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WARFRAME Wiki

The Old War found humanity facing a technologically superior force, and their weapons were turned against them. Melee and ballistic weapons, inspired by primitive counterparts, became part of the Tenno arsenal to circumvent the Sentient interference of more technologically-involved weaponry.
—Archaic Weapons Fragment

Weapons are used by Warframes, Archwings, Sentinels, and enemies to cause damage. Weapons can be leveled up for more mod capacity to apply more mods and increase capability. There are three main weapon types used by Warframes: Primary, Secondary, and Melee weapons. Sentinels also have a single weapon that is leveled up independently called Robotic weapons.

Most weapons can be obtained by crafting them in the Foundry with a blueprint and resources/components. Weapon blueprints can be obtained as a reward from Quest or limited-time events, or bought from vendors like the Market. Some weapons can be bought pre-built using Platinum64.png Platinum from the Market or PrimeBucks.png Ducats from Baro Ki'Teer. Each weapon's respective article on the wiki will provide details on where to obtain their respective blueprints; clicking on a particular weapon in the Market will also provide farming locations, albeit less detailed.

Usage

Weapons in WARFRAME obtain Affinity (experience points) when used in combat. When enough Affinity has been obtained, the weapon rank increases, up to a maximum rank of 30 (except the Paracesis.png Paracesis, Kuva Weapons, and Tenet Weapons). Ranking up weapons grants 100 Mastery Points per rank (for a total of 3,000 Mastery Points) to the player. Mastery Points are only awarded once per rank, per weapon; once a rank has been completed, doing it again with another copy of the weapon or using a Forma to reset the weapon's rank gives no extra Mastery Points. Different variants of the weapon, such as MK1, Prime, Wraith among others, each have their own Mastery Points. Some weapons, mainly pistols, have dual-wielded versions, but these are for all purposes distinct weapons and also have their own Mastery Points.

A weapon's Mod capacity is equal to the higher of either the weapon's rank or the player's Mastery Rank. An Orokin Catalyst can be installed to double the weapon's capacity, for a new maximum of 60. All weapons have 8 Mod slots, and melee weapons have an additional Stance slot, which can be used to further expand the capacity.

A new player will have the choice of 6 different weapons in the Vor's Prize tutorial, 2 from each weapon slot. Players can choose between the Braton.png MK1-Braton and Paris.png MK1-Paris as their primary, the Lato.png Lato and Kunai.png MK1-Kunai as their secondary, and the Skana.png Skana and MK1-Bo.png MK1-Bo as their melee.

List

Attributes

Weapon Type

  • A player's loadout can have up to 3 weapons; primary, secondary, and melee. It is not necessary to be equipped with one of each, though at least one weapon must be equipped.
  • Primary weapons are mainly separated into rifles, shotguns, sniper rifles, and bows, as these are the four categories that have unique mods to them, as well as Sortie missions limited to each type.
    • "Rifles" includes practically all primaries that aren't separated into the other three categories; this includes fully automatic assault rifles, semi-automatic precision rifles, beam weapons, explosive launchers, and others. Most of them use Rifle ammo, though most launchers use Sniper ammo.
    • Shotguns have their own set of Mods and use the rarer shotgun ammo.
    • Sniper Rifles have magnifying scopes and the unique Shot Combo mechanic. They share mods with Rifles but use the rare Sniper ammo.
    • Bows, as well as crossbows, use Rifle mods. Bows use Sniper ammo, while crossbows use Rifle ammo.
  • Secondary weapons come in many forms, mostly pistols, though also throwing knives, shotguns, and launchers. They all use the same mods and Pistol ammo, however.
  • Melee weapons do not use ammo. They all use the same mods, though there's a variety of melee types, each with their unique Stances.
  • Robotic weapons serve as weapons used by Sentinels and Moas. They have internal magazines that they must reload but do not require ammo to stock. Their mod types depend on the weapon equipped (e.g. Deconstructor.png Deconstructor uses melee mods, Artax.png Artax uses rifle mods).
  • Certain Warframes come with Exalted Weapons that are tied to their abilities. These can be modded as with normal weapons, but do not require separate copies of the mods. These weapons don't require ammo.
  • Kitguns and Zaws are modular primary, secondary, and melee weapons, respectively, assembled from a variety of parts. In addition to mods, they can be equipped with unique Arcane Enhancements.

