WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

The signature hammer of the only lunatic fearsome enough to bust out of the Saturn Six Max-Pen. Once loosed this formidable throwing hammer always finds its way home.

The Wolf Sledge is the signature hammer of the Wolf of Saturn Six. In addition to its high status chance, the sledge can be thrown by holding the melee button, similar to Glaives.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damage.
  • Holding the melee button throws the hammer in a similar manner to a Glaive Glaive, which travels up to 40 meters, bounces off one enemy to hit up to a second, and damages anyone in its return path. Meleeing while the hammer is in mid-flight commands it to return immediately.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown hammer, and retrieving the hammer does not interrupt these actions. Additional throws can also be "buffered" while the hammer is in mid-flight.
    • Hitting an enemy with a thrown attack will cause it to seek one more target up to 20m behind the first before returning.
    • Heavy Attacks while the hammer is in mid-flight produces a 5 meter explosion and forces the hammer to return.
      • Explosion deals DmgBlastSmall64 Blast damage.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • No Damage Falloff.
      • Explosion inflicts self-stagger.
      • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
      • Explosion is affected by Heavy Attack bonuses such as Mod TT 20px True Steel 2x bonus, Mod TT 20px Killing Blow damage, and the combo multiplier.
    • Hits from a thrown Sledge contribute to Melee Combo count.
    • Cannot use the Glaive-exclusive "Thrown Melee" mods such as Mod TT 20px Volatile Quick Return despite being a thrown melee.
  • Stance polarity Madurai Pol matches Mod TT 20px Crushing Ruin.

Advantages over other Melee weapons (excluding modular weapons):

  • Third highest status chance of all hammers, behind ArcaTitron Arca Titron and SynoidHeliocor Synoid Heliocor.
  • Normal Attack (wiki attack index 1)
    • High total damage (259)
    • Very high attack range (3.10 m)
    • High status chance (33.00%)
  • Throw (wiki attack index 2)
    • High total damage (777)
    • Very high attack range (3.10 m)
    • High status chance (35.00%)
    • Above average disposition (●●●●○ (1.25x))
  • Throw Bounce Explosion (wiki attack index 3)
    • High total damage (777)
    • High attack range (3.10 m)
    • Very high status chance (50.00%)
  • Throw Recall Explosion (wiki attack index 4)
    • Very high total damage (1,554)
    • Above average attack range (3.10 m)
    • Very high status chance (50.00%)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Cannot use melee attacks or block while the hammer is in mid-flight.
  • Normal Attack (wiki attack index 1)
    • Below average crit chance (17.00%)
  • Throw (wiki attack index 2)
    • Below average crit chance (19.00%)
  • Throw Bounce Explosion (wiki attack index 3)
    • No numerical disadvantages.
  • Throw Recall Explosion (wiki attack index 4)
    • Below average crit multiplier (2.10x)

Acquisition

Wolf Sledge's main blueprint and components can be acquired as random drops after defeating the Wolf of Saturn Six. All parts are tradeable between players.

