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m (More information. The 400-meter measurement has the same units that are used for ability stats. Just a reminder in case someone believes the value is wrong because a 1600-meter range is observed in an Archwing mission.)
Tag: Visual edit
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| description = Launches a plodding missile capable of unleashing a massive explosion.
 
| description = Launches a plodding missile capable of unleashing a massive explosion.
 
| cost =
 
| cost =
| damage = 200-1000 (Observed)
+
| damage = 1000 / ? / ? / ?
| range = ~700+ m (Visual Effect) <br> ~300 m (Observed AoE)
+
| range = ? / ? / ? / ? m
 
| duration = N/A
 
| duration = N/A
 
|info =
 
|info =
* [[Elytron]] launches a fairly slow travelling, reticle guided missile that detonates on impact, dealing massive damage over a large area.
+
* The [[Elytron]] releases a reticle-guided missile that detonates on impact with any solid surface, including enemies. The resulting explosion deals '''1000 / ? / ? / ?''' {{Icon/Proc|Blast|text}} damage within '''? / ? / ? / ?''' meters and violently pushes enemies a considerable distance.
  +
**Damage is affected by [[Power Strength]] (''pending confirmation'').
** The explosion affects everything including the player's own Warframe and allies.
 
  +
**Damage bypasses obstacles in the environment and does '''not''' decrease with distance.
** The missile is guided via the player's aiming reticle, steering itself at any object the player is aiming at, including environmental obstacles and enemies.
 
  +
**Explosion radius is affected by [[Power Range]] (''pending confirmation'').
 
*The missile is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  +
*Warhead can harm the Warframe if the missile explodes too closely. The affected Warframe will be dealt '''30%''' of the ability's damage.
  +
*As the missile is in motion, its linear velocity slowly increases over time until it reaches a maximum. If the missile travels beyond '''400''' meters, it will automatically explode.
  +
*The missile's position is indicated on the HUD and map.
  +
*Can be recast once the missile explodes. As such, only one instance of Warhead can be active at a time.
 
|tips =
 
|tips =
 
* As with all of [[Elytron]]'s other rocket abilities, hitting specific enemies is ineffective. Target hard surfaces that are near enemies for maximum effect making it very useful whether capturing or defending.
 
* As with all of [[Elytron]]'s other rocket abilities, hitting specific enemies is ineffective. Target hard surfaces that are near enemies for maximum effect making it very useful whether capturing or defending.
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|max =
 
|max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
  +
  +
*[[Maximized Power Duration]] has no positive effect on this ability.
  +
**Has no negative effect on this ability.
  +
*[[Maximized Power Efficiency]] reduces the cost to '''72.5''' energy.
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**Has no negative effect on this ability.
  +
*[[Maximized Power Range]] has increases the explosion radius to '''?''' meters.
  +
**Has no negative effect on this ability.
  +
*[[Maximized Power Strength]] increases the damage to '''?'''.
  +
**Has no negative effect on this ability.
 
|bugs=
 
|bugs=
 
}}<noinclude>
 
}}<noinclude>

Revision as of 02:38, 10 November 2014

Warhead WarheadIcon
4
EnergyOrb100
Warhead

Launches a plodding missile capable of unleashing a massive explosion.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:1000 / ? / ? / ?
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:? / ? / ? / ? m
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