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A primal warrior with the heart of a trickster.

This is Wukong, the enduring, the swift.

Everybody's got something to hide, Tenno. Except Wukong.

The unruly Wukong wreaks havoc in the System with his immortal trickery and savage beatings, tipping the balance in his favor and his opponents off their feet.

Wukong descended on September 29th, 2015 for the Chinese build, then on November 25th, 2015 for the global build.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
Circuits64
1,400
NeuralSensor64
1
PolymerBundle64
2,600
DENitainExtract
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
900
Rubedo64
50
DENitainExtract
4
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
Neurode64
2
Salvage64
8,000
Plastids64
4,000
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits64
5,000
DENitainExtract
5
Ferrite64
25,000
Plastids64
9,000
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DENitainExtract
1
NeuralSensor64
1
NanoSpores64
1,000
PolymerBundle64
500
Time: 72 hrs
Prereq: Wukong
Chassis • ClanAffinity641,500
Credits64
10,000
DENitainExtract
3
ControlModule64
1
Ferrite64
1,000
Rubedo64
500
Time: 72 hrs
Prereq: Wukong
Systems • ClanAffinity641,500
Credits64
10,000
DENitainExtract
2
Morphics64
1
Salvage64
1,000
Plastids64
500
Time: 72 hrs
Prereq: Wukong
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Acquisition

Wukong's blueprint and components can be researched through the Tenno Lab of the Clan Dojo. Both research and crafting require numerous Nitain Extracts, obtained almost exclusively from Alerts.

Notes

  • Assuming every member of a maximum capacity clan completes all four daily Nitain Extract Alerts, the minimum time required to collect the necessary extracts is ~1.78 days regardless of Clan Tier.
    • Alternatively, for a single player in a Ghost clan, the minimum time required is 4.25 days.
    • Although Reactor Sabotage caches have a chance to reward Nitain Extracts (and thus, cut down on time), it should not be wholly relied on due to the low chance of Nitain being rewarded.

Trivia

  • Wukong is named after Sun Wukong, (also known as the Monkey King), one of the main characters in the highly influential classic Chinese story Journey to the West. The majority of the Warframe's power set is based upon the Monkey King's lore.
    • The variable-size staff that Wukong summons upon using Primal Fury (and to a lesser extent, Iron Jab) is based off the Ruyi Jingu Bang, the Monkey King's signature weapon capable of changing its size at whim. It was one of several treasures bestowed upon the Monkey King after he defeated the Dragon Kings of the Four Seas.
    • Cloud Walker is a reference to the JIngdouyun (which translates to "Rolling Cloud"), a skill learned from his master when he was young.
  • Wukong is the second of three Warframes that were initially introduced as timed exclusives to Warframe China, the others being Excalibur Umbra Prime and Nezha.
  • The line in Lotus' summary, "Everybody's got something to hide, Tenno. Except Wukong," is a reference to the song "Everybody's Got Something to Hide Except Me and My Monkey", by the Beatles.


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Tenacity

Wukong's Melee Combo Counter has a +2 seconds longer duration (increasing the base combo counter from 3 seconds to 5 seconds). This only affects the base combo counter.

Abilities 

IronJab IronJabIcon
ENERGY
25
KEY
1
Iron Jab
Explode the Iron Staff to its true length, knocking down anything in its path.
Strength:500 / 600 / 700 / 800
Duration:N/A
Range:1.25 / 1.5 / 1.75 / 2 m (impact radius)
Misc:5 / 6 / 8 / 10 m (staff range)

Info
  • Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 Impact b Impact damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
  • Damage is affected by Ability Strength and certain mods.
    • As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Iron Jab will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
      800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage.
    • Iron Jab is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Iron Jab is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Covert Lethality), or Acolyte Mods.
      • The only exceptions to this rule are:
        • Mire and its passive ability to grant +10% Toxin b Toxin damage, which carries over to Iron Jab. The toxin damage combines with any elemental damage from melee elemental mods.
        • Iron Jab's damage is affected by Venka Prime's modified Melee Combo Counter.
    • Iron Jab hits add to the Melee Combo Counter.
    • Impact radius is affected by Ability Range, while the staff range is not.
  • Iron Jab does not require an enemy target to be cast.
  • Enemies affected by Iron Jab are temporarily highlighted.
  • Unlike with Slash Dash, Iron Jab does not gain any benefits if Primal Fury is active.
  • Iron Jab hits can damage enemies across the Rift Plane.
  • Iron jab is affected by and can trigger Warframe Arcanes.

