An obscure glaive weapon of Corpus provenance, intrinsically linked to Specter technology. The Xoris strikes rapidly and with great devastation. It is capable of chaining combos infinitely.

The Xoris is a IconCorpusB.svg Corpus glaive possessing high attack speed and uniquely has infinite combo duration. Built from Parvos Granum's Specter technology, it is effective against dispatching Errant Specters in the Granum Void.


This weapon deals primarily DmgSlashSmall64.png Slash damage.


  • High DmgSlashSmall64.png Slash damage – effective against health.
  • Infinite combo duration.
  • Second highest critical chance of all glaives, behind PrimeGlaive.png Glaive Prime.
  • Highest critical multiplier of all glaives.
  • Good status chance.
  • Largest explosion range of all glaives (8m).
  • Tied with GrnBoomerang.png Halikar for the second-fastest attack speed of all glaives, behind PrimeGlaive.png Glaive Prime.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Holding the melee button throws the glaive, which can bounce up to three times or travels up to 21 meters before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
    • Thrown glaive has innate DmgElectricitySmall64.png Electricity damage – effective against Machinery and Robotic.
    • Thrown glaive has a guaranteed DmgImpactSmall64.png Impact proc.
    • Thrown glaive has good critical chance and status chance.
    • Thrown glaive has above average critical multiplier.
    • Thrown glaive is silent.
    • Slowest flight speed of all glaives.
    • Heavy Attacks (Alternate Fire for some players) while the glaive is in mid-flight produce an 8 meter explosion and forces the glaive to return.
      • Explosion inflicts a guaranteed DmgImpactSmall64.png Impact and DmgElectricitySmall64.png Electricity proc.
      • Highest explosion radius of all glaives.
      • No damage falloff.


  • Low DmgImpactSmall64.png Impact damage – less effective against shields.
  • Innate DmgElectricitySmall64.png Electricity damage on explosions – less effective against Alloy Armor.
  • Third lowest damage of all glaives, above DEGlaive.png Glaive and Kestrel.png Kestrel.
  • Slowest flight speed of all glaives.
  • Cannot use melee attacks or block while the glaive is in mid-flight.
  • Explosion inflicts self-stagger.
  • Thrown glaive has no punch through.
  • Combo resets when used with certain Warframe abilities and Exalted Weapons.


The blueprint, core, handle, and blade are all obtained during The Deadlock Protocol. Additional blueprints and parts can be bought from Cephalon Simaris for ReputationBlackx64.png 100,000 and ReputationBlackx64.png 15,000 respectively.

Manufacturing Requirements
Time: 0 hrs
Rush: Platinum64.png 0
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

It can be sold for Credits64.png 5,000.


  • It is currently the only weapon with an infinite combo duration. However, combo stacks are still consumed by heavy attacks.
  • Modding for -100% combo duration will remove its infinite duration entirely.
  • Unlike other glaives, the charged throw's explosion radius is larger than a regular throw's.
  • The Slam Radial Damage has an 18% chance to inflict the DmgElectricitySmall64.png Electricity status effect, which is unaffected by mods.
  • In the Granum Void, the Xoris's charged throw explosion can convert any Errant Specters into Specter Particles regardless of their level, who can then be absorbed up to 3 times. Detonating a fully charged Xoris will greatly increase the area of effect and free captured Solaris within the area, adding 20 seconds to the Void timer.
  • Combo duration is reset when the Xoris is used alongside the following Warframe abilities:


  • The Xoris synergizes well with Mod TT 20px.png Corrupt Charge or Mod TT 20px.png True Punishment, as it can completely ignore their combo duration penalties before they reach -100%.


Patch History[]

Update 30.9 (2021-11-11)

  • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
    • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
    • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)

Update 30.5 (2021-07-06)


In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:

Direct Hit Damage from 240 to 120
Radial Damage from 480 to 250

  • Fixed being unable to use the Xoris as a melee weapon after detonating it while Chroma’s Spectral Scream is active.

Update 29.5 (2020-11-19)

  • Added guaranteed Electricity proc to Heavy Attack Detonation.
  • Removed falloff from Charged Throw Explosion damage.
  • (Undocumented) Throw Explosion damage increased from 480 to 960 Electricity damage.
  • (Undocumented) Charged Throw Explosion damage increased from 500 to 1,000 Electricity damage.
  • (Undocumented) Slam Attack damage decreased from 480 to 360 Electricity damage.
  • (Undocumented) Slam Radial damage decreased from 480 to 120 Electricity damage.

Update 29.0 (2020-08-25)

  • Fixed the Xoris not appearing in your Warframe’s hand when performing a Stealth attack if it’s not the active/equipped weapon.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm
  • Atlas Landslide
  • Baruuk Serene Storm
  • Excalibur Exalted Blade
  • Gara Shattered Lash
  • Khora Whipclaw
  • Valkyr Talons
  • Wukong Iron Staff

The full breakdown can be read here.

Hotfix 28.0.6 (2020-06-24)

  • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.
  • Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.
    • The Combo Counter UI will now display ‘0’ when appropriate - otherwise it will say infinite.

Update 28.0 (2020-06-11)

  • Introduced.