.
Final Stats
Final stat values are calculated by adding values of the Strike, Grip, Link and the Gilding bonus if applicable.
For Two-Handed Zaws, the Damage value is further multiplied by a factor, listed in the table below, depending on the Strike.
Type 2H | Strike | Damage factor |
---|---|---|
Staff | Balla | 1.00 |
Ooltha | 1.00 | |
Sepfahn | 1.00 | |
Plague Keewar | 0.85 | |
Polearm | Cyath | 1.08 |
Dehtat | 1.09 | |
Kronsh | 1.07 | |
Mewan | 1.09 | |
Plague Kripath | 1.08 | |
Hammer | Rabvee | 1.08 |
Heavy Blade | Dokrahm | 0.93 |
The tables below show the various stats that can result from different Zaw part combinations after Gilding.
Notes
- Links are not always called links in the item description texts; they may be called "counterweights."
- As of Update 26.1 (2019-11-22), Zaws are compatible with any Deluxe Skins.
- Hok also sells fully assembled Gilded Zaws on his Today's Special option for . The Strike, Grip and Link combinations on these weapons are randomized daily.
- Zaws have to be gilded to earn Mastery Rank points, with their progression tied to the weapon's Strike alone. For example, if a player levels up a Gilded Zaw crafted with the Balla Strike to 30, any future Zaws forged using the Balla Strike will no longer provide Mastery regardless of what combination of Grips and Links they have.
- As there are eleven Strikes currently available, the maximum amount of Mastery Rank points that can be earned from Zaw crafting is 33,000.
- With 11 Strikes, 10 Grips, and 16 Links, there are currently a total of 1760 possible Zaw combinations available.
- Rank 30 Zaws or Gilded Zaws can be donated to Hok's Anvil in exchange for Ostron Standing.
- Zaws can equip Riven Mods, with the Riven Mods generated tied to the weapon's Strike, e.g. Balla Exi-Gelitis.
- Custom names for Zaws have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
- Names can also not include any profanities such as swear words.
- Applying Exodia Arcanes to Zaws will give their Links a visual change. Most Exodias will add a small glowing gem to the Links, while the Infested Exodia Epidemic and Exodia Contagion will make the Link visibly corrupted by the Infestation. This however is a purely cosmetic change.
- Zaws inherit basic colours after gilding from the grip, though this change can only be seen with plague grips.
- Typing [Zaw] in the in-game chat and selecting the Zaw will let other players in the same chat channel see its bonuses.
- Zaws cannot be used in Conclave.
- Changing Holster Style will have no affect on certain Zaws, such as the Oothla and Seekalla
Bugs
- If a newly Gilded weapon is equipped while on Cetus, the polarity slot added to the weapon during gilding will not appear. The polarity slot will appear once the player returns to their Orbiter.
- On the first in-game day of applying a Lens to the new Plague Strikes, the Lens will not drop convergence orbs or gain Tenno Way experience. This appears to fix itself at Daily Reset. (100,000 Daily Standing not spent on day tested.)
- Hok's Daily Special might contain unreleased Zaw parts.
- The gems added to links by Exodia Arcanes unfortunately do not take on the energy or emissive colors, but are oddly tinted by the accent color.
Gallery
Media
External Links
Patch History
Update 30.5 (2021-07-06)
- Players can now install an Orokin Catalyst onto ungilded Modular items
- Being unable to install a Reactor or Catalyst onto an ungilded modular item significantly slowed down progression on new Modular items. Players who were willing to make the investment into Modular items weren’t able to Mod them to their full capacity, which left their new gear feeling very underpowered. So we have removed that restriction!
Update 30.3 (2021-05-25)
- Fixed multiple issues with the Nikana Zaw (Sepfahn Strike):
- Fixed sheath disappearing after attacking for the first time in a mission.
- Fixed the sheath sharing it's colour channels with the blade instead of being coloured in attachments.
- Fixed the sheath not showing in Captura.
- Fixed issue when using Sepfahn strike without a skin (rotating on every holster/unholster), was previously fixed only with skin applied.
Update 29.5 (2020-11-19)
- Fixed any holster alterations for a two-Handed Zaw in the Arsenal not being correctly applied when you leave, and reverting back to the default standard holster type.
Update 29.0 (2020-08-25)
- Fixed script error resulting in loss of functionality when attempting to rename a Zaw.
Hotfix 28.3.2 (2020-08-12)
- Fixed a script error resulting in a loss of functionality when attempting to rename a Zaw.
Update 28.3 (2020-08-12)
- Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm)) sticking to your hand no matter what you’re doing.