Augment
IronVaultMod
Main article: Iron Vault

Iron Vault is a Warframe Augment Mod for Wukong. Aiming Iron Jab at the ground will launch Wukong into the air, and any Slam Attack performed will gain additional range and damage.

Rank Additional Range Additional Damage Cost
0 8m +300% 6
1 10m +350% 7
2 12m +400% 8
3 15m +500% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Equipping Blast b Blast damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  • The impact radius doesn't always work, sometimes affecting only the initial target.


Defy DefyIcon
ENERGY
50
KEY
2
Defy
Escape death by receiving a boost of health when killed.

Energy Drain: 5 s-1

Strength:N/A
Duration:2 / 3 / 4 / 5 s (invulnerability duration)
Range:N/A
Misc:45% / 50% / 65% / 75% (health restoration)
50% / 40% / 30% / 25% (energy reduction)

Info
  • Upon losing all of his health, Wukong is healed up to 45% / 50% / 65% / 75% of his maximum health and gains invulnerability for 2 / 3 / 4 / 5 seconds. As a consequence, Wukong loses 50% / 40% / 30% / 25% of his current energy.
    • Health restoration and energy reduction are not affected by Ability Strength.
    • The amount of health restored diminishes with each subsequent death while Defy is active. As an example, if Wukong has his health reduced to zero a total of three times while Defy is active, a rank-3 Defy will restore 0.75^1 = 75%, 0.75^2 = 56.25%, and 0.75^3 = 42.188% of his maximum health for each respective death.
      • Upon reaching the 19th iteration, Wukong's health would be reduced to 0.75^19 = 0.423%, instead of which he will die regardless of the energy left, disregarding mods like Quick Thinking, due to his health being rounded to 0%.
      • The subsequent health reduction applies to the current uninterrupted active toggle of Defy. Toggling off the ability and then reactivating it will refresh the health restoration to its maximum percentage.
    • The energy reduction applies to Wukong's current energy at the time his health is depleted. As an example, if Wukong has 100 energy when his health reaches zero while Defy is active, a rank-3 Defy will reduce his current energy to 100 × (1 - 0.25) = 75.
      • The energy reduction does not apply to Wukong's total energy capacity. If Wukong at max rank has a total energy capacity of 300 with a maxed Flow, Defy will not alter that capacity—only Wukong's current supply of energy is affected.
    • Invulnerability duration is affected by Ability Duration.
  • Defy drains 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 2 ).

Tips & Tricks
  • Wukong's Defy keeps him alive longer if the player has Rage or Hunter Adrenaline equipped.
    • Health mods such as Vitality or Gladiator Resolve alongside a reliable supplementary healing method such as ArcaneGrace64x Arcane Grace will guarantee immortality so long as the player avoids ability-nullifying enemies, does not fall off of the map, and does not run out of energy.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases invulnerability duration to 15.3 seconds and reduces channeling cost to 1.63 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 1.25 energy per second.
    • Reduces invulnerability duration to 2 seconds
  • Maximized Ability Range has no positive effects on this ability.
    • Has no negative effects on this ability.
  • Maximized Ability Strength has no positive effects on this ability.
    • Increases activation cost to 77.5 energy and channeling cost to 10.69 energy per second.
    • Reduces invulnerability duration to 3.63 seconds


Bugs
  • If health is reduced to 3 points from maximum health restoration, you die if Defy is activated again.


CloudWalker CloudWalkerIcon
ENERGY
25
KEY
3
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.

Energy Drain: 1 / 1.5 / 2 / 2.5 m per energy point

Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:5 / 6 / 7 / 8 m (stun radius)

