WARFRAME Wiki
Advertisement
WARFRAME Wiki
Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Include blocking angle and follow through stats

You have dreamed of your perfect blade! Well, dream no longer! It resides in this place between yourself and Hok, master craftsman, waiting to be born!
Hok

Zaws are modular melee weapons created and assembled at Hok's Anvil in Cetus. Unlike traditional weapons, Zaws utilize a modular components system with interchangeable parts when crafting. Different parts grant different stats and abilities when used in crafting a Zaw, and players are able to mix and match different combinations of parts, resulting in a much wider variety of base stat customization for the weapons. Players are also free to give Zaws a name of their choice to further enhance customization.


Components[]

A Zaw consists of three different components, the Strike, the Grip, and the Link. Each component is centered around a particular aspect of the weapon, and these components can each have various parts to choose from, which changes the type of functionality that the component provides.

Strikes[]

Strikes are the head of the weapon, which determines the weapon's damage distribution, critical chance, critical damage and status; while also altering the final base speed of the Zaw. These are the components that earn Mastery Rank points for the weapon. It also determines what picture is shown in the arsenal. Each Strike can give two types of weapon depending on the Grip used (one-handed or two-handed). Weapon type determines the polarity of the Stance slot.

Strike Type 1H & Range Type 2H & Range Damage DmgImpactSmall64 Impact DmgPunctureSmall64 Puncture DmgSlashSmall64 Slash DmgViralSmall64 Viral Speed Crit Chance Crit Multi Status Disposition
Balla Dagger (Madurai Pol) 1.7m Staff (Madurai Pol) 3.0m 224.0 11.2 134.4 78.4 - +0.083 18% 2.0x 18% 0.8
Cyath Machete (Zenurik Pol) 2.6m Polearm (Naramon Pol) 3.0m 230.0 46.0 11.5 172.5 - +0.000 18% 2.0x 18% 0.95
Dehtat Rapier (Naramon Pol) 2.5m Polearm (Naramon Pol) 3.0m 224.0 22.4 112.0 89.6 - +0.083 18% 2.0x 18% 1.2
Dokrahm Scythe (Zenurik Pol) 1.7m Heavy Blade (Madurai Pol) 3.0m 309 46.4 108.1 154.5 - +0.083 18% 2.0x 18% 0.75
Kronsh Machete (Zenurik Pol) 2.6m Polearm (Naramon Pol) 3.0m 234.0 163.8 - 70.2 - -0.067 18% 2.0x 18% 1.3
Mewan Sword (Madurai Pol) 2.5m Polearm (Naramon Pol) 3.0m 224.0 56.0 78.4 89.6 - -0.067 18% 2.0x 18% 1.1
Ooltha Sword (Madurai Pol) 2.5m Staff (Madurai Pol) 3.0m 224.0 22.4 89.6 112.0 - +0.000 18% 2.0x 18% 1.25
Rabvee Machete (Zenurik Pol) 2.6m Hammer (Madurai Pol) 3.0m 234.0 140.4 11.7 81.9 - -0.067 18% 2.0x 18% 1.3
Sepfahn Nikana (Madurai Pol) 2.5m Staff (Madurai Pol) 3.0m 226.0 22.6 56.5 146.9 - +0.000 20% 2.0x 20% 0.7
Plague Keewar Scythe (Zenurik Pol) 1.7m Staff (Madurai Pol) 3.0m 306 88.0 57.0 91.0 70.0 -0.033 18% 2.0x 22% 0.75
Plague Kripath Rapier (Naramon Pol) 2.5m Polearm (Naramon Pol) 3.0m 213.0 30.0 70.0 49.0 64.0 +0.033 22% 2.2x 18% 0.6

Grip[]

Grips refer to the weapon's handle, which will determine the weapon's base attack speed, overall base damage (damage distribution will retain the ratio from the Strike) and the type of weapon that will be built (one-handed or two-handed).

