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Neither he nor she, Xaku is a composite... a Warframe assembly made of others lost in the early Entrati Void expeditions. Xaku has mastered this power of the Void to terrify and bewilder their adversaries.

Forged from the remnants of lost Warframes, they channel the spirits of the Void. This is Xaku, the fragmented, the restored.

In the concert of mayhem, Xaku is a law unto themselves, Tenno.

Release Date: August 25th, 2020

Of the Void ethereal, yet coalesced into corporeal shape, the fractured anomaly Xaku exists as an entity thrice entwined. Fused from the shattered remnants of three warriors, they bridge reality to the horrors from beyond the fold. Xaku reassembled in Update 29.0 (2020-08-25).

Acquisition

Xaku's main blueprint will be awarded upon completion of the Heart of Deimos quest. Xaku's component blueprints are acquired from Cambion Drift Bounties.

Additional main blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 50,000.

Additionally requires the rank of Old Mate with Solaris United in order to acquire Gyromag Systems.png Gyromag Systems and VenerdoAlloy.png Venerdo Alloy required in its construction.

Item Source Chance Expected Nearly Guaranteed
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Final Stage / A 10% ~ 10 Stages 65 ± 21 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Final Stage / C 10% ~ 10 Stages 65 ± 21 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Final Stage / B 10% ~ 10 Stages 65 ± 21 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Stage 2 & 3 / A 7.50% ~ 13 Stages 88 ± 29 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Stage 2 & 3 / C 7.50% ~ 13 Stages 88 ± 29 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Stage 2 & 3 / B 7.50% ~ 13 Stages 88 ± 29 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Stage 4 / A 6% ~ 16 Stages 111 ± 37 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Stage 4 / C 6% ~ 16 Stages 111 ± 37 Stages
Systems.png Systems Blueprint Necralisk Bounty Lvl 30-40 Stage 4 / B 6% ~ 16 Stages 111 ± 37 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Stage 2 / A 7.69% ~ 13 Stages 86 ± 28 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Stage 2 / C 7.69% ~ 13 Stages 86 ± 28 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Stage 2 / B 7.69% ~ 13 Stages 86 ± 28 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Final Stage / A 10% ~ 10 Stages 65 ± 21 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Final Stage / C 10% ~ 10 Stages 65 ± 21 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Final Stage / B 10% ~ 10 Stages 65 ± 21 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Stage 3 / A 6.12% ~ 16 Stages 109 ± 36 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Stage 3 / C 6.12% ~ 16 Stages 109 ± 36 Stages
Helmet.png Neuroptics Blueprint Necralisk Bounty Lvl 15-25 Stage 3 / B 6.12% ~ 16 Stages 109 ± 36 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Final Stage / A 13.04% ~ 7 Stages 49 ± 16 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Final Stage / C 13.04% ~ 7 Stages 49 ± 16 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Final Stage / B 13.04% ~ 7 Stages 49 ± 16 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / A 6.67% ~ 14 Stages 100 ± 33 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / C 6.67% ~ 14 Stages 100 ± 33 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / B 6.67% ~ 14 Stages 100 ± 33 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stages 2 & 3 / A 8.57% ~ 11 Stages 77 ± 25 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stages 2 & 3 / C 8.57% ~ 11 Stages 77 ± 25 Stages
Chassis.png Chassis Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stages 2 & 3 / B 8.57% ~ 11 Stages 77 ± 25 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Final Stage / A 13.04% ~ 7 Stages 49 ± 16 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Final Stage / C 13.04% ~ 7 Stages 49 ± 16 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Final Stage / B 13.04% ~ 7 Stages 49 ± 16 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Stage 4 / A 6.67% ~ 14 Stages 100 ± 33 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Stage 4 / C 6.67% ~ 14 Stages 100 ± 33 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Stage 4 / B 6.67% ~ 14 Stages 100 ± 33 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Stages 2 & 3 / A 8.57% ~ 11 Stages 77 ± 25 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Stages 2 & 3 / C 8.57% ~ 11 Stages 77 ± 25 Stages
Chassis.png Chassis Blueprint Necralisk Bounty Lvl 40-60 Stages 2 & 3 / B 8.57% ~ 11 Stages 77 ± 25 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.


Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell.png
3
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: N/A
Chassis Chassis
Credits64.png
15,000
Gyromag Systems.png
5
SpinalCoreSection.png
3
VenerdoAlloy.png
50
LucentTeroglobe.png
50
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
NeuralSensors.png
10
ThaumicDistillate.png
60
SharracTeeth.png
20
EsherDevar.png
40
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
BreathOfTheEidolon.png
10
Scintillant.png
5
Pustulite.png
45
Ganglion.png
60
Time: 12 hrs
Rush: Platinum64.png 25

Notes

  • When Xaku wields their signature Quassus.png Quassus, the weapon's ethereal daggers become more accurate.
  • Xaku's DmgVoidSmall64.png Void damage is only capable of procing its Bullet Attractor status and resetting Sentient and Shadow Stalker resistances, and only Xata'sWhisper130xDark.png Xata's Whisper and TheLost130xDark.png The Lost's Deny can do this. Their DmgVoidSmall64.png Void damage lacks all other benefits, including bypassing Eidolon-type Sentient invulnerabilities and changing Profit-Taker Orb's shield weakness.

