The Zakti Tenno pistol fires darts that explode with
Gas damage after a short period, with a chance to proc. Each dart also has a guaranteed
Impact proc, as well as the explosion causing enemies to stagger.
It can be sold for 5,000.
Characteristics[]
- This weapon deals primarily
Gas damage.
- Darts have a guaranteed
Impact proc on direct hits.
- Darts explode in a 3.5 meter area radius after 1 second on impacting a surface or enemy, dealing
Gas damage.
- Innate
Gas damage – effective against Infested and Infested Flesh.
- Exploding darts will stagger enemies, making them vulnerable to melee finishers and susceptible to stealth damage multipliers.
- Explosion has no damage falloff.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Explosion inflicts self-stagger.
- Can benefit from
Fulmination (
Primed).
- Innate
- Two innate
polarities.
Advantages:
- High ammo efficiency.
- Dart Impact
- High reload speed
- Gas Cloud
- Third highest reload speed behind
Epitaph
- Above average max ammo
- Above average disposition
- Third highest reload speed behind
Disadvantages:
- Very low magazine capacity of just 3 rounds; requires frequent reloading.
- High recoil, even more so when firing from the hip.
- Darts have travel time.
- Explosion delay allows enemies to move out of explosion range if not directly hit by one of the bolts.
- Dart Impact
- Very low crit chance
- Very low magazine
- Below average effective fire rate
- Low damage
- Very low crit multiplier
- Gas Cloud
- Very low crit chance
- Very low magazine
- Below average damage
- Low crit multiplier
Comparisons:
- Zakti (Gas Cloud), compared to Zakti Prime (Gas Cloud):
- Lower base damage per projectile (80 vs. 100)
- Lower
Gas damage (80 vs. 100)
- Lower
- Lower total damage (80 vs. 100)
- Lower base critical chance (2.00% vs. 8.00%)
- Lower base critical multiplier (1.5x vs. 1.8x)
- Lower base status chance (20.00% vs. 42.00%)
- Lower average damage per tap (80.8 vs. 106.4)
- Lower burst DPS (404 vs. 532)
- Lower sustained DPS (173.14 vs. 327.38)
- Closer max damage falloff distance (3.5m vs. 3.8m)
- Smaller magazine (3 vs. 8)
- Faster reload time (0.8 vs. 1)
- Less polarities (
vs.
)
- Lower Mastery Rank required (10 vs. 14)
- Higher disposition (●●●●○ (1.25x) vs. ●●●○○ (1.05x))
- Lower base damage per projectile (80 vs. 100)
Acquisition[]
The Zakti's blueprint can be researched from the Tenno Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 8 |
![]() 350 |
![]() 6,500 |
![]() 5,000 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Tenno Lab Research![]() | |||||
![]() 10,000 |
![]() 3 |
![]() 2,250 |
![]() 2,000 |
![]() 5,500 |
Time: 72 hrs |
Prereq: Akstiletto | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[]
- Darts deal 30 damage and will anchor into the target with a guaranteed
Impact proc. ~1 second after attaching to the target they will explode, dealing 80
Gas damage and temporarily staggering any enemies within 5m of the explosion.
- Dart explosions will make enemies vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
- Darts can detonate off of objects and terrain as well, enemy hits are not required.
- Darts that land on objects (corpses, defense targets, containers, etc.) will detonate without delay.
- This weapon synergizes very well with abilities that boost finisher damage, such as augments for
Radial Blind (
Radiant Finish) and
Silence (
Savage Silence).
- More so with Banshee's Silence ability, as enemies are only stunned when the ability is cast and/or when enemies enter the radius of the ability. This weapon allows Banshee to re-stun enemies and take full advantage of the augment.
- It also synergizes with melee weapon mods that improve finishers, such as
Finishing Touch or
Covert Lethality
- While the weapon's innate Gas damage does not apply to the dart - only the explosion - combining
Heat or
Toxin mods can be used to apply it to the dart impact itself.
- Due to the explosion's innate
Gas damage, this weapon allows combined elements that require
Heat (
Radiation or
Blast) or
Toxin (
Corrosive or
Viral) to be paired with Gas.
Tips[]
- The explosions will cause the player to stagger slightly as well, interrupting attacks, so the player may want to wait for the explosion to occur then rush the enemy after if they wish to take advantage of the finisher openers.
Trivia[]
- The Zakti is the first weapon to have
Gas as its primary damage type.
- śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.
- The Zakti's reload animation involves ejecting a visible pistol magazine from the top and receiving an invisible magazine from the bottom, although the magazine has an overtravel stop (seen when ejected). This is clearly visible in Captura, and the magazine can be seen on the ground after reloading, still with a round (visually similar to a 9m) in the magazine.
Bugs[]
- Dart explosion audio will sometimes cut short.
- Darts sometimes lodge themselves in terrain without detonating.
- The Zakti cannot equip some conclave mods such as
Hydraulic Barrel.
- When shot by
Mirage 's clones during her
Hall Of Mirrors ability, the clones' darts will detonate on contact instead of after a delay.
Media[]
Patch History[]
Update 27.2 (2020-03-05)
- (Undocumented) Explosions self-stagger.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 6 to 10.
Hotfix 21.1.1 (2017-07-20)
- Reload sounds will now play properly when Dual-wielding the Zakti with thrown Melee weapons.
- Fixed the Zakti projectiles not hitting enemies in Mag’s Magnetize field.
- Fixed the Zakti projectiles never exploding with toxic gas when killing enemies or hostile objects.
- Reduced the AoE damage radius of the Zakti in Conclave.
Update 21.1 (2017-07-19)
- Introduced.
Last updated: Update 24.2 (2018-12-18)
See Also[]
Zakti Prime, the primed counterpart of this weapon.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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