Read about the future of the Fandom platform and the WARFRAME wiki! Any feedback would be appreciated! User blog:Cephalon Scientia/2022 Fandom Community Connect. - 06:11, 6 June 2022 (UTC)



The signature hammer of the only lunatic fearsome enough to bust out of the Saturn Six Max-Pen. Once loosed this formidable throwing hammer always finds its way home.

The Wolf Sledge is the signature hammer of the Wolf of Saturn Six. In addition to its high status chance, the sledge can be thrown by holding the melee button, similar to Glaives.


  • This weapon deals primarily DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage.
  • Holding the melee button throws the hammer in a similar manner to a Glaive.png Glaive, which travels up to 40 meters, bounces off one enemy to hit up to a second, and damages anyone in its return path. Meleeing while the hammer is in mid-flight commands it to return immediately.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown hammer, and retrieving the hammer does not interrupt these actions. Additional throws can also be "buffered" while the hammer is in mid-flight.
    • Hitting an enemy with a thrown attack will cause it to seek one more target up to 20m behind the first before returning.
    • Heavy Attacks while the hammer is in mid-flight produces a 5 meter explosion and forces the hammer to return.
      • Explosion deals DmgBlastSmall64.png Blast damage – effective against Machinery and Fossilized.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • No damage falloff.
      • Recall explosion inflicts self-stagger.
      • Explosion is affected by Heavy Attack bonuses such as Mod TT 20px.png True Steel 2x bonus, Mod TT 20px.png Killing Blow damage, and the combo multiplier.
    • Hits from a thrown Sledge contribute to Melee Combo count.
    • Cannot use the Glaive-exclusive "Thrown Melee" mods such as Mod TT 20px.png Volatile Quick Return despite being a thrown melee.
  • Regular heavy attacks have 100% Heavy Combo Efficiency, but do not reset the combo timer.
  • Stance polarity Madurai Pol.svg matches Mod TT 20px.png Crushing Ruin.


  • Third highest status chance of all hammers, behind ArcaTitron.png Arca Titron and SynoidHeliocor.png Synoid Heliocor.
  • Normal Attack
    • Third highest attack range behind War.png War
    • High damage
    • High status chance
  • Throw
    • Highest attack range
    • Above average damage
    • Very high attack speed
    • Above average status chance
    • Above average disposition
  • Heavy Recall Explosion
    • Highest attack range
    • High damage
    • Very high attack speed
    • Very high status chance


  • Cannot use melee attacks or block while the hammer is in mid-flight.
  • Normal Attack
    • Below average crit chance
    • Below average disposition
  • Throw
    • Below average crit chance
    • Below average crit multiplier
  • Heavy Recall Explosion


Wolf Sledge's main blueprint and components can be acquired as random drops after defeating the Wolf of Saturn Six. All parts are tradeable between players.

Item Source Chance Expected Nearly Guaranteed
GenericGunStock.png Motor Wolf of Saturn Six 3.95% ~ 25 Kills 171 ± 57 Kills
WolfSledge.png Blueprint Wolf of Saturn Six 3.95% ~ 25 Kills 171 ± 57 Kills
GenericWeaponHead.png Head Wolf of Saturn Six 13.55% ~ 7 Kills 47 ± 15 Kills
GenericWeaponHilt.png Handle Wolf of Saturn Six 13.55% ~ 7 Kills 47 ± 15 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 12 hrs
Rush: PlatinumLarge.png 25
MarketIcon.png Market Price: PlatinumLarge.png N/A Blueprint2.svg Blueprints Price:N/A


