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The only lunatic fearsome enough to have escaped the Saturn Six Max-Pen.
(Wild howl)
—Wolf of Saturn Six spawn announcement
(Sentient-Hybrid Wild howl)
—Sentient-Hybrid Wolf of Saturn Six spawn announcement

The Wolf of Saturn Six is a rogue Grineer criminal introduced as an antagonist in Nightwave: Series 1 – The Wolf of Saturn Six. Formerly a model prisoner of the previously undisclosed Saturn Six Max-Pen, the Wolf escaped along with his Saturn Six Fugitive wolf pack. He later received Sentient hybridizing from Alad V after delivering to him the Max-Pen's Warden Gharn, and is currently actively hunting the Tenno for reasons unknown.

During Nightwave: Series 1, the Wolf can spawn randomly in almost any player-accessible missions, similar to Assassins but without the Death Mark. For the entire length of the Series, it can be considered that all players are marked. As Series 1 escalated, his spawn chances also increased incrementally.

Towards the end of Season 1, a Tactical Alert was issued to hunt down the Wolf in two Assassination-type missions of varying levels, with double the chance to drop Wolf Sledge Image Wolf Sledge components on the higher level mission (35% vs 70%).

Following the end of Nightwave: Series 1, Wolf Beacons can be bought from Nightwave Cred Offerings to forcibly spawn the Wolf.


TacticsEdit

The Wolf spawns next to the player along with a pack of three Saturn Six Fugitives at his side, all of which are invulnerable to damage. They attack with their GrineerM16Rifle Karak, GrineerCombatKnife Sheev (if disarmed), and unique Molotov-styled bottles that burst on impact into a more caustic Napalm-like substance, while the Wolf attacks with his signature Wolf Sledge Image Wolf Sledge. Prior to the Third Episode of the series, The Wolf spawned alone.

At melee range, he will alternate between regular pounding swings or horizontal slashes, which will produce short-range energy blade projectiles. At medium ranges, he will also start to charge and throw his hammer at his target. His long-range option is a charge at, and through the player, quickly covering a large distance, followed up by him twirling his hammer fast enough to cause a damaging area of effect whirlwind which will also pull the player into it.

The Wolf is immune to status effects and to Warframe debuff abilities, much like The Stalker and his Acolytes. However, he has no immunity to Warframe abilities during the Tactical Alert Assassination.

Lockdown of doors which would otherwise be an automatic condition of facing a normal assassin field boss (Stalker, G3, Zanuka) do not engage, nor are any special powers used which can force-teleport the player into a designated arena. The Wolf can also dispel Warframe abilities. If the player wants, the Wolf & Pack can be left behind, and will not pursue beyond a limited number of mapped sections.

Spawn PossibilitiesEdit

The Wolf of Saturn Six, behaving similarly like other assassins, can spawn in almost any player-accessible mission.

The exceptions which prohibit his appearance are:

The major (and unique) difference in regards to him though, is the fact that he does not spawn depending on any death marks or faction standing of his target or targets, instead any player has the same, equal chance to be his assassination mark in any mission, with no way to influence his spawn chances positively or negatively.

For all intents and purposes, for the duration of his Nightwave series, all players can be considered to technically be perma-marked with one charge of his death mark.

According to the Developers, the spawn chance of Wolf of Saturn Six will progressively increase as the event progresses.[1] According to developer announcements, the spawn rate is currently 4% for missions below level 20, and 6% for missions level 20 and above.[2] Combining the 4%-6% chance with the expected ~40 kills estimate for the Wolf Sledge Image Wolf Sledge results in needing ~1000 or ~667 applicable missions to get all parts.

LoreEdit

Wolf Of Saturn Six FULL Season Story

Wolf Of Saturn Six FULL Season Story

WARFRAME - Nightwave Wolf of Saturn Six (All Episodes)

WARFRAME - Nightwave Wolf of Saturn Six (All Episodes)

Introduction to The Wolf of Saturn SixEdit

It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six.

Nightwave Second DioramaEdit

It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?

Nightwave Third DioramaEdit

An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt.

Nightwave Fourth DioramaEdit

The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers.

Nightwave Fifth DioramaEdit

Passing by that Mercury Junction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers.

