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The only lunatic fearsome enough to have escaped the Saturn Six Max-Pen.
—Wolf of Saturn Six spawn announcement
—Sentient-Hybrid Wolf of Saturn Six spawn announcement

The Wolf of Saturn Six is a rogue Grineer criminal introduced as an antagonist in Nightwave: Series 1 – The Wolf of Saturn Six. Formerly a model prisoner of the previously undisclosed Saturn Six penitentiary, the Wolf escaped along with his "pack" of Saturn Six Fugitives. He later underwent Sentient hybridizing after being enslaved by Alad V and sent to hunt down the Tenno. He eventually broke free once again, and disappeared alongside his comrades.

During Nightwave: Series 1, the Wolf could spawn randomly in almost any player-accessible mission, similar to Assassins but without the Death Mark. For the entire length of the Series, all players could be considered to have a permanent death mark. As Series 1 escalated, his spawn chances also increased incrementally.

Towards the end of Series 1, a Tactical Alert was issued to hunt down the Wolf in two Assassination-type missions of varying levels, with double the chance to drop WolfSledge.png Wolf Sledge components on the higher level mission (35% vs 70%).

Following the end of Nightwave: Series 1, Wolf Beacons can be bought from Nightwave Cred Offerings to forcibly draw out the Wolf.


The Wolf spawns next to the player along with a pack of three Saturn Six Fugitives at his side, all of which are invulnerable to damage. They attack with their Karak.png Karak, Sheev.png Sheev (if disarmed), and unique Molotov-styled bottles that burst on impact into a more caustic Napalm-like substance, while the Wolf attacks with his signature WolfSledge.png Wolf Sledge. Prior to the Third Episode of the series, The Wolf spawned alone.

At melee range, he will alternate between regular pounding swings or horizontal slashes, which will produce short-range energy blade projectiles. At medium ranges, he will also start to charge and throw his hammer at his target. His long-range option is a charge at, and through the player, quickly covering a large distance, followed up by him twirling his hammer fast enough to cause a damaging area of effect whirlwind which will also pull the player into it.

The Wolf is immune to status effects and to Warframe debuff abilities, much like The Stalker and his Acolytes. However, he has no immunity to Warframe abilities during the Tactical Alert Assassination.

Lockdown of doors which would otherwise be an automatic condition of facing a normal assassin field boss (Stalker, G3, Zanuka) do not engage, nor are any special powers used which can force-teleport the player into a designated arena. The Wolf can also dispel Warframe abilities. If the player wants, the Wolf & Pack can be left behind, and will not pursue beyond a limited number of mapped sections.

Spawn Possibilities[]

The Wolf of Saturn Six, behaves similarly like other assassins, can spawn in almost any player-accessible mission.

The exceptions which prohibit his appearance are:

For the duration of his Nightwave series, all players could be considered to be permanently marked with one charge of his death mark, with no prerequisite to acquiring the mark, and no way to remove it.

Over the course of Nightwave: Series 1 the spawn rate for the Wolf progressively increased. At the time of the series' conclusion, the spawn rate was 4% for missions below level 20, and 6% for missions level 20 and above.[1] Combining the 4%-6% chance with the expected ~40 kills estimate for the WolfSledge.png Wolf Sledge resulted in needing ~1000 or ~667 applicable missions to get all parts.


Imprisoned in the Grineer Max-Pen called Saturn Six, previously undisclosed and named for being "some six leagues deep in the gas", the Wolf served as a model prisoner until he suddenly broke out alongside a group of fugitives, forming a "wolf pack". Instead of fleeing, the Wolf hacked into the Corpus communications network on Jupiter and sent them a demand to "DELIVER GHARN", the Warden of Saturn Six, who had been selling off Grineer inmates for Corpus experiments. Presumably, it was finding out about this trafficking of his comrades that turned the Wolf from a model prisoner into a renegade escapee.

Alad V replied "GHARN IS YOURS", drawing the Wolf out only to imprison him again as an experiment for his Amalgam project, with him and his pack becoming infused with Sentient hybridization, and then sent him to hunt down the Tenno. However, the Wolf broke free from Alad's control and shortly thereafter disappeared.

Introduction to The Wolf of Saturn Six[]

It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six.


Nightwave Second Diorama[]

It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?


Nightwave Third Diorama[]

An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt.


Nightwave Fourth Diorama[]

The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers.


Nightwave Fifth Diorama[]

Passing by that Mercury Junction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers.