Other Statistics

Attribute Description
Damage
  • How much damage is dealt with Health and Shields. Can consist of several damage types, either Physical or Elemental damage.
Accuracy
  • How tight of a spread a weapon has when firing. A weapon with 100.0 Accuracy will always hit on the center dot of the reticle, whereas a weapon with lower accuracy will see a larger spread over multiple shots.
Reload Time
  • How quickly the weapon is reloading.
    • A weapon with 1.5 Reload Time means it takes 1.5 seconds to reload.
Magazine
  • Amount of shots you can fire before you have to reload.
Charge Time/Heavy Wind Up Time
  • How quickly a weapon can be charged and damage it does from a charge.
    • Mainly bows, but also in effect for other weapons like the Opticor.png Opticor.
  • Heavy attacks for melee weapons have a wind-up time before an attack.
Critical Chance/Hit Multiplier
  • The chance that a weapon will land a critical hit and how much more damage it deals.
  • Orange critical hits deal increased critical damage and can be scored if the critical chance lies above 100%. Likewise, red Critical hits deal further increased critical damage if the Critical chance lies above 200%.
Status Chance
  • The chance that a weapon will land a proc depending on the damage types.
Fire Rate
  • How quickly the weapon fires its ammunition. Semi-automatic weapons are highly affected by frame rate, resulting in fire rates at around half their depicted values.
Reserve Ammo or Max Ammo
  • Total amount of ammunition that can be carried (excluding magazine).
Damage Falloff
  • The range where a weapon deals less damage, up to a maximum distance.
Polarities
  • If the weapon has a Polarized mod slot or not.

Foundry Tree

In this section are blueprints that require weapons as crafting ingredients (without mentioning their components). The weapons on the left side are consumed in the process of crafting the weapon on the right.

If you are wondering whether you should delete a weapon from your inventory (based on the currently known weapons available for crafting), use CTRL  + F  or   + F  to use your browser's search function to check if the weapon you wish to discard is present in the left side of this table.

The DualKamas.png Dual Kamas, Tipedo.png Tipedo, Bolto.png Bolto, MutalistCernos.png Mutalist Cernos, and Akbolto.png Akbolto are special cases in that they are both products and ingredients on this list; be careful not to sell any of these if you want to craft them.

Note that some weapons are listed twice in the below table for ease of access since it is sorted by alphabetical order.