Trivia

  • Xaku is the 44th unique Warframe to be released.
  • Xaku is the second community-designed Warframe after NovaIcon272.png Nova. Xaku's theme selected from the chosen entries is "Broken Warframe", suggested by forum community member eaterofstorms.
    • Xaku's abilities were selected from multiple suggestions by hundreds of community members in the Open Call forum threads, with a Void-manipulation power theme chosen by the developers.
    • Community artists involved with the design of Xaku and their accessories include: Eornheit (Warframe concept art), Faven (alternate helmet), Kedemel (signature weapon), and Karu (signature Syandana).
  • Because Xaku is an amalgamation of three different Warframes, Xaku is the first Warframe to not have a distinct gender, being addressed by DE as "they/them".[1]
    • Despite this, concept art for Xaku shows that they were originally designed as a distinctly female Warframe. Some elements of this early design were incorporated into the final version.[2]
  • Xaku's idle, dodge, and ability animations involve the fragmentation of their body parts and exposure of the arboriform skeletal structure beneath.
    • Xaku is the sixth Warframe with unique rolling animations, after LimboIcon272.png Limbo, HildrynIcon272.png Hildryn, WispIcon272.png Wisp, TitaniaPrimeIcon272.png Titania Prime, and ProteaIcon272.png Protea, where Xaku launches themselves forward a short distance while their broken pieces come apart and reattach onto their energized skeletal form.
    • Xaku becomes fully skeletal in appearance while TheVastUntime130xDark.png The Vast Untime is activated.
  • Xaku's ability names relate to four Requiem Mods: Xata, Lohk, Fass and Ris.
    • The Lost's name may refer to part of Fass' description ("Roiling, moaning this realm of ours / In madness lost shall die") and the name of its sub-abilities - Gaze, Accuse, and Deny - are taken from Ris' description ("In luminous space blackened stars / They gaze, accuse, deny")
  • Xaku is the first Warframe to possess an ability buff that deals DmgVoidSmall64.png Void damage.
  • Xaku is the first Warframe to break the trend that all Warframe base attributes are multiples of 5.
  • Xaku's skeletal form has a visible face with distinct eye slits and eyes within them, marking them as the second Warframe in the game to have visible facial features, after Excalibur Umbra.
  • When Xaku is unarmed and using Wisp's Agile animation, they will split into their composite and skeletal form. This is similar toWukongIcon272.png Wukong, who summons his CelestialTwin130xDark.png Celestial Twin with the same animation, or EquinoxIcon272.png Equinox who will split into her Day and Night forms.

References

Edit Tab

Passive

Shifting their pieces unpredictably, XakuIcon272.png Xaku has a 25% chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% damage reduction against area of effect damage. Passive dodge chance and area damage reduction both raise to 75% while TheVastUntime130xDark.png The Vast Untime is activated.

  • Passive values are not affected by Mods.
  • Enemy attacks affected by the passive include hitscan, bullets, projectiles, melee attacks, and explosions.
  • Evasion from mods such as Mod TT 20px.png Agility Drift and Xaku's dodge chances are separate mechanics that do not stack.
  • Does not affect DmgToxinSmall64.png Toxin damage and procs.


Abilities 

View Maximization
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Main article: Xata's Whisper (edit)
Xata'sWhisperModx256.png Xata'sWhisper130xWhite.png
ENERGY:
25
KEY
1
Xata's Whisper
Wield Void damage for all attacks from equipped weapons when activated.
Strength:17 / 23 / 23 / 26 % (DmgVoidSmall64.png Void damage bonus)
Duration:20 / 30 / 30 / 35 s
Range:N/A
Misc:1 (extra hit per damage instance)
Sentient resistance reset (upon status proc)
Subsumable to Helminth

Info
  • Whispers from the Void infuse Xaku with untold power, by expending 25 energy to empower all equipped Weapons to inflict 1 extra hit per damage instance for 17% / 23% / 23% / 26% of total weapon damage as DmgVoidSmall64.png Void damage, which resets Sentient and Shadow Stalker's damage resistance upon Void status proc. Xata's Whisper lasts for 20 / 30 / 30 / 35 seconds.
    • Energy cost is affected by Ability Efficiency.
    • Damage bonus is affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Extra hit per damage instance and Sentient resistance reset on status proc are not affected by mods.
    • Xata's Whisper duration appears on the ability icon, as well as beside Xaku's shield and health indicators as a buff icon with the damage bonus and timer.
  • Xata's Whisper DmgVoidSmall64.png Void damage is based on a percentage of the total weapon damage.
  • Ability Synergy:
    • GraspofLohk130xDark.png Grasp of Lohk Void replicas and TheLost130xDark.png The Lost's sub-abilities do not benefit from the additional DmgVoidSmall64.png Void damage bonus of Xata's Whisper.
    • TheVastUntime130xDark.png The Vast Untime renders enemies 50% more vulnerable to DmgVoidSmall64.png Void damage and pauses Xata's Whisper's duration timer while active.
  • Can be recast while active to refresh the duration.
  • Casting Xata's Whisper is an upper-body animation that allows movement while restricting other actions.
  • On cast, Xaku's right shoulder and arm pieces visually detach then return to position. While active, Infested grey matter envelops their entire body as the Void veins pulse and glow with energy, while surrounded by a Void energy cloud near the torso.
  • Subsuming Xaku to the Helminth will offer Xata's Whisper and its augments to be used by other Warframes.

Tips & Tricks
  • When fighting against Sentients, it is recommended to use and mod weapons with high status chance, in order to efficiently reset their damage resistances.
  • Recast the ability to refresh its duration or activate TheVastUntime130xDark.png The Vast Untime to pause Xata's Whisper's duration timer, effectively prolonging the buff on Xaku as a semi-permanent damage bonus for all equipped weapons.

  • Expand/Collapse
    Main article: Grasp of Lohk (edit)
    GraspofLohkModx256.png GraspofLohk130xWhite.png
    ENERGY:
    50
    KEY
    2
    Grasp of Lohk
    Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament. Damage output increases based on enemy level. The number of weapons grabbed also determines the damage multiplier for The Lost: Deny's Void beam.
    Strength:20 / 30 / 40 / 50 (DmgVoidSmall64.png Void scaling damage)
    Duration:5 / 7 / 9 / 12 s
    Range:6 / 9 / 12 / 15 m (grab range)
    5 / 6 / 7 / 8 m (target range)
    3 / 4 / 5 / 6 (max targets)
    Misc:1.2/s (fire rate)
    ? % (stagger chance on hit)
    Damage is multiplied by enemy level

