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WardingHaloModx256 WardingHalo130xWhite
3
EnergyOrb75
Warding Halo

Create a protective ring of fire that also stuns and damage enemies who get too close.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (base health)
50 / 75 / 100 / 125 (DmgSlashSmall64 Slash damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
2.5x (absorption multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1.25 / 1.5 / 1.75 / 2 m

Misc: 3 s (invulnerability duration on cast)
90% (damage redirection)
1 s (invulnerability duration on break)

Info

  • Nezha expends EnergyOrb75 energy to summon a fiery ring that encircles him, granting immunity to Status Effects and 90% Damage Redirection towards the ring's health pool. The ring starts with AbilityStrengthBuff500 / 650 / 800 / 1000 base health, to which AbilityStrengthBuff115% / 125% / 175% / 250% of Nezha's total armor is added as bonus health. Upon activation, the ring is invulnerable for 3 seconds, during this time all incoming damage it takes is multiplied by AbilityStrengthBuff250% and added to its total health. Enemies that wander within AbilityRangeBuff1.25 / 1.5 / 1.75 / 2 meters of Nezha are continuously RollingDroneAvatar Staggered and dealt AbilityStrengthBuff50 / 75 / 100 / 125 DmgSlashSmall64 Slash damage every second. Warding Halo cannot be refreshed while it is active, and only expires when its health is depleted or when it is dispelled.
    • Warding Halo's health uses the following expression:
      Modified Health = (Base Health + Armor Multiplier × (Health Conversion Armor + Nezha's Base Armor × (1 + Armor Bonus)) + Absorbed Damage × Absorption Multiplier) × (1 + Ability Strength)
      • As an example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, and one stack on Mod TT 20px Health Conversion, a rank-3 Warding Halo will have an initial health of (1000 + (2.5 × (450 + 190 × (1 + 1.1)))) × (1 + 0.3) = 4,059.25 before absorbing damage.
    • While active, a health counter is displayed on the lower-right of the HUD, above the ability icons, indicating how much damage absorption is left.
    • DmgSlashSmall64 Slash damage instances immediately affect enemies as they enter the stun radius.
    • Cast animation of ~1 second, affected by Casting Speed.
      • Casting this ability makes Nezha stop all other actions, including movement. However, players can perform a running slide and hold it before casting in order to maintain momentum during the animation.
  • Upon expiring, Warding Halo releases a wave of heat, inflicting all surrounding enemies with a guaranteed DmgFireSmall64 Heat status effect, and making Nezha invulnerable for 1 second.
    • Warding Halo cannot be cast while active, but can be recast during this expiry invulnerability period.
    • Damage taken from the last hit which exceeds the health of Warding Halo will still transfer over in full to Nezha's health, potentially killing him (if strong enough), before the 1 second invulnerability can take effect.

Augment

SafeguardMod
Main article: Safeguard

Safeguard is a Warframe Augment Mod for NezhaIcon272 Nezha that allows him to cast WardingHalo130xWhite Warding Halo on allies, albeit with reduced durability.

Safeguard

Tips & Tricks

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See also[]

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