- For the Plains of Eidolon resource, see Cetus Wisp.
Release Date: May 22nd, 2019
Eerie. Elusive. Enigmatic. Haunting the spatial crossroads between dimensional doorways, the ethereal enchantress Wisp summons strange apparitions from beyond the breach. Sever her soul to escape death, steal the sight from enemy eyes, and vaporize all before the blaze of our celestial light. Wisp materialized in Update 25.0.
Acquisition
Wisp's main and components blueprints are acquired from defeating the Ropalolyst on The Ropalolyst, Jupiter.Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Main Blueprint | 22.56% | 8 – 9 | 29 ± 8 |
Chassis Blueprint | 25.81% | ||
Neuroptics Blueprint | 25.81% | ||
Systems Blueprint | 25.81% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 300 |
![]() 2 |
![]() 950 |
![]() 2,200 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 500 |
![]() 1 |
![]() 700 |
![]() 2,750 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 400 |
![]() 2 |
![]() 950 |
![]() 10,000 |
Time: 12 hrs |
Rush: ![]() |
Notes
- If Wisp wields her signature
Fulmin, the weapon's Alternate Fire mode-switching animation is reduced from 1 seconds to 0.5 seconds.
- Wisp, along with
Volt Prime,
Chroma Prime,
Saryn Prime,
Ivara Prime, and
Baruuk, possesses the highest energy pool of all Warframes in the game: 200 at rank 0 and 300 at rank 30.
- This can be increased to 600 with a maxed
Flow, 850 with
Primed Flow, 880 with Primed Flow and
Endurance Drift.
- This can be increased to 600 with a maxed
Trivia
- Wisp was first mentioned in Devstream 115 along with 2 other unnamed Warframes, and was mentioned again in Devstream 122 along with
Hildryn.
- Wisp is the first Warframe design with no feet on her model; as a result she floats above ground constantly, leaning to the direction of movement or staying floating upright when stationary.
- As mentioned by Geoff Crookes in Devstream 123, Wisp is the first Warframe to have a completely unique walking, sprinting, and hard landing animations and, like
Hildryn and
Limbo before her, has unique rolling animations as well.
- However, Wisp still uses default animations (walking, running, and standing on her nonexistent "feet") when crouching, aiming her gun, wielding an Arch-gun in ground combat, or extracting from a mission.
- As mentioned by Geoff Crookes in Devstream 123, Wisp is the first Warframe to have a completely unique walking, sprinting, and hard landing animations and, like
- Wisp is the 40th Warframe to be released (excluding Primed and Umbra variants).
- Wisp's abilities and animations were debuted in Devstream 126.
- Wisp's theme is based around Will-o'-Wisps, otherworldly apparitions mentioned in varying folklore. They are most commonly described as a fiery light that would distract and lure unwary travelers off paths to their demise.
- Wisp is one of the few Warframes whose main blueprint is dropped as loot reward, others are
Khora and
Ivara.
- Wisp is also the first Warframe whose main blueprint is dropped from a boss, namely Ropalolyst.
- Wisp is the first Warframe to require Hexenon to build.
Passive
Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies until she lands or fires a weapon. Wisp's cloak will reactivate briefly after the player stops firing provided they are still airborne.
- The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
- Hard Landings will dissipate the cloak immediately.
- Silenced weapons will still remove her invisibility.
- Invisibility is not affected by Melee weapon strikes, allowing Wisp to freely use them without making her visible.
- While invisible, Wisp visually glows and emits energy particles that are affected by her chosen Energy color.
Abilities
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![]() ENERGY: 25 KEY 1 |
Reservoirs Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies. |
|
![]() |
![]() ENERGY: 35 KEY 2 |
Wil-O-Wisp Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release. |
Strength:N/A |
Duration:2.5 / 3 / 3.5 / 4 s | |||
Range:N/A | |||
Misc:3 s (teleport invulnerability time) |
![]() |
![]() ENERGY: 50 KEY 3 |
Breach Surge Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge. |
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier) 20 % ( ![]() |
Duration:7 / 9 / 12 / 16 s (blind duration) | |||
Range:11 / 13 / 16 / 18 m | |||
Misc:10 % (spark chance on hit) 100 % (spark chance on kill) 1.5 x (spark crit multiplier) 200 % (Reservoir surge range bonus) 10 m (Reservoir teleport min. range) 100 % (Sol Gate spark chance on hit) |
![]() |
![]() ENERGY: 25 KEY 4 |
Sol Gate Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it. Energy Drain: 12 s-1 |
Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second) 2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second) |
Duration:N/A | |||
Range:40 m (beam length) | |||
Misc:500 % (base beam max damage ramp-up) 1,000 % (boosted beam max damage ramp-up) -50 % (boosted beam move speed penalty) 25 % (Vitality Mote damage bonus) 100 % (Haste Mote ![]() 25 % (Shock Mote damage bonus) 100 % (Breach Surge spark chance on hit) |
Strength Mods | Duration Mods | Range Mods |
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- Fixed Wisp twitching when sprinting while holding Dual Pistols.
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
- Augment: Breach Surge -
Critical Surge
- Fixed Wisp losing her head when duplicating during her idle Agile animation set.
- Fixed Wisp not reflecting visual customizations in her Abilities diorama screen.
- Fixed Wisp and her customizations appearing to have grimy textures.
- Fixed crash that could occur with projectiles and Wisp’s Motes.
- Slightly toned down Wisp's cloak particles as they have gotten too large with some distance scaling.
- Armor Change:
- Wisp: 150 to 175
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
- Fixed Blade and Whip weapons clipping into Wisp when she runs.
- Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.
- Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.
- More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.
- Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu.
- Fixed the Cirrus Chest piece interacting poorly with Wisp.
- Fixed Wisp not aiming her rifle up when firing upwards.
- Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
- Fixed numerous Syandanas clipping through Wisp’s cape.
- Fixed being unable to hit specific body parts with Wisp’s Sol Gate. Now you can Sol Gate a Nox’s helmet to pieces, and more!
- Fixed Warframes floating with flat feet with the Wisp Agile animation equipped as per: https://forums.warframe.com/topic/1112277-minor-issue-with-wisps-agile-animation-set
- Fixed Wisp not angling Primary weapons when hip-firing.
- Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.
- Removed Wisp footstep sounds when wall running.
- Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.
- Fixed some laser beam types being triggered by Wil-O-Wisp
- Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
- Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.
- Adjusted Gunblade holster position on Wisp for the Sarpa.
- Removed Wisp footstep sounds when crouching / dashing.
- Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.
- Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
- Increased base range of Wisp’s Breach Surge from 15m to 18m.
- Wisp’s Blueprint can now be sold for 2500 Credits.
- Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
- Fixed Zanuka being unable to capture Wisp.
- Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.
- Fixed Wisp’s Wil-O-Wisp spawning through geometry.
- Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.
- Wisp Sol Gate changes:
- Increased base Damage from 1000 to 1500.
- Increased Ability cast to be 30% faster.
- Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
- Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
- Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
- Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
- Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
- Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
- Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
- Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
- Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
- Fixed missing Wisp Bullet Jump FX trail.
- Fixed a script error when casting Wisp’s Sol Gate ability.
- Fixed Wisp Ability names being all caps in Ability HUD bar.
- Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.
- Introduced.
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