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LatoPrimePistolHI

Weapons are used by Warframes, Archwings, Sentinels and enemies in combat, to cause damage. Weapons can be leveled up for more mod capacity to apply more mods and increase capability. There are three main weapon types used by Warframes: Primary, Secondary, and Melee weapons. Sentinels also have a single weapon that is leveled up independently.

Usage

Weapons in WARFRAME obtain Affinity (Experience Points) when used in combat. When enough Affinity has been obtained the weapon rank increases, up to a maximum rank of 30. The weapon's Mod capacity is increased by one point per rank, these points limit what combinations of mods you can equip. You can double the Mod capacity by using an Orokin Catalyst on the weapon and decrease the Mod capacity requirement of the mods used by affecting the Polarity of the mod slot.

Leveling up weapons grants 100 Mastery Points per level (for a total of 3,000 Mastery Points)  to the player. Once a weapon has been leveled up, one cannot purchase the weapon again and level up it for more mastery points. Only levels attained beyond that of the first time around will add points. However, Dual Weapons will add more points, such as the Akbolto and the Akbronco, if you mastered their respective single weapons.

Many Melee weapons have cosmetic "skins" that can be applied in the color pallet option menu. With a few notable exceptions, these skins do not change the attributes of the original weapon.

Weapons have eight mod slots. Installing and removing mods can be done freely, when a mod is removed you gain back all mod capacity that was being used by that specific mod, now available for use with any other mod.

A new player will have the choice of 6 different weapons in the Vor's Prize tutorial, 2 from each weapon slot. Players can choose between the MK1-Braton and MK1-Paris as their primary, the Lato and MK1-Kunai as their secondary, and the Skana and MK1-Bo as their melee.

Attributes

  • Weapon Type
    • The basic function changes with weapon type.
    • Primary weapons, which fall under the category of Shotguns, Snipers, or Rifles, each have their own ammo types.
    • Sidearms, which all share a single ammo type regardless of whether they are categorized as Machine-pistols, Hand-cannons, or standard Pistols.
    • Melee weapons do not use ammo but are categorized in a large variety of different types.
  • Physical Damage
    • How much damage is dealt to health and shields, consists of Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
  • Elemental Damage
    • The type of damage the weapon naturally deals. e.g. Penta deals Script error: The function "Proc" does not exist. damage and Dual Ichor deals Script error: The function "Proc" does not exist. damage etc.
  • Accuracy
    • How tight of a spread a weapon has when firing. A weapon with 100.0 Accuracy will always hit on the center dot of the reticle, whereas a weapon with lower accuracy will see a larger spread over multiple shots.
  • Reload Speed
    • How quickly the weapon is reloading.
    • A weapon with 1.5 Reload Speed means it takes 1.5 seconds to reload.
  • Magazine
    • Amount of ammo loaded before you have to reload.
  • Charge Attack
    • How quickly a weapon can be charged and damage it does from a charge.
    • Charged attacks for normal melee weapons have been removed from game when Melee 2.0 has been released, however charge functions exist on some specialized melee and some guns as special attacks.
      • Mainly bows, but also in effect for other weapons like the Opticor.
  • Channeled Attack
    • When channeling a melee weapon it uses Warframe energy with each attack and deals a bonus multiplier of damage.
  • Critical
    • The chance that a weapon will land a critical hit and how much more damage it deals.
    • Orange critical hits deal increased critical damage and can be scored if the critical chance lies above 100%. Likewise, red Critical hits deal further increased critical damage if the Critical chance lies above 200%.
  • Status
    • The chance that a weapon will land a proc depending on the damage types.
  • Fire Rate
    • How quickly the weapon fires its ammunition. Semi-automatic weapons are highly affected by frame rate, resulting in fire rates at around half their depicted values.
  • Total Ammo
    • Total amount of ammunition that can be carried (including magazine).
  • Damage Falloff
    • The range where a weapon deals less damage, up to a maximum distance (applies to shotguns and snipers)
  • Polarities
    • If the weapon has a Polarity slot or not.
  • Conclave
    • How much a weapon is worth in Conclave (PvP).

Foundry Tree

Main article: Weapons Required as Crafting Ingredients

In this section are blueprints that require weapons as crafting ingredients (without mentioning their components). The weapons on the left side are consumed in the process of crafting the weapon on the right.

If you are wondering whether you should delete a weapon from your inventory (based on the currently known weapons available for crafting), use CTRL  + F  or   + F  to use your browser's search function to check if the weapon you wish to discard is present in the left side of this table.

