The Wolf of Saturn Six is a rogue Grineer criminal introduced as an antagonist in Nightwave: Series 1 – The Wolf of Saturn Six. Formerly a model prisoner of the previously undisclosed Saturn Six Max-Pen, the Wolf escaped along with his Saturn Six Fugitive wolf pack. He later received Sentient hybridizing from Alad V after delivering to him the Max-Pen's Warden Gharn, and is currently actively hunting the Tenno for reasons unknown.
During Nightwave: Series 1, the Wolf can spawn randomly in almost any player-accessible missions, similar to Assassins but without the Death Mark. For the entire length of the Series, it can be considered that all players are marked. As Series 1 escalated, his spawn chances also increased incrementally.
Towards the end of Season 1, a Tactical Alert was issued to hunt down the Wolf in two Assassination-type missions of varying levels, with double the chance to drop Wolf Sledge components on the higher level mission (35% vs 70%).
The Wolf spawns next to the player along with a pack of three Saturn Six Fugitives at his side, all of which are invulnerable to damage. They attack with their Karak, Sheev (if disarmed), and unique Molotov-styled bottles that burst on impact into a more caustic Napalm-like substance, while the Wolf attacks with his signature Wolf Sledge. Prior to the Third Episode of the series, The Wolf spawned alone.
At melee range, he will alternate between regular pounding swings or horizontal slashes, which will produce short-range energy blade projectiles. At medium ranges, he will also start to charge and throw his hammer at his target. His long-range option is a charge at, and through the player, quickly covering a large distance, followed up by him twirling his hammer fast enough to cause a damaging area of effect whirlwind which will also pull the player into it.
The Wolf is immune to status effects and to Warframe debuff abilities, much like The Stalker and his Acolytes. However, he has no immunity to Warframe abilities during the Tactical Alert Assassination.
Lockdown of doors which would otherwise be an automatic condition of facing a normal assassin field boss (Stalker, G3, Zanuka) do not engage, nor are any special powers used which can force-teleport the player into a designated arena. The Wolf can also dispel Warframe abilities. If the player wants, the Wolf & Pack can be left behind, and will not pursue beyond a limited number of mapped sections.
The Wolf of Saturn Six, behaving similarly like other assassins, can spawn in almost any player-accessible mission.
The exceptions which prohibit his appearance are:
- Syndicate and Assassination standard missions
- Archwing, Free Roam and Arena special game mode missions
- Also includes Quest and Mastery Test solo-exclusive missions
- Sanctuary Onslaught and Elite Sanctuary Onslaught
- Non-combat hub "missions" (Relays, Dojos)
- Any mission that has already been "chosen" for the spawn of another Assassin (Grustrag Three or Zanuka Hunter) or is forced due to beacons
- Sortie missions.
The major (and unique) difference in regards to him though, is the fact that he does not spawn depending on any death marks or faction standing of his target or targets, instead any player has the same, equal chance to be his assassination mark in any mission, with no way to influence his spawn chances positively or negatively.
For all intents and purposes, for the duration of his Nightwave series, all players can be considered to technically be perma-marked with one charge of his death mark.
According to the Developers, the spawn chance of Wolf of Saturn Six will progressively increase as the event progresses. According to developer announcements, the spawn rate is currently 4% for missions below level 20, and 6% for missions level 20 and above. Combining the 4%-6% chance with the expected ~40 kills estimate for the Wolf Sledge results in needing ~1000 or ~667 applicable missions to get all parts.
Introduction to The Wolf of Saturn SixEdit
Nightwave Second DioramaEdit
Nightwave Third DioramaEdit
Nightwave Fourth DioramaEdit
Nightwave Fifth DioramaEdit
- Since Wolf of Saturn Six is immune to status effects, it is recommended to use weapons with high critical chance and damage, instead of high status chance.
- Melee weapons equipped with Blood Rush (and good critical damage mods) can deal significant amount of damage to Wolf of Saturn Six, as the damage will be scaled with Melee Combo Counter.
- Radiation is most effective against Wolf of Saturn Six, as both his health and armor are Alloy Armor.
- Additionally, after the fourth episode of Nightwave Series 1, he becomes vulnerable to Damage to Sentients effect.
- Unlike Stalker (and Shadow Stalker), Wolf of Saturn Six will not attack or retaliate against invisible Tenno, such as Loki cloaked by Invisibility or Ivara using Prowl and/or Quiver's Cloak Arrow.
