Release Date: November 25th, 2015
Descending from the empyrean eternal, the unruly primal saint Wukong wreaks havoc in the System with his immortal trickery and savage beatings. Divide and conquer with twice yourselves, then journey unseen under a cloak of clouds. Endure through any assault with arrogant poise, donning the legendary staff to tip the balance in his favor, and his opponents off their feet. Wukong embarked on a new journey in Update 17.12 and was joined by his twin in Update 25.2.
Acquisition
Wukong's blueprints can be researched from the Tenno Lab in the dojo.
Manufacturing Requirements | |||||
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Time: 72 hrs |
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Neuroptics | |||||
![]() 15,000 |
![]() 1,400 |
![]() 1 |
![]() 2,600 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
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![]() 50 |
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Time: 12 hrs |
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![]() 2 |
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![]() 8,000 |
![]() 4,000 |
Time: 12 hrs |
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Tenno Lab Research
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Notes
- Wukong's research requires 11 Nitain Extract. This will require
45 worth of Nightwave offerings. Furthermore, crafting Wukong requires 6 Nitain Extract for an additional
30.
- Although Reactor Sabotage caches have a chance to reward Nitain Extracts (and thus, cut down on
costs), it should not be wholly relied on due to the low chance of Nitain being rewarded.
- Although Reactor Sabotage caches have a chance to reward Nitain Extracts (and thus, cut down on
Trivia
- Wukong descended on September 29th, 2015 for the Chinese build, then on November 25th, 2015 for the global build.
- Wukong is named after Sun Wukong, (also known as the Monkey King), one of the main characters in the highly influential classic Chinese story Journey to the West. The majority of the Warframe's power set is based upon the Monkey King's lore.
- The variable-size
Iron Staff that Wukong summons upon using
Primal Fury (and to a lesser extent
Defy) is based off the Ruyi Jingu Bang, the Monkey King's signature weapon capable of changing its size at whim. It was one of several treasures bestowed upon the Monkey King after he defeated the Dragon Kings of the Four Seas.
Cloud Walker is a reference to the Jingdouyun (which translates to "Rolling Cloud"), a skill learned from his master when he was young.
Celestial Twin is a reference to the Monkey King's ability to clone himself through his magical hairs.
- Five Levels of Immortality is a reference to the Monkey King becoming immortal through five different means.
- The variable-size
- Wukong is the second of three Warframes that were initially introduced as timed exclusives to Warframe China, the others being
Excalibur Umbra Prime and
Nezha.
- The line in Lotus' summary, "Everybody's got something to hide, Tenno. Except Wukong," is a reference to the song "Everybody's Got Something to Hide Except Me and My Monkey", by the Beatles.
- Wukong has never had official alternate look (skin), except from TennoGen, until the release of Wukong Prime.
- When Equipped with Wisp's Agile animation, and unarmed, he will summon his Celestial Twin. He is the 2nd of two frames to feature a unique version of the animation, Equinox being the only other frame respectively.
- Wukong can give himself a handshake by activating the Handshake emote while his Celestial Twin is close by.
Release Date: July 6th, 2019
Wukong Prime is the Primed variant of Wukong, possessing increased shield capacity, armor, energy capacity, and sprint speed, as well as an additional
polarity. Wukong Prime was released alongside
Zhuge Prime and
Ninkondi Prime.
Acquisition
Wukong Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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Axi W2 Rare Lith W1 Rare (V) Lith W2 Rare (V) Meso W1 Rare (V) Axi W1 Rare (V) |
Neo T2 Common Neo Z7 Common Axi Z1 Common Lith D2 Common (V) Neo I1 Common (V) Axi G2 Common (V) Axi T4 Common (V) |
Meso K3 Uncommon Neo N13 Uncommon Axi T6 Uncommon Lith K3 Uncommon (V) Meso B4 Uncommon (V) Neo S12 Uncommon (V) Axi A10 Uncommon (V) |
Meso T4 Uncommon Axi A11 Uncommon Meso K2 Uncommon (V) Neo I2 Uncommon (V) Axi P3 Uncommon (V) Axi R3 Uncommon (V) |
Manufacturing Requirements | |||||
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![]() 25,000 |
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![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 4 |
![]() 750 |
![]() 200 |
![]() 3,550 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 6 |
![]() 825 |
![]() 2,200 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 7 |
![]() 1,150 |
![]() 3,800 |
Time: 12 hrs |
Rush: ![]() |
Notes
- Wukong Prime, compared to
Wukong:
- As a Prime Warframe, Wukong Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Wukong Prime's
Cloud Walker features additional lightning effects:
- When Wukong Prime disappears into a cloud, there will be a lightning strike up into the air.
- When he reappears, there will be several lightning strikes outward from his body onto the ground around him.