The DualKamas Dual Kamas, Tipedo Tipedo, Bolto Bolto, MutalistCernos Mutalist Cernos, and Akbolto Akbolto are special cases in that they are both products and ingredients on this list; be careful not to sell any of these if you want to craft them.

Note that some weapons are listed twice in the below table for ease of access since it is sorted by alphabetical order.

Primary weapons as crafting components
Ingredients Result
Boltor Boltor + Kronen Kronen (melee) Boltace Boltace (melee)
Cernos Cernos MutalistCernos Mutalist Cernos
Drakgoon Drakgoon Zarr Zarr
2x Grakata Grakata TwinGrakatas Twin Grakatas (secondary)
Latron Latron Tiberon Tiberon
Miter MiterB + Hikou Hikou (secondary) Panthera Panthera
MutalistCernos Mutalist Cernos ProboscisCernos Proboscis Cernos
Secondary weapons as crafting components
Ingredients Result
Akbolto Akbolto + DualSkana Dual Skana (melee) Akjagara Akjagara
Akstiletto AkstilettoD Aksomati Aksomati
Akstiletto AkstilettoD Sarpa Sarpa (melee)
Atomos Atomos + DualZoren Dual Zoren (melee) TwinBasolk Twin Basolk (melee)
2x Bolto Bolto Akbolto Akbolto
Bolto Bolto + Viper Viper Hystrix Hystrix
2x Bronco Bronco Akbronco Akbronco
2x BroncoPrime Bronco Prime AkbroncoPrime Akbronco Prime
2x Cestra Cestra DualCestra Dual CestraD
2x Furis Furis Afuris Afuris
Gammacor Gammacor Heliocor Heliocor (melee)
Hikou Hikou + Miter Miter (primary) Panthera Panthera (primary)
2x Kohmak KohmakD TwinKohmak Twin KohmakB
Kraken Kraken Kulstar Kulstar
Kunai Kunai + Bo Bo (melee) Tipedo Tipedo (melee)
Lato LatoM Bolto Bolto
2x Lex LexM Aklex Aklex
2x LexPrime Lex Prime AklexPrime Aklex PrimeV
2x Magnus Magnus Akmagnus Akmagnus
2x Vasto Vasto Akvasto Akvasto
Vasto Vasto + DualSkana Dual Skana (melee) Redeemer Redeemer (melee)
2x VastoPrime Vasto Prime AkvastoPrime Akvasto PrimeV
2x Viper Viper TwinVipers Twin Vipers
Melee weapons as crafting components
Ingredients Result
Amphis Amphis Sydon SydonD
Ankyros Ankyros Tekko Tekko
Ankyros Ankyros + DualCleavers Dual Cleavers Ripkas Ripkas
Bo Bo Cadus Cadus
Bo Bo + Kunai Kunai (secondary) Tipedo Tipedo
BrokenWar Broken War War War
DualKamas Dual Kamas DualRaza Dual RazaD
DualSkana Dual Skana DarkSplitSwordHeavyBlade Dark Split-Sword (Heavy Blade)D
DualSkana Dual Skana + Akbolto Akbolto (secondary) Akjagara Akjagara (secondary)
DualSkana Dual Skana + Vasto Vasto (secondary) Redeemer Redeemer
DualZoren Dual Zoren + Atomos Atomos (secondary) TwinBasolk Twin Basolk
Furax Furax Knux KnuxD (archmelee)
Galatine Galatine Paracesis Paracesis
2x Kama Kama DualKamas Dual Kamas
Kogake Kogake Hirudo Hirudo
2x Krohkur Krohkur TwinKrohkur Twin KrohkurD
Kronen Kronen + Boltor Boltor (primary) Boltace Boltace
Magistar Magistar Sibear Sibear
Nikana NikanaD DragonNikana Dragon Nikana
Ninkondi Ninkondi Shaku ShakuD
Tipedo Tipedo Lesion Lesion
M Directly purchasable in the Market for credits
D Requires Clan Dojo research
B Blueprint only drops from a Boss
V Requires components which relics are vaulted/occasionally available from Baro Ki'Teer


Last updated: Hotfix 35.1.2 (2024-02-28)


Bugs

  • Equipping only a secondary weapon in your inventory will result in the weapon's name not being displayed in the Squad's Arsenal Overview. This will make it appear as if you only have a Warframe equipped. However, you will still bring said secondary with you into any mission.
  • If a primary weapon is not equipped and a challenge requiring primary kills appears in a mission, pistol kills will count towards the objective count.

Patch History

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See Also

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