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PhasedEdit

WispIcon272 Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies until she lands or fires a weapon. Wisp's cloak will reactivate briefly after the player stops firing provided they are still airborne.

  • The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
  • Silenced weapons will still remove her invisibility.
  • Invisibility is not affected by Melee weapon strikes, allowing Wisp to freely use them without making her visible.
  • While invisible, Wisp visually glows and emits energy particles that are affected by her chosen Energy color.
    • This happens with all forms of invisibility, not just with Phased

Abilities Edit

Reservoirs ReservoirsIcon
ENERGY
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Vitality
Strength:300 (max health)
30 s (health per second)
Range:5 m (Reservoir range)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)


Haste
Strength:20 % (movement speed)
30 % (attack speed)
Range:5 m (Reservoir range)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate Corrosive w Corrosive status chance)


Shock
Strength: 10 (Shock damage)
Range:5 m (Reservoir range)
15 m (Shock range)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Electricity w Electric status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Info
  • Birthed from Wisp's dimensional habitat, three species of Reservoir pods nursing friendly Motes can be selectively summoned by Wisp. Tap the ability key to freely cycle the selection wheel between the Vitality, Haste, and Shock reservoirs. Hold down the ability key to summon the selected reservoir from a portal above Wisp for 25 energy, placing the pod directly in front of her. The reservoir pods have a range of 5 meters and last indefinitely, while the motes retrieved from the pods lasts 19 / 22/ 26 / 30 seconds while outside of the reservoirs. Wisp can summon a maximum of 6 reservoir pods.
    • Reservoir pod range is affected by Ability Range.
    • Mote buff duration is affected by Ability Duration.
    • Energy cost is affected by Ability Efficiency.
    • Number of reservoir pods is not affected by mods.
      • Casting additional reservoir pods will replace the oldest pod.
    • Up to three different reservoir types can be unlocked as the ability is ranked up:
      • Vitality: unlocked by default (unranked Warframe)
      • Haste: unlocked at rank 1 (level 7 Warfarme)
      • Shock: unlocked at rank 2 (level 14 Warframe)
    • Reservoir selection wheel is displayed above the ability icons. The icon for the currently selected type is enlarged and shown on the left of the wheel. Tapping the ability key (default 1 ) will cycle between the reservoir types, while holding the key will deploy the selected reservoir (tap/hold functions can be inverted in the Settings).

  • Reservoir pods are invulnerable static floating objects that are permanently placed until removed by Wisp or by colliding with Nullifier Crewman bubbles.
  • Each reservoir pod spawns a floating Mote above it, which can be plucked an infinite amount of times by Wisp and any ally Warframe coming into the reservoir's range.
    • Motes attach to the player who plucked them, floating in orbit and following the player wherever they go.
  • Motes grant the affected player a specialized buff based on the reservoir type.
  • Motes respawn from their reservoirs after a brief cooldown if taken by a player.
  • Motes last for a duration, with their timers able to be refreshed and paused indefinitely while the buffed players are standing in range of the respective reservoir type.
  • Reservoir pods take on Wisp's Ability Strength when placed, and will remain at that Ability Strength indefinitely.
  • If there are multiple reservoir pods, the pod with the highest buff value will take effect, with its corresponding duration.
  • Each player is limited to 1 active Mote buff per reservoir type.

  • The Vitality Mote increases maximum Health by 300 and restores 30 health per second.
    • Maximum health and health regeneration are affected by Ability Strength.
    • Health effects affect only Warframes. They do not affect Companions and allied NPCs such as Defense and Rescue targets.
      • Health regeneration affects Companions with Mod TT 20pxLink Health.
  • Vitality Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a red U-shaped crown.
  • Vitality Reservoir appears as a three-petalled plant with a red crown at its base. It constantly emits a flame-like energy particle effect.

  • The Haste Mote increases movement speed and melee attack speed by 20% and fire rate by 30%.
    • Movement speed, melee attack speed, and fire rate buffs are affected by Ability Strength.
  • Haste Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a green oval-shaped crown.
  • Haste Reservoir appears as a three-petalled plant with a green crown at its base. It constantly emits a liquid-like energy particle effect.

  • The Shock Mote stores an electrical charge that zaps up to 5 enemies within 15 meters with chain lightning, dealing 10 Electricity b Electric damage with 100% status chance to stun enemies.
    • Shock damage is affected by Ability Strength.
    • Shock range is affected by Ability Range.
    • Number of targets, stun duration and stun frequency are not affected by mods.
      • Stun duration and frequency cooldown are both 3 seconds long. The electric charge shows as electricity surging around the Shock Mote when ready to discharge.
  • Shock Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a blue hammer-like crown.
  • Shock Reservoir appears as a three-petalled plant with a blue crown at its base. It constantly emits an electrical spark particle effect.

  • Ability Synergy:
    • Casting BreachSurge130xDark Breach Surge on an active reservoir pod will teleport Wisp to its location and double Breach Surge's range.
      • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
      • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
      • Wisp cannot teleport to a pod while within less than 10 meters of it.
    • Currently obtained Motes provide additional properties to SolGate130xDark Sol Gate.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Sol Gate to deal Corrosive b Corrosive procs on every damage instance.
      • Shock: Provides a 25% damage increase.

