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Well of Life Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead. Introduced in Update 4 (2012-11-02) |
![]() 0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit) |
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![]() ? / ? / ? / 20 m (healing radius) | |||
Misc:
Invulnerable target | |||
Subsumable to Helminth |
Info
- Trinity expends
25 energy to imbue a single enemy target within
100 meters with life energy and suspends it in midair. The enemy is Invulnerable and incapacitated, lifted airborne, and emits an
? / ? / ? / 20 meter aura for
? / ? / ? / 20 seconds. A maximum of 3 targets can be turned into a Well of Life. 100% of damage suffered by the invulnerable enemy target is stored and dealt in full when the ability ends; while active, aim at the target and press the ability key again (default 1 ) to release the target early.
- Affects the target immediately upon cast.
- Casting time of 2 seconds is affected by Casting Speed.
- Well of Life targets are not removed from mission progression objectives (i.e. Defense waves) while affected.
- Casting beyond the max number of targets will release the oldest Well of Life target.
- Well of Life imparts multiple effects on Trinity and her allies within its aura:
- Healing per second and Lifesteal: Trinity and her allies are healed
25 / 50 / 75 / 100 Health points per second inside the aura. Damaging the well instantly heals the attacking ally for
0.25% / 0.5% / 0.75% / 1% of the damage dealt over infinite range, as well as applying the damage-converted healing to all allies inside the aura.
- Allies affected by the radial healing include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitration Defense Operatives, and Defense Objects.
- Defense Object healing is uncapped, making this ability one of the only abilities in the game not subjected to this healing cap.
- Status Effect negation and Well percentage health damage: each status effect received by allies inside the aura are negated, spawning a wisp from the ally to seek the Well target, damaging it for 10% of its maximum health (5% on boss enemies). Wisps are restricted to spawning at a rate of once per second.
- Wisps do not deal any inherent damage type, bypassing any normal damage calculation steps.
- Wisps can be triggered by self-stagger.
- Immortality: if Trinity herself, fellow
Tenno or Companion takes fatal damage inside the aura, the Well of Life target is killed to negate Bleedout, while fully healing the revived ally and granting them 5 seconds of Invulnerability. The revived ally experiences a 60 second cooldown before they can revived by a Well of Life again.
- Cannot revive an ally already in bleedout state, by casting a Well of Life nearby afterward.
- Immortality cooldown per ally is shown beside the ally's hitpoints indicator and tracked by Trinity in her squad list.
- Healing per second and Lifesteal: Trinity and her allies are healed
- Ability Synergy:
Link can tether to a Well of Life target, applying lifesteal during Link's Damage Redirection.
- Well of Life is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- If the target dies before Trinity finishes her casting animation, the energy cost is refunded.
- Subsuming Trinity to the Helminth will offer Well of Life and its augments to be used by other Warframes.
- However, Subsumed Well of Life's revive cooldown is increased to 120 seconds.
Augment

- Main article: Pool of Life
Pool Of Life is a Warframe Augment Mod that makes enemies marked by Trinity's
Well of Life drop Health Orbs, with a chance to drop an additional Energy Orb.
Rank | Health Orbs dropped | Energy Orb chance | Cost |
---|---|---|---|
0 | 1 | 100% | 6 |
1 | 2 | 100% | 7 |
2 | 3 | 100% | 8 |
3 | 4 | 100% | 9 |
Tips & Tricks
- Well of Life can effectively lock down a Synthesis Target for scanning.
- Additionally, the invulnerability offers the target temporary protection from accidental death, but stored damage will be dealt in full when the ability ends.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in midair for the duration of the skill.
- In Corpus levels, if the player targets something outside of the above-mentioned range [clarification needed], the nearest turret (and possibly cameras) will be targeted.
Patch History[]
Update 32.2 (2022-11-30)
- Trinity Well of Life Changes:
- Allies in range of Well of Life’s radius are now protected from Status Effects. When a Status Effect is blocked, the enemy trapped in Well of Life takes a 10% hit to their Health.
- A projectile FX now circles the enemy affected by Well of Life to indicate when an ally is protected from Status Effects.
- Increased Trinity’s Well of Life base range from 8 meters to 15 meters.