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Weeping Wounds is an uncommon Melee mod that increases status chance as the Melee Combo Counter increases.

Stats[]

Rank Status chance Cost
0 +6.7% 4
1 +13.3% 5
2 +20% 6
3 +26.7 % 7
4 +33.3% 8
5 +40% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 2 A 10.29% 1 0.1029
Necralisk Bounty Necralisk Bounty Lvl 15-25 Final Stage A 14% 1 0.14
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Unlike dual stat mods (e.g. Mod TT 20px Virulent Scourge), Weeping Wounds can increase status chance without introducing a new damage type into the mix.
  • Weeping Wounds can often be significantly more powerful than a single dual stat mod in increasing pure status chance.
  • Weapons with at least 19% base status chance can reach 100% status chance when using Weeping Wounds at a 12x combo multiplier.
  • Weeping Wounds can not be equipped on Exalted Weapons.

Calculation[]

The formula for calculating the increased status chance reached by the mod is as follows:

Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]

For example, a weapon with 20% base status chance, modded with maxed Mod TT 20px Voltaic Strike (0.6) and Weeping Wounds (0.4), and with a Combo Counter of 4.0x would reach 20% × [1 + 0.6 + 0.4 × (4.0 - 1) ] = 56% chance to proc.

This section is transcluded from Weeping Wounds/Stat Calculation . To change it, please edit the transcluded page.
Base Status Chance Difference Per Multiplier Combo Multipliers (No Status Chance Increase at 1x)
1x 2x 3x 4x 5x 6x 7x 8x 9x 10x 11x 12x
5 2 5 7 9 11 13 15 17 19 21 23 25 27
10 4 10 14 18 22 26 30 34 38 42 46 50 54
15 6 15 21 27 33 39 45 51 57 63 69 75 81
20 8 20 28 36 44 52 60 68 76 84 92 100 108
25 10 25 35 45 55 65 75 85 95 105 115 125 135
30 12 30 42 54 66 78 90 102 114 126 138 150 162
35 14 35 49 63 77 91 105 119 133 147 161 175 189
40 16 40 56 72 88 104 120 136 152 168 184 200 216
45 18 45 63 81 99 117 135 153 171 189 207 225 243
50 20 50 70 90 110 130 150 170 190 210 230 250 270
55 22 55 77 99 121 143 165 187 209 231 253 275 297
60 24 60 84 108 132 156 180 204 228 252 276 300 324

Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]

  • Weeping Wounds Bonus: This is the bonus provided by Mod TT 20px Weeping Wounds based on its rank.
  • Combo Multi: This is the multiplier from your melee combo counter.
  • Mod Status Bonus: This is the total of all other equipped mod bonuses added together (excluding Weeping Wound bonuses of course). For example, a maxed Mod TT 20px Voltaic Strike (+60%) and Mod TT 20px Melee Prowess (+90%) on a weapon gives a Mod Status Bonus of +150%.

Trivia[]

  • Prior to Update 26.0 (2019-10-31), Weeping Wounds provided +45% status chance per combo level. Status chance was calculated according to the following equation:
Status Chance = Base Status Chance × (1 + Mod Status Chance) × (1 + Weeping Wounds Multiplier × Combo Multiplier)

Bugs[]

  • If you are client-side and are using the Naramon focus school, being in operator mode when your combo multiplier goes down, can cause your status chance to overstack.

See Also[]

Patch History[]

Update 29.5 (2020-11-19)

  • Fixed Weeping Wounds not applying to Garuda’s Talons (only applies when Talons are the single equipped Melee).
  • Fixed return issue with combo stacking Melee Mods (like Weeping Wounds) not resetting while in Operator with a very specific loadout as Client, as reported here: https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/

Update 29.0 (2020-08-25)

Hotfix 27.5.4 (2020-05-20)

  • Fixed Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.

Hotfix 26.0.5 (2019-11-06)

  • Fixed Weeping Wounds Mod not applying its bonus correctly.

Update 26.0 (2019-10-31)

  • Now increases Status chance in a Stacking Multiplier, 40% per combo tier.
  • (Undocumented) Added buff icon.

Hotfix 18.4.13 (2016-02-22)

  • Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.

Hotfix 18.4.1 (2016-01-25)

Last updated: Hotfix 26.0.5 (2019-11-06)


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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