m (→Patch History: Forgot to correct one change in 12.6) Tag: sourceedit |
(→top: Replacing mod links with Template:M, replaced: Crowd Dispersion → {{M|Crowd Dispersion}} (3), Ghost → {{M|Ghost}}, Vaporize → {{M|Vaporize}}, Warrior → {{M|Warrior}} (2)) |
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| weapon = [[Laser Rifle]] |
| weapon = [[Laser Rifle]] |
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| range = 15m |
| range = 15m |
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− | | excmods = |
+ | | excmods = {{M|Crowd Dispersion}}<br/>{{M|Warrior}} |
}} |
}} |
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{{Codex|With 'Warrior' and 'Crowd Dispersion' as default Precepts, Wyrm is a highly offensive Sentinel. Wyrm also comes with a laser rifle.}} |
{{Codex|With 'Warrior' and 'Crowd Dispersion' as default Precepts, Wyrm is a highly offensive Sentinel. Wyrm also comes with a laser rifle.}} |
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'''Wyrm''' is an offensive [[Sentinel]] pre-equipped with [[Laser Rifle]] as its default weapon. |
'''Wyrm''' is an offensive [[Sentinel]] pre-equipped with [[Laser Rifle]] as its default weapon. |
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− | Wyrm's |
+ | Wyrm's {{M|Crowd Dispersion}} can ragdoll multiple enemies in its radius, whereas [[Dethcube]]'s {{M|Vaporize}} can only stun a single enemy. Effectively, Crowd Dispersion is more similar to [[Shade]]'s {{M|Ghost}} in that it stops enemies from attacking its master, but for far shorter periods of time. |
In summary, Wyrm can be treated as a middle ground between the offensive Dethcube and the defensive Shade. |
In summary, Wyrm can be treated as a middle ground between the offensive Dethcube and the defensive Shade. |
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! scope="col" style="text-align:center;" |Description |
! scope="col" style="text-align:center;" |Description |
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− | | style="text-align:left;" | |
+ | | style="text-align:left;" |{{M|Crowd Dispersion}} |
| style="text-align:center;" | |
| style="text-align:center;" | |
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Unleashes radial stun damage when multiple enemies are nearby. Increasing level increases range. |
Unleashes radial stun damage when multiple enemies are nearby. Increasing level increases range. |
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− | | style="text-align:left;" | |
+ | | style="text-align:left;" |{{M|Warrior}} |
| style="text-align:center;" |Sentinel will attack first visible enemy in range. Increasing level increases range. |
| style="text-align:center;" |Sentinel will attack first visible enemy in range. Increasing level increases range. |
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Revision as of 16:47, 5 November 2017
Wyrm is an offensive Sentinel pre-equipped with Laser Rifle as its default weapon.
Wyrm's Crowd Dispersion can ragdoll multiple enemies in its radius, whereas Dethcube's Vaporize can only stun a single enemy. Effectively, Crowd Dispersion is more similar to Shade's Ghost in that it stops enemies from attacking its master, but for far shorter periods of time.
In summary, Wyrm can be treated as a middle ground between the offensive Dethcube and the defensive Shade.
Name | Description |
---|---|
Crowd Dispersion |
Unleashes radial stun damage when multiple enemies are nearby. Increasing level increases range. |
Warrior | Sentinel will attack first visible enemy in range. Increasing level increases range. |
List of Sentinel Mods |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
500 |
400 |
200 |
1 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: 75 | Blueprints Price: 100,000 |
Sentinel Loadouts
- Main article: Category:Wyrm Sentinel Build
See the user build section for builds using this sentinel.
Skins
Trivia
- Wyrm was introduced in Update 7.0 (2013-03-18).
- A "Wyrm" is a mythological dragon from European folklore with leathery, bat-like wings, and a long, muscular tail. The sentinel bears a similar resemblance.
- With the introduction of Wyrm Prime in Update 13.7 (2014-06-11), Wyrm became the first companion with a Prime version.
Media
Patch History
Update: Recurring Dreams (2016-11-03)
- Fixed Wyrm's Warrior Mod sometimes targeting friendly targets.
Update 18.12 (2016-05-17)
- Loki Prime, Bo Prime, and Wyrm Prime have been removed from the Void and put into the Prime Vault until further notice.
Update 18.10 (2016-04-29)
- Improved Wyrms Crowd Dispersion missing enemies that were very close to you.
- Wyrms Crowd Dispersion range has been re-scaled as you upgrade it. Previously the range maxed out at 10m at rank 3, now it scales from 6, 6.8, 7.6, 8.4, 9.2,10 meters
- Tweaked Wyrms Crowd Dispersion physics to make the knock-back more realistic.
Hotfix 18.4.7 (2016-02-04)
- Fixed an error in Wyrmius' loading screen causing an oversized Liset to appear instead of a Wyrm.
Hotfix 18.3.1.1 (2016-01-14)
- Fixed crash when pressing controller's Start button to play Wyrmius.
Update 18.3 (2016-01-13)
- Fixed an error causing no enemies to spawn in Wyrmius.
Update 13.9 (2014-06-25)
- Fixed issues with rotation of Event Emblems on Wyrm Prime.
Update 12.6 (2014-03-26)
- Wyrm: 30m max range on attack precept
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias" 9.4" not found (add to Module:Version/data if needed).
- Fixes for badges on Wyrm and Dethcube being offset.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias" 8.2" not found (add to Module:Version/data if needed).
- Fix for Wyrm?s crowd dispersion not being able to stun certain enemy types.
- Fix for Wyrms crowd dispersion not stunning certain enemies during attack sequences.
- Fixed range damage issues with Wyrms crowd dispersion.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias" 8.1.3" not found (add to Module:Version/data if needed).
- Added Sound FX for Wyrm Sentinel?s Crowd Control ability
See Also
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier ( Prime) • Dethcube ( Prime) • Diriga • Djinn • Helios ( Prime) Nautilus • Oxylus • Shade ( Prime, Prisma) • Taxon • Wyrm ( Prime) | |
MOA | Lambeo Moa • Oloro Moa • Para Moa • Nychus Moa | |
Hound | Bhaira Hound • Dorma Hound • Hec Hound | |
Beast | ||
Kubrow | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari ( Prime) | |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |