The Zakti Tenno pistol fires darts that explode with
Gas damage after a short period, with a chance to proc. Each dart also has a guaranteed
Impact proc, as well as the explosion causing enemies to stagger.
It can be sold for 5,000.
Characteristics[edit | edit source]
This weapon deals primarily Gas damage.
Advantages:
- High
Puncture damage – effective against armor.
- Darts have a guaranteed
Impact proc on direct hits.
- Darts explode in a 3.5 meter area radius after 1 second on impacting a surface or enemy, dealing
Gas damage.
- Innate
Gas damage – effective against Infested and Infested Flesh.
- Exploding darts will stagger enemies, making them vulnerable to melee finishers and susceptible to stealth damage multipliers.
- Explosion has no damage falloff.
- Innate
- High status chance.
- Innate
Gas damage produces clouds that inflict
Gas damage – effective against Infested and Infested Flesh.
- Innate
- Very fast reload speed.
- High ammo efficiency.
- Can benefit from
Fulmination (
Primed).
- Innate two
polarities.
Disadvantages:
- Darts have no
Slash damage – less effective against health.
- Damage cannot be increased with
Slash mods.
- Damage cannot be increased with
- Dart explosion has innate
Gas damage – less effective against Flesh and Cloned Flesh.
- Extremely low critical chance.
- Low critical multiplier.
- Very low magazine capacity of just 3 rounds; requires frequent reloading.
- High recoil, even more so when firing from the hip.
- Darts have travel time.
- Explosion inflicts self-stagger.
- Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.
Comparisons:
- Zakti, compared to Zakti Prime:
- Lower area attack damage (80.0 vs. 100.0)
- Lower critical chance (2% vs. 8%)
- Lower critical multiplier (1.5x vs. 1.8x)
- Lower status chance (20% vs. 42%)
- Smaller magazine (3 rounds vs. 8 rounds)
- Faster reload speed (0.8 s vs. 1 s)
- Different polarities (
vs.
)
- Lower Mastery Rank required (10 vs. 14)
- Higher disposition (1.25 vs. 0.5)
Acquisition[edit | edit source]
The Zakti's blueprint can be researched from the Tenno Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 8 |
![]() 350 |
![]() 6,500 |
![]() 5,000 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Tenno Lab Research ![]() | |||||
![]() 10,000 |
![]() 3 |
![]() 2,250 |
![]() 2,000 |
![]() 5,500 |
Time: 72 hrs |
Prereq: Akstiletto | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[edit | edit source]
- Darts deal 30 damage and will anchor into the target with a guaranteed
Impact proc. ~1 second after attaching to the target they will explode, dealing 80
Gas damage and temporarily staggering any enemies within 5m of the explosion.
- Dart explosions will make enemies vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
- Darts can detonate off of objects and terrain as well, enemy hits are not required.
- Darts that land on objects (corpses, defense targets, containers, etc.) will detonate without delay.
- This weapon synergizes very well with abilities that boost finisher damage, such as augments for
Radial Blind (
Radiant Finish) and
Silence (
Savage Silence).
- More so with Banshee's Silence ability, as enemies are only stunned when the ability is cast and/or when enemies enter the radius of the ability. This weapon allows Banshee to re-stun enemies and take full advantage of the augment.
- It also synergizes with melee weapon mods that improve finishers, such as
Finishing Touch or
Covert Lethality
- While the weapon's innate Gas damage does not apply to the dart - only the explosion - combining
Heat or
Toxin mods can be used to apply it to the dart impact itself.
- Due to the explosion's innate
Gas damage, this weapon allows combined elements that require
Heat (
Radiation or
Blast) or
Toxin (
Corrosive or
Viral) to be paired with Gas.
Tips[edit | edit source]
- The explosions will cause the player to stagger slightly as well, interrupting attacks, so the player may want to wait for the explosion to occur then rush the enemy after if they wish to take advantage of the finisher openers.
Trivia[edit | edit source]
- The Zakti is the first weapon to have
Gas as its primary damage type.
- śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.
- The Zakti's reload animation involves ejecting a visible pistol magazine from the top and receiving an invisible magazine from the bottom, although the magazine has an overtravel stop (seen when ejected). This is clearly visible in Captura, and the magazine can be seen on the ground after reloading, still with a round (visually similar to a 9m) in the magazine.
Bugs[edit | edit source]
- Dart explosion audio will sometimes cut short.
- Darts sometimes lodge themselves in terrain without detonating.
- The Zakti cannot equip some conclave mods such as
Hydraulic Barrel.
- When shot by
Mirage 's clones during her
Hall Of Mirrors ability, the clones' darts will detonate on contact instead of after a delay.
Media[edit | edit source]
Patch History[edit | edit source]
- (Undocumented) Explosions self-stagger.
- Mastery Rank increased from 6 to 10.
- Reload sounds will now play properly when Dual-wielding the Zakti with thrown Melee weapons.
- Fixed the Zakti projectiles not hitting enemies in Mag’s Magnetize field.
- Fixed the Zakti projectiles never exploding with toxic gas when killing enemies or hostile objects.
- Reduced the AoE damage radius of the Zakti in Conclave.
- Introduced.
Last updated: Update 24.2
See Also[edit | edit source]
Zakti Prime, the primed counterpart of this weapon.
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