Grip Type Damage Bonus Base Speed
Jayap Two-handed 0 0.917
Korb One-handed +28 0.783
Kroostra Two-handed +14 0.850
Kwath One-handed +14 0.850
Laka One-handed +0 0.917
Peye One-handed -4 1.000
Seekalla Two-handed -4 1.000
Shtung Two-handed +28 0.783
Plague Akwin One-handed -2 0.950
Plague Bokwin Two-handed +7 0.883

Links[]

Links are the various weights and decorations attached to the hilt of the weapon's handle, which grant a variety of stat bonuses to the weapon with corresponding penalties.

Link Speed Bonus Critical Chance Status Chance Damage Bonus
Jai +0.083 - - -4
Ruhang -0.067 - - +14
Jai II +0.167 - - -8
Ruhang II -0.133 - - +28
Vargeet Jai +0.083 +7% -4% -4
Vargeet Ruhang -0.067 +7% -4% +14
Ekwana Jai +0.083 -4% +7% -4
Ekwana Ruhang -0.067 -4% +7% +14
Vargeet II Jai +0.083 +14% -8% -4
Vargeet II Ruhang -0.067 +14% -8% +14
Ekwana II Jai +0.083 -8% +14% -4
Ekwana II Ruhang -0.067 -8% +14% +14
Vargeet Jai II +0.167 +7% -4% -8
Vargeet Ruhang II -0.133 +7% -4% +28
Ekwana Jai II +0.167 -4% +7% -8
Ekwana Ruhang II -0.133 -4% +7% +28

The names of the Links are indicative of the stats they change, and the degree to which they change said stats.

  • Ruhang links increase damage at the cost of attack speed.
  • Jai Links increase attack speed at the cost of damage.
  • Vargeet increases critical chance at the cost of status chance.
  • Ekwana increases status chance at the cost of critical chance.

The premade combinations of Link types determine the bonus and penalties they provide.

  • Example: The Vargeet Ruhang combines the Vargeet and Ruhang links, leading to an increase in damage and critical chance at the cost of attack speed and status chance.

Numbers in the name indicate how many of a particular link is present, showing an increase in that Link's particular stat. The number will appear after the name of the link it refers to.

  • Example: The Vargeet II Ruhang has 2 Vargeet links, meaning that it offers greater critical chance bonus for a greater status chance penalty. On the other hand, the Vargeet Ruhang II has 2 Ruhang links, meaning it offers greater damage bonus for a greater speed penalty.

Crafting[]

Forging[]

ZawForging

The Zaw Forging screen at Hok's Anvil.

Before players can craft a Zaw, they must first purchase the blueprints for the parts they desire from Hok's Anvil, which is available for Standing, after which these parts must then be constructed at the Foundry.

Once the component parts have been crafted, players must return to Hok's Anvil and select the Forge a Zaw option. Here, players must choose the crafted components they have available to form the weapon. Once a Strike, Grip and Link are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the Build Weapon action, which will instantly craft the weapon for Credits64 4,000. Players can also use the Forge screen to preview builds of Zaw components they do not yet own.

A newly built Zaw cannot be renamed, customized, Polarized, equipped with a Focus Lens, have Exodia Arcanes installed, or earn Mastery Rank experience. However, they can be equipped with an Orokin Catalyst.

Once built, a Zaw cannot be disasssembled to return its components parts.

Zaw Combos[]

While any Strike can be combined with any Grip, the type of weapon that results is dependent upon the exact type of parts that are used, and certain weapon types are limited to certain combinations of parts. Links do not affect the weapon type created, and can be freely used on any Grip and Strike combination.