Tips & Tricks

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


WilOWisp WilOWispIcon
ENERGY
35
KEY
2
Wil-O-Wisp
Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
Strength:N/A
Duration:2.5 / 3 / 3.5 / 4 s
Range:N/A
Misc:3 s (teleport invulnerability time)

Info
  • Wisp fades between dimensions, cloaking herself and her Companion from enemy eyes while spawning a spectral copy of herself that flies toward the last position of the reticle when activated. The spectral clone draws the attention and fire from nearby enemies. Wisp's cloak and clone both last for 2.5 / 3 / 3.5 / 4 seconds.
  • Casting the ability again while the clone is traveling will dissipate the cloak and clone, then instantly teleport Wisp to its location. Wisp gains invulnerability for 3 seconds after teleportation.
    • Invulnerability time is not affected by mods.
    • Tap the ability key (default 2 ) to summon a slow moving clone. Hold down the ability key to summon a fast moving clone, then instantly teleport to it upon releasing the button.
  • Ability Synergy:
    • Casting BreachSurge130xDark Breach Surge while the spectral clone is traveling creates a second breach expansion around the clone.
    • Can be cast while SolGate130xDark Sol Gate is active to cloak, spawn a clone and teleport to it when desired.
  • Spectral clone is a flying object that attempts to continue its path when colliding with terrain.
    • Clone is capable of opening doors when in proximity.
  • Spectral clone is visually surrounded by flowing light particles and leaves an energy trail where it travels.
  • Spectral clone is affected by all Appearance customizations on Wisp.
  • Light particles, energy trail, and teleport portal colors are affected by Wisp's chosen energy color.

Tips & Tricks
  • Using this ability, Wisp is able to open Friendship Doors alone.
  • The decoy can go through Spy laser barriers without tripping them, allowing Wisp to deploy the decoy through it and then teleport past it. However, the decoy can still be seen by guards.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


BreachSurge BreachSurgeIcon
ENERGY
50
KEY
3
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
20 % (status chance)
Duration:7 / 9 / 12 / 16 s (blind duration)
Range:11 / 13 / 16 / 18 m
Misc:10 % (spark chance on hit)
100 % (spark chance on kill)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)

Info
  • Wisp fractures the dimensional divide into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct line of sight of Wisp and within range are blinded with unstable energy for 7 / 9 / 12 / 16 seconds. When struck by damage from weapons and abilities, blinded enemies have a 10% chance to release a surge spark in the form of a homing projectile that seeks the heads of nearby enemies, dealing Radiation b Radiation damage with a 20% status chance and inherits a damage multiplier of 1 / 1.25 / 1.6 / 2 received by the source enemy to inflict on the new target.
    • Damage multiplier and status chance are affected by Ability Strength.
    • Range is affected by Ability Range.
    • Blind duration is affected by Ability Duration.
    • Energy cost is affected by Ability Efficiency.
    • Chance to release surge sparks is not affected by mods.
    • Killing blinded enemies has a 100% chance to release a surge spark.
    • Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to melee finishers.
    • Surge sparks have a critical multiplier of 1.5x, and can score critical headshots due to their homing properties.
    • Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
  • Ability Synergy:
    • Casting on Reservoirs130xDark Reservoirs will teleport Wisp to their location and double Breach Surge's range.
      • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
      • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
      • Wisp cannot teleport to a pod while within less than 10 meters of it.
    • Casting Breach Surge while WilOWisp130xDark Wil-O-Wisp's clone is traveling will create a second surge around the clone.
      • Casting on Reservoirs will also double the range of the cast created by the clone.
    • SolGate130xDark Sol Gate's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
  • Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
  • Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
  • Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
  • Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
  • Damage over Time effects such as Bleed, Poison, etc, can trigger sparks with a 10% chance on each damage tick.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


SolGate SolGateIcon
ENERGY
25
KEY
4
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duration:N/A
Range:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote Corrosive w Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)

Info
  • Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of 40 meters; the beam possesses infinite Punch Through against enemy bodies, and inflicts 1,000 / 1,100 / 1,250 / 1,500 Heat b Heat and Radiation b Radiation damage per 0.5 seconds with a ?% status chance to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by 50% per half second up to a maximum of 500% damage bonus per damage instance. Press the ability key (default 4 ) while active to deactivate this ability.
    • Damage per half second is affected by Ability Strength.
    • Beam length is affected by Ability Range.
    • Beam damage ramp-up is not affected by mods.
    • Wisp is able to move and cast WilOWisp130xDark Wil-O-Wisp while Sol Gate is active.
    • While Sol Gate is active, Reservoirs130xDark Reservoirs Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
    • Wisp recoils backward when the ability deactivates.
  • Holding the fire button (default LMB ) increases the beam's damage to 2,000 / 2,200 / 2,500 / 3,000, status chance to ?%, damage ramp-up per half second to 100% up to a maximum of 1,000% damage bonus, while also increasing energy drain to 24 energy per second. Wisp's movement speed is slowed by 50% while boosting Sol Gate.
  • Sol Gate consumes 12 energy per second while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Ability Synergy:
    • Currently obtained Motes from Reservoirs130xDark Reservoirs provide additional properties to Sol Gate.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Sol Gate to deal Corrosive b Corrosive procs on every damage instance.
      • Shock: Provides a 25% damage increase.
    • Has a 100% chance to trigger BreachSurge130xDark Breach Surge's surge spark.
  • Wisp cannot cast Reservoirs or Breach Surge, perform parkour Maneuvers except sprinting and dodge rolls, or other general interactions while channeling this ability.
  • Wisp is immune to knockdown while channeling this ability.
  • Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

ReservoirsIcon ReservoirsIcon ReservoirsIcon
WilOWispIcon
BreachSurgeIcon BreachSurgeIcon BreachSurgeIcon
SolGateIcon SolGateIcon SolGateIcon
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