    Info
    • Breach through the Void to summon a mass of grasping tendrils, by expending 50 energy to Disarm up to 3 / 4 / 5 / 6 enemies within a radius of 6 / 9 / 12 / 15 meters from Xaku. Disarmed enemies resort to using melee weapons, whilst their ranged weapons transform into Void replicas that hover and follow Xaku for 5 / 7 / 9 / 12 seconds. Void replicas automatically target enemies within direct line of sight and a radius of 5 / 6 / 7 / 8 meters from Xaku, shooting a Void beam with a fire rate of 1.2 times per second, each inflicting 20 / 30 / 40 / 50 DmgVoidSmall64.png Void scaling damage with a ?% chance to stagger their targets. If cast on a weaponless or disarmed enemy, a Void replica of Xaku's primary weapon or a Void entity object in the absence of a primary, orbits Xaku instead.
      • Energy cost is affected by Ability Efficiency.
      • Damage is affected by Ability Strength and level of the targets disarmed by the ability, according to the following formula:
        • Total Void Damage = Void Damage × (1 + Ability Strength) × Enemy Level
        • At ability rank 3 with a maxed Mod TT 20px.png Intensify equipped, with a Void replica created from a level 100 enemy, Xaku will deal 50 × (1 + 0.3) × 100 = 6,500 DmgVoidSmall64.png Void damage per attack.
      • Duration is affected by Ability Duration.
      • Grab range, target range, and max targets are affected by Ability Range.
      • The max number of stolen weapons is the floored, whole number multiple of the range modifier, and the base number; e.g. with 115% ability range, the number of stolen weapons is 6 × 115% = 6.9, which is rounded down to 6. An ability range of 130% would be 6 × 130% = 7.8, which rounds to 7. The max number of stolen guns normally achievable by this method is 16, achieved with an ability range of 267%, slightly below the normal max of 280%. If max range is increased beyond normal levels by some means, this number will increase accordingly.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Fire rate and stagger chance on hit are not affected by mods. Heavy units such as Heavy Gunner are resistant to the stagger effect entirely.
      • Xaku does not require line of sight to enemies to disarm them and steal their weapons. However, Void replicas themselves do require line of sight to target and fire at enemies, regardless if Xaku sees the targets or not.
      • Void damage from Void replicas do not reset Sentient damage resistance.
      • Void replicas will only target an enemy's torso when firing their Void beams.
      • Void replicas do not attack invulnerable enemy targets.
      • The number of active Void replicas is displayed as an icon beside Xaku's shield and health indicators.
    • Ability Synergy:
      • Xata'sWhisper130xDark.png Xata's Whisper does not grant additional DmgVoidSmall64.png Void damage to Void replicas.
      • Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of TheLost130xDark.png The Lost.
        • Void replicas will not attack enemies corrupted by Accuse, unless affected by DmgRadiationSmall64.png Radiation status effect or other faction modifier abilities (e.g. Chaos130xDark.png Chaos)
        • Void replicas will not attack an enemy trapped by Gaze.
        • Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
      • TheVastUntime130xDark.png The Vast Untime renders enemies 50% more vulnerable to DmgVoidSmall64.png Void damage from Void replicas and pauses Grasp of Lohk's duration timer while active.
    • Can be recast while active if under the max stolen weapons target cap. Recasting disarms new enemies and steals new Void replicas adding up to the cap, with each new gun under a separate full ability duration.
      • Cannot be recast while at max amount of stolen weapons.
      • Void replicas' visuals will gradually fade to black as they near their expiration point.
    • Casting Grasp of Lohk is an upper-body animation that allows movement while restricting other actions.
    • On cast, Xaku's chest, shoulder, arm, and thigh pieces visually detach then return to position. A vertically splitting Void breach appears directly in front of Xaku, as Void tendrils reach out in multiple directions, then retreat back into the quickly closing breach.
      • Void replicas appear in the shapes of the stolen weapons, blackened and pulsate with Void energy. Replicas hover on other side of the player camera to avoid obscuring vision during aim, occasionally twitch in a glitching-like fashion, and rotate themselves to face nearby enemies.
      • Void entity object resembles a dark sphere with swirling Void energy torrents encircling it.

    Augment
    VampiricGraspMod.png
    Main article: Vampiric Grasp

    Vampiric Grasp is a Warframe Augment Mod for XakuIcon272.png Xaku's GraspofLohk130xDark.png Grasp of Lohk that heals them when a stolen weapon deals damage to an enemy affected by TheLost130xDark.png Gaze or TheVastUntime130xDark.png The Vast Untime.


    Rank Amount Healed Cost
    0 10 6
    1 15 7
    2 20 8
    3 25 9

    Tips & Tricks
    • Equip radar mods such as Mod TT 20px.png Enemy Radar and Mod TT 20px.png Animal Instinct to detect nearby enemies within range to disarm and steal their weapons, even through walls.
    • By default, Void replicas will hover on the left side of Xaku. Toggle the player camera shoulder angle (default RShift ) to move them to the right side and vice-versa.
      • Due to each Void replica having its own line-of-sight, adjusting the side of the player camera shoulder angle allows replicas to target enemies that are otherwise not visible due to obstruction.
    • Steal and maintain a large number of Void replicas to deal more damage, attack more targets more frequently, and increase the chance to stagger-lock incoming enemies.
    • Recasting Grasp of Lohk yields numerous benefits:
      • Disarm new enemies or briefly stun disarmed enemies in range, forcing them to wield melee weapons and approach Xaku while entering the Void replicas' killzone.
      • Gather more Void replicas up to the modded maximum targets.
      • As enemy levels rise during a mission, newly stolen Void replicas will scale their damage based on the new enemy level of the disarmed targets. Stealing weapons from Eximus enemies will produce stronger Void replicas due to the level difference.
    • Combo with TheLost130xDark.png The Lost's sub-abilities to further enhance Xaku's offensive and defensive capabilities:
      • Cast Accuse on a group of enemies then steal the corrupted's weapons, forcing them to become melee combatants to actively approach and distract enemies.
      • Cast Gaze on an enemy then standby near the target, allowing your Void replicas to quickly target and kill incoming enemies with their defenses reduced.
      • Cast Deny to deal increased damage with its Void beam, based on the number of Void replicas around you. Surviving enemies are lifted helplessly, allowing Xaku to close in with the Void replicas to eliminate them safely.
    • Activate TheVastUntime130xDark.png The Vast Untime to freeze Grasp of Lohk's duration timer, helping sustain your Void replicas for an extended period of time. Enemies hit by the Void blast are weakened to Void damage from your Void replicas.

    Expand/Collapse
    Main article: The Lost (edit)
    TheLostModx256.png TheLost130xWhite.png
    ENERGY:
    75
    KEY
    3
    The Lost
    Cycle through a trio of lost Warframe powers. Accuse manifests a Void fissure to corrupt enemies into allies. Gaze grasps targets in Void tendrils that capture damage and inflict it when the target is released. Deny annihilates with a beam of Void energy, wiping Sentient resistances.

