Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong avoid entering bleedout upon taking fatal damage, invulnerable for 2 seconds, restore 50%health, and provide a unique buff.
Primal Forces:300% elemental damage for 60 seconds.
Heavenly Cloak: Invisibility for 30 seconds.
Invisibility does not reveal Wukong when he attacks.
When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars.
These passive buffs cannot be removed by falling off the map, and are not removed by enemy nullifiers.
Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire.
Use again to command the twin to attack a target with increased damage.
Wukong expends 25energy to split himself into two corporeal forms, creating a loyal Specter armed with all of his weapons. Celestial Twin attracts enemy attention as he follows Wukong, attacks with either gun or melee dependent on the player's currently held weapon, and has a damage multiplier of 0.5x and a health multiplier of 1.5 / 1.6 / 1.75 / 2x. The twin remains at Wukong's side indefinitely until killed or manually dispelled at any time by holding down the ability key (default 1 ).
Twin Warframe and weapons stats are affected by Wukong's equipped Mods.
Will not utilize Galvanized mod kill bonuses, as the bonus is tied to a buff only players can get.
Health multiplier affects both the health and shields of the twin.
Celestial Twin specter AI is designed to aggressively attack nearby enemies while also staying close to Wukong's proximity. It will not attempt to parry enemy attacks with its melee weapon, and will also frequently teleport to reposition near Wukong.
Celestial Twin will have swirling aura around his body, affected by energy color.
While active, Wukong can command his twin to prioritize a target on the aiming reticle by tapping the ability key (default 1 ), leaving a mark above the target for no energy cost. Once commanded, the twin will seek and destroy the target, with a damage multiplier of 3x.
The twin will teleport to his mark if it cannot reach the target after several attempts.
Celestial Twin will cycle its weapons depending on Wukong's equipped weapon, if he has them equipped in his arsenal.
If Wukong wields a primary or secondary weapon, or an Archgun called down by an Archweapon Deployer, the twin will use a melee weapon.
Twin only uses the default/neutral combo of a melee's stance.
If Wukong has no melee weapon but has both a primary and secondary weapon, the twin will only use the primary weapon.
If Wukong is dual-wielding a one-handed secondary weapon with a Glaive weapon, the twin will only use the Glaive, and as a melee weapon. The twin will never throw the Glaive.
If Wukong wields a melee weapon, the twin will use Wukong's last primary or secondary weapon equipped prior to switching.
If Wukong has a one-handed secondary weapon and a Glaive equipped, then wields only the melee weapon, the twin will still use Wukong's last primary or secondary weapon equipped prior to switching. If this weapon was the secondary weapon, the twin will visually dual-wield the Glaive and secondary weapon, but will only use the secondary weapon.
If Wukong has only one weapon equipped, the twin will use that weapon.
On weapons with Alternate Fire, only the primary mode will be used.
The twin cannot use an Archgun.
The twin is not affected by Sortie weapon restrictions.
The twin can trigger weapon-related Warframe Arcanes and Exodia Arcanes, i.e. on critical condition, upon meeting the requirements.
The Twin shares its ammo reserves with Wukong's and is capable of looting ammo pickups. If it runs out of ammo, it will swap to another gun. If both guns are out of ammo, it will swap to melee while actively searching for ammo pickups.
Depleting all ammo reserves displays a red ammunition icon above the Twin's head.
Squad Ammo Restores will replenish ammo but only if the player is in range, even if the Twin himself is in range.
If a Celestial Twin crosses a Nullifier bubble, it will not immediately die, but will instead take constant health damage.
Wukong himself crossing a Nullifier bubble has no effect on the Twin.
If a Celestial Twin falls out of bounds, it will immediately die.
If Wukong's abilities become disabled, such as by the Stalker or falling out of bounds, the twin will immediately die.
Equipping Archwing during Landscape mission, which also renders abilities disabled, will kill the twin as well.
The twin will not be affected by Stalk or Ghost, only Wukong will become invisible.
Ability Synergy:
When activating Cloud Walker, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
Enveloping Cloud affects the twin, turning it invisible for its duration.
When activating Defy, the twin will also use Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
Celestial Stomp is a Warframe Augment Mod for Wukong that commands his Celestial Twin to perform a slam attack for 25 Energy when the ability button (default 1 ) is held, suspending nearby enemies in the air.
Wukong expends 25energy to disappear into a cloud, turning Invisible for 2 seconds. In this form, Wukong gains +300%Movement Speed, along with vertical and horizontal flight capabilities using the movement (WASD ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers. While traveling in the cloud, Wukong is Invulnerable to damage, cleanses all Status Effects, and restores 0.5% / 0.6% / 0.8% / 1% health per meter travelled. Enemies that come within the cloud's radius of 5 / 6 / 7 / 8 meters are temporarily Stunned for 2 seconds and opened to Melee Finishers (default X ). Cloud Walker can be manually cancelled by pressing the ability key again (default 2 ) or by attacking.
Unalerted enemies staggered by Cloud Walker remain unalerted during the stagger animation, and thus can engage Stealth Kill Affinity Bonuses when killed.
Ability Synergy: When activating Cloud Walker with an active Celestial Twin, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff.
Bonus Armor is then granted relative to the damage captured.
Wukong expends 50energy to engage a defiant stance while priming his Iron Staff, becoming Invulnerable to damage and new Status Effects, increasing his Threat Level to taunt enemies into attacking him, and reducing his Movement Speed by 50% for 2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by 4 / 5 / 6 / 7.5, then stored. After the invulnerability period expires, Wukong cleanses himself of any negative Status Effects, spins in place while elongating his staff and deals ? / ? / ? / 250Impact damage plus the stored damage and Ragdoll to all enemies within a radius of 7 / 8 / 10 / 12 meters. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
After executing his spin, Wukong gains a variable Armor bonus lasting for 15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by 0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points.
Armor bonus is removed if Defy is recast before it expires.
While the armor bonus is active, a stylized armor bonus counter appears above the ability icons.
Ability Synergy: When activating Defy with an active Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage absorption attack, and armor bonus.
Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
Subsuming Wukong to the Helminth will offer Defy and its augments to be used by other Warframes.
However, Subsumed Defy's armor bonus is capped at 750.
As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage.
While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
Each melee attack adds to the Melee Combo Counter while radial damage from slam attacks do not.
Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted Finishers inflict 2400% of the total modified damage from normal attacks as True damage.
The damage composition of a ground finisher is the same as a modified normal attack.
The finisher multipliers for both attacks are affected by Finishing Touch.
Ability Synergy: When activating Primal Fury with an active Celestial Twin, the twin will also equip the Iron Staff.
Primal Fury costs 10Energy to activate, then consumes 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again.
Primal Fury is a unique Stance exclusive to Iron Staff that can only be acquired and used by activating Wukong's fourth ability, Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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Average Damage Multiplier per second only applies to single-target DPS calculations.
Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.
Each tile marking in stance preview gifs are 2m apart.
Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.
It is preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.
Even with Steel Charge equipped, using Power Drift will provide a larger increase in damage than Coaction Drift.
Bugs
(Needs further research) At times, Celestial Twin may cease using Iron Staff and default to its normal weapon behavior. Reactivating Primal Fury will not correct this state, though resummoning the Twin might.