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| description = Create a well of life on an enemy. Allies will gain health when damaging the target.
 
| description = Create a well of life on an enemy. Allies will gain health when damaging the target.
 
| cost = 0 / 1 / 2 / 3
 
| cost = 0 / 1 / 2 / 3
| damage = 30% / 35% / 40% / 45% (drain percentage)<br> 150 / 250 / 350 / 400 (max health)
+
| damage = 30% / 35% / 40% / 45% (lifesteal)<br> 150 / 250 / 350 / 400 (max health)
| range = 50 m
+
| range = 100 m
 
| duration = 7 / 9 / 10 / 12 s
 
| duration = 7 / 9 / 10 / 12 s
 
}}
 
}}
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<div class="tabbertab-bordered"><tabber>Info =
 
<div class="tabbertab-bordered"><tabber>Info =
*Dealing damage to the marked target will add '''30% / 35% / 40% / 45%''' percent of the damage dealt to the attacker's health, up to '''150 / 250 / 350 / 400''' health per cast for each player. Both the draining percentage and limit are affected by [[Power Strength]].
+
*Trinity marks a target within '''100''' meters, creating a well of life that heals allies as they damage the target. '''30% / 35% / 40% / 45%''' of the damage an ally deals to the marked target is converted into a heal, granting the ally a maximum of '''150 / 250 / 350 / 400''' health. The target will be marked for '''7 / 9 / 10 / 12''' seconds.
*Lasts '''7 / 9 / 10 / 12''' seconds. This is affected by [[Power Duration]]. It also has a cast delay of '''1''' second.
+
**Lifesteal and maximum health are affected by [[Power Strength]].
  +
**Duration is affected by [[Power Duration]].
*Enemies flagged with Well of Life will shine a distinct bright green, be suspended in air and have their health changed to '''10''' times their full health value for the duration of the skill. After the ability ends, if the target is not killed, their health will return to its original value and any damage they had taken ''before'' Well of Life was cast will remain.
+
**The marked target will be incapacitated as it's suspended in air. The target will have its health fully-healed and multiplied by '''10''' over the ability's duration. The target's shields are '''not''' restored or multiplied. If the target is not killed before Well of Life expires, its health will return to its original value. Any damage the target had taken ''before'' Well of Life was cast will remain.
**Does '''not''' multiply shield value.
 
*The power may not be cast again if the previously cast mark is still active.
+
**Well of Life will expire early if the maximum amount of health is leeched from the target.
  +
**Cast range is affected by [[Power Range]].
*The range is restricted by the current crosshair target tracking range, which is around 50 in-game meters.
 
  +
*The effects of Well of Life are applied to Trinity, [[Tenno]], and [[Companions]].
*[[Sentinels]] will also benefit from the healing if they attack an enemy marked with Well Of Life.
 
  +
*The marked target will shine a distinct bright green.
*Gives [[Conclave]] rating of '''10 / 10 / 45 / 80''' each level.
 
  +
*Has a cast delay of '''1''' second.
  +
*Cannot be recast while active.
 
*[[Conclave]] rating: '''50 / 50 / 75 / 100'''.
 
|-|Tips & Tricks =
 
|-|Tips & Tricks =
 
*Use Well of Life on low-health or easy-to-kill enemies. The multiplied health they gain will give you enough room to hit the heal limit, while ensuring you don't have to wait around for the ability effect to wear off before killing them.
 
*Use Well of Life on low-health or easy-to-kill enemies. The multiplied health they gain will give you enough room to hit the heal limit, while ensuring you don't have to wait around for the ability effect to wear off before killing them.
 
|-|Maximization =
 
|-|Maximization =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
*[[Maximized Power Duration]] increases duration to '''33.8''' seconds.
+
*[[Maximized Power Duration]] increases duration to '''33.84''' seconds.
  +
**Reduces cast range to '''34''' meters.
**Has no negative effect on this ability.
 
 
*[[Maximized Power Efficiency]] reduces cost to '''6.25''' energy.
 
*[[Maximized Power Efficiency]] reduces cost to '''6.25''' energy.
 
**Reduces duration to '''4.8''' seconds.
 
**Reduces duration to '''4.8''' seconds.
*[[Maximized Power Range]] Has no positive effect on this ability.
+
*[[Maximized Power Range]] increases cast range to '''235''' meters.
**Reduces percent of drain to '''16%''' of damage dealt, and total drain limit to '''140'''.
+
**Reduces lifesteal to '''18%''' and maximum health to '''160'''.
*[[Maximized Power Strength]] increases percent of drain to '''91.6%''' of damage dealt, and total drain limit to '''802'''.
+
*[[Maximized Power Strength]] increases lifesteal to '''103.05%''' and maximum health to '''916'''.
 
**Increases cost to '''38.75''' energy.
 
**Increases cost to '''38.75''' energy.
 
|-|Bugs =
 
|-|Bugs =

Revision as of 21:24, 25 September 2014

Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Well Of Life" found in Module:Ability/data.

  • Trinity marks a target within 100 meters, creating a well of life that heals allies as they damage the target. 30% / 35% / 40% / 45% of the damage an ally deals to the marked target is converted into a heal, granting the ally a maximum of 150 / 250 / 350 / 400 health. The target will be marked for 7 / 9 / 10 / 12 seconds.
    • Lifesteal and maximum health are affected by Power Strength.
    • Duration is affected by Power Duration.
    • The marked target will be incapacitated as it's suspended in air. The target will have its health fully-healed and multiplied by 10 over the ability's duration. The target's shields are not restored or multiplied. If the target is not killed before Well of Life expires, its health will return to its original value. Any damage the target had taken before Well of Life was cast will remain.
    • Well of Life will expire early if the maximum amount of health is leeched from the target.
    • Cast range is affected by Power Range.
  • The effects of Well of Life are applied to Trinity, Tenno, and Companions.
  • The marked target will shine a distinct bright green.
  • Has a cast delay of 1 second.
  • Cannot be recast while active.
  • Conclave rating: 50 / 50 / 75 / 100.

  • Use Well of Life on low-health or easy-to-kill enemies. The multiplied health they gain will give you enough room to hit the heal limit, while ensuring you don't have to wait around for the ability effect to wear off before killing them.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in air for the duration of the skill.
  • In Corpus levels, if the player targets something outside of the above mentioned range, the nearest turret (and possibly cameras) will be targeted.

  • See also

    • Trinity