    Strength:5 / 6 / 7 / 8 (max targets)
    Duration:4 / 8 / 12 / 16 s
    Range:5 / 7 / 9 / 11 m
    Misc:∞ (cast range)

    Strength:20 / 30 / 40 / 50 % (defense reduction)
    Duration:5 / 8 / 11 / 14 s
    Range:10 / 15 / 20 / 25 m (cast range)
    ? / ? / ? / 12 m (aura radius)
    Misc:?° (cone angle)
    2 (max targets)
    100 % (reduction cap)

    Strength:1,000 / 2,000 / 3,000 / 4,000 (DmgVoidSmall64.png Void damage)
    Duration:5 / 8 / 11 / 14 s
    Range:? / ? / ? / 40 m
    Misc:? m (beam radius)
    100 % (Sentient resistance reset on hit)

    Info
    • Heeding the voices within to harness their powers, Xaku selectively casts one of three abilities originating from the three fallen Warframes. Tapping the ability key freely cycles the selection wheel between the Accuse, Gaze, and Deny sub-abilities. Holding down the ability key (default 3 ) expends 75 energy to cast the selected power.
      • Casting energy cost is affected by Ability Efficiency.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Tap/hold cast can be inverted in the Settings menu.
      • The Lost's cycle selection wheel appears above Xaku's ability icons. Each ability's duration timer is displayed below their associated sub-ability icons in the wheel.
    • Channel the Void to access their lost components' unique powers:

    Accuse
    • Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over unrestricted range. Up to 5 / 6 / 7 / 8 enemies within 5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for 4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies.
      • Max targets is affected by Ability Strength.
      • Radius is affected by Ability Range.
      • Duration is affected by Ability Duration.
      • Cast range is not affected by mods.
      • Xaku does not require line of sight to enemies to corrupt them with Accuse.
      • While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.
      • Accused enemies appear on the minimap as allied blue dots.
      • The number of active Accused units is displayed as an icon beside Xaku's shield and health indicators.
    • Accused enemies do count toward mission progression. They must be slain or their ability duration ended to progress.
    • Can be recast while active if under the max targets cap. Recasting on new enemies adds them to the existing number of Accused units up to the cap. Each new Accused unit has its own separate full ability duration.
      • Cannot be recast while at max targets count.
    • Casting Accuse is a full-body animation that restricts movement and other actions.
    • Xaku's shoulder and arm pieces visually detach and return to position, as Xaku reaches out with their right hand sending the right side pieces into the Void fissure forming at the targeted location. As the Void fissure forms, Void lightning strikes nearby enemies as the ability's area radius becomes briefly visible then fades with the breach's closing, while Xaku's pieces return to their positions on their body.
    • Enemies affected by Accuse glow with an upward stream of Void energy that resembles the Vengeful Trickster Ephemera, as well as emitting a Void energy cloud around the shoulders.

    Gaze
  • Screeching in anguish with voices long lost, Xaku's Gaze freezes an enemy target within 10 / 15 / 20 / 25 meters and a angle cone centered on the aiming reticle. Gazed target becomes entangled in Void tendrils, during which it is disabled, immobile, and invulnerable to damage for 5 / 8 / 11 / 14 seconds; while captive, the victim stores all damage prevented by its invulnerability and receives it in full when the ability expires. Gazed target also emits a defense reduction aura with a ? / ? / ? / 12 meter radius, which weakens other enemies' current maximum Shields and Armor by 20% / 30% / 40% / 50% while within range. Up to 2 Gazed targets may exist at once.
    • Range and aura radius are affected by Ability Range.
    • Duration is affected by Ability Duration.
    • Defense reduction is affected by Ability Strength and capped at 100%, achievable with a 100% increase in Ability Strength at max ability rank.
    • Cone angle and max targets are not affected by mods.
    • While invulnerable, the Gazed target is still susceptible to Status Effects, with exception of the inability to proc DmgVoidSmall64.png Void status.
    • Gaze defense reduction auras stack their effects with diminishing returns if overlapping on enemies, due to affecting the current amount of shields and armor (e.g. first Gaze reduces 50%, second Gaze reduces 50% of the new armor or shield total value)
    • Enemies regain their reduced shields and armor once they move outside of Gaze's aura.
    • If the enemy target dies before Gaze's entanglement fully takes effect, the casting energy cost is refunded to Xaku.
    • If an enemy that has both shields and armor wanders into Gaze's aura, such as an Oxium Osprey, than shields will be prioritized over armor.
  • Holding down the ability key (default 3 ) while aiming directly at a Gazed target releases the victim early, causing it to receive all accumulated damage prevented by its brief invulnerability.
    • Gazed enemies do not count towards mission progression.
    • Can be recast while active to entangle a new enemy, freeing the oldest affected enemy if cast at max number of targets.
    • Casting Gaze is a full-body animation that restricts movement and other actions.
    • Xaku's head, face, chest, shoulder and arm pieces visually detach, as Xaku screams into the air above while blob-like substances fly out from their torso. The enemy target is frozen in place as it becomes entangled in a mass of rapidly growing Void tendrils.
      • While affected, the enemy target emits a radial aura visual effect and emits a Void energy cloud around the shoulders.

