Weeping Wounds is an uncommon Melee mod that increases status chance as the Melee Combo Counter increases.
Stats[edit | edit source]
Rank | Status chance | Cost |
---|---|---|
0 | +6.7% | 4 |
1 | +13.3% | 5 |
2 | +20% | 6 |
3 | +26.7 % | 7 |
4 | +33.3% | 8 |
5 | +40% | 9 |
Notes[edit | edit source]
- Unlike dual stat mods (e.g.
Virulent Scourge), Weeping Wounds can increase status chance without introducing a new damage type into the mix.
- Weeping Wounds can often be significantly more powerful than a single dual stat mod in increasing pure status chance.
- Weapons with at least 19% base status chance can reach 100% status chance when using Weeping Wounds at a 12x combo multiplier.
- Weeping Wounds can not be equipped on Exalted Weapons.
Calculation[edit | edit source]
The formula for calculating the increased status chance reached by the mod is as follows:
- Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]
For example, a weapon with 20% base status chance, modded with maxed Voltaic Strike (+60%) and Weeping Wounds, and with a Combo Counter of 4.0x would reach 20% × (1 + 60% + 40% × (4.0 - 1)) = 56% chance to proc.
Base Status Chance | Difference Per Multiplier | Combo Multipliers (No Status Chance Increase at 1x) | |||||||||||
1x | 2x | 3x | 4x | 5x | 6x | 7x | 8x | 9x | 10x | 11x | 12x | ||
5 | 2 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 |
10 | 4 | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 |
15 | 6 | 15 | 21 | 27 | 33 | 39 | 45 | 51 | 57 | 63 | 69 | 75 | 81 |
20 | 8 | 20 | 28 | 36 | 44 | 52 | 60 | 68 | 76 | 84 | 92 | 100 | 108 |
25 | 10 | 25 | 35 | 45 | 55 | 65 | 75 | 85 | 95 | 105 | 115 | 125 | 135 |
30 | 12 | 30 | 42 | 54 | 66 | 78 | 90 | 102 | 114 | 126 | 138 | 150 | 162 |
35 | 14 | 35 | 49 | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 | 189 |
40 | 16 | 40 | 56 | 72 | 88 | 104 | 120 | 136 | 152 | 168 | 184 | 200 | 216 |
45 | 18 | 45 | 63 | 81 | 99 | 117 | 135 | 153 | 171 | 189 | 207 | 225 | 243 |
50 | 20 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 250 | 270 |
55 | 22 | 55 | 77 | 99 | 121 | 143 | 165 | 187 | 209 | 231 | 253 | 275 | 297 |
60 | 24 | 60 | 84 | 108 | 132 | 156 | 180 | 204 | 228 | 252 | 276 | 300 | 324 |
Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]
- Weeping Wounds Bonus: This is the bonus provided by
Weeping Wounds based on its rank.
- Combo Multi: This is the multiplier from your melee combo counter.
- Mod Status Bonus: This is the total of all other equipped mod bonuses added together (excluding Weeping Wound bonuses of course). For example, a maxed
Voltaic Strike (+60%) and
Melee Prowess (+90%) on a weapon gives a Mod Status Bonus of +150%.
Trivia[edit | edit source]
- Prior to Update 26.0, Weeping Wounds provided +45% status chance per combo level. Status chance was calculated according to the following equation:
- Status Chance = Base Status Chance × (1 + Mod Status Chance) × (1 + Weeping Wounds Multiplier × Combo Multiplier)
Bugs[edit | edit source]
- If you are client-side and are using the Naramon focus school, being in operator mode when your combo multiplier goes down, can cause your status chance to overstack.
See Also[edit | edit source]
Melee Prowess, another mod that increases Status Chance.
Volcanic Edge,
Voltaic Strike,
Vicious Frost, and
Virulent Scourge, dual stat mods which increase status chance and elemental damage.
Body Count,
Drifting Contact, and
Gladiator Rush, melee mods that extend the duration of the melee combo counter.
Blood Rush, a melee mod with a similar effect for Critical Hit chance.
Enduring Strike, a Dark Sector mod that increases combo count chance on lifted enemies.
Patch History[edit | edit source]
- Fixed Weeping Wounds not applying to Garuda’s Talons (only applies when Talons are the single equipped Melee).
- Fixed return issue with combo stacking Melee Mods (like Weeping Wounds) not resetting while in Operator with a very specific loadout as Client, as reported here: https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/
- Now drops from level 15-25 Necralisk Bounties
- Fixed Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
- Fixed Weeping Wounds Mod not applying its bonus correctly.
- Now increases Status chance in a Stacking Multiplier, 40% per combo tier.
- (Undocumented) Added buff icon.
- Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.
- Added to the game as an event-exclusive drop from Operation: Shadow Debt.
Last updated: Hotfix 26.0.5
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