Strike/Grip Jayap Korb Kroostra Kwath Laka Peye Plague Akwin Plague Bokwin Seekalla Shtung
Balla Staff Dagger Staff Dagger Dagger Dagger Dagger Staff Staff Staff
Cyath Polearm Machete Polearm Machete Machete Machete Machete Polearm Polearm Polearm
Dehtat Polearm Rapier Polearm Rapier Rapier Rapier Rapier Polearm Polearm Polearm
Dokrahm Heavy Blade Scythe Heavy Blade Scythe Scythe Scythe Scythe Heavy Blade Heavy Blade Heavy Blade
Kronsh Polearm Machete Polearm Machete Machete Machete Machete Polearm Polearm Polearm
Mewan Polearm Sword Polearm Sword Sword Sword Sword Polearm Polearm Polearm
Ooltha Staff Sword Staff Sword Sword Sword Sword Staff Staff Staff
Plague Keewar Staff Scythe Staff Scythe Scythe Scythe Scythe Staff Staff Staff
Plague Kripath Polearm Rapier Polearm Rapier Rapier Rapier Rapier Polearm Polearm Polearm
Rabvee Hammer Machete Hammer Machete Machete Machete Machete Hammer Hammer Hammer
Sepfahn Staff Nikana Staff Nikana Nikana Nikana Nikana Staff Staff Staff

Gilding[]

GildingComparison

A freshly-built Zaw (above), and a Gilded Zaw (below).

In order to fully unlock all of a Zaw's features, players must gild their weapon. To gild a weapon, players must have a reputation rank of at least Trusted with the Ostrons, and the desired Zaw must first be leveled up to Rank 30. Afterwards, players must return to Hok's Anvil and select the Gild option under Other services, which will cost 2 CetusWisp Cetus Wisps and ReputationLarge 5,000. Upon gilding the weapon, players will be asked to first add a Polarity to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0.

A Gilded Zaw will have all of the functionality available to other weapons. A Zaw will only give Mastery Rank points once gilded.

Visually, the Gilded Zaw will have a modified appearance over a newly-built one, namely having all rust traces removed, the Strike being smoother and glossier, the orange Links becoming gold, and finally the blade having Ostron characters written on it.

Exodia Arcanes[]

ExodiaValor

Gilded Zaws can be further improved through the installation of Exodia Arcanes, that grant special conditional abilities to the Zaw. These can be bought from Hok's Anvil once a player has achieved the rank of Kin with the Ostrons.

Installing an Exodia Arcane onto a Zaw will visually add energy lights on the weapon's Links. It will also prepend the "Arcane" prefix to the weapon's name on the Arsenal, though the weapon's name will not have the prefix during missions.

Final Stats[]

Final stat values are calculated by adding values of the Strike, Grip, and Link.
For Two-Handed Zaws, the Damage value is further multiplied by a factor, listed in the table below, depending on the Strike.

Type 2H Strike Damage factor
Staff Balla 1.00
Ooltha 1.00
Sepfahn 1.00
Plague Keewar 0.85
Polearm Cyath 1.08
Dehtat 1.09
Kronsh 1.07
Mewan 1.09
Plague Kripath 1.08
Hammer Rabvee 1.08
Heavy Blade Dokrahm 0.93

The tables below show the various stats that can result from different Zaw part combinations.

This section is transcluded from Zaw Stats . To change it, please edit the transcluded page.


Notes[]