TipsEdit

  • Since Wolf of Saturn Six is immune to status effects, it is recommended to use weapons with high critical chance and damage, instead of high status chance.
  • Melee weapons equipped with Mod TT 20pxBlood Rush (and good critical damage mods) can deal a significant amount of damage to Wolf of Saturn Six, as the damage will be scaled with Melee Combo Counter.
  • Radiation b Radiation is most effective against Wolf of Saturn Six, as both his health and armor are Alloy Armor.
    • Additionally, after the fourth episode of Nightwave Series 1, he becomes vulnerable to Damage to Sentients effect.
  • Unlike Stalker (and Shadow Stalker), Wolf of Saturn Six will not attack or retaliate against invisible Tenno, such as LokiIcon272 Loki cloaked by Invisibility130xDark Invisibility or IvaraIcon272 Ivara using Prowl130xDark Prowl and/or Quiver130xDark Quiver's Cloak Arrow.
    • However, if Wolf of Saturn Six attacks other targets, invisible Tenno can still take collateral damage.
    • Having one or more OctaviaIcon272 Octavia Specters in your gear can make the fight nearly trivial due to the Metronome130xDark Metronome buff, allowing your entire team to gain invisibility. However, the Wolf of Saturn Six will kill Specters quickly so you may have to use several to maintain invisibility for the duration of the entire fight.
  • Since Wolf of Saturn Six only possesses Wolf Sledge and his melee attacks can't easily hit airborne targets, abilities like ZephyrIcon272 Zephyr's TailWind130xDark Tail Wind (charged), TitaniaIcon272 Titania's Razorwing130xDark Razorwing, and HildrynIcon272 Hildryn's AegisStorm130xDark Aegis Storm can grant Tenno advantage against him.
  • Even though the Fugitives are invulnerable to damage, they are still susceptible to crowd control abilities.
    • GarudaIcon272 Garuda's BloodAltar130xDark Blood Altar can take all Fugitives out of the fight for several seconds and provide healing, while DreadMirror130xDark Dread Mirror can accumulate a charge to deal significant damage to the Wolf.
  • NovaIcon272 Nova's AntimatterDrop130xDark Antimatter Drop can absorb damage and deal damage on Wolf of the Saturn Six but damage type is not displayed as Radiation b Radiation.

NotesEdit

  • While immune to Corrosive b Corrosive procs, his armor may still be stripped by Mod TT 20pxShattering Impact and Mod TT 20pxSharpened Claws.
  • As the Wolf of Saturn Six is immune to Warframe abilities:
  • The Wolf of Saturn Six retreats upon defeat, just like Stalker, leaving no corpse behind.
  • While the Wolf of Saturn Six is immune to Warframe abilities, the three Saturn Six Fugitives he spawns with can be crowd controlled by Warframe abilities like regular enemies, despite them being invulnerable to damage while the Wolf of Saturn Six is alive.
  • The Wolf of Saturn Six is not affected by MagusLockdown64x Magus Lockdown's damage but may still be tethered. The fugitives are also immune to the damage and can be tethered.
  • If he spawns in on a player while in stealth, the Wolf will start unalerted and they are able to stealth-backstab him.
  • Differing from other assassins, he does not have an "announcement" phase, simply spawning a few seconds after his sole transmission without any environmental effects (flickering lights or sound) heralding his appearance.
  • Due to his hostile neutral faction settings he will be attacked by and possibly focus on standard enemies in a mission if a player manages to stealth or otherwise reset his and their aggro.
    • Despite the Wolf and his Fugitive companions being hostile to both players and enemies, they will ignore other targets such as Warframe Cryopods in Defense missions. While the Wolf will actively pursue players, the invincible Fugitives can actually contribute a lot to keeping the enemy away from the objective.
  • After the fourth episode of Nightwave: Series 1, the Wolf gained Sentient properties:
    • He can deal SentientFactionIcon b Tau damage.
    • He is no longer vulnerable to headshots, instead, he receives 25% less damage on headshots.Percentage not confirmed
      • VoidTearIcon b Void damage is not affected by this, but using Operator is also not practical against the Wolf.
    • He is affected by the Sentient bonus damage from Mod TT 20pxSacrificial Pressure, Mod TT 20pxSacrificial Steel, and a BallasSword Paracesis that is above rank 30.
  • The Saturn Six Mask is not Mod TT 20pxvaccumable or Mod TT 20pxfetchable by Companions. Players need to physically walk over it in order to obtain it.

TriviaEdit

  • His codex icon shows him wearing an alternative helmet called the Sentient Mask inside the game files, along with Gas City files, making him a possible introduction the new Gas City rework.
    • The Sentient mask was revealed to be a product of Alad V's research in the fourth Nightwave cinematic. 
  • He is one of the few enemies that have the same health class as both health and armor. Other enemies that share this characteristic are Ghouls and Tusk Thumpers
  • In order to nearly guaranteed at least one rare drop of either Mod TT 20pxTempo Royale or Mod TT 20pxTarget Acquired, the player would have to defeat him 162 ± 54 times. If the player wanted to nearly guarantee at least one of each rare drop though, they would need to defeat him 180 ± 54 times. And, if the player has no regard for which one is obtained, they would only have to defeat him 79 ± 26 times to nearly guarantee at least one rare mod drops.

MediaEdit

  • Wolf of Saturn Six's idle animation.
  • Sentient Wolf's idle animation.

ReferencesEdit

Patch HistoryEdit

Hotfix 24.8.3

Hotfix 24.7.1

  • Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • The Wolf's spawn rate will be increased across all four platforms to 4%, and for missions that are level 20+ it will be increased to 6%. One of the major exceptions is that he doesn't spawn in Open Worlds, so keep that in mind. Note that the end of Nightwave Series I does not mean the end of the Wolf of Saturn Six appearances - he'll still be around! source

Update 24.6

  • The Wolf (and other “stalker” type enemies) now have a level cap of 60 for Solo players and 75 for public squads.
  • Significantly reduced the Wolf's tankiness.

Hotfix 24.5.5

  • Slightly decreased the Wolf of Saturn Six’s Health.
  • Slightly increased the Wolf of Saturn Six’s damage output.

Update 24.3

  • Introduced.
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