    Deny
  • Discharging a torrent of Void energy, Xaku unleashes a ray of piercing light toward the aiming reticle that travels up to ? / ? / ? / 40 meters away. Enemies struck directly or within a ? meters radius from Deny's Void beam receive 1,000 / 2,000 / 3,000 / 4,000 DmgVoidSmall64.png Void damage, reset damage resistances if used against Sentient faction, and become suspended in aerial stasis for 5 / 8 / 11 / 14 seconds.
    • Range is affected by Ability Range.
    • Damage is affected by Ability Strength, number of GraspofLohk130xDark.png Grasp of Lohk Void replicas, and TheVastUntime130xDark.png The Vast Untime DmgVoidSmall64.png Void damage vulnerability.
    • Deny's Void damage benefits from Ability Strength, number of Void replicas, and Void damage vulnerability using the following expression:
      Total Void Damage = Void Damage × (1 + Ability Strength) × (Number of Void Replicas + 1) × Void Damage Vulnerability
      • At ability rank 3 with a maxed Mod TT 20px.png Intensify equipped, stolen 6 Void replicas, against an enemy affected by The Vast Untime, Xaku will deal 4,000 × (1 + 0.3) × (6 + 1) × 1.5 = 54,600 DmgVoidSmall64.png Void damage.
      • Deny's damage can be further amplified by Enemy Body Parts multipliers.
    • Duration is affected by Ability Duration.
    • Deny's Void beam possesses infinite Punch Through against enemy bodies, but can be obstructed by solid obstacles.
    • Beam radius and Sentient resistance reset on hit are not affected by mods.
    • Enemies with selective crowd control effect immunity such as the Battalyst and Conculyst are unaffected by Deny's aerial stasis.
  • Can be recast while active to strike new targets, or damage and refresh all effects on already affected enemies.
  • Casting Deny is an upper-body animation that allows reticle repositioning and movement, while restricting other actions.
  • Xaku's shoulder and arm pieces visually shiver then detach to hover above Xaku, as a beam of Void energy travels forward from Xaku's left hand, after which the pieces return to their positions.
  • Enemies affected by Deny are suspended in the air by an upward stream of Void energy that resembles the Lifted status effect.


    • Ability Synergy:
      • Xata'sWhisper130xDark.png Xata's Whisper does not grant additional DmgVoidSmall64.png Void damage to The Lost's sub-abilities.
      • GraspofLohk130xDark.png Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of The Lost.
        • Void replicas will not attack enemies corrupted by Accuse, unless affected by DmgRadiationSmall64.png Radiation status effect or other faction modifier abilities (e.g. Chaos130xDark.png Chaos)
        • Void replicas will not attack an enemy trapped by Gaze.
        • Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
      • The Lost's sub-abilities interact with each other in various ways:
        • Accuse can corrupt enemies into allies while they are lifted by Deny. However, it cannot corrupt a Gazed enemy target. Accused units will attack a Gazed enemy target, storing damage to inflict to the victim once released from the Void tendrils.
        • Gaze may be cast on an enemy affected by either Accuse or Deny. Gaze reduces the defenses of Accused units in range. Gazing an Accused unit creates an invulnerable decoy that draws enemy aggro until Accuse expires.
        • Deny does not affect Accused units, but will contribute damage to Gazed enemy targets.
      • TheVastUntime130xDark.png The Vast Untime affects enemies crippled by all sub-abilities of The Lost and pauses all sub-abilities' ability duration timers while active.
    • Each active sub-ability is a separate instance from Xaku. As such, the ability nullifying effects of special enemies (e.g. Nullifier Crewman) will not dispel The Lost's sub-abilities if only Xaku is affected.

    Augment
    TheRelentlessLostMod.png
    Main article: The Relentless Lost

    The Relentless Lost is a Warframe Augment Mod for XakuIcon272.png Xaku's TheLost130xDark.png The Lost that increases Ability Strength for the ability, stacking up to three times but resets on casting the same sub-ability twice.


    Rank Ability Strength Cost
    0 +5% 6
    1 +15% 7
    2 +25% 8
    3 +35% 9

    Tips & Tricks
    • Cast Accuse on a nearby surface or the ground below you to quickly corrupt surrounding enemies to help fight alongside you, or cast on a group of enemies off in the distance to create a distraction when faced with ranged threats.
    • Accused enemies are allied units to the Tenno, therefore their special auras (such as those of Shield Osprey, Ancient Healer, Eximus, etc) or abilities will be used to briefly benefit you and your team.
    • Cast Accuse on or near a mission objective to enlist the enemy to defend them for you.
    • Cast Gaze on up to two enemies to completely disable them for the duration, while emitting an aura that reduces the defenses of other enemies in range.
      • All damage prevented by the Gazed target's invulnerability will be dealt in full when the ability ends.
      • Gazed targets do not halt mission progression such as Defense waves, allowing your defense reduction auras to persist in an area until you release the targets.
      • Gazed targets are still susceptible to status effects. Inflict DmgRadiationSmall64.png Radiation procs to create an invulnerable distraction for nearby enemies.
      • Cast on enemies in different locations to encompass a larger area with the defense reduction auras, or close to each other to stack the defense reduction on enemies within the overlapping auras if the modded amount is below 100% defense strip, a full armor strip otherwise can be achieved with approx. 200% ability strength.
    • Gaze is cast within a cone centered on the aiming reticle. The closest enemy near the sides of the reticle will be automatically targeted by the ability.
    • Cast Deny against enemies packed in a tight line to maximize its effect.
    • Deny's damage is greatly amplified by the number of stolen weapons from GraspofLohk130xDark.png Grasp of Lohk. Steal and maintain a large amount of weapons to deal devastating damage with Deny's Void beam.
    • Enemies lifted by Deny are made easy targets for headshots from your weapons.
    • Activate TheVastUntime130xDark.png The Vast Untime to freeze all sub-abilities' duration timers. Accused enemies will remain on your side, Gazed targets stay trapped and emit their auras, and Denied enemies stay lifted airborne for an extended period of time. Strike enemies hit by the Void blast with Deny's Void beam to deal increased damage. This ability also slows enemies, making them easier to keep inside of Gaze's aura radius.

    Expand/Collapse
    Main article: The Vast Untime (edit)
    TheVastUntimeModx256.png TheVastUntime130xWhite.png
    ENERGY:
    100
    KEY
    4
    The Vast Untime
    Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. Xaku's other active abilities' duration is frozen in time and resumes once The Vast Untime expires.
    Strength:600 / 800 / 1,000 / 1,200 (DmgVoidSmall64.png Void damage)
    10 / 15 / 20 / 25 % (slow)
    Duration:10 / 15 / 20 / 25 s
    Range:10 / 15 / 20 / 25 m
    Misc:+50% (DmgVoidSmall64.png Void damage vulnerability)
    100 % (slow cap)
    75 % (dodge chance and area damage reduction)
    +20% (move speed bonus)
    Ability duration paused