  • Since Wolf of Saturn Six is immune to status effects, it is recommended to use weapons with high critical chance and damage, instead of high status chance.
  • Melee weapons equipped with Mod TT 20px.png Blood Rush (and good critical damage mods) can deal a significant amount of damage to Wolf of Saturn Six, as the damage will be scaled with Melee Combo Counter.
  • DmgRadiationSmall64.png Radiation is most effective against Wolf of Saturn Six, as his armor is Alloy Armor.
    • Additionally, after the fourth episode of Nightwave Series 1, he becomes vulnerable to Damage to Sentients effect.
  • Unlike Stalker (and Shadow Stalker), Wolf of Saturn Six will not attack or retaliate against invisible Tenno, such as LokiIcon272.png Loki cloaked by Invisibility130xDark.png Invisibility or IvaraIcon272.png Ivara using Prowl130xDark.png Prowl and/or Quiver130xDark.png Quiver's Cloak Arrow.
    • However, if Wolf of Saturn Six attacks other targets, invisible Tenno can still take collateral damage.
    • Having one or more OctaviaIcon272.png Octavia Specters in your gear can make the fight nearly trivial due to the Amp130xDark.png Metronome buff, allowing your entire team to gain invisibility. However, the Wolf of Saturn Six will kill Specters quickly so you may have to use several to maintain invisibility for the duration of the entire fight.
  • Since Wolf of Saturn Six only possesses Wolf Sledge and his melee attacks can't easily hit airborne targets, abilities like ZephyrIcon272.png Zephyr's TailWind130xDark.png Tail Wind (charged), TitaniaIcon272.png Titania's Razorwing130xDark.png Razorwing, and HildrynIcon272.png Hildryn's AegisStorm130xDark.png Aegis Storm can grant Tenno advantage against him.
  • Even though the Fugitives are invulnerable to damage, they are still susceptible to crowd control abilities.
    • GarudaIcon272.png Garuda's BloodAltar130xDark.png Blood Altar can take all Fugitives out of the fight for several seconds and provide healing, while DreadMirror130xDark.png Dread Mirror can accumulate a charge to deal significant damage to the Wolf.
  • NovaIcon272.png Nova's AntimatterDrop130xDark.png Antimatter Drop can absorb damage and deal damage on Wolf of the Saturn Six but damage type is not displayed as DmgRadiationSmall64.png Radiation.


  • While immune to DmgCorrosiveSmall64.png Corrosive procs, his armor may still be stripped by Mod TT 20px.png Shattering Impact and Mod TT 20px.png Sharpened Claws.
  • As the Wolf of Saturn Six is immune to Warframe abilities:
  • The Wolf of Saturn Six retreats upon defeat, just like Stalker, leaving no corpse behind.
  • While the Wolf of Saturn Six is immune to Warframe abilities, the three Saturn Six Fugitives he spawns with can be crowd controlled by Warframe abilities like regular enemies, despite them being invulnerable to damage while the Wolf of Saturn Six is alive.
  • The Wolf of Saturn Six was not affected by MagusLockdown.png Magus Lockdown's damage but may still be tethered. The fugitives were also immune to the damage but could still be tethered.
  • If he spawns in on a player while in stealth, the Wolf will start unalerted and they are able to perform stealth finisher on him.
  • Differing from other assassins, he does not have an "announcement" phase, simply spawning a few seconds after his sole transmission without any environmental effects (flickering lights or sound) heralding his appearance.
  • Due to his hostile neutral faction settings he will be attacked by and possibly focus on standard enemies in a mission if a player manages to stealth or otherwise reset his and their aggro.
    • Despite the Wolf and his Fugitive companions being hostile to both players and enemies, they will ignore other targets such as Warframe Cryopods in Defense missions. While the Wolf will actively pursue players, the invincible Fugitives can actually contribute a lot to keeping the enemy away from the objective.
  • After the fourth episode of Nightwave: Series 1, the Wolf gained Sentient properties:
    • He can deal DmgTauSmall64.png Tau damage.
    • He is no longer vulnerable to headshots, instead, he receives 25%Percentage not confirmed less damage on headshots.
      • DmgVoidSmall64.png Void damage is not affected by this, but using Operator is also not practical against the Wolf.
    • He is affected by the Sentient bonus damage from Mod TT 20px.png Sacrificial Pressure, Mod TT 20px.png Sacrificial Steel, and a Paracesis.png Paracesis that is above rank 30.
  • The Saturn Six Mask is not Mod TT 20px.png vaccumable or Mod TT 20px.png fetchable by Companions. Players need to physically walk over it in order to obtain it.


  • His codex icon shows him wearing an alternative helmet called the Sentient Mask inside the game files, along with Gas City files, making him a possible introduction to the new Gas City rework.
    • The Sentient mask was revealed to be a product of Alad V's research in the fourth Nightwave cinematic. 
  • In order to nearly guaranteed at least one rare drop of either Mod TT 20px.png Tempo Royale or Mod TT 20px.png Target Acquired, the player would have to defeat him 162 ± 54 times. If the player wanted to nearly guarantee at least one of each rare drop though, they would need to defeat him 180 ± 54 times. And, if the player has no regard for which one is obtained, they would only have to defeat him 79 ± 26 times to nearly guarantee at least one rare mod drops.



Patch History[]

Update 27.2 (2020-03-05)

  • (Undocumented) Health type changed from Alloy Armor to Machinery.

Update 25.7 (2019-08-29)

  • Fixed Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl, Loki’s Invisibility, etc.).

Hotfix 24.8.3 (2019-05-10)

Hotfix 24.7.1 (2019-04-11)

  • Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • The Wolf's spawn rate will be increased across all four platforms to 4%, and for missions that are level 20+ it will be increased to 6%. One of the major exceptions is that he doesn't spawn in Open Worlds, so keep that in mind. Note that the end of Nightwave Series I does not mean the end of the Wolf of Saturn Six appearances - he'll still be around! source

Update 24.6 (2019-04-04)

  • The Wolf (and other “stalker” type enemies) now have a level cap of 60 for Solo players and 75 for public squads.
  • Significantly reduced the Wolf's tankiness.

Hotfix 24.5.5 (2019-03-25)

  • Slightly decreased the Wolf of Saturn Six’s Health.
  • Slightly increased the Wolf of Saturn Six’s damage output.

Update 24.3 (2019-02-27)

  • Introduced.