Trivia
- Wukong Prime was officially revealed and released during TennoCon 2019.
- Wukong Prime's tail is slimmer and longer than that of his non-Primed counterpart.
- Wukong's Prime Access contains various references to the Chinese novel Journey to the West, from where Wukong is best known.
- It comes bundled with the Tang Fur Pattern for Kubrow and Sanzang Kubrow Armor in reference to Tang Sanzang, who Wukong aids in his journey to retrieve the Buddhist sutras from the West in the aforementioned novel.
- Wukong Prime's signature Syandana is named Jindou Prime in reference to the Jīndǒuyún (筋斗雲), the technique that allows him to ride or leap through clouds.
Media
Passive
Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong avoid entering bleedout upon taking fatal damage, invulnerable for 2 seconds, restore 50% health, and provide a unique buff.
- Primal Forces: 300% elemental damage for 60 seconds.
- Heavenly Cloak: Invisibility for 30 seconds.
- Invisibility does not reveal Wukong when he attacks.
- Cosmic Armour: Invulnerable for 30 seconds.
- Invulnerability is removed when entering and exiting Operator form (bug).
- Monkey Luck: Enemies killed yield extra loot drops for 60 seconds.
- Stacks with other loot abilities that loot while alive (
Ivara's
Prowl), loot while petrified (
Atlas's
Ore Gaze), and loot corpse (
Nekros's
Desecrate and Chesa Kubrow's
Retrieve). However, it does not stack with other loot on death abilities (
Hydroid's
Pilfering Swarm,
Khora's
Pilfering Strangledome, and
Wukong's Monkey Luck passive)).
- Stacks with other loot abilities that loot while alive (
- Sly Alchemy: Orbs 4x more effective for 60 seconds.
- All passive values are not affected by Mods.
- When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars.
- These passive buffs cannot be dispelled even if Wukong's abilities becomes disabled, such as falling out of bounds or crossing a Nullifier bubble.
Abilities
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![]() ENERGY: 25 KEY 1 |
Celestial Twin Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.
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Strength:1.5 / 1.6 / 1.75 / 2 x (health multiplier) |
Duration:N/A | |||
Range:N/A | |||
Misc:∞ (twin lifespan) 2 x (damage multiplier) ? m (twin recall range) |
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![]() ENERGY: 25 KEY 2 |
Cloud Walker Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin. |
Strength:0.5% / 0.6% / 0.8% / 1% (health / meter) |
Duration:2 s (cloud duration) | |||
Range:5 / 6 / 7 / 8 m (stun radius) | |||
Misc:30 m/s (cloud movement speed) 100% (status cleanse on cast) 2 s (stun duration) |
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![]() ENERGY: 50 KEY 3 |
Defy Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured. |
Strength:4 / 5 / 6 / 7.5 x (damage multiplier) 0.8 / 1 / 1.2 / 1.5 x (armor multiplier) |
Duration:2 s (invulnerability duration) 15 / 18 / 20 / 25 s (armor duration) | |||
Range:7 / 8 / 10 / 12 m (staff swing radius) | |||
Misc:-50 % (move speed penalty) 100 % (status cleanse on spin) 50 AP (min. armor bonus) 1,500 AP (armor bonus cap) |
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![]() ENERGY: 10 KEY 4 |
Primal Fury Summon the Iron Staff and unleash fury. Energy Drain: 5 s-1 |
Strength:100 / 125 / 200 / 250 (damage) |
Duration:N/A | |||
Range:N/A | |||
Misc:3.5 m (staff reach) |
Strength Mods | Duration Mods | Range Mods |
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Wukong can be equipped with the following items:
Cosmetics
Augments
See Also
- Fixed rare script error when casting Wukong’s Primal Fury ability.
- Fixed a script error when casting Wukong’s Cloud Walker ability.
- Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
- Wukong's Iron Staff now has a 100% Damage block.
- All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong's staff just slipped through the cracks.
- Fixed hearing Client Wukong Iron Staff FX sounds when the Wukong is far enough that you shouldn't hear it.
- Xoris Interaction Changes
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.
Warframe Abilities / Exalted Warframe weapons affected by this are:
- Wukong Iron Staff
The full breakdown can be read here.
- Fixed the Shi Chest Plate Armor attachment clipping through the Wukong.
- Fixed Wukong’s Celestial Twin suffering from very long Knockdowns. As reported here: https://forums.warframe.com/topic/1195276-wukongs-celestial-twin-takes-too-much-time-to-get-up-from-a-knock-down/
- Fixed Wukong’s Wuclone tripping the laser traps in Brudia, Eris. Too much monkeying around.
