FANDOM


(Reorganization. Changed "damage absorb" to "health" for clarity and consistency with similar abilities. Added maximization section. Comment regarding status effect immunity being limited to knockdowns was not accurate.)
(Added rank-2 base health and armor multiplier.)
Line 7: Line 7:
 
| energy = 75
 
| energy = 75
 
| description = Create a protective ring of fire that also stuns and damage enemies who get too close.
 
| description = Create a protective ring of fire that also stuns and damage enemies who get too close.
| damage = 500 / 650 / ? / ? (base health)<br>50 / 75 / 100 / 125 (damage per second)
+
| damage = 500 / 650 / 750 / ? (base health)<br>50 / 75 / 100 / 125 (damage per second)
 
| range = 1.25 / 1.5 / 1.75 / 2 m
 
| range = 1.25 / 1.5 / 1.75 / 2 m
 
| duration = 1.5 / 2 / 3 / 3 s (invulnerability duration)
 
| duration = 1.5 / 2 / 3 / 3 s (invulnerability duration)
 
| info =
 
| info =
*Nezha summons a fiery ring with '''500 / 650 / ? / ?''' base health that encircles himself and provides immunity to damage and [[Status Effect|status effects]]. Nezha's total [[armor]] multiplied by '''115% / 125% / ? / ?''' is also added to the ring's health. Upon activation, Warding Halo is invulnerable for '''1.5 / 2 / 3 / 3''' seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within '''1.25 / 1.5 / 1.75 / 2''' meters of Nezha are continuously staggered and dealt '''50 / 75 / 100 / 125''' {{Icon|Proc|Slash|text}} damage per second. Warding Halo will expire when the ring's health is depleted.
+
*Nezha summons a fiery ring with '''500 / 650 / 750 / ?''' base health that encircles himself and provides immunity to damage and [[Status Effect|status effects]]. Nezha's total [[armor]] multiplied by '''115% / 125% / 175% / ?''' is also added to the ring's health. Upon activation, Warding Halo is invulnerable for '''1.5 / 2 / 3 / 3''' seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within '''1.25 / 1.5 / 1.75 / 2''' meters of Nezha are continuously staggered and dealt '''50 / 75 / 100 / 125''' {{Icon|Proc|Slash|text}} damage per second. Warding Halo will expire when the ring's health is depleted.
 
**Base health, armor multiplier, and damage per second are affected by [[Power Strength]].
 
**Base health, armor multiplier, and damage per second are affected by [[Power Strength]].
 
**Warding Halo's health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} (Base Health + Armor Multiplier {{mul}} Nezha's Base Armor {{mul}} (1 + Base Armor Bonus)) {{mul}} (1 + Power Strength) + Absorbed Damage}}. As an example, with a maxed [[Steel Fiber]] and [[Intensify]], a rank-3 Warding Halo will have an initial health of {{MathText|(? + ? {{mul}} 175 {{mul}} 2.1) {{mul}} 1.3 {{eql}} ?}} before absorbing damage.
 
**Warding Halo's health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} (Base Health + Armor Multiplier {{mul}} Nezha's Base Armor {{mul}} (1 + Base Armor Bonus)) {{mul}} (1 + Power Strength) + Absorbed Damage}}. As an example, with a maxed [[Steel Fiber]] and [[Intensify]], a rank-3 Warding Halo will have an initial health of {{MathText|(? + ? {{mul}} 175 {{mul}} 2.1) {{mul}} 1.3 {{eql}} ?}} before absorbing damage.

Revision as of 19:14, January 14, 2016

WardingHalo WardingHaloIcon
ENERGY
75
KEY
3
Warding Halo
Create a protective ring of fire that also stuns and damage enemies who get too close.
Strength:500 / 650 / 750 / ? (base health)
50 / 75 / 100 / 125 (damage per second)
Duration:1.5 / 2 / 3 / 3 s (invulnerability duration)
Range:1.25 / 1.5 / 1.75 / 2 m
Expand
Community content is available under CC-BY-SA unless otherwise noted.