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For the Plains of Eidolon resource, see Cetus Wisp.

Elemental and elusive, Wisp is both guardian and gateway.

Invisible in the air and swift on the ground, she moves like the wind. This is Wisp. Summoner of the ethereal.

Her grace is only balanced by her destruction. Do not get lost in its wake, Tenno.

Release Date: May 22nd, 2019

Eerie. Elusive. Enigmatic. Haunting the spatial crossroads between dimensional doorways, the ethereal enchantress Wisp summons strange apparitions from beyond the breach. Sever her soul to escape death, steal the sight from enemy eyes, and vaporize all before the blaze of our celestial light. Wisp materialized in Update 25.0 (2019-05-22).

Acquisition

Wisp's main and components blueprints are acquired from defeating the Ropalolyst on The Ropalolyst, Jupiter.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Ropalolyst Assassination 25.81% ~ 3 Kills 23 ± 7 Kills
WispIcon272.png Blueprint Ropalolyst Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis.png Chassis Blueprint Ropalolyst Assassination 25.81% ~ 3 Kills 23 ± 7 Kills
Systems.png Systems Blueprint Ropalolyst Assassination 25.81% ~ 3 Kills 23 ± 7 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell.png
3
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: N/A
Chassis Chassis
Credits64.png
15,000
Hexenon.png
500
ArgonCrystal.png
1
Oxium.png
700
AlloyPlate.png
2,750
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
Hexenon.png
300
TelluriumMarket.png
2
Plastids.png
950
PolymerBundle.png
2,200
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
Hexenon.png
400
DENitainExtract.png
2
Rubedo.png
950
Salvage.png
10,000
Time: 12 hrs
Rush: Platinum64.png 25

Notes

Trivia

  • Wisp was first mentioned in Devstream 115 along with 2 other unnamed Warframes, and was mentioned again in Devstream 122 along with HildrynIcon272.png Hildryn.
  • Wisp is the first Warframe design with no feet on her model; as a result she floats above ground constantly, leaning to the direction of movement or staying floating upright when stationary.
    • As mentioned by Geoff Crookes in Devstream 123, Wisp is the first Warframe to have a completely unique walking, sprinting, and hard landing animations and, like HildrynIcon272.png Hildryn and LimboIcon272.png Limbo before her, has unique rolling animations as well.
    • However, Wisp still uses default animations (walking, running, and standing on her nonexistent "feet") when crouching, aiming her gun, wielding an Arch-gun in ground combat, or extracting from a mission.
  • Wisp is the 40th Warframe to be released (excluding Primed and Umbra variants).
  • Wisp's abilities and animations were debuted in Devstream 126.
  • Wisp's theme is based around Will-o'-Wisps, otherworldly apparitions mentioned in varying folklore. They are most commonly described as a fiery light that would distract and lure unwary travelers off paths to their demise.
  • Wisp is one of the few Warframes whose main blueprint is dropped as loot reward, others are KhoraIcon272.png Khora and IvaraIcon272.png Ivara.
    • Wisp is also the first Warframe whose main blueprint is dropped from a boss, namely Ropalolyst.
  • Wisp is the first Warframe to require Hexenon to build.

Edit Tab

Passive

WispIcon272.png Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies until she lands or fires a weapon. Wisp's cloak will reactivate briefly after the player stops firing provided they are still airborne.

  • The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
  • Silenced weapons will still remove her invisibility.
  • Invisibility is not affected by Melee weapon strikes, allowing Wisp to freely use them without making her visible.
  • Unlike other invisible abilities, Wisp does not turn transparent. Instead she visually glows and emits energy particles that are affected by her chosen Energy color.

