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A primal warrior with the heart of a trickster.

This is Wukong, the enduring, the swift.

Everybody's got something to hide, Tenno. Except Wukong.

Release Date: November 25th, 2015

Descending from the empyrean eternal, the unruly primal saint Wukong wreaks havoc in the System with his immortal trickery and savage beatings. Divide and conquer with twice yourselves, then journey unseen under a cloak of clouds. Endure through any assault with arrogant poise, donning the legendary staff to tip the balance in his favor, and his opponents off their feet. Wukong embarked on a new journey in Update 17.12 (2015-11-25) and was joined by his twin in Update 25.2 (2019-06-19).


Wukong's blueprints can be researched from the Tenno Lab in the dojo.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 275 Blueprint Price: Credits64.png 35,000
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25
Tenno Lab Research
Blueprint • ClanAffinity64.png5,000
Time: 72 hrs
Prereq: N/A
Chassis ChassisClanAffinity64.png1,500
Time: 72 hrs
Prereq: Wukong
Neuroptics NeuropticsClanAffinity64.png1,500
Time: 72 hrs
Prereq: Wukong
Systems SystemsClanAffinity64.png1,500
Time: 72 hrs
Prereq: Wukong
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


  • Wukong's research requires 11 Nitain Extract. This will require NoraCredOfferings.png 45 worth of Nightwave offerings. Furthermore, crafting Wukong requires 6 Nitain Extract for an additional NoraCredOfferings.png 30.
    • Although Reactor Sabotage caches have a chance to reward Nitain Extracts (and thus, cut down on NoraCredOfferings.png  costs), it should not be wholly relied on due to the low chance of Nitain being rewarded.


  • Wukong descended on September 29th, 2015 for the Chinese build, then on November 25th, 2015 for the global build.
  • Wukong is named after Sun Wukong, (also known as the Monkey King), one of the main characters in the highly influential classic Chinese story Journey to the West. The majority of the Warframe's power set is based upon the Monkey King's lore.
    • The variable-size IronStaff.png Iron Staff that Wukong summons upon using PrimalFury130xDark.png Primal Fury (and to a lesser extent Defy130xDark.png Defy) is based off the Ruyi Jingu Bang, the Monkey King's signature weapon capable of changing its size at whim. It was one of several treasures bestowed upon the Monkey King after he defeated the Dragon Kings of the Four Seas.
    • CloudWalker130xDark.png Cloud Walker is a reference to the Jingdouyun (which translates to "Rolling Cloud"), a skill learned from his master when he was young.
    • CelestialTwin130xDark.png Celestial Twin is a reference to the Monkey King's ability to clone himself through his magical hairs.
    • Five Levels of Immortality is a reference to the Monkey King becoming immortal through five different means.
  • Wukong is the second of three Warframes that were initially introduced as timed exclusives to Warframe China, the others being Excalibur UmbraIcon272.png Excalibur Umbra Prime and NezhaIcon272.png Nezha.
  • The line in Lotus' summary, "Everybody's got something to hide, Tenno. Except Wukong," is a reference to the song "Everybody's Got Something to Hide Except Me and My Monkey", by the Beatles.
  • Wukong has never had official alternate look (skin), except from TennoGen, until the release of Wukong Prime.
  • When Equipped with Wisp's Agile animation, and unarmed, he will summon his Celestial Twin. He is the 2nd of three frames to feature a unique version of the animation, Equinox and Xaku being the only other frames respectively.
  • Wukong can give himself a handshake by activating the Handshake emote while his Celestial Twin is close by.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Wukong Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The trickster-warrior ascends to his ultimate incarnation.