Info
  • Wukong disappears into a cloud and hides himself from enemy view for 10 / 15 / 20 / 25 seconds. In this form, Wukong is invulnerable and gains the ability to move freely in empty space including vertical movement. While Cloud Walker is active, one point of energy is drained for every 1 / 1.5 / 2 / 2.5 meters traveled. Cloud Walker will end if Wukong runs out of energy, if the ability duration ends, or if deactivated by pressing the ability key again (default 3 ). Upon activation and deactivation, enemies within 5 / 6 / 7 / 8 meters of Wukong are temporarily stunned.
    • Duration is affected by Ability Duration.
    • Stun radius is affected by Ability Range.
    • Distance per energy is affected by Ability Efficiency.
    • Stunned enemies are open to melee finishers (default E ).
    • Unalerted enemies staggered by Cloud Walker remain unalerted during the stagger animation, and thus can engage Stealth Kill Affinity Bonuses when killed.
    • The distance traveled for every point of energy uses the following expression when accounting for Ability Efficiency:
      Modified Distance Per Energy = Distance Per Energy ÷ (2 − Ability Efficiency)
      • With a maxed Streamline, a rank-3 Cloud Walker will drain one point of energy for every 2.5 ÷ 0.7 = 3.571 meters traveled.
    • Energy Siphon is not deactivated while Cloud Walker is active; however, Wukong is not immune to energy drain from Energy Leech Eximus auras.
    • While Wukong is invulnerable in Cloud Walker, his Companion is still susceptible to damage from explosions.
  • While Cloud Walker is active, Wukong has reduced movement speed and is unable to attack enemies, activate other abilities, and interact with environmental objects and pickups. Defy and Primal Fury can be deactivated while in Cloud Walker.
  • Cloud Walker confers immunity to status effects when passing through Grineer and Corpus energy defenses like Sensor Bars and Laser Barriers respectively. However, passing through said defenses in Spy Data Vaults will still activate the Vault's alarms.
    • The area stagger upon exiting or entering Cloud Walker will alarm any Security Cameras within range, triggering a Data Vault alarm.

Augment
EnvelopingCloud
Main article: Enveloping Cloud

Wukong is a Warframe Augment Mod for Wukong's Cloud Walker that gives allies near the cloud temporary invisiblity.


Rank Range Duration Cost
0 2.5m 8s 6
1 3m 10s 7
2 3.5m 12s 8
3 4m 14s 9

Tips & Tricks
  • An equipped Sentinel with Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends, similar to Hydroid's Undertow.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


PrimalFury PrimalFuryIcon
ENERGY
25
KEY
4
Primal Fury
Summon the Iron Staff and unleash fury.

Energy Drain: 3 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:2% / 5% / 10% / 20% (melee range bonus)

Info

Weapon
EWIronStaff
Main article: Iron Staff

Iron Staff is Wukong's signature Exalted Weapon that can only be used upon activating the ability Primal Fury.


Stance
PrimalFuryStance
Main article: Primal Fury (Stance)

Augment
PrimalRage
Main article: Primal Rage

Primal Rage is a Warframe Augment Mod for Wukong that increases the critical chance of Primal Fury with every kill, up to a maximum of 100%. The additional critical chance gradually falls off every second.

Rank Decay per second Critical Chance per kill Cost
0 -1% +6% 6
1 -1% +7% 7
2 -1% +8% 8
3 -1% +10% 9

Tips & Tricks
  • It is preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

IronJabIcon IronJabIcon
DefyIcon
CloudWalkerIcon CloudWalkerIcon
PrimalFuryIcon PrimalFuryIcon PrimalFuryIcon

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Wukong can be equipped with the following items:

Cosmetics

Augments

See also

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Hotfix 23.0.8
  • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

Update 23.0 MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Wukong’s Iron Staff

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Hotfix 22.18.7

  • Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff in Sanctuary Onslaught.

Hotfix 22.17.3

  • Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.

Hotfix 21.0.8

  • Fixed an issue where Clients downed while using Wukong’s Primal Fury would be unable to switch weapons when revived.

Hotfix 21.0.7

  • Fixed casting and deactivating Wukong’s Primal Fury while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

Update 19.9

  • Fixed using Wukong's Primal Fury during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.6

  • Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker.

Hotfix 19.0.3

  • Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions.

Update: The Silver Grove

  • Fixed being able to pass through certain geometry with Cloud Walker.

Update 18.14

Update 18.12

  • Fixed being able to walk through objects while in Cloud Walker ability.

Hotfix 18.8.1

  • Fixed Cloud Walker ability leaving weapons visible for a moment when cast.

Update 18.5

  • Fixed Iron Staff animations breaking if a player uses their melee attack on a Nullifier.
  • Fixed the Body Count Mod adding excessive time to Wukong’s melee combo counter due to his passive.

Update 18.2

  • Fixed an error that would prevent Clients from being able to use Wukong's powers if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.

Hotfix 18.1.3

  • Tweaked the visual FX on Wukong's Defy ability.
  • Fixed Wukong's Iron Jab not properly knocking down enemies.

Update 18.1

  • Iron Jab will now increase the melee combo counter on hit.

Hotfix 18.0.8

  • Fixed Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead.

Update 18.0

  • Wukong's ground slam attacks now only cause camera shake for the player, instead of the entire Squad.

Update 17.12

  • Introduced.
Last update:Hotfix 23.0.8

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