Abilities 

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Main article: Reservoirs (edit)
Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64.png Corrosive
status chance)

Strength:10 (DmgElectricitySmall64.png Electricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64.png Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Info
  • Birthed from Wisp's dimensional habitat, three species of Reservoir pods nursing friendly Motes can be selectively summoned by Wisp. Tap the ability key to freely cycle the selection wheel between the Vitality, Haste, and Shock reservoirs. Hold down the ability key to summon the selected reservoir from a portal above Wisp for 25 energy, placing the pod directly in front of her. The reservoir pods have a range of 5 meters and last indefinitely, while the motes retrieved from the pods lasts 19 / 22/ 26 / 30 seconds while outside of the reservoirs. Wisp can summon a maximum of 6 reservoir pods.
    • Reservoir pod range is affected by Ability Range.
    • Mote buff duration is affected by Ability Duration.
    • Energy cost is affected by Ability Efficiency.
    • Number of reservoir pods is not affected by mods.
      • Casting additional reservoir pods will replace the oldest pod.
    • Up to three different reservoir types can be unlocked as the ability is ranked up:
      • Vitality: unlocked by default (Unranked Warframe)
      • Haste: unlocked at rank 1 (Warframe Rank 7)
      • Shock: unlocked at rank 2 (Warframe Rank 14)
    • Reservoir selection wheel is displayed above the ability icons. The icon for the currently selected type is enlarged and shown on the left of the wheel. Tapping the ability key (default 1 ) will cycle between the reservoir types, while holding the key will deploy the selected reservoir (tap/hold functions can be inverted in the Settings).

  • Reservoir pods are invulnerable static floating objects that are permanently placed until removed by Wisp or by colliding with Nullifier Crewman bubbles.
  • Each reservoir pod spawns a floating Mote above it, which can be plucked an infinite amount of times by Wisp, other Warframes, Companions, summoned allied units such as Specters and Railjack Crews, allied Invasion units, Hostages, converted Liches and Sisters, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects coming into the reservoir's range.
    • This includes at least some allies spawned via Warframe abilities such as NidusIcon272.png Nidus's Maggots via his Ravenous130xDark.png Ravenous ability.
    • Motes attach to the entity that plucked them, floating in orbit and following their target wherever they go.
  • Motes grant the affected entity a specialized buff based on the reservoir type.
  • Motes respawn from their reservoirs after a brief cooldown if taken by an entity.
  • Motes last for a duration, with their timers able to be refreshed and paused indefinitely while the buffed entities are standing in range of the respective reservoir type.
  • Reservoir pods take on Wisp's Ability Strength when placed, and will remain at that Ability Strength percentage indefinitely.
  • If there are multiple reservoir pods, the pod with the highest buff value will take effect, with its corresponding duration.
    • A lower-value pod will still refresh the duration of a higher-value pod.
  • Each entity is limited to 1 active Mote buff per reservoir type.

  • The Vitality Mote increases maximum Health by 300 and restores 30 health per second.
  • Vitality Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a red U-shaped crown.
  • Vitality Reservoir appears as a three-petalled plant with a red crown at its base. It constantly emits a flame-like energy particle effect.

  • The Haste Mote increases movement speed and melee attack speed by 20% and fire rate by 30%.
    • Movement speed, melee attack speed, and fire rate buffs are affected by Ability Strength.
  • Haste Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a green oval-shaped crown.
  • Haste Reservoir appears as a three-petalled plant with a green crown at its base. It constantly emits a liquid-like energy particle effect.

  • The Shock Mote stores an electrical charge that zaps up to 5 enemies within 15 meters with chain lightning, dealing 10 DmgElectricitySmall64.png Electricity damage with 100% status chance to stun enemies.
    • Shock damage is affected by Ability Strength.
    • Shock range is affected by Ability Range.
    • Number of targets, stun duration and stun frequency are not affected by mods.
      • Stun duration and frequency cooldown are both 3 seconds long. The electric charge shows as electricity surging around the Shock Mote when ready to discharge.
  • Shock Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a blue hammer-like crown.
  • Shock Reservoir appears as a three-petalled plant with a blue crown at its base. It constantly emits an electrical spark particle effect.


    • Ability Synergy:
      • Casting BreachSurge130xDark.png Breach Surge on an active reservoir pod will teleport Wisp to its location and double Breach Surge's range.
        • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
        • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
        • Wisp cannot teleport to a pod while within less than 10 meters of it.
      • Currently obtained Motes provide additional properties to SolGate130xDark.png Sol Gate.
        • Vitality: Provides a 25% damage increase.
        • Haste: Allows Sol Gate to deal DmgCorrosiveSmall64.png Corrosive procs on every damage instance.
        • Shock: Provides a 25% damage increase.