  • Links are not always called links in the item description texts; they may be called "counterweights."
  • As of Update 26.1 (2019-11-22), Zaws are compatible with any Deluxe Skins.
  • Hok also sells fully assembled Gilded Zaws on his Today's Special option for Platinum64 . The Strike, Grip and Link combinations on these weapons are randomized daily.
  • Zaws have to be gilded to earn Mastery Rank points, with their progression tied to the weapon's Strike alone. For example, if a player levels up a Gilded Zaw crafted with the Balla Strike to 30, any future Zaws forged using the Balla Strike will no longer provide Mastery regardless of what combination of Grips and Links they have.
    • As there are eleven Strikes currently available, the maximum amount of Mastery Rank points that can be earned from Zaw crafting is 33,000.
  • With 11 Strikes, 10 Grips, and 16 Links, there are currently a total of 1760 possible Zaw combinations available.
  • Rank 30 Zaws or Gilded Zaws can be donated to Hok's Anvil in exchange for Ostron Standing.
  • Zaws can equip Riven Mods, with the Riven Mods generated tied to the weapon's Strike, e.g. Balla Exi-Gelitis.
  • Custom names for Zaws have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
    • Names can also not include any profanities such as swear words.
  • Applying Exodia Arcanes to Zaws will give their Links a visual change. Most Exodias will add a small glowing gem to the Links, while the Infested Exodia Epidemic and Exodia Contagion will make the Link visibly corrupted by the Infestation. This however is a purely cosmetic change.
  • Zaws inherit basic colours after gilding from the grip, though this change can only be seen with plague grips.
  • Typing [Zaw] in the in-game chat and selecting the Zaw will let other players in the same chat channel see its bonuses.
  • Zaws cannot be used in Conclave.
  • Changing Holster Style will have no affect on certain Zaws, such as the Oothla and Seekalla

Bugs[]

  • If a newly Gilded weapon is equipped while on Cetus, the polarity slot added to the weapon during gilding will not appear. The polarity slot will appear once the player returns to their Orbiter.
  • On the first in-game day of applying a Lens to the new Plague Strikes, the Lens will not drop convergence orbs or gain Tenno Way experience. This appears to fix itself at Daily Reset. (100,000 Daily Standing not spent on day tested.)
  • Hok's Daily Special might contain unreleased Zaw parts.
  • The gems added to links by Exodia Arcanes unfortunately do not take on the energy or emissive colors, but are oddly tinted by the accent color.

Gallery[]

Media[]

External Links[]

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed modular weapons in their respective screens (Zaws) being highlighted with the Ally Highlights setting enabled.

Update 35.5 (2024-03-27)

  • Fixed the blade of a Zaw Melee (specifically with the Sepfahn Strike and the Undercutter Skin equipped) clipping out of the sheath and not staying in the sheath when moving forward.

Update 35.1 (2024-02-20)

  • Fixed Mod Slots overlapping in the Zaw Gild screen if the Tennokai Segment isn’t installed.

Update 33.6 (2023-07-27)

  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).

Update 32.0 (2022-09-07)

GILDING CHANGES

As mentioned on Devstream #163, we have made changes to the Gilding system to make it easier to access the full power of your Modular items earlier on in-game. For those players that have just completed the Second Dream and are looking to craft a more powerful Amp to help you into and beyond The New War - these changes are for you!

Instead of upon Gilding, modular weapons will now have their full stats available upon ranking up to Level 30. Gilding your Modular weapon now serves the purpose of allowing it to earn Mastery and unlock customization. This allows players to have access to more powerful gear without needing to fully level and earn Standing for the respective Syndicates!

Update 30.5 (2021-07-06)

  • Players can now install an Orokin Catalyst onto ungilded Modular items
    • Being unable to install a Reactor or Catalyst onto an ungilded modular item significantly slowed down progression on new Modular items. Players who were willing to make the investment into Modular items weren’t able to Mod them to their full capacity, which left their new gear feeling very underpowered. So we have removed that restriction!

Update 30.3 (2021-05-25)

  • Fixed multiple issues with the Nikana Zaw (Sepfahn Strike):
    • Fixed sheath disappearing after attacking for the first time in a mission.
    • Fixed the sheath sharing it's colour channels with the blade instead of being coloured in attachments.
    • Fixed the sheath not showing in Captura.
    • Fixed issue when using Sepfahn strike without a skin (rotating on every holster/unholster), was previously fixed only with skin applied.

Update 29.5 (2020-11-19)

  • Fixed any holster alterations for a two-Handed Zaw in the Arsenal not being correctly applied when you leave, and reverting back to the default standard holster type.

Update 29.0 (2020-08-25)

  • Fixed script error resulting in loss of functionality when attempting to rename a Zaw.