Release Date: July 6th, 2019

Wukong Prime is the Primed variant of WukongIcon272.png Wukong, possessing increased shield capacity, armor, energy capacity, and sprint speed, as well as an additional Madurai Pol.svg polarity. Wukong Prime was released alongside ZhugePrime.png Zhuge Prime and NinkondiPrime.png Ninkondi Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Wukong Prime's Relic Drops
Chassis Blueprint Wukong PrimeIcon272.png Blueprint Systems Blueprint Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi A10 Uncommon (V)
VoidRelicGoldIcon64.png Axi T6 Uncommon (V)
VoidRelicIronIcon64.png Lith K3 Uncommon (V)
VoidRelicBronzeIcon64.png Meso B4 Uncommon (V)
VoidRelicBronzeIcon64.png Meso K3 Uncommon (V)
VoidRelicSilverIcon64.png Neo N13 Uncommon (V)
VoidRelicSilverIcon64.png Neo S12 Uncommon (V)
VoidRelicGoldIcon64.png Axi W1 Rare (V)
VoidRelicGoldIcon64.png Axi W2 Rare (V)
VoidRelicIronIcon64.png Lith W1 Rare (V)
VoidRelicIronIcon64.png Lith W2 Rare (V)
VoidRelicBronzeIcon64.png Meso W1 Rare (V)
VoidRelicGoldIcon64.png Axi A11 Uncommon (V)
VoidRelicGoldIcon64.png Axi P3 Uncommon (V)
VoidRelicGoldIcon64.png Axi R3 Uncommon (V)
VoidRelicBronzeIcon64.png Meso K2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso T4 Uncommon (V)
VoidRelicSilverIcon64.png Neo I2 Uncommon (V)
VoidRelicGoldIcon64.png Axi G2 Common (V)
VoidRelicGoldIcon64.png Axi T4 Common (V)
VoidRelicGoldIcon64.png Axi Z1 Common (V)
VoidRelicIronIcon64.png Lith D2 Common (V)
VoidRelicSilverIcon64.png Neo I1 Common (V)
VoidRelicSilverIcon64.png Neo T2 Common (V)
VoidRelicSilverIcon64.png Neo Z7 Common (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25



  • Wukong Prime, compared to WukongIcon272.png Wukong:
    • Higher Shields (120/360 vs. 100/300)
    • Higher Armor (275 vs. 250)
    • Higher Energy (130/195 vs. 120/180)
    • Higher Sprint Speed (1.05 vs. 1.0)
    • Additional Polarities (Naramon Pol.svgVazarin Pol.svgMadurai Pol.svg vs. Naramon Pol.svgVazarin Pol.svg)
  • As a Prime Warframe, Wukong Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Wukong Prime's CloudWalker130xDark.png Cloud Walker features additional lightning effects:
    • When Wukong Prime disappears into a cloud, there will be a lightning strike up into the air.
    • When he reappears, there will be several lightning strikes outward from his body onto the ground around him.


  • Wukong Prime was officially revealed and released during TennoCon 2019.
  • Wukong Prime was the most used Warframe of 2020[1] and 2021.[2]
  • Wukong Prime's tail is slimmer and longer than that of his non-Primed counterpart.
  • Wukong's Prime Access contains various references to the Chinese novel Journey to the West, from where Wukong is best known.
    • It comes bundled with the Tang Fur Pattern for Kubrow and Sanzang Kubrow Armor in reference to Tang Sanzang, who Wukong aids in his journey to retrieve the Buddhist sutras from the West in the aforementioned novel.
    • Wukong Prime's signature Syandana is named Jindou Prime in reference to the Jīndǒuyún (筋斗雲), the technique that allows him to ride or leap through clouds.


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WukongIcon272.png Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong avoid entering bleedout upon taking fatal damage, invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

  • Primal Forces: 300% elemental damage for 60 seconds.
  • Heavenly Cloak: Invisibility for 30 seconds.
    • Invisibility does not reveal Wukong when he attacks.
  • Cosmic Armour: Invulnerable for 30 seconds.
    • Invulnerability is removed when entering and exiting Operator form (bug).
  • Monkey Luck: Enemies killed yield extra loot drops for 60 seconds.
  • Sly Alchemy: Orbs 4x more effective for 60 seconds.
  • All passive values are not affected by Mods.
  • When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars.
  • These passive buffs cannot be dispelled even if Wukong's abilities becomes disabled, such as falling out of bounds or crossing a Nullifier bubble.


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Main article: Celestial Twin (edit)
CelestialTwinModx256.png CelestialTwinIcon.png
Celestial Twin
Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.