    Augment
    FusedReservoirMod.png
    Main article: Fused Reservoir

    Fused Reservoir is a Warframe Augment Mod/Exilus Mod for WispIcon272.png Wisp that allows her to spawn a fourth Reservoirs130xDark.png Reservoir with all three buffs at an increased energy cost.


    Rank Energy cost Cost
    0 300% 6
    1 270% 7
    2 250% 8
    3 200% 9

    Tips & Tricks
    • Avoid using Shock Motes in Spy missions, as it can hit Grineer Sensor Regulators and alert them.
    • Because motes will refresh the duration of any other mote buff (regardless of power), you can make very effective use of temporary Ability Strength buffs such as Growing Power, Energy Conversion, or (especially) the power increase from a Void Fissure mission. You can put down reservoirs while under these effects, acquire more powerful reservoir buffs, and then endlessly refresh their duration using regular-strength reservoirs. This makes any buff to power strength effectively infinite in duration, so long as you do not let your reservoir buffs expire (or get nullified).
      • Similarly, if there are multiple Wisps in a mission, they can space their reservoirs out to effectively gain all the buff benefits of the strongest Wisp, while also increasing the area covered.

    Expand/Collapse
    Main article: Wil-O-Wisp (edit)
    WilOWisp.png WilOWispIcon.png
    ENERGY:
    35
    KEY
    2
    Wil-O-Wisp
    Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
    Strength:N/A
    Duration:2.5 / 3 / 3.5 / 4 s
    Range:N/A
    Misc:3 s (teleport invulnerability time)

    Info
    • Wisp fades between dimensions, cloaking herself and her Companion from enemy eyes while spawning a spectral copy of herself that flies toward the last position of the reticle when activated. The spectral clone draws the attention and fire from nearby enemies. Wisp's cloak and clone both last for 2.5 / 3 / 3.5 / 4 seconds.
    • Casting the ability again while the clone is traveling will dissipate the cloak and clone, then instantly teleport Wisp to its location. Wisp gains invulnerability for 3 seconds after teleportation.
      • Invulnerability time is not affected by mods.
      • Tap the ability key (default 2 ) to summon a slow moving clone. Hold down the ability key to summon a fast moving clone, then instantly teleport to it upon releasing the button.
    • Ability Synergy:
      • Wil-O-Wisp spectral clone plucks motes from the Reservoirs130xDark.png Reservoirs it passes through during its lifetime.
      • Casting BreachSurge130xDark.png Breach Surge while the spectral clone is traveling creates a second breach expansion around the clone.
      • Can be cast while SolGate130xDark.png Sol Gate is active to cloak, spawn a clone and teleport to it when desired.
    • Spectral clone is a flying object that attempts to continue its path when colliding with terrain.
      • Clone is capable of opening doors when in proximity.
    • Spectral clone is visually surrounded by flowing light particles and leaves an energy trail where it travels.
    • Spectral clone is affected by all Appearance customizations on Wisp.
    • Light particles, energy trail, and teleport portal colors are affected by Wisp's chosen energy color.

    Tips & Tricks
  • Using this ability, Wisp is able to open Friendship Doors alone.
  • The decoy can go through Spy laser barriers without tripping them, allowing Wisp to deploy the decoy through it and then teleport past it. However, the decoy can still be seen by guards.

  • Expand/Collapse
    Main article: Breach Surge (edit)
    BreachSurge.png BreachSurgeIcon.png
    ENERGY:
    50
    KEY
    3
    Breach Surge
    Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
    Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
    20 % (DmgRadiationSmall64.png Radiation status chance)
    Duration:7 / 9 / 12 / 16 s (blind duration)
    Range:11 / 13 / 16 / 18 m
    Misc:10 % (spark chance on hit)
    10 m (spark seek range)
    100 % (spark chance on kill)
    1.5 x (spark crit multiplier)
    200 % (Reservoir surge range bonus)
    10 m (Reservoir teleport min. range)
    100 % (Sol Gate spark chance on hit)
    Subsumable to Helminth

