The Zakti Prime is the Primed variant of the Zakti, with improvements to radial damage, critical chance, critical multiplier, status chance, explosion radius, and magazine size, and significantly lowered recoil, at some expense to reload speed. Zakti Prime was released alongside Nezha Prime and Guandao Prime.
Characteristics[]
- This weapon deals primarily Gas damage.
- Darts have a guaranteed Impact proc on direct hits.
- Darts explode in a 3.8 meter area radius after 1 second on impacting a surface or enemy, dealing Gas damage.
- Innate Gas damage – effective against Infested and Infested Flesh.
- Exploding darts will stagger enemies, making them vulnerable to melee finishers and susceptible to stealth damage multipliers.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- No Damage Falloff.
- Can benefit from Fulmination ( Primed).
- Innate two and one polarities.
Advantages over other Secondary weapons (excluding modular weapons):
- High ammo efficiency.
- Normal Attack (wiki attack index 1)
- High reload speed (1.00 s)
- Above average ammo max (210)
- Very high status chance (42.00%)
- Gas Cloud (wiki attack index 2)
- Above average reload speed (1.00 s)
- High fire rate (5.00 attacks/sec)
- Above average ammo max (210)
- Very high status chance (42.00%)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Darts have travel time.
- Explosion delay allows enemies to move out of explosion range if not directly hit by one of the darts.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Normal Attack (wiki attack index 1)
- Low crit chance (8.00%)
- Low magazine (8)
- Low total damage (30)
- Low disposition (●●●○○ (1.10x))
- Below average crit multiplier (1.80x)
- Gas Cloud (wiki attack index 2)
- Very low active falloff slope (-infm/%)
- Low crit chance (8.00%)
- Low maximum falloff distance (3.8 m)
- Below average magazine (8)
- Below average disposition (●●●○○ (1.10x))
- Low crit multiplier (1.80x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Zakti Prime (Gas Cloud), compared to Zakti (Gas Cloud):
- Higher base damage per projectile (100.00 vs. 80.00)
- Higher Gas damage ( 100 vs. 80)
- Higher total damage (100 vs. 80)
- Higher base critical chance (8.00% vs. 2.00%)
- Higher base critical multiplier (1.80x vs. 1.50x)
- Higher base status chance (42.00% vs. 20.00%)
- Higher average damage per tap (106.4 vs. 80.8)
- Higher burst DPS (532 vs. 404)
- Higher sustained DPS (327.38 vs. 173.14)
- Farther max damage falloff distance (3.8 m vs. 3.5 m)
- Larger magazine (8 vs. 3)
- More shots per magazine (8 vs. 3)
- Slower reload time (1.00 s vs. 0.80 s)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 10)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●○ (1.25x))
- Higher base damage per projectile (100.00 vs. 80.00)
Acquisition[]
Barrel | Receiver | Blueprint |
---|---|---|
Lith D4 Uncommon (V) Lith G7 Uncommon (V) Lith N11 Uncommon (V) Lith N8 Uncommon (V) Lith T9 Uncommon (V) Meso P8 Uncommon (V) Neo D3 Uncommon (V) Neo E2 Uncommon (V) |
Axi A14 Common (V) Axi T6 Common (V) Lith T4 Common (V) Lith T8 Common (V) Meso H3 Common (V) Meso N12 Common (V) Meso N15 Common (V) Meso P5 Common (V) Neo P4 Common (V) |
Axi Z1 Rare (V) Lith Z3 Rare (V) Meso Z4 Rare (V) Meso Z5 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On October 5th, 2022, Zakti Prime, along with Nezha Prime and Guandao Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.
Known Bugs[]
- Galvanized Shot is multiplicative to base damage sources on direct hits.
Trivia[]
- śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.
Media[]
Patch History[]
Update 33.0 (2023-04-26)
- Changed the Synth Charge Mod to now apply to the following weapons:
- Zakti Prime
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Zakti Prime
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 30.1 (2021-04-29)
- Reduced the range of Self Stagger from the Zakti Prime area-of-effect.
Update 29.3 (2020-10-27)
- Introduced.