Command Energy Cost: 0

Strength:1.5 / 1.6 / 1.75 / 2 x (health multiplier)
Misc:∞ (twin lifespan)
2 x (damage multiplier)
? m (twin recall range)

  • Wukong splits himself into two corporeal forms, creating a loyal Specter armed with all of his weapons. Celestial Twin attracts enemy attention as he follows Wukong, attacks with either gun or melee dependent on the player's currently held weapon, and has a health multiplier of 1.5 / 1.6 / 1.75 / 2; the twin remains at Wukong's side indefinitely until killed or manually dispelled at any time by holding down the ability key (default 1 ).
    • Health multipliers are affected by Ability Strength.
    • Twin Warframe and weapons stats are affected by Wukong's equipped Mods.
      • Will not utilize Galvanized mod kill bonuses, as the bonus is tied to a buff only players can get.
    • Health multiplier affects both the health and shields of the twin.
    • Celestial Twin specter AI is designed to aggressively attack nearby enemies while also staying close to Wukong's proximity. It will not attempt to parry enemy attacks with its melee weapon, and will also frequently teleport to reposition near Wukong.
    • Celestial Twin will have swirling aura around his body (affected by energy color).
  • While active, Wukong can command his twin to prioritize a target on the aiming reticle by tapping the ability key (default 1 ), leaving a mark above the target for no energy cost. Once commanded, the twin will seek and destroy the target, dealing increased damage to it with a multiplier of 2.
    • Damage multiplier is not affected by mods.
    • The twin will teleport to his mark if it cannot reach the target after several attempts.
  • Celestial Twin will cycle its weapons depending on Wukong's equipped weapon, if he has them equipped in his arsenal.
    • If Wukong wields a primary or secondary weapon, or an Arch-gun called down by an Archweapon Deployer, the twin will use a melee weapon.
      • Twin only uses the default/neutral combo of a melee's stance.
      • If Wukong has no melee weapon but has both a primary and secondary weapon, the twin will only use the primary weapon.
      • If Wukong is dual-wielding a one-handed secondary weapon with a Glaive weapon, the twin will only use the Glaive, and as a melee weapon. The twin will never throw the Glaive.
    • If Wukong wields a melee weapon, the twin will use Wukong's last primary or secondary weapon equipped prior to switching.
      • Twin is immune to self-staggering effects when using AoE weapons.
      • If Wukong has a one-handed secondary weapon and a Glaive equipped, then wields only the melee weapon, the twin will still use Wukong's last primary or secondary weapon equipped prior to switching. If this weapon was the secondary weapon, Wukong will visually dual-wield the Glaive and secondary weapon, but will only use the secondary weapon.
    • If Wukong has only one weapon equipped, the twin will use that weapon.
    • On weapons with Alternate Fire, only the primary mode will be used.
    • The twin cannot use an Arch-gun.
    • The twin is not affected by Sortie weapon restrictions.
    • The twin can trigger weapon-related Warframe Arcanes and Exodia Arcanes, i.e. on critical condition, upon meeting the requirements.
  • If a Celestial Twin crosses a Nullifier bubble, it will not immediately die, but will instead take constant health damage.
    • Wukong himself crossing a Nullifier bubble has no effect on the Twin.
  • If a Celestial Twin falls out of bounds, it will immediately die.
  • If Wukong's abilities become disabled, such as by the Stalker or falling out of bounds, the twin will immediately die.
    • Equipping Archwing during Landscape mission, which also renders abilities disabled, will kill the twin as well.
  • The twin will not be affected by Mod TT 20px.png Stalk or Mod TT 20px.png Ghost, only Wukong will become invisible.
  • Ability Synergy:
    • When activating CloudWalker130xDark.png Cloud Walker, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
    • When activating Defy130xDark.png Defy, the twin will also use Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
    • When activating PrimalFury130xDark.png Primal Fury, the twin will also arm itself with the IronStaff.png Iron Staff.
  • When using Emotes with a Celestial Twin, the twin will perform the same emote. Wukong can also perform Handshakes with his own twin.
  • Triggering the Inactivity Penalty will cause the twin to cease all activity and remain immobile until player activity resumes.
  • Kills by the twin are ability kills. Affinity from these go to the warframe, not the weapon that the twin is using.