    Info
    • Wisp collapses a portal into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct line of sight of Wisp and within range are blinded by the surge for 7 / 9 / 12 / 16 seconds. When struck by damage from weapons and abilities, blinded enemies have a 10% chance to release a surge spark in the form of a homing projectile that seeks the head of another enemy within 10 meters, dealing DmgRadiationSmall64.png Radiation damage equal to the damage dealt to the surged enemy, then amplified by a damage multiplier of 1 / 1.25 / 1.6 / 2 and 20% status chance.
      • Damage multiplier and status chance are affected by Ability Strength.
      • Final damage and status proc type is affected by TheoremDemulcent64x.png Theorem Demulcent as well as other modifers that affect abilities that deal "weapon damage", including Mod TT 20px.png Vigorous Swap and damage boosting abilities such as Eclipse130xDark.png Eclipse and RiftSurge130xDark.png Rift Surge augmented with Mod TT 20px.png Rift Torrent.
      • Range is affected by Ability Range.
      • Blind duration is affected by Ability Duration.
      • Energy cost is affected by Ability Efficiency.
      • Chance to release surge sparks and spark seek range are not affected by mods.
      • Killing blinded enemies has a 100% chance to release a surge spark.
      • Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to melee finishers.
      • Surge sparks have a critical multiplier of 1.5x, and can score critical headshots due to their homing properties.
      • Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
      • Surge sparks cannot be created by a kill made by another surge spark.
    • Ability Synergy:
      • Casting on Reservoirs130xDark.png Reservoirs will teleport Wisp to their location and double Breach Surge's range.
        • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
        • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
        • Wisp cannot teleport to a pod while within less than 10 meters of it.
      • Casting Breach Surge while WilOWisp130xDark.png Wil-O-Wisp's clone is traveling will create a second surge around the clone.
        • Casting on Reservoirs will also double the range of the cast created by the clone.
      • SolGate130xDark.png Sol Gate's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
    • Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
    • Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
    • Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
    • Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
    • Damage over Time effects such as Bleed, Poison, etc, can trigger sparks with a 10% chance on each damage tick.
    • Subsuming Wisp to the Helminth will offer Breach Surge and its augments to be used by other Warframes.

    Augment
    CriticalSurgeMod.png
    Main article: Critical Surge

    Critical Surge is an Warframe Augment Mod for WispIcon272.png Wisp's BreachSurge130xDark.png Breach Surge that halves its energy cost and grants her additional critical chance based on distanced traveled up to 350% critical chance for the equipped Sniper Rifle upon teleporting to her Reservoirs130xDark.png Reservoirs.


    Rank Energy Cost Critical Chance per meter traveled Duration Cost
    0 50% +2.5% 9s 6
    1 50% +5% 9s 7
    2 50% +7.5% 9s 8
    3 50% +10% 9s 9

    Expand/Collapse
    Main article: Sol Gate (edit)
    SolGate.png SolGateIcon.png
    ENERGY:
    25
    KEY
    4
    Sol Gate
    Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

    Energy Drain: 12 s-1
    Boosted Energy Drain 24 s-1

    Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
    2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
    Duration:N/A
    Range:40 m (beam length)
    Misc:500 % (base beam max damage ramp-up)
    1,000 % (boosted beam max damage ramp-up)
    -50 % (boosted beam move speed penalty)
    25 % (Vitality Mote damage bonus)
    100 % (Haste Mote DmgCorrosiveSmall64.png Corrosive status chance)
    25 % (Shock Mote damage bonus)
    100 % (Breach Surge spark chance on hit)

