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An obscure glaive weapon of Corpus provenance, intrinsically linked to Specter technology. The Xoris strikes rapidly and with great devastation. It is capable of chaining combos infinitely.

The Xoris is a IconCorpusOn Corpus glaive possessing high attack speed and uniquely has infinite combo duration. Built from Parvos Granum's Specter technology, it is effective against dispatching Errant Specters in the Granum Void.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Slam Radial Damage deals only DmgElectricitySmall64 Electricity damage.
  • Infinite combo duration.
    • Combo resets when used with certain Warframe abilities and Exalted Weapons.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Holding the melee button throws the glaive, which can bounce up to three times or travels up to 21 meters before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
    • Thrown glaive deals primarily DmgElectricitySmall64 Electricity damage.
    • Thrown glaive has a guaranteed DmgImpactSmall64 Impact proc.
    • Thrown glaive is silent.
    • Thrown glaive has no punch through.
    • Slowest flight speed of all glaives.
    • Cannot use melee attacks or block while the glaive is in mid-flight.
  • Heavy Attacks (Alternate Fire for some players) while the glaive is in mid-flight produce an 8 meter explosion and forces the glaive to return.
  • Stance slot has Naramon Pol polarity, matching Mod TT 20px Gleaming Talon, Mod TT 20px Astral Twilight and Mod TT 20px Celestial Nightfall (Conclave only) stance.

Advantages over other Melee weapons (excluding modular weapons):

  • Largest explosion range of all glaives (8m).
  • Normal Attack (wiki attack index 1)
    • High attack speed (1.17x animation speed)
    • High crit multiplier (2.40x)
  • Throw (wiki attack index 2)
    • Above average attack speed (1.17x animation speed)
    • High crit multiplier (2.40x)
  • Throw Bounce Explosion (wiki attack index 3)
    • Above average maximum falloff distance (8.0 m)
    • Above average attack speed (1.17x animation speed)
    • High crit multiplier (2.40x)
  • Throw Recall Explosion (wiki attack index 4)
    • High maximum falloff distance (8.0 m)
    • Above average attack speed (1.17x animation speed)
    • Above average crit multiplier (2.40x)
  • Charged Throw (wiki attack index 5)
    • No numerical advantages.
  • Charged Throw Bounce Explosion (wiki attack index 6)
    • No numerical advantages.
  • Charged Throw Recall Explosion (wiki attack index 7)
    • No numerical advantages.

Disadvantages over other Melee weapons (excluding modular weapons):

  • Slowest flight speed of all glaives.
  • Normal Attack (wiki attack index 1)
    • Very low total damage (120)
    • Very low attack range (1.30 m)
    • Low status chance (18.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Throw (wiki attack index 2)
    • Low total damage (120)
    • Low attack range (1.30 m)
    • Below average status chance (18.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Throw Bounce Explosion (wiki attack index 3)
    • Low active falloff slope (11.4m/%)
    • Low total damage (250)
    • Below average attack range (1.30 m)
    • Below average status chance (18.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Throw Recall Explosion (wiki attack index 4)
    • Below average total damage (500)
    • Low status chance (18.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Charged Throw (wiki attack index 5)
    • Low total damage (240)
    • Low status chance (20.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Charged Throw Bounce Explosion (wiki attack index 6)
    • Below average total damage (500)
    • Low status chance (20.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Charged Throw Recall Explosion (wiki attack index 7)
    • Below average total damage (1,000)
    • Low status chance (20.00%)
    • Very low disposition (●○○○○ (0.65x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

The blueprint, core, handle, and blade are all obtained during The Deadlock Protocol. Additional blueprints and parts can be bought from Cephalon Simaris for ReputationLarge 100,000 and ReputationLarge 15,000 respectively.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
5,000
Link
1
GenericWeaponHilt
1
Blade
1
Time: 30 Second(s)
Rush: PlatinumLarge 0
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

It can be sold for Credits64 5,000.

Notes[]

  • At release, it was the only weapon with an infinite combo duration. This was later followed by other weapons such as the Tenet Livia.
  • With an infinite Combo duration the timer does not tick down, but combo stacks are still consumed by heavy attacks.
  • Modding for -100% combo duration will remove its infinite duration entirely.
  • Unlike other glaives, the charged throw's explosion radius is larger than a regular throw's.
  • The Slam Radial Damage has an 18% chance to inflict the DmgElectricitySmall64 Electricity status effect, which is unaffected by mods.
  • In the Granum Void, the Xoris's charged throw explosion can convert any Errant Specters into Specter Particles regardless of their level, who can then be absorbed up to 3 times. Detonating a fully charged Xoris will greatly increase the area of effect and free captured Solaris within the area, adding 20 seconds to the Void timer.
  • Combo duration is reset when the Xoris is used alongside the following Warframe abilities:

Tips[]

  • The Xoris synergizes well with Mod TT 20px Corrupt Charge or Mod TT 20px True Punishment, as it can completely ignore their combo duration penalties before they reach -100%.
  • Known bug: clicking the button normally associated with exploding your charged Xoris will throw bait/canister instead of exploding your Xoris, when you have one equipped.

Media[]

Patch History[]

Update 32.0 (2022-09-07)

  • Fixed Xoris being able to spontaneously shed combo-stack buffs (Blood Rush/Weeping Wounds) as if they had done a heavy attack, but without actually doing it, when chaining throws.

Update 30.9 (2021-11-11)

  • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
    • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
    • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)

Update 30.5 (2021-07-06)

MELEE / PRIMARY BALANCE CHANGES

In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:

Xoris
Direct Hit Damage from 240 to 120
Radial Damage from 480 to 250

Fixes
  • Fixed being unable to use the Xoris as a melee weapon after detonating it while Chroma’s Spectral Scream is active.

Update 29.5 (2020-11-19)

  • Added guaranteed Electricity proc to Heavy Attack Detonation.
  • Removed falloff from Charged Throw Explosion damage.
  • (Undocumented) Throw Explosion damage increased from 480 to 960 Electricity damage.
  • (Undocumented) Charged Throw Explosion damage increased from 500 to 1,000 Electricity damage.
  • (Undocumented) Slam Attack damage decreased from 480 to 360 Electricity damage.
  • (Undocumented) Slam Radial damage decreased from 480 to 120 Electricity damage.

Update 29.0 (2020-08-25)

  • Fixed the Xoris not appearing in your Warframe’s hand when performing a Stealth attack if it’s not the active/equipped weapon.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm
  • Atlas Landslide
  • Baruuk Serene Storm
  • Excalibur Exalted Blade
  • Gara Shattered Lash
  • Khora Whipclaw
  • Valkyr Talons
  • Wukong Iron Staff

The full breakdown can be read here.

Hotfix 28.0.6 (2020-06-24)

  • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.
  • Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.
    • The Combo Counter UI will now display ‘0’ when appropriate - otherwise it will say infinite.

Update 28.0 (2020-06-11)

  • Introduced.
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