Main article: Celestial Stomp

Rank Range Energy cost Cost
0 12 m 25 6
1 14 m 25 7
2 17 m 25 8
3 20 m 25 9

Main article: Cloud Walker (edit)
CloudWalker.png CloudWalker130xWhite.png
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin.
Strength:0.5% / 0.6% / 0.8% / 1% (health / meter)
Duration:2 s (cloud duration)
Range:5 / 6 / 7 / 8 m (stun radius)
Misc:30 m/s (cloud movement speed)
100% (status cleanse on cast)
2 s (stun duration)

  • Wukong disappears into a cloud and turns invisible for 2 seconds. In this form, Wukong moves at 30 meters per second, gaining vertical and horizontal flight capabilities using the movement (WASD ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers but without the Afterburner. While traveling in the cloud, Wukong is invulnerable to damage, cleanses all Status Effects, and restores 0.5% / 0.6% / 0.8% / 1% health per meter travelled. Enemies that come within the cloud's radius of 5 / 6 / 7 / 8 meters are temporarily stunned for 2 seconds. Cloud Walker can be manually cancelled by pressing the ability key again (default 2 ) or by attacking.
  • Cloud Walker does not trigger defenses like Sensor Bars, Laser Barriers, and Security Cameras.
    • Cloud Walker can pass through Spy vault's defenses without triggering an alarm.
  • Ability Synergy: When activating Cloud Walker with an active CelestialTwin130xDark.png Celestial Twin, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.

Main article: Enveloping Cloud

Enveloping Cloud is a Warframe Augment Mod for WukongIcon272.png Wukong's CloudWalker130xDark.png Cloud Walker that gives allies near the cloud temporary invisibility.

Rank Range Duration Cost
0 2.5m 8s 6
1 3m 10s 7
2 3.5m 12s 8
3 4m 14s 9

Tips & Tricks
  • An equipped Sentinel with Mod TT 20px.png Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends, similar to Hydroid's Undertow.

Main article: Defy (edit)
Defy.png DefyIcon.png
Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
Strength:? / ? / ? / 250 (minimum damage)
4 / 5 / 6 / 7.5 x (damage multiplier)
0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
Duration:2 s (invulnerability duration)
15 / 18 / 20 / 25 s (armor duration)
Range:7 / 8 / 10 / 12 m (staff swing radius)
Misc:-50 % (move speed penalty)
100 % (status cleanse on spin)
50 AP (min. armor bonus)
1,500 AP (armor bonus cap)
Subsumable to Helminth

  • Wukong engages a defiant stance while priming his IronStaff.png Iron Staff, becoming invulnerable to damage and new Status Effects, increasing his Threat Level to taunt enemies into attacking him, and reducing his movement speed by 50% for 2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by 4 / 5 / 6 / 7.5, then stored. After the invulnerability period expires, Wukong cleanses himself of any negative status effects, spins in place while elongating his staff and deals ? / ? / ? / 250 damage plus the stored damage as DmgImpactSmall64.png Impact damage to all enemies within a radius of 7 / 8 / 10 / 12 meters. The spin has 100% critical chance and 2x critical damage. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
    • Invulnerability duration is affected by Ability Duration.
    • Damage multiplier is affected by Ability Strength.
    • Swing radius is affected by Ability Range.
    • Status cleanse and movement speed penalty are not affected by mods.
    • Enemies hit by the staff are ragdolled away in the direction of the swing.
  • After executing his spin, Wukong gains a variable Armor bonus lasting for 15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by 0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points.
    • Armor duration is affected by Ability Duration.
    • Armor multiplier is affected by Ability Strength.
    • Armor bonus is based on damage absorbed before the damage multiplier is applied.
    • Minimum and maximum armor bonuses are not affected by mods.
    • Armor bonus is removed if Defy is recast before it expires.
    • While the armor bonus is active, a stylized armor bonus counter appears above the ability icons.
  • Ability Synergy: When activating Defy with an active CelestialTwin130xDark.png Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
  • Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
  • Subsuming Wukong to the Helminth will offer Defy and its augments to be used by other Warframes.
    • However, Subsumed Defy's armor bonus is capped at 750.

Main article: Primal Fury (edit)
PrimalFury.png PrimalFury130xWhite.png
Primal Fury
Summon the Iron Staff and unleash fury.

Energy Drain: 5 s-1

Strength:100 / 125 / 200 / 250 (damage)
Misc:3.5 m (staff reach)


Main article: Iron Staff

Iron Staff is WukongIcon272.png Wukong's and Wukong PrimeIcon272.png Wukong Prime's signature Exalted Weapon that can only be used upon activating the ability PrimalFury130xDark.png Primal Fury. The weapon exclusively uses the Primal Fury stance.