Primary weapons as crafting components
Ingredients Result
Boltor.png Boltor + Kronen.png Kronen (melee) Boltace.png Boltace (melee)
Cernos.png Cernos MutalistCernos.png Mutalist Cernos
Drakgoon.png Drakgoon Zarr.png Zarr
2x Grakata.png Grakata TwinGrakatas.png Twin Grakatas (secondary)
Latron.png Latron Tiberon.png Tiberon
Miter.png MiterB + Hikou.png Hikou (secondary) Panthera.png Panthera
MutalistCernos.png Mutalist Cernos ProboscisCernos.png Proboscis Cernos
Secondary weapons as crafting components
Ingredients Result
Akbolto.png Akbolto + DualSkana.png Dual Skana (melee) Akjagara.png Akjagara
Akstiletto.png AkstilettoD Aksomati.png Aksomati
Akstiletto.png AkstilettoD Sarpa.png Sarpa (melee)
Atomos.png Atomos + DualZoren.png Dual Zoren (melee) TwinBasolk.png Twin Basolk (melee)
2x Bolto.png Bolto Akbolto.png Akbolto
Bolto.png Bolto + Viper.png Viper Hystrix.png Hystrix
2x Bronco.png Bronco Akbronco.png Akbronco
2x BroncoPrime.png Bronco Prime AkbroncoPrime.png Akbronco Prime
2x Cestra.png Cestra DualCestra.png Dual CestraD
2x Furis.png Furis Afuris.png Afuris
Gammacor.png Gammacor Heliocor.png Heliocor (melee)
Hikou.png Hikou + Miter.png Miter (primary) Panthera.png Panthera (primary)
2x Kohmak.png KohmakD TwinKohmak.png Twin KohmakB
Kraken.png Kraken Kulstar.png Kulstar
Kunai.png Kunai + Bo.png Bo (melee) Tipedo.png Tipedo (melee)
Lato.png LatoM Bolto.png Bolto
2x Lex.png LexM Aklex.png Aklex
2x LexPrime.png Lex Prime AklexPrime.png Aklex PrimeV
2x Magnus.png Magnus Akmagnus.png Akmagnus
2x Vasto.png Vasto Akvasto.png Akvasto
Vasto.png Vasto + DualSkana.png Dual Skana (melee) Redeemer.png Redeemer (melee)
2x VastoPrime.png Vasto Prime AkvastoPrime.png Akvasto PrimeV
2x Viper.png Viper TwinVipers.png Twin Vipers
Melee weapons as crafting components
Ingredients Result
Amphis.png Amphis Sydon.png SydonD
Ankyros.png Ankyros Tekko.png Tekko
Ankyros.png Ankyros + DualCleavers.png Dual Cleavers Ripkas.png Ripkas
Bo.png Bo Cadus.png Cadus
Bo.png Bo + Kunai.png Kunai (secondary) Tipedo.png Tipedo
BrokenWar.png Broken War War.png War
DualKamas.png Dual Kamas DualRaza.png Dual RazaD
DualSkana.png Dual Skana DarkSplitSwordHeavyBlade.png Dark Split-Sword (Heavy Blade)D
DualSkana.png Dual Skana + Akbolto.png Akbolto (secondary) Akjagara.png Akjagara (secondary)
DualSkana.png Dual Skana + Vasto.png Vasto (secondary) Redeemer.png Redeemer
DualZoren.png Dual Zoren + Atomos.png Atomos (secondary) TwinBasolk.png Twin Basolk
Furax.png Furax Knux.png KnuxD (arch-melee)
Galatine.png Galatine Paracesis.png Paracesis
2x Kama.png Kama DualKamas.png Dual Kamas
Kogake.png Kogake Hirudo.png Hirudo
2x Krohkur.png Krohkur TwinKrohkur.png Twin KrohkurD
Kronen.png Kronen + Boltor.png Boltor (primary) Boltace.png Boltace
Magistar.png Magistar Sibear.png Sibear
Nikana.png NikanaD DragonNikana.png Dragon Nikana
Ninkondi.png Ninkondi Shaku.png ShakuD
Tipedo.png Tipedo Lesion.png Lesion
M Directly purchasable in the Market for credits
D Requires Clan Dojo research
B Blueprint only drops from a Boss
V Requires components which relics are vaulted/occasionally available from Baro Ki'Teer


Last updated: Update 29.5 (2020-11-19)

Comparison

Main article: Weapon Comparison

A comparison of all weapon stats can be found on this page.

CSV Output

Main article: Weapon Comparison/CSV

Comma-separated values (CSV) file can be found on Weapon Comparison/CSV for all weapon attacks.

Bugs

  • Equipping only a secondary weapon in your inventory will result in the weapon's name not being displayed in the Squad's Arsenal Overview. This will make it appear as if you only have a Warframe equipped. However, you will still bring said secondary with you into any mission.
  • If a primary weapon is not equipped and a challenge requiring primary kills appears in a mission, pistol kills will count towards the objective count.

Trivia

  • Excluding all combinations of Modular Weapons, there are a total of 603 weapons in the game:
    • 157 primary weapons
    • 124 secondary weapons
    • 180 melee weapons
    • 17 Arch-guns
    • 8 Arch-melees
    • 19 Robotic weapons
    • 9 Amps (prisms, scaffolds, and pre-builts)
    • 37 Railjack Turrets (base Sigma, Lavan, Vidar, and Zetki variants)
    • 3 Railjack Ordnance (base variants)

Patch History

Update 9.8 (2013-09-03)

  • You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now.

Update 7.11 (2013-05-17)

  • Weapon damage amount no longer stacks on top of Weapon projectile explosion chance.

See Also


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