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! [[Mods#Mod Rank|Rank]] |
! [[Mods#Mod Rank|Rank]] |
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− | ! |
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! Channeling Efficiency |
! Channeling Efficiency |
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! [[Mods#Mod Power Cost|Cost]] |
! [[Mods#Mod Power Cost|Cost]] |
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+ | ! [[Conclave#Conclave Score|Conclave]] |
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− | | 0 || 5% || -20% || 4 |
+ | | 0 || 5% || -20% || 4 || C10 |
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− | | 1 || 10% || -40% || 5 |
+ | | 1 || 10% || -40% || 5 || C10 |
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− | | 2 || 15% || -60% || 6 |
+ | | 2 || 15% || -60% || 6 || C20 |
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− | | 3 || 20% || -80% || 7 |
+ | | 3 || 20% || -80% || 7 || C30 |
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Revision as of 09:50, 16 January 2015
Lua error in Module:Mods/infobox at line 88: p.buildInfobox(frame): mod with name "Warrior's Grip" does not exist in Module:Mods/data. While Channeling, the Warrior's Grip mod restores stamina as a percent of damage blocked when Parrying but decreases Channeling efficiency.
Stats
Rank | Parry Damage | Channeling Efficiency | Cost | Conclave |
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0 | 5% | -20% | 4 | C10 |
1 | 10% | -40% | 5 | C10 |
2 | 15% | -60% | 6 | C20 |
3 | 20% | -80% | 7 | C30 |
Notes
- You must be channeling your weapon while blocking in order to gain the stamina bonus.
- The net effect of this mod is to decrease the amount of stamina needed to block attacks by returning a portion of the damage blocked into stamina.
- Blocking ranged attacks does not consume energy while Channeling, however blocking melee attacks will, consuming 5 energy per attack blocked
- This blocking cost is not affected by Channeling Efficiency mods. The Channeling Efficiency penalty given by this mod only applies to channeled attacks.
Trivia
- Unlike most mods, the picture shows an Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout. The other examples are Life Strike, Second Wind , True Punishment , Enduring Strike, Quickening and Corrupt Charge, all of which are channeling mods.
Gallery
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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