    Info
    • Death and decay encroach as Xaku detonates themselves, by expending 100 energy to explosively fragment their body parts outward. Enemies within direct line of sight and 10 / 15 / 20 / 25 meters of Xaku receive 600 / 800 / 1,000 / 1,200 DmgVoidSmall64.png Void damage from the blast; affected enemies also suffer +50% DmgVoidSmall64.png Void damage vulnerability and 10% / 15% / 20% / 25% reduced action speed while the ability remains active.
      • Activation cost is affected by Ability Efficiency.
      • Damage and slow are affected by Ability Strength. Slow is capped at 100%.
      • Range is affected by Ability Range.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Void damage vulnerability is not affected by mods.
      • Void damage from the blast does not reset Sentient damage resistances.
      • Destructible Objects within the blast radius are always damaged regardless of line of sight from Xaku.
    • After detonation, Xaku exposes their skeletal form for 10 / 15 / 20 / 25 seconds or until manual deactivation by holding the ability key again (default 4 ) to reform their body. While in their skeletal form, Xaku increases their passive ability's dodge chance and area damage reduction to 75%, grants themselves a 20% movement speed bonus, and completely pauses the duration timers of Xaku's other abilities.
      • Duration is affected by Ability Duration.
      • Dodge chance and area damage reduction, move speed bonus, ability duration pause are not affected by mods.
      • Xaku may still fight with their weapons, cast abilities, and perform parkour Maneuvers normally while in skeletal form.
      • Dodge chance is displayed next to the shield and health indicators as a buff icon with the chance percentage.
    • Ability Synergy:
      • The Vast Untime pauses the ability duration timers of Xaku's other abilities, including both currently active and newly cast abilities while in skeletal form.
        • Only abilities belonging to Xaku originally are affected by the timer pause, whereas subsumed abilities via the Helminth system are not affected.
      • Xata'sWhisper130xDark.png Xata's Whisper infuses Xaku's equipped weapons with additional DmgVoidSmall64.png Void damage, further amplified by The Vast Untime's DmgVoidSmall64.png Void damage vulnerability on enemies.
      • Enemies weakened by The Vast Untime receive more damage from GraspofLohk130xDark.png Grasp of Lohk's Void replicas.
      • Enemies crippled by TheLost130xDark.png The Lost's sub-abilities can be affected by The Vast Untime.
    • Can be recast while active in skeletal form by pressing the ability key again (default 4 ), causing Xaku to detonate again and affect new enemies in range, as well as refreshing ability duration to full. Note that there is a small window where the timers of Xaku's other abilties can run down before The Vast Untime is recast.
      • Holding the ability key will end The Vast Untime early instead.
    • Activating The Vast Untime is a full-body animation that restricts movement and other actions, while deactivation is near-instantaneous.
    • Xaku crouches in place, visually detaching their body pieces and suspending them in the air with Void energy tethers. Xaku then reels back, surging into the air, while most of their pieces scatter outward in an expanding Void energy blast. Xaku's skeletal form retains some body pieces for bare minimal structural support. Reforming the body pieces on Xaku causes them to quickly regrow on the skeleton.
    • Xaku's Appearance attachments and Syandana are hidden during skeletal form. Regalia and sigils remain visible.
    • Enemies affected by The Vast Untime's vulnerability and slow effects emit a Void energy cloud around their torso.

    Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Xata'sWhisper130xWhite.png Xata'sWhisper130xWhite.png
    GraspofLohk130xWhite.png GraspofLohk130xWhite.png GraspofLohk130xWhite.png
    TheLost130xWhite.png TheLost130xWhite.png TheLost130xWhite.png
    TheVastUntime130xWhite.png TheVastUntime130xWhite.png TheVastUntime130xWhite.png

    Edit Tab

    XakuIcon272.png Xaku can be equipped with the following items:

    Cosmetics

    See Also

    Edit Tab

    Hotfix 31.5.4 (2022-05-02)

    • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.

    Hotfix 31.5.2 (2022-04-28)

    • Fixed script error related to Xaku’s Last Grasp ability.

    Update 31.5 (2022-04-27)

    • Enemies that are not affected by CC can now be armor stripped by Xaku’s Gaze.

    Update 31.1 (2022-02-09)

    • Fixed enemies held by Xaku’s Gaze attempting to attack friendly units (Specters, Crewmates, or other players' companions).

    Update 30.9 (2021-11-11)

    • Augment: Grasp of Lohk - Mod TT 20px.png Vampiric Grasp
    • Augment: The Lost - Mod TT 20px.png The Relentless Lost
    • Changed The Vast Untime to recast while active by tapping ability and deactivated by holding.
    • Fixed inability to turn off Vast Untime if you do not have enough Energy.
    • Fixed a gap between the casting animation with Xaku’s Gaze and freezing the target, which allowed them to die before they were affected by Gaze.
    • Fixed Xaku’s Grasp of Lohk weapons having glitchy animations.

    Hotfix 30.5.3 (2021-07-09)

    • Fixed a script error related to the Simulacrum and Xaku.

    Hotfix 30.5.2 (2021-07-07)

    • Fixed inability to release a target from Xaku’s Gaze if you don't have Energy.

    Hotfix 29.10.8 (2021-03-31)

    • Fixed a script error when Xaku’s Passive triggers.

    Hotfix 29.10.7 (2021-03-26)

    • Fixed Xaku custom ability HUD overlapping Melee Combo Counter when dual wielding.

    Update 29.10 (2021-03-19)

    • Fixed issues with Xaku’s hand positions and left arm in their Agile and Noble animation sets.

    Hotfix 29.6.4 (2021-01-06)

    • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
    • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

    Hotfix 29.5.8 (2020-12-11)

    Hotfix 29.5.7 (2020-12-10)

    • Lowered Xaku Grasp of Lohk ability sounds.

    Hotfix 29.5.6 (2020-12-01)

    • Fixed recasting Xaku’s Grasp of Lohk with no targets nearby resulting in all guns to be lost.

    Update 29.5 (2020-11-19)

    XAKU ROUND 2 CHANGES & FIXES

    We’ve been keeping tabs on the usual feedback channels to read and review your takes on Xaku in their updated form. We have been pleased to see that generally these changes have been enjoyed thus far, and that we’ve taken a step in the right direction. But as many have expressed, and to which we have found ourselves agreeing, our work is not done yet on this Community Warframe!

    So here we are with a second round of changes based on the most standout and widely discussed points we saw strewn across the feedback hubs. Whether it's iterating on Round 1 or offering new insight on Xaku’s abilities, we thank you for sharing!