Main article: Primal Fury (Stance)

Primal Fury is a unique Stance exclusive to IronStaff.png Iron Staff that can only be acquired and used by activating WukongIcon272.png Wukong's fourth ability, PrimalFury130xDark.png Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.

Main article: Primal Rage

Primal Rage is a Warframe Augment Mod for WukongIcon272.png Wukong that increases the critical chance of PrimalFury130xDark.png Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after WukongIcon272.png Wukong stops killing for 5 seconds.

Rank Decay per second Critical chance per kill Cost
0 -1% +8% 6
1 -1% +10% 7
2 -1% +12% 8
3 -1% +15% 9

Tips & Tricks
  • It is preferable to use Mod TT 20px.png Steel Charge over Mod TT 20px.png Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.

Strength Mods


Duration Mods


Range Mods


CloudWalker130xWhite.png CloudWalker130xWhite.png CloudWalker130xWhite.png
DefyIcon.png DefyIcon.png DefyIcon.png
PrimalFury130xWhite.png PrimalFury130xWhite.png

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Hotfix 31.6.3 (2022-06-16)

  • Fixed script error with Wukong’s Passive.

Hotfix 31.6.1 (2022-06-09)

  • Fixed script error with Wukong’s passive.

Hotfix 31.5.10 (2022-05-17)

  • Fixed script error related to Wukong’s Cloud Walker.

Update 31.5 (2022-04-27)

  • Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly.

Update 31.1 (2022-02-09)

  • Fixed FX missing on Staff ends when using the Samadhi Staff Skin while Wukong’s Primal Fury is active.

Update 30.5 (2021-07-06)

  • Fixed script error with Wukong’s Passive.
  • Fixed script error with Wukong’s Celestial Twin.

Hotfix 30.0.3 (2021-04-15)

  • Fixed a crash caused by Wukong’s passive.

Hotfix 30.0.1 (2021-04-13)

  • Fixed a script error while using Wukong’s Celestial Twin.

Update 29.10 (2021-03-19)

  • Fixed motion blur issues on the Laddak Cloak and Kuva Braid Syandanas when equipped on Wukong Prime.

Hotfix 29.2.2 (2020-10-06)

  • Fixed rare script error when casting Wukong’s Primal Fury ability.

Hotfix 29.1.1 (2020-09-18)

  • Fixed a script error when casting Wukong’s Cloud Walker ability.

Hotfix 29.0.6 (2020-09-01)

  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.

Update 28.3 (2020-08-12)

  • Wukong's Iron Staff now has a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong's staff just slipped through the cracks.

Update 28.2 (2020-07-14)

  • Fixed hearing Client Wukong Iron Staff FX sounds when the Wukong is far enough that you shouldn't hear it.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Wukong Iron Staff

The full breakdown can be read here.

Hotfix 28.0.5 (2020-06-17)

  • Fixed the Shi Chest Plate Armor attachment clipping through the Wukong.

Update 28.0 (2020-06-11)

Update 27.2 (2020-03-05)

Hotfix 27.0.12 (2020-01-23)

  • Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).

Hotfix 27.0.9 (2020-01-09)

  • Fixed a script error in Wukong’s Celestial Twin ability.

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Hotfix 25.7.4 (2019-09-05)

  • Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.

Update 25.7 (2019-08-29)

  • Fixed Wukong holding the wrong staff in the Market dioramas for the Wukong Samadhi Collection and Wukong Samadhi Skin.
  • Fixed Iron Staff’s Energy drain not occuring when cast with Defy after emptying ammo from the only weapon equipped.
  • Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal.
  • Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market.

Hotfix 25.5.2 (2019-08-02)

  • Fixed invalid colour options being shown for Wukong Prime Staff and Wukong Samadhi Staff Skin.

Hotfix 25.4.1 (2019-07-24)

  • Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Wukong).

Hotfix 25.3.3 (2019-07-16)

  • Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.

Hotfix 25.3.2 (2019-07-12)

  • Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
  • Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.
  • Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.
  • Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out.
  • Further fixes to floating Armor on Wukong / Wukong Prime.

Hotfix 25.3.1 (2019-07-08)

  • Fixed Wukong missing his tail when equipping the Wukong Mithra Skin.
  • Fixed offset left shoulder Emblem on Wukong Prime.

Update 25.3 (2019-07-06)

  • Introduced Wukong Prime.
  • Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.

