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Warding Halo Create a protective ring of fire that also stuns and damage enemies who get too close. Introduced in Update 18.1 (2015-12-16) |
![]() 50 / 75 / 100 / 125 ( ![]() 1.15x / 1.25x / 1.75x / 2.50x (armor multiplier) 2.5x (absorption multiplier) |
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Misc:
3 s (invulnerability duration on cast) |
Info
- Nezha expends
75 energy to summon a fiery ring that encircles him, granting immunity to Status Effects and 90% Damage Redirection towards the ring's health pool. The ring starts with
500 / 650 / 800 / 1000 base health, to which
115% / 125% / 175% / 250% of Nezha's total armor is added as bonus health. Upon activation, the ring is invulnerable for 3 seconds, during this time all incoming damage it takes is multiplied by
250% and added to its total health. Enemies that wander within
1.25 / 1.5 / 1.75 / 2 meters of Nezha are continuously
Staggered and dealt
50 / 75 / 100 / 125
Slash damage every second. Warding Halo cannot be refreshed while it is active, and only expires when its health is depleted or when it is dispelled.
- Warding Halo's health uses the following expression:
Modified Health = (Base Health + Armor Multiplier × (Health Conversion Armor + Nezha's Base Armor × (1 + Armor Bonus)) + Absorbed Damage × Absorption Multiplier) × (1 + Ability Strength)- As an example, with a maxed
Steel Fiber and
Intensify, and one stack on
Health Conversion, a rank-3 Warding Halo will have an initial health of (1000 + (2.5 × (450 + 200 × (1 + 1.1)))) × (1 + 0.3) = 4,127.5 before absorbing damage.
- As an example, with a maxed
- While active, a health counter is displayed on the lower-right of the HUD, above the ability icons, indicating how much damage absorption is left.
Slash damage instances immediately affect enemies as they enter the stun radius.
- Cast animation of ~1 second, affected by Casting Speed.
- Casting this ability makes Nezha stop all other actions, including movement. However, players can perform a running slide and hold it before casting in order to maintain momentum during the animation.
- Warding Halo's health uses the following expression:
- Upon expiring, Warding Halo releases a wave of heat, inflicting all surrounding enemies with a guaranteed
Heat status effect, and making Nezha invulnerable for 2 seconds.
- Warding Halo cannot be cast while active, but can be recast during this expiry invulnerability period.
- Damage taken from a hit which exceeds the health of Warding Halo will transfer over in full to Nezha's health, but that damage cannot lower his health below 2.
Augment

- Main article: Safeguard
Safeguard is a Warframe Augment Mod for Nezha that allows him to cast
Warding Halo on allies, albeit with reduced durability.
Tips & Tricks
- Using
Health Conversion to gain armor stacks before casting Warding Halo, greatly increases its base health without requiring as much Power Strength.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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