  • Regular heavy attacks have 100% Heavy Combo Efficiency, but do not reset the combo timer.
  • Holding the melee key for 200ms will begin to charge a unique throw attack.
    • Charge level does not affect damage.
    • Charge Time and short throwing animation is affected by Attack Speed mods. Charge time is not affected by Wind-up.
    • Projectile will seek the nearest enemy as they enter the hammer's line-of-sight and only if it is possible for homing turn-rate to maneuver to the target.
      • Projectile speed and distance is affected by Mod TT 20px.png Jet Stream, but not the homing turn-rate, sacrificing the homing capability.
    • Travels up to 40m, but can bounce off a target to one more enemy up to 20m behind the first.
      • Will bounce off objects to seek second target, including Nullifiers inside their own bubble.
    • While travelling outward, the projectile explodes on each strike in a non-heavy 5m explosion. It does not explode on return hits.
    • Hitting terrain prematurely detonates the hammer in a non-heavy explosion and forces it to return.
    • Projectile and explosion deal 300% damage each.
    • Hits contribute to the combo multiplier. Explosion hits do not.
    • Can be manually recalled by pressing the melee key.
      • Upon return, Wolf Sledge ignores terrain and strikes everything in its path.
      • Projectile width is not affected by Mod TT 20px.png Reach mods.
    • If the melee key is held as the hammer returns to your hands, it will "Buffer" the attack and pre-count the 200ms hold-delay to immediately begin charging another throw.
      • Cannot be buffered after certain combo animations or thrown mid-air.[Needs Clarification]
    • Can be detonated any time in flight by pressing the heavy attack key.
      • Explosion is a "Heavy Attack" and benefits from all heavy bonuses such as Mod TT 20px.png True Steel 2x bonus, Mod TT 20px.png Killing Blow damage, the combo multiplier and even Mod TT 20px.png Life Strike. It will consume the combo counter and reset its timer.
      • Heavy Explosion will Ragdoll b.png Ragdoll enemies. It also applies a ridiculous force to send ragdolls flying.
      • Deals 777 DmgBlastSmall64.png Blast damage in a 5 meter radius, unaffected by melee range mods. Has increased 2.1x Critical Multiplier, ~50% status chance and an extra chance for an DmgImpactSmall64.png Impact proc.
      • Recall explosion causes self-stagger.
      • Activating heavy explosion causes the hammer to return if not already returning. Returning this way causes all return strikes to be heavy hits, benefiting from heavy bonuses just like the heavy explosion.
  • Despite being throwable, it cannot equip glaive-exclusive "Thrown" mods such as Mod TT 20px.png Power Throw and Mod TT 20px.png Rebound.
  • MirageIcon272.png Mirage's HallOfMirrors130xDark.png Hall Of Mirrors throws five hammers.


  • Target bouncing is like assisted punch-through, it only bounces to a target behind the initial victim.
  • Wolf Sledge's heavy explosion has the highest moddable status chance (~50%) of any melee attack, making status damage a viable build option unlike most dedicated heavy attacks.
  • Wolf Sledge can seek enemies around long corners, silently exploding without exposing yourself.
  • Wolf Sledge can be rapidly thrown at close range by recalling as fast as possible and holding the melee key a second time while it returns to buffer the next throw. Attack Speed mods help in this niche use.
  • Ragdolled enemies will be pinned to ceilings and walls due to their momentum. They can be juggled thanks to the Wolf Sledge's homing.


Patch History[]

Update 29.10 (2021-03-19)

  • Fixed Wolf Sledge’s follow through stat dropping by half when a Stance Mod is equipped.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Melee Heavy Attacks not functioning for Wolf Sledge.

Update 29.5 (2020-11-19)

  • Now uses the new Glaive hold melee to throw mechanics (no air throws at this time).
  • Wolf Sledge now explodes on impact when Thrown.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.

  • Damage increased from 130 to 259.
  • Range increased from 1.5 to 3.1.
  • Slam Attack increased from 130 to 777.
  • Slide Attack increased from 260 to 518.
  • Parry Angle set to 50.
  • Follow Through decreased from 0.9 to 0.4.

Update 24.6 (2019-04-04)

  • Added a 5m 200 Explosion damage radial attack on recall.
  • Increased Range from 1 to 1.5m.
  • Increased Melee damage from 115 to 130.
  • Increased throwing projectile damage from 575 to 650.
  • Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
  • Increased the speed of the throwing animations.

Hotfix 24.3.3 (2019-03-01)

  • Removed the Ducat selling price from a Wolf Sledge's component parts.

Hotfix 24.3.2 (2019-02-28)

  • Component parts and blueprint are now tradable.

Update 24.3 (2019-02-27)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)