Hotfix 27.4.4 (2020-05-07)
- Fixed for Zaw's using weapon Skins covering the Warframe with the weapon's Elemental FX. As reported here: https://forums.warframe.com/topic/1190562-tiatnia-zaw-skin-color/
Update 27.4 (2020-05-01)
- Fixed clicking on chat-linked Zaws overlapping UI screens that are already open with the Zaw inventory select screen.
- Fixed equipping a TennoGen Skin onto a polearm Zaw removing the Sugatra placements at both ends of the polearm.
- Fixed incorrect Melee sounds playing when using a Gilded Polearm Zaw with a Skin.
- Fixed Zaws remaining in your Warframe’s hands when switching Arsenal views to your Primary/Secondary.
- Fixed custom holstered locations for Zaw Staves defaulting after exiting the Arsenal.
Hotfix 26.1.3 (2019-11-26)
- Added Lifted status to Ooltha Heavy Slam radial attack when used with a one handed Zaw.
- Added Lifted status to Rabvee Heavy Slam radial attack when used with a two handed Zaw.
Update 26.1 (2019-11-22)
- We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike!
Hotfix 26.0.3 (2019-11-01)
- Melee Phase 2 Changes & Fixes:
- Zaws now block 100% damage.
Update 26.0 (2019-10-31)
- Balla
- Dagger
- Damage increased from 68 to 224.
- Range increased from 1 to 1.7.
- Staff
- Damage increased from 80 to 224.
- Ooltha
- Sword
- Damage increased from 72 to 224.
- Range increased from 1 to 2.5.
- Staff
- Damage increased from 85 to 224.
- Mewam
- Sword
- Damage increased from 86 to 224.
- Range increased from 1 to 2.5.
- Polearm
- Damage increased from 101 to 244.
- Cyath
- Machete
- Damage increased from 72 to 230.
- Range increased from 1 to 2.6.
- Polearm
- Damage increased from 101 to 248.
- Dehtat
- Rapier
- Damage increased from 68 to 224.
- Range increased from 1 to 2.5.
- Polearm
- Damage increased from 80 to 244.
- Kronsh
- Machete
- Damage increased from 86 to 234.
- Range increased from 1 to 2.4.
- Polearm
- Damage increased from 101 to 250.
- Plague Kripath
- Rapier
- Damage increased from 70 to 213.
- Range increased from 1 to 2.5.
- Polearm
- Damage increased from 82 to 230.
- Plague Keewar
- Scythe
- Damage increased from 79 to 309.
- Range increased from 1 to 1.7.
- Staff
- Damage increased from 93 to 262.
- Sepfahn
- Nikana
- Damage increased from 72 to 226.
- Range increased from 1 to 2.5.
- Staff
- Damage increased from 85 to 226.
- Rabvee
- Machete
- Damage increased from 68 to 234.
- Range increased from 1 to 2.4.
- Hammer
- Damage increased from 146 to 252.
- Dokrahm
- Scythe
- Damage increased from 68 to 308.
- Range increased from 1 to 1.8.
- Heavy Blade
- Damage increased from 146 to 286.
Update 24.6 (2019-04-04)
- POE / CETUS ECONOMY REMASTER LITE
With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!
- Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
Update 23.0 (2018-06-15)
- You can now include “&” in your Zaw weapon Entitling.
Update 22.13 (2018-02-15)
- Fixed cases of Zaw Damage preview stats not calculating properly.
Update 22.11 (2018-01-31)
- Zaws can now be linked in Chat! The name you Entitled your Zaw will also appear in the list that populates from typing in Zaw.
- You can now preview custom weapon Zaw builds from Hok with parts you don't own yet. This should help you figure out which parts you want to get for your own. (Item will not Preview until all 3 parts are selected)
Update 22.0 (2017-10-12)
- Introduced.
See Also
- Kitgun, primary and secondary modular weapons.
- Amp, Operator modular weapons.
- K-Drive, modular vehicles.
- MOA Companions, modular MOA companions.
- Predasite, modular Kubrow-like companions.
- Vulpaphyla, modular Kavat-like companions.
- Hound (Companion), modular Sisters of Parvos companions.
Zaw Components | |||
---|---|---|---|
Strike | Balla • Cyath • Dehtat • Dokrahm • Kronsh • Mewan • Ooltha • Rabvee • Sepfahn • Plague Keewar • Plague Kripath | ||
Grip | Jayap • Korb • Kroostra • Kwath • Laka • Peye • Seekalla • Shtung • Plague Akwin • Plague Bokwin | ||
Link | Jai | Jai • Jai II • Vargeet Jai • Ekwana Jai • Vargeet II Jai • Ekwana II Jai • Vargeet Jai II • Ekwana Jai II | |
Ruhang | Ruhang • Ruhang II • Vargeet Ruhang • Ekwana Ruhang • Vargeet II Ruhang • Ekwana II Ruhang • Vargeet Ruhang II • Ekwana Ruhang II |