WARFRAME Wiki
WARFRAME Wiki
(Reorganization. Changed "damage absorb" to "health" for clarity and consistency with similar abilities. Added maximization section. Comment regarding status effect immunity being limited to knockdowns was not accurate.)
Tag: rte-source
(Added rank-2 base health and armor multiplier.)
Tag: rte-source
Line 7: Line 7:
 
| energy = 75
 
| energy = 75
 
| description = Create a protective ring of fire that also stuns and damage enemies who get too close.
 
| description = Create a protective ring of fire that also stuns and damage enemies who get too close.
| damage = 500 / 650 / ? / ? (base health)<br>50 / 75 / 100 / 125 (damage per second)
+
| damage = 500 / 650 / 750 / ? (base health)<br>50 / 75 / 100 / 125 (damage per second)
 
| range = 1.25 / 1.5 / 1.75 / 2 m
 
| range = 1.25 / 1.5 / 1.75 / 2 m
 
| duration = 1.5 / 2 / 3 / 3 s (invulnerability duration)
 
| duration = 1.5 / 2 / 3 / 3 s (invulnerability duration)
 
| info =
 
| info =
*Nezha summons a fiery ring with '''500 / 650 / ? / ?''' base health that encircles himself and provides immunity to damage and [[Status Effect|status effects]]. Nezha's total [[armor]] multiplied by '''115% / 125% / ? / ?''' is also added to the ring's health. Upon activation, Warding Halo is invulnerable for '''1.5 / 2 / 3 / 3''' seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within '''1.25 / 1.5 / 1.75 / 2''' meters of Nezha are continuously staggered and dealt '''50 / 75 / 100 / 125''' {{Icon|Proc|Slash|text}} damage per second. Warding Halo will expire when the ring's health is depleted.
+
*Nezha summons a fiery ring with '''500 / 650 / 750 / ?''' base health that encircles himself and provides immunity to damage and [[Status Effect|status effects]]. Nezha's total [[armor]] multiplied by '''115% / 125% / 175% / ?''' is also added to the ring's health. Upon activation, Warding Halo is invulnerable for '''1.5 / 2 / 3 / 3''' seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within '''1.25 / 1.5 / 1.75 / 2''' meters of Nezha are continuously staggered and dealt '''50 / 75 / 100 / 125''' {{Icon|Proc|Slash|text}} damage per second. Warding Halo will expire when the ring's health is depleted.
 
**Base health, armor multiplier, and damage per second are affected by [[Power Strength]].
 
**Base health, armor multiplier, and damage per second are affected by [[Power Strength]].
 
**Warding Halo's health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} (Base Health + Armor Multiplier {{mul}} Nezha's Base Armor {{mul}} (1 + Base Armor Bonus)) {{mul}} (1 + Power Strength) + Absorbed Damage}}. As an example, with a maxed [[Steel Fiber]] and [[Intensify]], a rank-3 Warding Halo will have an initial health of {{MathText|(? + ? {{mul}} 175 {{mul}} 2.1) {{mul}} 1.3 {{eql}} ?}} before absorbing damage.
 
**Warding Halo's health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} (Base Health + Armor Multiplier {{mul}} Nezha's Base Armor {{mul}} (1 + Base Armor Bonus)) {{mul}} (1 + Power Strength) + Absorbed Damage}}. As an example, with a maxed [[Steel Fiber]] and [[Intensify]], a rank-3 Warding Halo will have an initial health of {{MathText|(? + ? {{mul}} 175 {{mul}} 2.1) {{mul}} 1.3 {{eql}} ?}} before absorbing damage.

Revision as of 19:14, 14 January 2016

WardingHaloModx256 WardingHalo130xWhite
3
EnergyOrb75
Warding Halo

Create a protective ring of fire that also stuns and damage enemies who get too close.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:500 / 650 / 750 / ? (base health)
50 / 75 / 100 / 125 (damage per second)
AbilityDurationBuff Duration:1.5 / 2 / 3 / 3 s (invulnerability duration)
AbilityRangeBuff Range:1.25 / 1.5 / 1.75 / 2 m

Info

  • Nezha summons a fiery ring with 500 / 650 / 750 / ? base health that encircles himself and provides immunity to damage and status effects. Nezha's total armor multiplied by 115% / 125% / 175% / ? is also added to the ring's health. Upon activation, Warding Halo is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within 1.25 / 1.5 / 1.75 / 2 meters of Nezha are continuously staggered and dealt 50 / 75 / 100 / 125 Script error: The function "Proc" does not exist. damage per second. Warding Halo will expire when the ring's health is depleted.
    • Base health, armor multiplier, and damage per second are affected by Power Strength.
    • Warding Halo's health uses the following expression when accounting for Power Strength: Modified Health = (Base Health + Armor Multiplier × Nezha's Base Armor × (1 + Base Armor Bonus)) × (1 + Power Strength) + Absorbed Damage. As an example, with a maxed Steel Fiber and Intensify, a rank-3 Warding Halo will have an initial health of (? + ? × 175 × 2.1) × 1.3 = ? before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Warding Halo's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Nezha's shield and health indicators while Warding Halo is invulnerable.
    • Self-damage does not contribute to Warding Halo's health gain during the invulnerability period.
    • Invulnerability duration is not affected by Power Duration.
    • Stun radius is affected by Power Range.
    • Script error: The function "Proc" does not exist. damage instances immediately affect enemies as they enter the stun radius.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disrupters, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and the speed reduction caused by the mucus of Tar-Mutalist MOAs are not resisted by Warding Halo.
  • Warding Halo protects Nezha's health from damage that bypasses shields such as Script error: The function "Proc" does not exist. damage.
  • Allows Nezha's shields to regenerate while active.
  • Blocking with a melee weapon is disabled while Warding Halo is active; the blocking action itself can be performed, but it will not reduce damage taken.
  • Warding Halo cannot be recast while active.
  • Cast delay of 1.25 seconds is affected by Natural Talent.

Augment

SafeguardMod
Main article: Safeguard

Safeguard is a Warframe Augment Mod for NezhaIcon272 Nezha that allows him to cast WardingHalo130xWhite Warding Halo on allies, albeit with reduced durability.


Rank Durability Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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