Item Source Chance Expected Nearly Guaranteed
GenericGunStock Motor Wolf of Saturn Six 3.95% ~ 25 Kills 171 ± 57 Kills
WolfSledge Blueprint Wolf of Saturn Six 3.95% ~ 25 Kills 171 ± 57 Kills
GenericWeaponBlade Head Wolf of Saturn Six 13.55% ~ 7 Kills 47 ± 15 Kills
GenericWeaponHilt Handle Wolf of Saturn Six 13.55% ~ 7 Kills 47 ± 15 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
NitainExtract
5
GenericWeaponHilt
1
GenericWeaponBlade
1
GenericGunStock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • Holding the melee key for 200ms will begin to charge a unique throw attack. The warframe will throw the Wolf Sledge, which will attempt to seek the nearest enemy as they enter the its line-of-sight. After hitting an enemy, the Wolf Sledge will attempt to seek another enemy, but only if it is possible for homing turn-rate to maneuver to the target. The Wolf Sledge can be detonated any time in its flight by pressing the heavy attack key.
    • Charge level does not affect damage.
    • Charge Time and short throwing animation is affected by Attack Speed mods. Charge time is not affected by Wind-up.
      • When using no stance, similarly to heavy attacks and Glaive throws, the charge time is affected by wind-up bonuses, not by attack speed bonuses, while the throwing animation remains affected by attack speed bonuses.
    • Travels up to 40m, but can bounce off a target to one more enemy up to 20m behind the first.
      • Projectile speed and distance is affected by Mod TT 20px Jet Stream, but not the homing turn-rate, sacrificing the homing capability.
    • While traveling outward, the projectile produces a 5 meter explosion on each strike.
      • Hitting terrain will produce an explosion but force the hammer to immediately return.
      • Hammer does not explode on return hits.
    • Hits contribute to the combo multiplier. Explosion hits do not.
    • Can be manually recalled by pressing the melee key.
      • Upon return, Wolf Sledge ignores terrain and strikes everything in its path.
      • Projectile width is not affected by Mod TT 20px Reach mods.
    • If the melee key is held as the hammer returns to your hands, it will "Buffer" the attack and pre-count the 200ms hold-delay to immediately begin charging another throw.
      • Cannot be buffered after certain combo animations or thrown mid-air.[Needs Clarification]
    • Can be detonated any time in flight by pressing the heavy attack key.
      • Recall Explosion is a Heavy Attack and benefits from all heavy bonuses such as Mod TT 20px True Steel's 2x bonus, Mod TT 20px Killing Blow's damage, the combo multiplier and even Mod TT 20px Life Strike. It will consume the combo counter and reset its timer.
      • Heavy Explosion will Ragdoll b Ragdoll enemies. It also applies a ridiculous force to send ragdolls flying.
      • Recall explosion causes self-stagger.
      • Activating heavy explosion causes the hammer to return if not already returning. Returning this way causes all return strikes to be heavy hits, benefiting from heavy bonuses just like the heavy explosion.
  • Despite being throwable, it cannot equip Glaive-exclusive "Thrown" mods such as Mod TT 20px Power Throw and Mod TT 20px Rebound.
  • MirageIcon272 Mirage's HallOfMirrors130xWhite Hall of Mirrors throws five hammers.

Tips[]

  • Target bouncing is like assisted punch-through, it only bounces to a target behind the initial victim.
  • Wolf Sledge's heavy explosion has the highest moddable status chance (~50%) of any melee attack, making status damage a viable build option unlike most dedicated heavy attacks.
  • Wolf Sledge can seek enemies around long corners, silently exploding without exposing yourself.
  • Wolf Sledge can be rapidly thrown at close range by recalling as fast as possible and holding the melee key a second time while it returns to buffer the next throw. Attack Speed mods help in this niche use.
  • Ragdolled enemies will be pinned to ceilings and walls due to their momentum. They can be juggled thanks to the Wolf Sledge's homing.


Media[]

Patch History[]

Update 32.2 (2022-11-30)

  • Removed the Wolf Sledge from Conclave.
    • In their current state, they had several broken interactions.
  • Fixed the Wolf Sledge’s Heavy Attack/throw not consuming its combo counter.
    • Also fixed its combo counter getting stuck after detonating it mid-flight.

Update 29.10 (2021-03-19)

  • Fixed Wolf Sledge’s follow through stat dropping by half when a Stance Mod is equipped.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Melee Heavy Attacks not functioning for Wolf Sledge.

Update 29.5 (2020-11-19)

  • Now uses the new Glaive hold melee to throw mechanics (no air throws at this time).
  • Wolf Sledge now explodes on impact when Thrown.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.

  • Damage increased from 130 to 259.
  • Range increased from 1.5 to 3.1.
  • Slam Attack increased from 130 to 777.
  • Slide Attack increased from 260 to 518.
  • Parry Angle set to 50.
  • Follow Through decreased from 0.9 to 0.4.

Update 24.6 (2019-04-04)

  • Added a 5m 200 Explosion damage radial attack on recall.
  • Increased Range from 1 to 1.5m.
  • Increased Melee damage from 115 to 130.
  • Increased throwing projectile damage from 575 to 650.
  • Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
  • Increased the speed of the throwing animations.

Hotfix 24.3.3 (2019-03-01)

  • Removed the Ducat selling price from a Wolf Sledge's component parts.

Hotfix 24.3.2 (2019-02-28)

  • Component parts and blueprint are now tradable.

Update 24.3 (2019-02-27)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

Advertisement