    General Changes:

    • Xaku's "The Lost" ability description will now include descriptions of "Accuse", "Deny", and "Gaze" within it.

    Xata’s Whisper (Void Status Effect):

    • Void damage’s Status Effect will now redirect projectiles to the body part it proc’d on.
      • How it will work: If you shoot at an enemy’s head with Xata’s Whisper enabled and proc, the bubble will redirect all projectiles to the head. If you shoot at the feet, it’ll be redirected to the feet, etc.! It is however possible that even if you proc on the head but then shoot at the lower part of the bubble it might hit the body on the way up to being redirected to the head.
      • This is a game wide change to Void Status Effect! Now that we have a Warframe that can harness Void damage at the click of a button, it has brought much focus to and discussion around its Status Effect. For those of you who are unfamiliar, in its current state it creates a bullet attractor bubble that directs all projectiles to the center of the enemy’s torso regardless of where it procs. Since Xata’s Whisper applies Void damage to all of their weapons, it was increasingly noticeable to Xaku players that the bubble’s current redirecting position prevents any attempt at enemy headshots until its duration expires. This is one of the main reasons for this change. Headshot disruption ultimately limits your damage output by removing the opportunity for headshot multipliers while it is active. Now, you will be able to use your headshotting skills to greater benefit, while also having generally more options to focus projectiles where desired. Note that regardless of where the Status Effect occurs, it will continue to prevent enemies from being able to shoot at you without having their projectiles redirected back to the center of the bubble.

    Grasp of Lohk:

    • Re-casting will now steal weapons up to the max number of affected targets.
      • How it will work: You will be able to re-cast up to the max number of targets that you can steal from. In other words, you can add to the current batch of weapons. For example, if your max target is set to 6, and you have 3 weapons active, Grasp of Lohk can be re-cast to “top up” to the remaining 3 weapon allowance. Newly grabbed weapons from re-casts will have independent durations from the previous batch - similar to Protea’s Blaze Artillery.
      • We made re-casting available in Round 1 and set it up to replace the entire current active batch of weapons. Our original reasoning was that this allowed for a ‘fresh’ cast to be made if an undesirable pull occurred. But what makes far more sense is to follow the precedent set by Nekros’ Shadows of the Dead. So now you can maintain your current floating auto-cannon sidekicks and re-cast to refill or top up to the max on command. This will give far more control in maintaining the max number of active weapons you can have at once.
    • Added HUD tracker for active weapons.
      • Following our re-cast change, we thought it would be quite helpful to know exactly how many weapons you have active so that you know how many more you can add on re-cast. Instead of counting them manually one by one as they float and shoot around, this is much easier on the eyes!
    • Stolen weapons will no longer target invulnerable enemies.
      • Currently, Grasp of Lohk weapons will target enemies with grey health bars indicating that they are invulnerable. This clearly serves no purpose as their health cannot be damaged and ultimately takes focus away from more important targets. Not to mention that this is a poor use of the ability’s duration drain. As a result, we’ve removed invulnerable enemies as target candidates and stolen weapons will now redirect to vulnerable enemies within range.
    • Grasp of Lohk weapons will visually darken when near the end of their lifespan.
      • Although the ability bar does count down the lifespan once cast, this visual change offers another way to determine when your Grasp of Lohk needs to be recast as opposed to waiting until the ability expires completely, or having to watch/recheck the ability bar.
    • Note on Grasp of Lohk’s ‘Target Range’:
      • In Round 1, we made the distinction between Grasp of Lohk’s ‘Grab Range’ and ‘Target Range’. We then increased its ‘Grab Range’ and left ‘Target Range’ untouched due to “firing range experiments being a bit too wild for Round 1”. As we’ve continued testing, this has held true. In any instance where we’ve increased it, even slightly, we neared a state that we had already established was undesirable due to its encouragement of an ‘inactive’ way of playing (Ember’s “World on Fire” comes to mind before it was changed to “Inferno”). As a result, ‘Target Range’ will continue to remain untouched for this round.

    The Lost: Accuse

    • We are following through with our proposed idea from Round 1 and have made Accuse re-castable!
      • How it will work: The same way Grasp of Lohk will be set up in Round 2! You will be able to re-cast up to the max number of targets that can be affected/corrupted. For example, if your max target is set to 10, and you have 5 active, Accuse can be re-cast to “top up” to the remaining 5 corrupted crew allowance. Enemies corrupted from re-cast will have independent durations from the previous batch.
      • Currently, Accuse cannot be re-cast until the duration expires or all affected enemies are killed. Which means that often you find yourself locked into a corrupted crew that is inefficient due to dwindling numbers, poor initial cast, etc. For those reasons and more, this was a highly requested change that we are happy to make happen!
    • Added HUD tracker for active "Accused" enemies
      • This'll look familiar because we added this for Grasp of Lohk and explained above, but just so that we have intent clear here with Accuse as well! We thought it would be quite helpful to know exactly how many "Accused" enemies you have active so that you know how many more you can add on re-cast. Instead of counting them manually one by one as they run around, this is much easier on the eyes!

    The Lost: Gaze

    • Increased base radius from 8m to 12m.
      • Increasing the base radius range on “Gazed” enemies was highly requested since its defense reduction applies to enemies while they are within the affected area. As we noted in Round 1, we evaluated Gaze and how it performs with established builds that maximized its effects. Increasing the base radius range hits the spot between improving the ability’s effectiveness and managing what is already established as powerful with focused builds. Essentially, more space for more enemies to have their defenses stripped without tipping the scales dramatically on is an already well performing ability when used strategically.

    The Lost: Deny

    • Increased Deny’s beam width and base range (25m to 40m).
      • Straightforward change to help you target and damage more enemies. More bang for your beam!
    • Deny can now be cast while moving.
      • Currently, Deny’s casting animation locks Xaku in place. While we did increase the casting speed in Round 1, it just simply was not enough to fulfill the parkour freedom you’ve become well familiar with in Warframe. Removing the lock brings back the ninja fantasy while also making the most of the synergy between Deny and Grasp of Lohk that we added in Round 1. As we said in our first Xaku Dev Workshop, “more firepower... faster”, but this time we really mean it!