    Info
    • Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of 40 meters; the beam possesses infinite Punch Through against enemy bodies, and inflicts 1,000 / 1,100 / 1,250 / 1,500 DmgFireSmall64.png Heat and DmgRadiationSmall64.png Radiation damage per 0.5 seconds with a ?% status chance to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by 50% per half second up to a maximum of 500% damage bonus per damage instance. Press the ability key (default 4 ) while active to deactivate this ability.
      • Damage per half second is affected by Ability Strength.
      • Beam length is affected by Ability Range.
      • Beam damage ramp-up is not affected by mods.
      • Wisp is able to move and cast WilOWisp130xDark.png Wil-O-Wisp while Sol Gate is active.
      • While Sol Gate is active, Reservoirs130xDark.png Reservoirs Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
      • Wisp recoils backward when the ability deactivates.
    • Holding the fire button (default LMB ) increases the beam's damage to 2,000 / 2,200 / 2,500 / 3,000, status chance to ?%, damage ramp-up per half second to 100% up to a maximum of 1,000% damage bonus, while also increasing energy drain to 24 energy per second. Wisp's movement speed is slowed by 50% while boosting Sol Gate.
    • Sol Gate consumes 12 energy per second while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
    • Ability Synergy:
      • Currently obtained Motes from Reservoirs130xDark.png Reservoirs provide additional properties to Sol Gate.
        • Vitality: Provides a 25% damage increase.
        • Haste: Allows Sol Gate to deal DmgCorrosiveSmall64.png Corrosive procs on every damage instance.
        • Shock: Provides a 25% damage increase.
      • Has a 100% chance to trigger BreachSurge130xDark.png Breach Surge's surge spark.
    • Wisp cannot cast Reservoirs or Breach Surge, perform parkour Maneuvers except sprinting and dodge rolls, or other general interactions while channeling this ability.
    • Wisp is immune to knockdown while channeling this ability.
    • Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.
    • Sol Gate does no damage to the following targets:
      • Nullifier shields
      • Condor Dropship turrets
      • Nightwave's Glass targets
      • Arbitration shield drone

    Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    ReservoirsIcon.png ReservoirsIcon.png ReservoirsIcon.png
    WilOWispIcon.png
    BreachSurgeIcon.png BreachSurgeIcon.png BreachSurgeIcon.png
    SolGateIcon.png SolGateIcon.png SolGateIcon.png

    Edit Tab

    WispIcon272.png Wisp can be equipped with the following items:

    Cosmetics

    Augments

    See Also

    Edit Tab

    Hotfix 31.5.6 (2022-05-04)

    • Fixing Wisp’s animation sets not floating while having the Hespar equipped.

    Update 31.5 (2022-04-27)

    • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
      • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
        • Wisp’s Reservoirs
    • Fixed rare issue of Breach Surge’s teleportation not being available after being revived.
    • Fixed Reservoirs not changing to Dex Wisp’s default colors when equipped.
    • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
      • Wisp’s Sol Gate
    • Fixed Sigils appearing on the Wisp Dex skin’s helmet flaps.
    • Fixed rare crash related to Wisps’ Reservoirs.

    Update 31.2.0.1 (2022-03-16)

    • Fixed nasty crash related to Wisp’s Reservoirs.

    Hotfix 31.1.3 (2022-02-15)

    • Fixed Wisp’s movement audio loop being too quiet.

    Update 31.1 (2022-02-09)

    • Fixed Wisp missing her custom walk animation during certain moments in the Heart of Deimos Quest.
    • Fixed sometimes seeing jittery Wisp Motes.

    Update 30.9 (2021-11-11)

    • Added new animations to Wisp’s move set when using Gunblades.
    • Wisp players who have the Fused Reservoir Augment equipped will now start missions with the selection on the Fused Reservoir.
    • Fixed Wisp Reservoir buffs affecting Titania’s Razorflies.
    • Fixed the name for the newly selected Wisp Reservoir overlapping Ammo counter & Melee Combo counter.

    Update 30.2 (2021-05-12)

    • Augment: Reservoir - Mod TT 20px.png Fused Reservoir
    • Fixed the shape at the bottom of the Mote-Cocoon for Wisp's Reservoir not being correctly coloured to match the Mote type.

    Hotfix 30.0.8 (2021-04-27)

    • Fixed Wisp not raising her arm when firing the Epitaph.

    Update 29.10 (2021-03-19)

    • Fixed custom walk and roll animations for Wisp not working while walking around the Orbiter, Dojo, and Railjack.
    • Fixed an unintended leaking FX on Wisp for the duration of Wil-O-Wisp.

