Weeping Wounds is an uncommon Melee mod that increases status chance as the Melee Combo Counter increases.
Stats
Rank | Status chance | Cost |
---|---|---|
0 | +7.5% | 4 |
1 | +15% | 5 |
2 | +22.5% | 6 |
3 | +30% | 7 |
4 | +37.5% | 8 |
5 | +45% | 9 |
Notes
- Does not increase status chance without an active Combo Counter.
- Unlike dual stat mods (e.g. Virulent Scourge), Weeping Wounds can increase status chance without introducing a new damage type into the mix.
- This is especially useful for weapons that deal mostly Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage, because those effects can be stacked onto an enemy multiple times unlike many other status effects like Script error: The function "Proc" does not exist. which only refresh their duration with repeated procs.
- Weeping Wounds can often be significantly more powerful than a single dual stat mod in increasing pure status chance, if Body Count or Drifting Contact is used in conjunction.
- While at 2.0x Combo Counter, can be stacked with Volcanic Edge, Voltaic Strike, Vicious Frost, and Virulent Scourge, and Drifting Contact for a 722% increase in status chance. On weapons with at least 15% base status chance, this allows them to achieve a total value of 100%, allowing every strike to inflict procs.
- Weeping Wounds can not be equipped on Exalted Weapons, and does not affect abilities that scale with melee mods, such as Landslide.
Calculation
The formula for calculating the increased status chance reached by the mod is as follows:
Status Chance = Modded Status Chance × (1 + Weeping Wounds Multiplier × Combo Multiplier)
For example, a weapon with 20% base status chance, modded with maxed Drifting Contact (+40%) and Weeping Wounds, and with a Combo Counter of 2.5x would reach 0.20 × 1.4 × (1 + 0.45 × 2.5) = 59.5% chance to proc.
Base Status Chance | Difference Per Multiplier | Combo Multipliers (No Status Chance Increase at 1x) | |||||||||||
1x | 2x | 3x | 4x | 5x | 6x | 7x | 8x | 9x | 10x | 11x | 12x | ||
5 | 2 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 |
10 | 4 | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 |
15 | 6 | 15 | 21 | 27 | 33 | 39 | 45 | 51 | 57 | 63 | 69 | 75 | 81 |
20 | 8 | 20 | 28 | 36 | 44 | 52 | 60 | 68 | 76 | 84 | 92 | 100 | 108 |
25 | 10 | 25 | 35 | 45 | 55 | 65 | 75 | 85 | 95 | 105 | 115 | 125 | 135 |
30 | 12 | 30 | 42 | 54 | 66 | 78 | 90 | 102 | 114 | 126 | 138 | 150 | 162 |
35 | 14 | 35 | 49 | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 | 189 |
40 | 16 | 40 | 56 | 72 | 88 | 104 | 120 | 136 | 152 | 168 | 184 | 200 | 216 |
45 | 18 | 45 | 63 | 81 | 99 | 117 | 135 | 153 | 171 | 189 | 207 | 225 | 243 |
50 | 20 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 250 | 270 |
55 | 22 | 55 | 77 | 99 | 121 | 143 | 165 | 187 | 209 | 231 | 253 | 275 | 297 |
60 | 24 | 60 | 84 | 108 | 132 | 156 | 180 | 204 | 228 | 252 | 276 | 300 | 324 |
Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]
- Weeping Wounds Bonus: This is the bonus provided by Weeping Wounds based on its rank.
- Combo Multi: This is the multiplier from your melee combo counter.
- Mod Status Bonus: This is the total of all other equipped mod bonuses added together (excluding Weeping Wound bonuses of course). For example, a maxed Voltaic Strike (+60%) and Melee Prowess (+90%) on a weapon gives a Mod Status Bonus of +150%.
See also
- Melee Prowess, another mod that increases Status Chance.
- Volcanic Edge, Voltaic Strike, Vicious Frost, and Virulent Scourge, dual stat mods which increase status chance and elemental damage.
- Enduring Strike, a Dark Sector mod that increases status chance while channeling.
- Body Count, a Melee mod that extends the duration of the Melee Combo Multiplier.
- Drifting Contact, a Nightmare mod that increases status chance and extends the duration of the Melee Combo Counter.
- Blood Rush, the critical hit chance counterpart.
Patch History
Hotfix 18.4.13 (2016-02-22)
- Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.
Script error: The function "Faction" does not exist.Acolyte Mods | |
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Melee | Body Count • Focused Defense • Blood Rush • Weeping Wounds • Maiming Strike |
Rifle | Argon Scope ( Galvanized) • Bladed Rounds • Catalyzer Link • Guided Ordnance • Spring-Loaded Chamber |
Shotgun | Shrapnel Shot • Laser Sight • Repeater Clip • Nano-Applicator • Narrow Barrel |
Pistol | Hydraulic Crosshairs ( Galvanized) • Embedded Catalyzer • Sharpened Bullets • Targeting Subsystem • Pressurized Magazine |
Status Mods | ||||||||||||||||||||||||||||||
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