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Weeping Wounds is an uncommon Melee mod that increases status chance as the Melee Combo Counter increases.

StatsEdit

Rank Status chance Cost
0 +6.7% 4
1 +13.3% 5
2 +20% 6
3 +26.7 % 7
4 +33.3% 8
5 +40% 9

NotesEdit

  • Does not increase status chance without an active Combo Counter.
  • Unlike dual stat mods (e.g. Mod TT 20pxVirulent Scourge), Weeping Wounds can increase status chance without introducing a new damage type into the mix.
    • This is especially useful for weapons that deal mostly Slash b Slash, Toxin b Toxin or Gas b Gas damage, because those effects can be stacked onto an enemy multiple times unlike many other status effects like Heat b Heat which only refresh their duration with repeated procs.
  • Weeping Wounds can often be significantly more powerful than a single dual stat mod in increasing pure status chance, if Mod TT 20pxBody Count or Mod TT 20pxDrifting Contact is used in conjunction.
  • While at 2x Combo Counter, can be stacked with Mod TT 20pxVolcanic Edge, Mod TT 20pxVoltaic Strike, Mod TT 20pxVicious Frost, and Mod TT 20pxVirulent Scourge, and Mod TT 20pxDrifting Contact for a 320% increase in status chance, requiring 24% base status chance to achieve a total value of 100%, allowing every strike to inflict procs. On weapons with at least 13% base status chance, a 12x Combo Counter allows them to achieve a total value of 100%.
  • Weeping Wounds can not be equipped on Exalted Weapons, and does not affect abilities that scale with melee mods, such as Landslide130xDark Landslide.

CalculationEdit

The formula for calculating the increased status chance reached by the mod is as follows:

Status Chance = Modded Status Chance + [Base Status Chance × Weeping Wounds Multiplier × (Combo Multiplier - 1)]

For example, a weapon with 20% base status chance, modded with maxed Mod TT 20pxDrifting Contact (+40%) and Weeping Wounds, and with a Combo Counter of 4x would reach 0.20 × 1.4 + 0.20 × 0.4 × (4 - 1) = 52% chance to proc.

Base Status Chance Difference Per Multiplier Combo Multipliers (No Status Chance Increase at 1x)
1x 2x 3x 4x 5x 6x 7x 8x 9x 10x 11x 12x
5 2 5 7 9 11 13 15 17 19 21 23 25 27
10 4 10 14 18 22 26 30 34 38 42 46 50 54
15 6 15 21 27 33 39 45 51 57 63 69 75 81
20 8 20 28 36 44 52 60 68 76 84 92 100 108
25 10 25 35 45 55 65 75 85 95 105 115 125 135
30 12 30 42 54 66 78 90 102 114 126 138 150 162
35 14 35 49 63 77 91 105 119 133 147 161 175 189
40 16 40 56 72 88 104 120 136 152 168 184 200 216
45 18 45 63 81 99 117 135 153 171 189 207 225 243
50 20 50 70 90 110 130 150 170 190 210 230 250 270
55 22 55 77 99 121 143 165 187 209 231 253 275 297
60 24 60 84 108 132 156 180 204 228 252 276 300 324

Status Chance = Modded Status Chance + [Base Status Chance × Weeping Wounds Multiplier × (Combo Multiplier - 1)]

  • Mod Status Chance: This is the total of all equipped mod bonuses added together. If you have a Rank 3 Mod TT 20pxDrifting Contact giving +40% (0.40), a Rank 3 Mod TT 20pxVoltaic Strike giving +60% (0.60), and a Rank 5 Mod TT 20pxMelee Prowess giving +15% (0.15), your Mod Status Chance totals to 1.15.
  • Weeping Wounds Multiplier: This is the multiplier Mod TT 20pxWeeping Wounds uses based on its rank; at rank 5 it is 40% (0.4).
  • Combo Multiplier: This is the multiplier from your Melee Combo Counter, starting at 2x with 20 hits and improving by +1x each combo level.

TriviaEdit

  • Prior to Update 26.0, Weeping Wounds provided +45% status chance per combo level. Status chance was calculated according to the following equation:
Status Chance = Base Status Chance × (1 + Mod Status Chance) × (1 + Weeping Wounds Multiplier × Combo Multiplier)

See AlsoEdit

Patch HistoryEdit

Hotfix 26.0.5
  • Fixed Weeping Wounds Mod not applying its bonus correctly.

Update 26.0

  • Now increases Status chance in a Stacking Multiplier, 40% per combo tier.
  • (Undocumented) Added buff icon.

Hotfix 18.4.13

  • Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.

Hotfix 18.4.1

Last updated: Hotfix 26.0.5

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