The Zakti Tenno pistol fires darts that explode with Gas damage after a short period, with a chance to proc. Each dart also has a guaranteed Impact proc, as well as the explosion causing enemies to stagger.
It can be sold for 5,000.
Characteristics[]
- This weapon deals primarily Gas damage.
- Darts have a guaranteed Impact proc on direct hits.
- Darts explode in a 3.5 meter area radius after 1 second on impacting a surface or enemy, dealing Gas damage.
- Innate Gas damage – effective against Infested and Infested Flesh.
- Exploding darts will stagger enemies, making them vulnerable to melee finishers and susceptible to stealth damage multipliers.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- No Damage Falloff.
- Can benefit from Fulmination ( Primed).
- Two innate polarities.
Advantages over other Secondary weapons (excluding modular weapons):
- High ammo efficiency.
- Dart Impact (wiki attack index 1)
- High reload speed (0.80 s)
- Above average ammo max (210)
- Gas Cloud (wiki attack index 2)
- High reload speed (0.80 s)
- High fire rate (5.000 attacks/sec)
- Above average ammo max (210)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Very low magazine capacity of just 3 rounds; requires frequent reloading.
- High recoil, even more so when firing from the hip.
- Darts have travel time.
- Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Dart Impact (wiki attack index 1)
- Very low crit chance (2.00%)
- Very low magazine (3)
- Low total damage (30)
- Very low crit multiplier (1.50x)
- Gas Cloud (wiki attack index 2)
- Very low active falloff slope (-infm/%)
- Very low crit chance (2.00%)
- Low maximum falloff distance (3.5 m)
- Very low magazine (3)
- Below average total damage (80)
- Below average status chance (20.00%)
- Very low crit multiplier (1.50x)
Comparisons:
- Zakti (Gas Cloud), compared to Zakti Prime (Gas Cloud):
- Lower base damage per projectile (80.00 vs. 100.00)
- Lower Gas damage ( 80 vs. 100)
- Lower total damage (80 vs. 100)
- Lower base critical chance (2.00% vs. 8.00%)
- Lower base critical multiplier (1.50x vs. 1.80x)
- Lower base status chance (20.00% vs. 42.00%)
- Lower average damage per tap (80.8 vs. 106.4)
- Lower burst DPS (404 vs. 532)
- Lower sustained DPS (173.14 vs. 327.38)
- Closer max damage falloff distance (3.5 m vs. 3.8 m)
- Smaller magazine (3 vs. 8)
- Less shots per magazine (3 vs. 8)
- Faster reload time (0.80 s vs. 1.00 s)
- Less polarities ( vs. )
- Lower Mastery Rank required (10 vs. 14)
- Higher disposition (●●●●○ (1.25x) vs. ●●●○○ (1.10x))
- Lower base damage per projectile (80.00 vs. 100.00)
Acquisition[]
The Zakti's blueprint can be researched from the Tenno Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
8 |
350 |
6,500 |
5,000 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 190 | Blueprints Price:15,000 | ||||
Tenno Lab Research4,000 | |||||
10,000 |
3 |
2,250 |
2,000 |
5,500 |
Time: 3 Day(s) |
Prereq: Akstiletto | |||||
x1 x3 x10 x30 x100 |
Notes[]
- Darts deal 30 damage and will anchor into the target with a guaranteed Impact proc. ~1 second after attaching to the target they will explode, dealing 80 Gas damage and temporarily staggering any enemies within 5m of the explosion.
- Dart explosions will make enemies vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
- Darts can detonate off of objects and terrain as well, enemy hits are not required.
- Darts that land on objects (corpses, defense targets, containers, etc.) will detonate without delay.
- This weapon synergizes very well with abilities that boost finisher damage, such as augments for Radial Blind ( Radiant Finish) and Silence ( Savage Silence).
- More so with Banshee's Silence ability, as enemies are only stunned when the ability is cast and/or when enemies enter the radius of the ability. This weapon allows Banshee to re-stun enemies and take full advantage of the augment.
- It also synergizes with melee weapon mods that improve finishers, such as Finishing Touch or Covert Lethality
- While the weapon's innate Gas damage does not apply to the dart - only the explosion - combining Heat or Toxin mods can be used to apply it to the dart impact itself.
- Due to the explosion's innate Gas damage, this weapon allows combined elements that require Heat ( Radiation or Blast) or Toxin ( Corrosive or Viral) to be paired with Gas.
Tips[]
- The explosions will cause the player to stagger slightly as well, interrupting attacks, so the player may want to wait for the explosion to occur then rush the enemy after if they wish to take advantage of the finisher openers.
Trivia[]
- The Zakti is the first weapon to have Gas as its primary damage type.
- śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.
- The Zakti's reload animation involves ejecting a visible pistol magazine from the top and receiving an invisible magazine from the bottom, although the magazine has an overtravel stop (seen when ejected). This is clearly visible in Captura, and the magazine can be seen on the ground after reloading, still with a round (visually similar to a 9m) in the magazine.
Known Bugs[]
- Dart explosion audio will sometimes cut short.
- Darts sometimes lodge themselves in terrain without detonating.
- The Zakti cannot equip some conclave mods such as Hydraulic Barrel.
- When shot by Mirage 's clones during her Hall of Mirrors ability, the clones' darts will detonate on contact instead of after a delay.
- Galvanized Shot is multiplicative to base damage sources on direct hits.
Media[]
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Zakti
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 27.2 (2020-03-05)
- (Undocumented) Explosions self-stagger.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 6 to 10.
Hotfix 21.1.1 (2017-07-20)
- Reload sounds will now play properly when Dual-wielding the Zakti with thrown Melee weapons.
- Fixed the Zakti projectiles not hitting enemies in Mag’s Magnetize field.
- Fixed the Zakti projectiles never exploding with toxic gas when killing enemies or hostile objects.
- Reduced the AoE damage radius of the Zakti in Conclave.
Update 21.1 (2017-07-19)
- Introduced.
Last updated: Update 24.2 (2018-12-18)
See Also[]
- Zakti Prime, the primed counterpart of this weapon.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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