Tenacity
Wukong's Melee Combo Counter lasts for 2 seconds longer, allowing him to maintain his combos for a total duration of 5 seconds.
Abilities
1 25 |
Iron Jab Explode the Iron Staff to its true length, knocking down anything in its path. Introduced in Update 17.12 (2015-11-25) |
Strength:500 / 600 / 700 / 800 | |
Duration:N/A | |||
Range:1.25 / 1.5 / 1.75 / 2 m (impact radius) | |||
Misc: 5 / 6 / 8 / 10 m (staff range) |
Info
- Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 Impact damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
- Damage is affected by Ability Strength and certain mods.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Iron Jab will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage. - Iron Jab is also affected by equipped melee mods including:
- Damage (e.g., Pressure Point)
- Impact (e.g., Collision Force)
- Elemental damage (e.g., Shocking Touch)
- weapon augments (e.g., Justice Blades)
- The +100 damage from Covert Lethality
- Riven
- Manticore's damage bonus applies to the ability.
- Iron Jab is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Vulcan Blitz), or Acolyte Mods.
- The only exceptions to this rule are:
- Mire and its passive ability to grant +10% Toxin damage, which carries over to Iron Jab. The toxin damage combines with any elemental damage from melee elemental mods.
- Iron Jab's damage is affected by Venka Prime's modified Melee Combo Counter.
- The only exceptions to this rule are:
- Iron Jab hits add to the Melee Combo Counter.
- Impact radius is affected by Ability Range, while the staff range is not.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Iron Jab will deal
- Iron Jab does not require an enemy target to be cast.
- Enemies affected by Iron Jab are temporarily highlighted.
- Unlike with Slash Dash, Iron Jab does not gain any benefits if Primal Fury is active.
- Iron Jab hits can damage enemies across the Rift Plane.
- Iron jab is affected by and can trigger Warframe Arcanes.
Bugs
- Equipping Blast damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
- The impact radius doesn't always work, sometimes affecting only the initial target.
3 50 |
Defy Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured. Introduced in Update 17.12 (2015-11-25) |
Strength:? / ? / ? / 250 (minimum damage) 4 / 5 / 6 / 7.5 x (damage multiplier) 0.8 / 1 / 1.2 / 1.5 x (armor multiplier) | |
Duration:2 s (invulnerability duration) 15 / 18 / 20 / 25 s (armor duration) | |||
Range:7 / 8 / 10 / 12 m (staff swing radius) | |||
Misc:
-50 % (move speed penalty) | |||
Subsumable to Helminth |
Info
- Wukong expends 50 energy to engage a defiant stance while priming his Iron Staff, becoming Invulnerable to damage and new Status Effects, increasing his Threat Level to taunt enemies into attacking him, and reducing his Movement Speed by 50% for 2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by 4 / 5 / 6 / 7.5, then stored. After the invulnerability period expires, Wukong cleanses himself of any negative Status Effects, spins in place while elongating his staff and deals ? / ? / ? / 250 Impact damage plus the stored damage and Ragdoll to all enemies within a radius of 7 / 8 / 10 / 12 meters. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
- After executing his spin, Wukong gains a variable Armor bonus lasting for 15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by 0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points.
- Armor bonus is removed if Defy is recast before it expires.
- While the armor bonus is active, a stylized armor bonus counter appears above the ability icons.
- Ability Synergy: When activating Defy with an active Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage absorption attack, and armor bonus.
- Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
- Subsuming Wukong to the Helminth will offer Defy and its augments to be used by other Warframes.
- However, Subsumed Defy's armor bonus is capped at 750.
2 25 |
Cloud Walker Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin. Introduced in Update 17.12 (2015-11-25) |
Strength:0.5% / 0.6% / 0.8% / 1% (health / meter) | |
Duration:2 s (cloud duration) | |||
Range:5 / 6 / 7 / 8 m (stun radius) | |||
Misc:
+300% (movement speed bonus) |
Info
- Wukong expends 25 energy to disappear into a cloud, turning Invisible for 2 seconds. In this form, Wukong gains +300% Movement Speed, along with vertical and horizontal flight capabilities using the movement (W A S D ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers. While traveling in the cloud, Wukong is Invulnerable to damage, cleanses all Status Effects, and restores 0.5% / 0.6% / 0.8% / 1% health per meter travelled. Enemies that come within the cloud's radius of 5 / 6 / 7 / 8 meters are temporarily Stunned for 2 seconds and opened to Melee Finishers (default X ). Cloud Walker can be manually cancelled by pressing the ability key again (default 2 ) or by attacking.
- Movement Speed buff is additive to other sources of movement speed such as Dispatch Overdrive or from infusing Saryn's Molt onto Wukong.
- Buff is not affected by Sprint Speed, such as from Rush or parkour speed buffs such as Lightning Dash.
- Unalerted enemies staggered by Cloud Walker remain unalerted during the stagger animation, and thus can engage Stealth Kill Affinity Bonuses when killed.