    Hotfix 29.6.8 (2021-01-25)

    • Fixed ability to fire equipped weapons during Wisp’s Sol Gate when the Helminth ability Empower is cast prior.

    Hotfix 29.6.6 (2021-01-12)

    • Fixed Wisp twitching when sprinting while holding Dual Pistols.

    Hotfix 29.6.4 (2021-01-06)

    • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
    • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

    Update 29.5 (2020-11-19)

    • Augment: Breach Surge -  Mod TT 20px.png Critical Surge
    • Fixed Wisp losing her head when duplicating during her idle Agile animation set.

    Hotfix 29.0.8 (2020-09-10)

    • Fixed Wisp not reflecting visual customizations in her Abilities diorama screen.

    Hotfix 28.0.5 (2020-06-17)

    • Fixed Wisp and her customizations appearing to have grimy textures.

    Update 27.4 (2020-05-01)

    • Fixed crash that could occur with projectiles and Wisp’s Motes.

    Hotfix 27.2.1 (2020-03-05)

    • Slightly toned down Wisp's cloak particles as they have gotten too large with some distance scaling.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Wisp: 150 to 175
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

    Update 27.1 (2020-02-04)

    • Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
    • Fixed Blade and Whip weapons clipping into Wisp when she runs.

    Hotfix 27.0.12.1 (2020-01-23)

    • Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.

    Hotfix 27.0.11 (2020-01-16)

    • Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.

    Hotfix 27.0.10 (2020-01-11)

    • More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.

    Hotfix 27.0.9 (2020-01-09)

    • Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu.
    • Fixed the Cirrus Chest piece interacting poorly with Wisp.

    Hotfix 25.7.6 (2019-09-18)

    • Fixed Wisp not aiming her rifle up when firing upwards.

    Update 25.7 (2019-08-29)

    • Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
    • Fixed numerous Syandanas clipping through Wisp’s cape.
    • Fixed being unable to hit specific body parts with Wisp’s Sol Gate. Now you can Sol Gate a Nox’s helmet to pieces, and more!
    • Fixed Warframes floating with flat feet with the Wisp Agile animation equipped as per: https://forums.warframe.com/topic/1112277-minor-issue-with-wisps-agile-animation-set
    • Fixed Wisp not angling Primary weapons when hip-firing.

    Hotfix 25.3.3 (2019-07-16)

    • Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.

    Hotfix 25.3.2 (2019-07-12)

    • Removed Wisp footstep sounds when wall running.
    • Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.

    Hotfix 25.3.1 (2019-07-08)

    • Fixed some laser beam types being triggered by Wil-O-Wisp

    Hotfix 25.2.4 (2019-06-27)

    • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

    Hotfix 25.2.3 (2019-06-25)

    • Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.

    Hotfix 25.2.1 (2019-06-20)

    • Adjusted Gunblade holster position on Wisp for the Sarpa.

    Hotfix 25.1.3 (2019-06-14)

    • Removed Wisp footstep sounds when crouching / dashing.

    Hotfix 25.1.2 (2019-06-12)

    • Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.

    Update 25.1 (2019-06-05)

    • Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
    • Increased base range of Wisp’s Breach Surge from 15m to 18m.
    • Wisp’s Blueprint can now be sold for 2500 Credits.
    • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
    • Fixed Zanuka being unable to capture Wisp.

    Hotfix 25.0.7 (2019-05-30)

    • Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.

    Hotfix 25.0.6 (2019-05-29)

    • Fixed Wisp’s Wil-O-Wisp spawning through geometry.
    • Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.

    Hotfix 25.0.4 (2019-05-28)

    • Wisp Sol Gate changes:
      • Increased base Damage from 1000 to 1500.
      • Increased Ability cast to be 30% faster.
      • Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
    • Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
    • Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
    • Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
    • Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
    • Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
    • Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
    • Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
    • Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
    • Fixed missing Wisp Bullet Jump FX trail.
    • Fixed a script error when casting Wisp’s Sol Gate ability.
    • Fixed Wisp Ability names being all caps in Ability HUD bar.

    Hotfix 25.0.1 (2019-05-23)

    • Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.

    Update 25.0 (2019-05-22)

    • Introduced.

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