    Fixes:

    • Fixed Xaku’s Xata’s Whisper sometimes not applying its damage buff or Void Status Effect when using the Komorex.
    • Fixed Xaku’s Xata’s Whisper not using the intended Status Chance for projectile weapons.
    • Fixed the HUD timer icon for Xata’s Whisper in the top right corner ticking down regardless of The Vast Untime being active. This was only a visual bug, and did not actually affect the ‘time freezing’ synergy with The Vast Untime and Xaku’s other abilities.
    • Fixed Xaku’s skin not being properly localized.
    • Fixed Xaku missing their head and armor when viewed in the Mods Tutorial screens.
    • Fixed camera obstruction and misaligned aiming if Xaku’s Grasp creates a Shedu armament.
    • Fixed missing bow animations when equipped with Xaku.
    • Fixed constructing Xaku in the Foundry resulting in the hologram for the Mire appearing, rather than Xaku's helmet.

    Hotfix 29.3.2 (2020-11-05)

    • Fixed Saryn’s Toxic Lash and Xata's Whisper Status Effect procs from also proc'ing the other.

    Hotfix 29.2.2 (2020-10-06)

    • Updated Xaku's The Lost ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.

    Update 29.2 (2020-09-29)

    • Fixed Xaku’s Grasp of Lohk ability targeting phantom enemies in the Ambulas boss fight.

    Hotfix 29.1.2 (2020-09-22)

    • Increased the audible distance of Xaku’s weapon sounds in the Grasp of Lohk ability use.

    Hotfix 29.1.1 (2020-09-18)

    • Fixed Xaku’s abilities having old descriptions that did not reflect the recent changes made in Update 29.1.0.

    Update 29.1 (2020-09-17)

    Xaku Changes & Fixes

    Keeping within the realm of the “community-created Warframe” project, Xaku has received numerous changes based on your feedback! We welcome your feedback post launch in the official Dev Workshop: https://forums.warframe.com/topic/1223976-upcoming-xaku-changes/

    We consider these changes “Round 1” with more to come once players have graciously again provided their feedback!

    Xaku’s Passive:
    • Including AOE damage reduction as part of Xaku’s Passive.
      • How it will work: AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
      • Currently, Xaku’s Passive provides a chance that incoming projectiles will fail to hit the warframe at all, instead going right through. But does not include any protection from enemy AOE damage. For example, if a Bombard shot a rocket at Xaku, the projectile itself would have a 25% chance to pass through them and deal no damage (75% with The Vast Untime), but the explosion following would have the full effect. With this change, Xaku’s Passive additionally grants them 25% damage reduction on the following AOE explosion from that rocket. That’s increased to 75% when Xaku is running around bare bones!
    Xata’s Whisper:
    • We are making Void damage ‘True Neutral’ by removing the 50% resistance of Void damage on Cloned Flesh and Fossilized enemies - a long desired request for Void damage.
      • Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata’s Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.
    Grasp of Lohk:
    • Increasing the speed at which enemies are disarmed so that it occurs earlier in the casting animation. Also increasing the casting animation speed overall.
      • Currently, the point of when enemies are disarmed once Grasp of Lohk is cast is far too delayed.
    • Increased Grasp of Lohk’s disarming range from 8m to 15m.
      • Not to be confused with firing range, this increase allows a bigger berth for choosing victims to disarm with Grasp of Lohk.
    • Allowing Grasp of Lohk to be recast.
      • How it will work: Any existing Grasp of Lohk weapons will simply be replaced by the new cast up to the maximum amount of targets.
      • Currently, once Grasp of Lohk is cast, you are locked with the weapons that were grabbed until the end of the ability’s duration. This is obviously limiting if the ability was cast with undesired effect. To counteract this limitation, we are adding the option to recast with the added benefit of resetting the ability’s duration and disarming a new set of enemies where/when desired.
    The Lost: Deny
    • Adding synergy between Deny and Grasp of Lohk that increases Deny’s damage output.
      • How it will work: The number of weapons orbiting Xaku from Grasp of Lohk act as a damage multiplier for Deny’s Void beam. For example: If you have 4 weapons orbiting Xaku, Deny’s damage will be granted a 5x multiplier.
    • Increasing the casting speed of Deny.
      • More firepower... faster!
    The Vast Untime:
    • Removing the Energy drain and keeping it a duration based ability.
      • Currently, the Energy drain on top of its casting cost and duration is far too restrictive and punishing.
    • Adding Synergy between The Vast Untime and all of Xaku’s other abilities.
      • How it will work: Emphasis on “Untime”, when Xaku is in their skeletal form their other active abilities’ duration will become frozen in time. Once The Vast Untime expires, the duration of those active abilities resume. This was suggested in our feedback readings and we quite enjoyed the play on the ‘untime’ theme and the added benefit to Xaku overall! We feel that since this no longer has an Energy drain, and that it halts the timer on other abilities, the energy demands of Xaku’s kit will be significantly lessened.
        • Note: This will not apply to Helminth abilities and abilities from other Warframes from Helminth subsuming.
    Xaku Fixes:
    • Fixed Deny having poor hit detection on ragdolled or suspended enemies.
    • Fixed targets affected by Accuse have inconsistent hit detection based on weapon type (beam, bolt, etc).
    • Fixed a case of dealing self damage via Xata’s Whisper.

    Hotfix 29.0.7 (2020-09-03)

    • Fixed Xaku's base slow of The Vast Untime being 50% instead of intended 15% at Level 2. As reported here!

    Hotfix 29.0.6 (2020-09-01)

    • Xaku’s Gaze ability has been added to the Railjack Tactical Menu.
    • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
      • Note: we are about 1 week away from a full Community feedback pass on Xaku’s abilities. Sit tight!
    • Fixed Xaku’s Vast Untime ability not always damaging enemies within radius.

    Hotfix 29.0.4 (2020-08-27)

    • Fixed Xaku’s ‘Vast Untime’ damaging Teralysts and Variants. As mentioned at TennoCon, this is not intended.

    Hotfix 29.0.2 (2020-08-26)

    • Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.
    • Fixed a script error when casting Xaku’s Accuse ability.

    Hotfix 29.0.1 (2020-08-25)

    • Fixed a script error when casting Xaku’s Grasp of Lohk ability.

    Update 29.0 (2020-08-25)

    • Introduced.

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