Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas.

The Zakti LotusBlack.png Tenno pistol fires darts that explode with DmgGasSmall64.png Gas damage after a short period, with a chance to proc. Each dart also has a guaranteed DmgImpactSmall64.png Impact proc, as well as the explosion causing enemies to stagger.

It can be sold for ‍5,000.


This weapon deals primarily DmgGasSmall64.png Gas damage.


  • High DmgPunctureSmall64.png Puncture damage – effective against armor.
  • High status chance.
  • Darts have a guaranteed DmgImpactSmall64.png Impact proc on direct hits.
  • Darts explode in a 3.5 meter area radius after 1 second on impacting a surface or enemy, dealing DmgGasSmall64.png Gas damage.
    • Innate DmgGasSmall64.png Gas damage – effective against Infested and Infested Flesh.
    • Exploding darts will stagger enemies, making them vulnerable to melee finishers and susceptible to stealth damage multipliers.
    • Explosion has no damage falloff.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Very fast reload speed.
  • High ammo efficiency.
  • Can benefit from Mod TT 20px.png Fulmination (Mod TT 20px.png Primed).
  • Innate two Naramon Pol.svg polarities.


  • Darts have no DmgSlashSmall64.png Slash damage – less effective against health.
    • Damage cannot be increased with DmgSlashSmall64.png Slash mods.
  • Dart explosion has innate DmgGasSmall64.png Gas damage – less effective against Flesh and Cloned Flesh.
    • Exploding darts cannot deal DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash damage; does not benefit from mods that increase these damage types.
  • Extremely low critical chance.
  • Low critical multiplier.
  • Very low magazine capacity of just 3 rounds; requires frequent reloading.
  • High recoil, even more so when firing from the hip.
  • Darts have travel time.
  • Explosion inflicts self-stagger.
  • Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.



The Zakti's blueprint can be researched from the Tenno Lab in the dojo.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:Credits64.png15,000
Tenno Lab Research ClanAffinity64.png 4,000
Time: 72 hrs
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


  • Darts deal 30 damage and will anchor into the target with a guaranteed DmgImpactSmall64.png Impact proc. ~1 second after attaching to the target they will explode, dealing 80 DmgGasSmall64.png Gas damage and temporarily staggering any enemies within 5m of the explosion.
    • Dart explosions will make enemies vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
    • Darts can detonate off of objects and terrain as well, enemy hits are not required.
      • Darts that land on objects (corpses, defense targets, containers, etc.) will detonate without delay.
  • This weapon synergizes very well with abilities that boost finisher damage, such as augments for RadialBlind130xDark.png Radial Blind (Mod TT 20px.png Radiant Finish) and Silence130xDark.png Silence (Mod TT 20px.png Savage Silence).
    • More so with Banshee's Silence ability, as enemies are only stunned when the ability is cast and/or when enemies enter the radius of the ability. This weapon allows Banshee to re-stun enemies and take full advantage of the augment.
    • It also synergizes with melee weapon mods that improve finishers, such as Mod TT 20px.png Finishing Touch or Mod TT 20px.png Covert Lethality
  • While the weapon's innate Gas damage does not apply to the dart - only the explosion - combining DmgHeatSmall64.png Heat or DmgToxinSmall64.png Toxin mods can be used to apply it to the dart impact itself.
  • Due to the explosion's innate DmgGasSmall64.png Gas damage, this weapon allows combined elements that require DmgHeatSmall64.png Heat (DmgRadiationSmall64.png Radiation or DmgBlastSmall64.png Blast) or DmgToxinSmall64.png Toxin (DmgCorrosiveSmall64.png Corrosive or DmgViralSmall64.png Viral) to be paired with Gas.


  • The explosions will cause the player to stagger slightly as well, interrupting attacks, so the player may want to wait for the explosion to occur then rush the enemy after if they wish to take advantage of the finisher openers.


  • The Zakti is the first weapon to have DmgGasSmall64.png Gas as its primary damage type.
  • śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.
  • The Zakti's reload animation involves ejecting a visible pistol magazine from the top and receiving an invisible magazine from the bottom, although the magazine has an overtravel stop (seen when ejected). This is clearly visible in Captura, and the magazine can be seen on the ground after reloading, still with a round (visually similar to a 9m) in the magazine.


  • Dart explosion audio will sometimes cut short.
  • Darts sometimes lodge themselves in terrain without detonating.
  • The Zakti cannot equip some conclave mods such as Mod TT 20px.png Hydraulic Barrel.
  • When shot by MirageIcon272.png Mirage 's clones during her HallOfMirrors130xDark.png Hall Of Mirrors ability, the clones' darts will detonate on contact instead of after a delay.


Patch History[]

Update 27.2 (2020-03-05)

  • (Undocumented) Explosions self-stagger.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 6 to 10.

Hotfix 21.1.1 (2017-07-20)

  • Reload sounds will now play properly when Dual-wielding the Zakti with thrown Melee weapons.
  • Fixed the Zakti projectiles not hitting enemies in Mag’s Magnetize field.
  • Fixed the Zakti projectiles never exploding with toxic gas when killing enemies or hostile objects.
  • Reduced the AoE damage radius of the Zakti in Conclave.

Update 21.1 (2017-07-19)

  • Introduced.

Last updated: Update 24.2 (2018-12-18)

See Also[]