- However, if Wolf of Saturn Six attacks other targets, invisible Tenno can still take collateral damage.
- Having one or more Octavia Specters in your gear can make the fight nearly trivial due to the Metronome buff, allowing your entire team to gain invisibility. However, the Wolf of Saturn Six will kill Specters quickly so you may have to use several to maintain invisibility for the duration of the entire fight.
- Since Wolf of Saturn Six only possesses Wolf Sledge and his melee attacks can't easily hit airborne targets, abilities like Zephyr's Tail Wind (charged), Titania's Razorwing, and Hildryn's Aegis Storm can grant Tenno advantage against him.
- Even though the Fugitives are invulnerable to damage, they are still susceptible to crowd control abilities.
- Nova's Antimatter Drop can absorb damage and deal damage on Wolf of the Saturn Six but damage type is not displayed as Radiation.
- While immune to Corrosive procs, his armor may still be stripped by Shattering Impact and Sharpened Claws.
- As the Wolf of Saturn Six is immune to Warframe abilities:
- He cannot be pick-pocketed by Ivara's Prowl.
- He and the three Saturn Six Fugitives cannot be frozen by Limbo's Stasis and can damage Limbo through the Rift.
- He cannot be targeted by Mesa's Peacemaker.
- This does not apply to the Wolf variants from the "Wolf Hunt" Tactical Alerts, which makes the battle substantially easier in those scenarios.
- The Wolf of Saturn Six retreats upon defeat, just like Stalker, leaving no corpse behind.
- While the Wolf of Saturn Six is immune to Warframe abilities, the three Saturn Six Fugitives he spawns with can be crowd controlled by Warframe abilities like regular enemies, despite them being invulnerable to damage while the Wolf of Saturn Six is alive.
- The Wolf of Saturn Six is not affected by Magus Lockdown's damage but may still be tethered. The fugitives are also immune to the damage and can be tethered.
- If he spawns in on a player while in stealth, the Wolf will start unalerted and they are able to stealth-backstab him.
- Differing from other assassins, he does not have an "announcement" phase, simply spawning a few seconds after his sole transmission without any environmental effects (flickering lights or sound) heralding his appearance.
- Due to his hostile neutral faction settings he will be attacked by and possibly focus on standard enemies in a mission if a player manages to stealth or otherwise reset his and their aggro.
- Despite the Wolf and his Fugitive companions being hostile to both players and enemies, they will ignore other targets such as Warframe Cryopods in Defense missions. While the Wolf will actively pursue players, the invincible Fugitives can actually contribute a lot to keeping the enemy away from the objective.
- After the fourth episode of Nightwave: Series 1, the Wolf gained Sentient properties:
- He can deal Tau damage.
- He is no longer vulnerable to headshots, instead, he receives 25% less damage on headshots.Percentage not confirmed
- He is affected by the Sentient bonus damage from Sacrificial Pressure, Sacrificial Steel, and a Paracesis that is above rank 30.
- The Saturn Six Mask is not vaccumable or fetchable by Companions. Players need to physically walk over it in order to obtain it.
- His codex icon shows him wearing an alternative helmet called the Sentient Mask inside the game files, along with Gas City files, making him a possible introduction the new Gas City rework.
- The Sentient mask was revealed to be a product of Alad V's research in the fourth Nightwave cinematic.
- He is one of the few enemies that have the same health class as both health and armor. Other enemies that share this characteristic are Ghouls and Tusk Thumpers.
- In order to nearly guaranteed at least one rare drop of either Tempo Royale or Target Acquired, the player would have to defeat him 162 ± 54 times. If the player wanted to nearly guarantee at least one of each rare drop though, they would need to defeat him 180 ± 54 times. And, if the player has no regard for which one is obtained, they would only have to defeat him 79 ± 26 times to nearly guarantee at least one rare mod drops.
|Unaffiliated / Neutral|
|Animals||Bolarolas • (Rogue) Condroc • Desert Skate • Feral Kavat • Feral Kubrow • Horrasques • (Ashen) Kuaka • Kubrodons • Pobbers • Sawgaws • Stovers • Virminks|
|Other||Arbitration Shield Drone • Saturn Six Fugitive • Tomb Guardian • Tomb Protector • Tomb Protector Effigy • Wolf of Saturn Six|