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{{Top|Enemy|Sentient|Sentient|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Sentient|Sentient|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
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'''Advantages:''' |
'''Advantages:''' |
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− | * |
+ | *Tied with {{Weapon|Scindo Prime}} for the third highest base damage of all heavy blades, behind {{Weapon|Galatine Prime}} and {{Weapon|Gram Prime}}. |
**High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
**High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
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+ | *Tied with Galatine Prime and {{Weapon|Scindo Prime}} for the third highest [[critical chance]] of all heavy blades, behind {{Weapon|Paracesis}} and {{Weapon|Gram Prime}}. |
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− | *Highest range of all melee weapons. |
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+ | *Possesses the second highest base range, behind {{Weapon|Iron Staff}} |
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− | *Guaranteed {{Icon|Proc|Impact|text}} procs on normal attacks. |
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+ | *Tied with Gram Prime and Paracesis for the highest [[critical multiplier]] of all heavy blades. |
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− | *High [[critical chance]] and [[status chance]]. |
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+ | *Tied with Galatine Prime for the third highest [[status chance]] of all heavy blades, behind {{Weapon|Masseter}} and{{Weapon|Gram Prime}}. |
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+ | *Possesses momentum during regular swings, which resists interruption such as stagger or knockdown. |
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*Stance slot has {{Icon|Pol|D}} polarity, matches {{M|Cleaving Whirlwind}} and {{M|Tempo Royale}} stances. |
*Stance slot has {{Icon|Pol|D}} polarity, matches {{M|Cleaving Whirlwind}} and {{M|Tempo Royale}} stances. |
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*Innate {{Icon|Pol|Bar}} polarity. |
*Innate {{Icon|Pol|Bar}} polarity. |
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*Below average [[attack speed]]. |
*Below average [[attack speed]]. |
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+ | {{WeaponComparison|Broken War}} |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==See Also== |
==See Also== |
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*{{Weapon|Broken War}}, the smaller, longsword version of this weapon. |
*{{Weapon|Broken War}}, the smaller, longsword version of this weapon. |
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− | *[[Shadow Stalker]], the only known user of this weapon |
+ | *[[Shadow Stalker]], the only known user of this weapon. |
− | ==References== |
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− | <references/> |
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{{WeaponNav}} |
{{WeaponNav}} |
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[[es:War]] |
[[es:War]] |
Revision as of 07:18, 7 June 2020
War is a heavy sword used by Shadow Stalker, given to him by the Sentient Hunhow during the events of the Second Dream Quest.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2,300 |
1,400 |
5 |
1 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: N/A | Blueprints Price:N/A |
Acquisition
- War's blueprint can be acquired as a random drop after defeating the Shadow Stalker.
- War can be bought as part of the Hunhow's Gift bundle in order to bypass the Mastery Rank Requirement.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Tied with Scindo Prime for the third highest base damage of all heavy blades, behind Galatine Prime and Gram Prime.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Tied with Galatine Prime and Scindo Prime for the third highest critical chance of all heavy blades, behind Paracesis and Gram Prime.
- Possesses the second highest base range, behind Iron Staff
- Tied with Gram Prime and Paracesis for the highest critical multiplier of all heavy blades.
- Tied with Galatine Prime for the third highest status chance of all heavy blades, behind Masseter and Gram Prime.
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Cleaving Whirlwind and Tempo Royale stances.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Below average attack speed.
Comparisons:
- War (Normal Attack), compared to Broken War (Normal Attack):
- Higher base damage (250.00 vs. 187.00)
- Higher total damage (250 vs. 187)
- Lower base critical chance (26.00% vs. 35.00%)
- Higher base critical multiplier (2.60x vs. 2.20x)
- Higher base status chance (26.00% vs. 20.00%)
- Longer Range (3.20 m vs. 2.50 m)
- Lower attack speed (0.92x animation speed vs. 1.00x animation speed)
- Different Stance Polarity ( vs. )
- Less polarities ( vs. )
- Lower disposition (●●●○○ (1.05x) vs. ●●●●○ (1.15x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
- Because the Broken War received from completing The Second Dream quest comes with a free Orokin Catalyst, it is recommended not to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. A separate Broken War can be crafted and used to craft War – the player will be given the choice of which to use at the Foundry.
Tips
- War's Script error: The function "Proc" does not exist. damage is unique to its class, as every other Heavy Blade that does physical damage is instead Script error: The function "Proc" does not exist.-focused. Thus, the weapon can be thought of as somewhat analogous to a Hammer, such as the Fragor, in terms of uses.
Trivia
- The energy that surrounds War's blades and the glowing light in its hilt will react to different things.
- If the Energy color is not customized, the lights correspond to the elemental damage present on the weapon. If no elements are present, the lights glow red, identical to when the Shadow Stalker is attacking the player. The light blue seen in the weapon icon and other appearances can be achieved with Script error: The function "Proc" does not exist. damage.
- When channeling, both will glow extremely brightly, and gradually return to normal brightness after turning channeling off. This specific trait is shared with the (Synoid) Heliocor.
- War's lights will also briefly glow after it kills an enemy.
- When holstered, both the blade and hilt glow will dissipate until brandished again.
- In the The Second Dream quest, War was not only the sword that the Shadow Stalker used, but also housed the consciousness of the Sentient Hunhow. War would be shattered in two during the climax of the quest, creating the Broken War sword, which is simply the broken off piece re-purposed as a weapon.
- This weapon, along with the Broken War, is the first Sentient weapon available to players.
- The pommel of this weapon is similar in shape and design to the Hunhow Sentinel Mask.
- The name "War" references the biblical Horsemen of the Apocalypse. The horseman of the red horse, War, is charged with bringing battle and slaughter, and is given a great sword. This is reflected in the weapon's main color being red, and its sheer size.
Bugs
- On very rare occasion, War's lights won't stop glowing after getting a kill or channeling is toggled off. This can often be visually distracting, but can usually be fixed by dying.
Media
War Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 140 to 250.
- Range increased from 1.45 to 3.2.
- Status Chance increased from 20% to 26%.
- Critical Chance increased from 20% to 26%.
- Critical Damage increased from 2x to 2.6x.
- Slam Attack increased from 280 to 750.
- Slide Attack increased from 280 to 500.
- Parry Angle set to 55.
- Follow Through increased from 0.2 to 0.6.
Update 25.7 (2019-08-29)
- Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.
Update: The Silver Grove (2016-08-19)
- War no longer glows when holstered.
Hotfix 18.6.3 (2016-03-23)
- War’s Hilt and Blade now drop from Conculysts.
Update 18.4 (2016-01-22)
- War damage increased in Conclave.
Hotfix 18.0.5 (2015-12-08)
- Sentient Stalker now drops War blueprint.
Hotfix 18.0.4.1 (2015-12-08)
- Fixed Hunhow's essence in War not having a proper lighting FX in the Second Dream cinematic.
Hotfix 18.0.4 (2015-12-08)
- Fixed War's channeling FX trail originating from an improper location on the blade.
Hotfix 18.0.3 (2015-12-05)
- Fixed crafting requirement for War.
Hotfix 18.0.2 (2015-12-04)
- Several visual improvements have been made to War.
Update 18.0 (2015-12-03)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Broken War, the smaller, longsword version of this weapon.
- Shadow Stalker, the only known user of this weapon.