- Fixed Wukong’s Cloud Walker not completing its casting animation when cast immediately after firing a low Fire Rate weapon (ie. shotgun). As reported here: https://forums.warframe.com/topic/1162154-bugged-wukong-and-shotgun-interaction/
- Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
- Fixed a script error in Wukong’s Celestial Twin ability.
- Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
- Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
- Fixed Wukong holding the wrong staff in the Market dioramas for the Wukong Samadhi Collection and Wukong Samadhi Skin.
- Fixed Iron Staff’s Energy drain not occuring when cast with Defy after emptying ammo from the only weapon equipped.
- Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal.
- Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market.
- Fixed invalid colour options being shown for Wukong Prime Staff and Wukong Samadhi Staff Skin.
- Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Wukong).
- Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.
- Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
- Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.
- Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.
- Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out.
- Further fixes to floating Armor on Wukong / Wukong Prime.
- Fixed Wukong missing his tail when equipping the Wukong Mithra Skin.
- Fixed offset left shoulder Emblem on Wukong Prime.
- Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
- Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.
- Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
- Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.
- Fixed hearing another player’s Wukong Specter casting Defy.
- Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
- Wukong's Passive will now refresh when he enters a Relay / Town.
- Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc).
- Wukong’s Celestial Twin now behaves with Nullifiers by:
- If Wukong enters the bubble with Celestial Twin active, nothing happens.
- If Wukong’s Celestial Twin enter the bubble, his Health will drain down.
- Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
- Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
- Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors!
- Fixed Client Celestial Twin not choosing to use your Secondary weapon.
- Wukong Celestial Twin can now be cancelled by the Stalker.
- Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
- Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
- Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
- Fixed Wukong not being able to Melee slam out of Cloud Walker.
- Fixed a script error when casting Wukong’s Celestial Twin.
- Fixed a script error when casting Wukong’s Defy.
- WUKONG REVISITED!
- To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!
- General Wukong Changes
- Health increased from 100 to 150 (at max rank increased from 300 to 450).
- Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
- Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
- Energy increased from 100 to 120 (at max rank 150 to 180).
- Sprint increased from .95 to 1.0.
- Improved his Primary/Secondary Energy blend on his Helmet tails.
- Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
- Replaced existing Wukong tips with tips based on his revisited abilities.
- PASSIVE
5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.
- Primal Forces: Triple elemental damage for 60 seconds
- Heavenly Cloak: Invisibility for 30 seconds
- Cosmic Armour: Invulnerable for 30 seconds
- Monkey Luck: Extra loot drops for 60 seconds
- Sly Alchemy: Orbs 4x more effective for 60 seconds
- Celestial Twin
- Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
- Press ability again to command Wukong’s clone to attack a specific target with increased damage.
- Wukong’s clone will remain until it runs out of life.
- Cloud Walker
- Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
- His movement can be interrupted by attacking at any time.
- Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
- Wukong will no longer trigger laser traps or doors while using Cloud Walker.
- Energy cost for Cloud Walker has been lowered.
- Defy
- Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
- Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
- Press ability again to trigger spin early.
- Primal Fury
- Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
- Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
- Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
- Animation has been trimmed.
- The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.
- Wukong Augment Changes
- Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
- Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.
Please visit our Dev Workshop post to read more about the reasons for these changes: https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/
- UI Change
- Warframe Ability Augment stats are now displayed in the Ability screen for Wukong!
- Fixed Zanuka being unable to capture Wukong.
- Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
- MODDABLE ‘EXALTED’ WEAPONS!
Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
- Wukong’s Iron Staff
Exalted Weapons work in the following ways:
- They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
- All Exalted weapons use the Mod classes expected for the class of weapon.
- Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
- While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
- Riven Mods are not generated for Exalted Weapons.
- Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff in Sanctuary Onslaught.
- Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
- Fixed an issue where Clients downed while using Wukong’s Primal Fury would be unable to switch weapons when revived.
- Fixed casting and deactivating Wukong’s Primal Fury while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
- Fixed using Wukong's Primal Fury during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.
- Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker.
- Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions.
- Fixed being able to pass through certain geometry with Cloud Walker.
- Augment: Primal Fury –
Primal Rage
- Augment: Iron Jab –
Iron Vault
- Fixed being able to walk through objects while in Cloud Walker ability.
- Fixed Cloud Walker ability leaving weapons visible for a moment when cast.
- Fixed Iron Staff animations breaking if a player uses their melee attack on a Nullifier.
- Fixed the
Body Count Mod adding excessive time to Wukong’s melee combo counter due to his passive.
- Fixed an error that would prevent Clients from being able to use Wukong's powers if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.
- Tweaked the visual FX on Wukong's Defy ability.
- Fixed Wukong's Iron Jab not properly knocking down enemies.
- Iron Jab will now increase the melee combo counter on hit.
- Fixed Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead.
- Wukong's ground slam attacks now only cause camera shake for the player, instead of the entire Squad.
- Introduced.
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