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“Market forces dictate that you need to evolve or die.”
Zakti Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

A thousand pains, before their end.

The Zakti Prime is the Primed variant of the Zakti Zakti, with improvements to radial damage, critical chance, critical multiplier, status chance, explosion radius, and magazine size, and significantly lowered recoil, at some expense to reload speed. Zakti Prime was released alongside NezhaPrimeIcon272 Nezha Prime and GuandaoPrime Guandao Prime.

Characteristics[]

  • This weapon deals primarily DmgGasSmall64 Gas damage.
  • Darts have a guaranteed DmgImpactSmall64 Impact proc on direct hits.
  • Darts explode in a 3.8 meter area radius after 1 second on impacting a surface or enemy, dealing DmgGasSmall64 Gas damage.
  • Innate two Naramon Pol and one Madurai Pol polarities.

Advantages over other Secondary weapons (excluding modular weapons):

  • High ammo efficiency.
  • Normal Attack (wiki attack index 1)
    • High reload speed (1.00 s)
    • Above average ammo max (210)
    • Very high status chance (42.00%)
  • Gas Cloud (wiki attack index 2)
    • Above average reload speed (1.00 s)
    • High fire rate (5.000 attacks/sec)
    • Above average ammo max (210)
    • Very high status chance (42.00%)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Darts have travel time.
  • Explosion delay allows enemies to move out of explosion range if not directly hit by one of the darts.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Normal Attack (wiki attack index 1)
    • Low crit chance (8.00%)
    • Low magazine (8)
    • Low total damage (30)
    • Low disposition (●●●○○ (1.10x))
    • Below average crit multiplier (1.80x)
  • Gas Cloud (wiki attack index 2)
    • Very low active falloff slope (-infm/%)
    • Low crit chance (8.00%)
    • Low maximum falloff distance (3.8 m)
    • Below average magazine (8)
    • Below average disposition (●●●○○ (1.10x))
    • Low crit multiplier (1.80x)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Zakti Prime's Relic Drops
Barrel Receiver ZaktiPrime Blueprint
LithRelicIntact Lith D4 Uncommon (V)
LithRelicIntact Lith G7 Uncommon (V)
LithRelicIntact Lith N11 Uncommon (V)
LithRelicIntact Lith N8 Uncommon (V)
LithRelicIntact Lith T9 Uncommon (V)
MesoRelicIntact Meso P8 Uncommon (V)
NeoRelicIntact Neo D3 Uncommon (V)
NeoRelicIntact Neo E2 Uncommon (V)
AxiRelicIntact Axi A14 Common (V)
AxiRelicIntact Axi T6 Common (V)
LithRelicIntact Lith T4 Common (V)
LithRelicIntact Lith T8 Common (V)
MesoRelicIntact Meso H3 Common (V)
MesoRelicIntact Meso N12 Common (V)
MesoRelicIntact Meso N15 Common (V)
MesoRelicIntact Meso P5 Common (V)
NeoRelicIntact Neo P4 Common (V)
AxiRelicIntact Axi Z1 Rare (V)
LithRelicIntact Lith Z3 Rare (V)
MesoRelicIntact Meso Z4 Rare (V)
MesoRelicIntact Meso Z5 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Vaultings[]

Known Bugs[]

Trivia[]

  • śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.

Media[]

Patch History[]

Update 33.0 (2023-04-26)

  • Changed the Synth Charge Mod to now apply to the following weapons:
    • Zakti Prime

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Zakti Prime
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 30.1 (2021-04-29)

  • Reduced the range of Self Stagger from the Zakti Prime area-of-effect.

Update 29.3 (2020-10-27)

  • Introduced.
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