The signature hammer of the only lunatic fearsome enough to bust out of the Saturn Six Max-Pen. Once loosed this formidable throwing hammer always finds its way home.

The Wolf Sledge is the signature hammer of the Wolf of Saturn Six. In addition to its high status chance, the sledge can be thrown with heavy attacks in a similar manner to Glaives.

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact and Slash b.svg Slash damage.

Advantages:

  • High Impact b.svg Impact and Slash b.svg Slash damage – effective against shields and health.
  • Good critical chance.
  • Third highest status chance of all hammers, behind CrpHammer.png Arca Titron and CSHeliocor.png Synoid Heliocor.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Holding the melee button throws the hammer in a similar manner to a DEGlaive.png Glaive, which can bounce once or travels up to 40 meters before returning to the user, damaging anyone in its path. Meleeing while the hammer is in mid-flight commands it to return.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown hammer, and retrieving the hammer does not interrupt these actions. Additional throws can also be "buffered" while the hammer is in mid-flight.
    • Hitting the head of an enemy with a thrown attack will cause it to home in on another before returning.
    • Killing an enemy with a thrown attack will cause it to seek a random nearby enemy regardless of hitting their head.
    • Heavy Attacks while the hammer is in mid-flight produces a 5 meter explosion and forces the hammer to return.
  • Stance polarity Madurai Pol.svg matches Mod TT 20px.pngCrushing Ruin.

Disadvantages:

Acquisition

Wolf Sledge's main blueprint and components can be acquired as random drops after defeating the Wolf of Saturn Six. All parts are tradeable between players.

Drop Chance Expected Nearly Guaranteed
Main Blueprint 3.95% 39 – 40 kills 189 ± 57 kills
Handle 13.55%
Head 13.55%
Motor 3.95%

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Credits64.png
30,000
DENitainExtract2.png
5
Handle
1
Head
1
Motor
1
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[edit | edit source]

  • Throw attack properties:
    • Travels primarily in a straight line with slight homing properties.
    • Has a range of 40 meters unmodified by melee range mods.
    • Can bounce up to one time between targets although it does not seem to be guaranteed. 
    • Does not punch through terrain.
    • Deals 3x damage but otherwise has unchanged attack properties (status, crit, etc).
    • Hits do not contribute to the combo multiplier.
    • Will always ragdoll the enemy unless they are immune to the effect.
    • Hitting an enemy's head with the thrown attack will cause it to seek random nearby enemies, causing both enemies to be ragdolled away.
    • Killing an enemy with a thrown attack will cause it to seek a random nearby enemy regardless of hitting their head.
    • Will not seek an additional enemy if none are close enough.
    • If it hits a surface before hitting the next enemy it will return to you.
    • It will only seek 1 additional enemy, before returning, after hitting its first target.
  • Recall explosion properties:
    • Deals 777 Blast b.png Blast damage in a 5 meter radius, unaffected by melee range mods.
    • Recall explosion causes self-stagger.
    • Has a high proc chance which is affected by equipped elemental damage mods.
  • Despite being throwable, it cannot equip glaive-exclusive mods such as Mod TT 20px.pngPower Throw and Mod TT 20px.pngRebound.
  • MirageIcon272.png Mirage's HallOfMirrors130xDark.png Hall Of Mirrors throws five hammers.

Tips[edit | edit source]

Weapon Loadouts[edit source]

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 29.5.4

  • Fixed Melee Heavy Attacks not functioning for Wolf Sledge.

Update 29.5

  • Now uses the new Glaive hold melee to throw mechanics (no air throws at this time).
  • Wolf Sledge now explodes on impact when Thrown.

Update 26.0

  • Damage increased from 130 to 259.
  • Range increased from 1.5 to 3.1.
  • Slam Attack increased from 130 to 777.
  • Slide Attack increased from 260 to 518.
  • Parry Angle set to 50.
  • Follow Through increased from 0.2 to 0.4.

Update 24.6

  • Added a 5m 200 Explosion damage radial attack on recall.
  • Increased Range from 1 to 1.5m.
  • Increased Melee damage from 115 to 130.
  • Increased throwing projectile damage from 575 to 650.
  • Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
  • Increased the speed of the throwing animations.

Hotfix 24.3.3

  • Removed the Ducat selling price from a Wolf Sledge's component parts.

Hotfix 24.3.2

  • Component parts and blueprint are now tradable.

Update 24.3

  • Introduced.

Last updated: Update 26.0

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