Hotfix 28.3.2 (2020-08-12)

  • Fixed a script error resulting in a loss of functionality when attempting to rename a Zaw.

Update 28.3 (2020-08-12)

  • Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm)) sticking to your hand no matter what you’re doing.

Hotfix 27.4.4 (2020-05-07)

Update 27.4 (2020-05-01)

  • Fixed clicking on chat-linked Zaws overlapping UI screens that are already open with the Zaw inventory select screen.
  • Fixed equipping a TennoGen Skin onto a polearm Zaw removing the Sugatra placements at both ends of the polearm.
  • Fixed incorrect Melee sounds playing when using a Gilded Polearm Zaw with a Skin.
  • Fixed Zaws remaining in your Warframe’s hands when switching Arsenal views to your Primary/Secondary.
  • Fixed custom holstered locations for Zaw Staves defaulting after exiting the Arsenal.

Hotfix 26.1.3 (2019-11-26)

  • Added Lifted status to Ooltha Heavy Slam radial attack when used with a one handed Zaw.
  • Added Lifted status to Rabvee Heavy Slam radial attack when used with a two handed Zaw.

Update 26.1 (2019-11-22)

  • We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike!

Hotfix 26.0.3 (2019-11-01)

Melee Phase 2 Changes & Fixes:
  • Zaws now block 100% damage.

Update 26.0 (2019-10-31)

Balla
Dagger
  • Damage increased from 68 to 224.
  • Range increased from 1 to 1.7.
Staff
  • Damage increased from 80 to 224.
Ooltha
Sword
  • Damage increased from 72 to 224.
  • Range increased from 1 to 2.5.
Staff
  • Damage increased from 85 to 224.
Mewam
Sword
  • Damage increased from 86 to 224.
  • Range increased from 1 to 2.5.
Polearm
  • Damage increased from 101 to 244.
Cyath
Machete
  • Damage increased from 72 to 230.
  • Range increased from 1 to 2.6.
Polearm
  • Damage increased from 101 to 248.
Dehtat
Rapier
  • Damage increased from 68 to 224.
  • Range increased from 1 to 2.5.
Polearm
  • Damage increased from 80 to 244.
Kronsh
Machete
  • Damage increased from 86 to 234.
  • Range increased from 1 to 2.4.
Polearm
  • Damage increased from 101 to 250.
Plague Kripath
Rapier
  • Damage increased from 70 to 213.
  • Range increased from 1 to 2.5.
Polearm
  • Damage increased from 82 to 230.
Plague Keewar
Scythe
  • Damage increased from 79 to 309.
  • Range increased from 1 to 1.7.
Staff
  • Damage increased from 93 to 262.
Sepfahn
Nikana
  • Damage increased from 72 to 226.
  • Range increased from 1 to 2.5.
Staff
  • Damage increased from 85 to 226.
Rabvee
Machete
  • Damage increased from 68 to 234.
  • Range increased from 1 to 2.4.
Hammer
  • Damage increased from 146 to 252.
Dokrahm
Scythe
  • Damage increased from 68 to 308.
  • Range increased from 1 to 1.8.
Heavy Blade
  • Damage increased from 146 to 286.

Update 24.6 (2019-04-04)

POE / CETUS ECONOMY REMASTER LITE

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

  • Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.

Update 23.0 (2018-06-15)

  • You can now include “&” in your Zaw weapon Entitling.

Update 22.13 (2018-02-15)

  • Fixed cases of Zaw Damage preview stats not calculating properly.

Update 22.11 (2018-01-31)

  • Zaws can now be linked in Chat! The name you Entitled your Zaw will also appear in the list that populates from typing in Zaw.
  • You can now preview custom weapon Zaw builds from Hok with parts you don't own yet. This should help you figure out which parts you want to get for your own. (Item will not Preview until all 3 parts are selected)

Update 22.0 (2017-10-12)

  • Introduced.

See Also[]


Advertisement