- Movement Speed buff is additive to other sources of movement speed such as Dispatch Overdrive or from infusing Saryn's Molt onto Wukong.
- Cloud Walker does not trigger Sensor Bars, Laser Barriers, and Security Cameras, and can pass through Spy defenses without triggering alarms.
- Ability Synergy: When activating Cloud Walker with an active Celestial Twin, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
- Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
Augment
- Main article: Enveloping Cloud
Enveloping Cloud is a Warframe Augment Mod for Wukong's Cloud Walker that gives allies near the cloud temporary invisibility.
Enveloping CloudTips & Tricks
- An equipped Sentinel with Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends.
4 10 +5/s |
Primal Fury Summon the Iron Staff and unleash fury. Introduced in Update 17.12 (2015-11-25) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 3.5 m (staff reach) |
Info
- Wukong equips his legendary Iron Staff as his melee Exalted Weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 3.5 meters.
- Damage is distributed between 68% Impact damage and 32% Slash damage.
- Wall attacks inflict 167 / 208 / 333 / 417 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage.
- Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 150 Impact damage within 3 meters.
- Attacks have a 2x critical multiplier, 25% critical chance, and 30% status chance.
- Damage is affected by Ability Strength and most mods.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. - The mods that affect Iron Staff include:
- damage (e.g., Steel Charge)
- physical damage (e.g., Jagged Edge)
- elemental damage (e.g., Shocking Touch)
- faction (e.g., Smite Corpus)
- Critical chance and critical multiplier (e.g., True Steel and Organ Shatter)
- Status chance (e.g., Melee Prowess and Vicious Frost)
- Attack speed (e.g., Fury and Berserker Fury)
- range (e.g., Primed Reach)
- Tennokai (e.g., Dreamer's Wrath)
- Condition Overload
- Drifting Contact
- Healing Return
- Shattering Impact
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Each melee attack adds to the Melee Combo Counter while radial damage from slam attacks do not.
- Iron Staff can not be equipped with weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods).
- Riven Mods are not generated for Iron Staff.
- The combo counter will reset when equipped with Xoris.
- Primal Fury's combo counter decay is affected by Naramon's Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
- Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted Finishers inflict 2400% of the total modified damage from normal attacks as True damage.
- The damage composition of a ground finisher is the same as a modified normal attack.
- The finisher multipliers for both attacks are affected by Finishing Touch.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal
- Ability Synergy: When activating Primal Fury with an active Celestial Twin, the twin will also equip the Iron Staff.
- Primal Fury costs 10 Energy to activate, then consumes 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
- Wukong cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Primal Fury is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Wukong's energy while Primal Fury is active.
- Primal Fury's energy drain is not converted into shields by Augur Mods.
- While Primal Fury is active, Iron Staff is the only melee weapon Wukong can use. However, his other weapons and abilities can still be cast normally.
- Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
- The ends of Iron Staff have portions made out of energy.
- These portions are affected by Wukong's energy color.
- With the range bonus active, these portions are elongated.
- Primal Fury's attacks can damage enemies across the Rift Plane.
Weapon
- Main article: Iron Staff
Iron Staff is Wukong's and Wukong Prime's signature Exalted Weapon, summoned by activating the ability Primal Fury. The weapon exclusively uses the Primal Fury stance.
- This weapon deals primarily Impact damage.
- Innate and two polarities.
- Combo counter resets when equipped with Xoris.
Advantages:
- Very high critical chance.
- Highest status chance of all Exalted Melee Weapons.
- Long reach.
Disadvantages:
- Requires energy to activate and keep active.
- Damage isn't affected by the combo counter.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee, or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Primal Fury (Stance)
Primal Fury is a unique Stance exclusive to Iron Staff that can only be acquired and used by activating Wukong's fourth ability, Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Falling Oak Buster | 500.0%/s | 3.2s | ||||||||||||||||||||||
Forward (While Moving) |
Spinning Crash Technique | 357.1%/s | 2.8s | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Cyclone Lightning Strike | 263.2%/s | 1.9s | ||||||||||||||||||||||
Block (While Blocking) |
Rolling Boulder Rush | 405.1%/s | 4.0s | ||||||||||||||||||||||
Heavy (Heavy Attack) |
The Way | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Crushing Reach | N / A | N / A | ||||||||||||||||||||||
Aerial (While In Air) |
Deadly Circle | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Guiding Plank | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Wide Dispatch | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack View Full Legend
View Full Legend
|
Augment
- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for Wukong that increases the critical chance of Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after Wukong stops killing for 5 seconds.
Primal RageTips & Tricks
- It is preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.
- Even with Steel Charge equipped, using Power Drift will provide a larger increase in damage than Coaction Drift.
Bugs
- (Needs further research) At times, Celestial Twin may cease using Iron Staff and default to its normal weapon behavior. Reactivating Primal Fury will not correct this state, though resummoning the Twin might.
Strength Mods | Duration Mods | Range Mods |
---|---|---|