Hotfix 25.2.4 (2019-06-27)

  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.
  • Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
  • Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.
  • Fixed hearing another player’s Wukong Specter casting Defy.

Hotfix 25.2.3 (2019-06-25)

  • Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Wukong's Passive will now refresh when he enters a Relay / Town.
  • Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc).

Hotfix 25.2.2 (2019-06-21)

  • Wukong’s Celestial Twin now behaves with Nullifiers by:
    • If Wukong enters the bubble with Celestial Twin active, nothing happens.
    • If Wukong’s Celestial Twin enter the bubble, his Health will drain down.
  • Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors!
  • Fixed Client Celestial Twin not choosing to use your Secondary weapon.

Hotfix 25.2.1 (2019-06-20)

  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.

Update 25.2 (2019-06-19)

To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!
General Wukong Changes
  • Health increased from 100 to 150 (at max rank increased from 300 to 450).
  • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
    • Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
  • Energy increased from 100 to 120 (at max rank 150 to 180).
  • Sprint increased from .95 to 1.0.
  • Improved his Primary/Secondary Energy blend on his Helmet tails.
  • Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
  • Replaced existing Wukong tips with tips based on his revisited abilities.

5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

  • Primal Forces: Triple elemental damage for 60 seconds
  • Heavenly Cloak: Invisibility for 30 seconds
  • Cosmic Armour: Invulnerable for 30 seconds
  • Monkey Luck: Extra loot drops for 60 seconds
  • Sly Alchemy: Orbs 4x more effective for 60 seconds
Celestial Twin
  • Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
  • Press ability again to command Wukong’s clone to attack a specific target with increased damage.
  • Wukong’s clone will remain until it runs out of life.
Cloud Walker
  • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
  • His movement can be interrupted by attacking at any time.
  • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
  • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
  • Energy cost for Cloud Walker has been lowered.
  • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
  • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
  • Press ability again to trigger spin early.
Primal Fury
  • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
  • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
  • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
  • Animation has been trimmed.
  • The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.
Wukong Augment Changes
  • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
  • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.

Please visit our Dev Workshop post to read more about the reasons for these changes: https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/

UI Change
  • Warframe Ability Augment stats are now displayed in the Ability screen for Wukong!

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Wukong.

Hotfix 23.0.8 (2018-07-09)

  • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

Update 23.0 (2018-06-15)


Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Wukong’s Iron Staff

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Hotfix 22.18.7 (2018-04-25)

  • Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff in Sanctuary Onslaught.

Hotfix 22.17.3 (2018-04-11)

  • Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.

Hotfix 21.0.8 (2017-07-13)

  • Fixed an issue where Clients downed while using Wukong’s Primal Fury would be unable to switch weapons when revived.

Hotfix 21.0.7 (2017-07-13)

  • Fixed casting and deactivating Wukong’s Primal Fury while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

Update 19.9 (2017-02-01)

  • Fixed using Wukong's Primal Fury during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.6 (2017-01-11)

  • Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker.

Hotfix 19.0.3 (2016-11-14)

  • Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions.

Update: The Silver Grove (2016-08-19)

  • Fixed being able to pass through certain geometry with Cloud Walker.

Update 18.14 (2016-06-08)

Update 18.12 (2016-05-17)

  • Fixed being able to walk through objects while in Cloud Walker ability.

Hotfix 18.8.1 (2016-04-08)

  • Fixed Cloud Walker ability leaving weapons visible for a moment when cast.

Update 18.5 (2016-03-04)

  • Fixed Iron Staff animations breaking if a player uses their melee attack on a Nullifier.
  • Fixed the Mod TT 20px.png Body Count Mod adding excessive time to Wukong’s melee combo counter due to his passive.

Update 18.2 (2016-01-05)

  • Fixed an error that would prevent Clients from being able to use Wukong's powers if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.

Hotfix 18.1.3 (2015-12-18)

  • Tweaked the visual FX on Wukong's Defy ability.
  • Fixed Wukong's Iron Jab not properly knocking down enemies.

Update 18.1 (2015-12-16)

  • Iron Jab will now increase the melee combo counter on hit.

Hotfix 18.0.8 (2015-12-11)

  • Fixed Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead.

Update 18.0 (2015-12-03)

  • Wukong's ground slam attacks now only cause camera shake for the player, instead of the entire Squad.

Update 17.12 (2015-11-25)

  • Introduced.

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